Description | "<h4>General Changes</h4>" |
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Description | "* Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT." |
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Description | "* Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page." |
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Description | "* Added post game player reporting option" |
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Description | "* Ally player glow-through-world silhouette now communicates their current health" |
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Description | "* Added ambient music track" |
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Description | "* Added unique {{PageRef|Haze}} footstep sound effects" |
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Description | "* Fixed various issues with mic audio input and lag it introduced" |
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Description | "* Small adjustments to how the crosshair UI area looks" |
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Description | "* Mic input device is now selected from in-game settings rather than the steam client" |
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Description | "* Improved various networking and hit registration related issues (this was released a couple days ago)" |
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Description | "* Updated {{PageRef|Trooper}} and {{PageRef|Denizen|alt_name=Neutral}} shooting sound effects" |
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Tags | "NPC" |
"Creep" |
"Trooper" |
"Denizen" |
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Description | "* Various improvements to damage audio clarity for victims and attackers" |
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Description | "* Sped up select {{PageRef|Amber Hand}} VO that related to game state (shrines being under attack, protecting the {{PageRef|Soul Urn|alt_name=urn}} runner etc)" |
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Tags | "Team" |
"Amber Hand" |
"Souls" |
"Soul Urn" |
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Description | "* Adding game audio muted indicator in top left if the game is muted" |
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Description | "* Camera can now be moved while the game is paused in replays" |
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Description | "* Fixed the {{PageRef|Rejuvenator}} falling during pause" |
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Description | "* Fixed the {{PageRef|Soul Urn|alt_name=Idol}} falling during pause" |
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Description | "* Fixed the bottom most {{PageRef|Shop|alt_name=shop}} items having part of their icon be unclickable" |
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Description | "* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{PageRef|Bebop}} {{PageRef|Sticky Bomb}})" |
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Tags | "Sticky Bomb" |
"Hero" |
"Ability" |
"Bebop" |
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Description | "* Added some additional visual tells for the receiving end of {{PageRef|Lash}}’s {{PageRef|Death Slam}}" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* Updated Bullet Shredder debuff effects" |
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Description | "* {{PageRef|Mid-Boss}} is now invulnerable if there are no enemies it can actually attack" |
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Description | "* Fixed your active items not hiding in the UI when you are dead and spectating a team mate" |
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Description | "* Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)" |
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Description | "* Fixed various movement stuck bugs with {{PageRef|Ivy}}" |
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Description | "* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears" |
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Description | "* Improved {{PageRef|Vindicta}}’s {{PageRef|Stake}} effects to make it a little clearer when you are affected" |
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Tags | "Vindicta" |
"Hero" |
"Stake" |
"Ability" |
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Description | "* Fixed upgrading {{PageRef|McGinnis}}’s {{PageRef|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly" |
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Tags | "Medicinal Specter" |
"Hero" |
"Ability" |
"McGinnis" |
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Description | "* Fixed a bug that could cause all of {{PageRef|Paradox}} {{PageRef|Pulse Grenade}}’s pulses to go off at once" |
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Tags | "Pulse Grenade" |
"Hero" |
"Ability" |
"Paradox" |
"Pulse" |
"Rutger" |
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Description | "* Fixed {{PageRef|Kelvin}}’s Ice Beam sometimes not hitting {{PageRef|Denizen|alt_name=Neutral}}s" |
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Tags | "Kelvin" |
"Hero" |
"NPC" |
"Creep" |
"Denizen" |
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Description | "* Fixed being able to see some things through the {{PageRef|Cosmic Veil|alt_name=Veil}}s in the map that you shouldn’t be able to see" |
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Description | "* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from {{PageRef|Denizen|alt_name=Neutral}}s" |
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Description | "* Fixed getting stuck under stair at inner lanes near {{PageRef|Guardian}}" |
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Description | "* Fixed {{PageRef|Abrams}} getting stuck on department store facade when using his ult" |
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Description | "* {{PageRef|Sapphire Flame|alt_name=Sapphire}} side materials tint color changed to white" |
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Description | "* {{PageRef|Sapphire Flame|alt_name=Sapphire}} side street materials changed to new asphalt blend" |
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Description | "* Added new slide and reload animation for {{PageRef|Wraith}}" |
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Description | "* Out of combat run animation variants now only play during sprint state" |
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Description | "* Fixed missing VO for {{PageRef|Yamato}} ability use/upgrades" |
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Description | "* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with {{PageRef|Storm Cloud}})" |
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Tags | "Storm Cloud" |
"Hero" |
"Ability" |
"Seven" |
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Description | "* Adjusted timing of select {{PageRef|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly" |
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Description | "* Improved visibility of {{PageRef|Seven}}’s bullet and travel path" |
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Description | "* Improved visibility of {{PageRef|Paradox}}’s bullet and travel path" |
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Description | "* Improved visibility of {{PageRef|Wraith}}’s bullet and travel path" |
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Description | "* Improved visibility of {{PageRef|Haze}}’s bullet and travel path" |
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Description | "* Improved visibility of {{PageRef|Lady Geist}}’s bullet and travel path" |
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Description | "* Added custom tracer and muzzle flash for {{PageRef|Seven}}’s {{PageRef|Weapon|alt_name=gun}}" |
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Description | "* Added custom tracer and muzzle flash for {{PageRef|Paradox}}’s {{PageRef|Weapon|alt_name=gun}}" |
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Tags | "Paradox" |
"Hero" |
"Weapon" |
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Description | "* Added custom tracer and muzzle flash for {{PageRef|Wraith}}’s {{PageRef|Weapon|alt_name=gun}}" |
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Description | "<h4>Misc Gameplay Changes</h4>" |
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Description | "* Adjusted map around the middle lanes to have an area with {{PageRef|Cosmic Veil|alt_name=Veil}}s for laning" |
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Description | "* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)" |
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Description | "* Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)" |
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Description | "* Unclaimed {{PageRef|Souls|alt_name=souls}} now convert 10% slower" |
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Description | "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 220 to 260" |
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Tags | "Souls" |
"Sinner's Sacrifice" |
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Description | "* Strong {{PageRef|Denizen|alt_name=Neutral}}s Spirit Resist increased from 25% to 35%" |
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Description | "* Medium {{PageRef|Denizen|alt_name=Neutral}}s Spirit Resist increased from 25% to 30%" |
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Description | "* Starting at 15 minutes, one {{PageRef|Melee|alt_name=melee}} {{PageRef|Trooper}} per wave will spawn with 1.75x health" |
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Tags | "NPC" |
"Creep" |
"Trooper" |
"Melee" |
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Description | "* Medic {{PageRef|Trooper}} health increased from 240 to 260" |
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Description | "* Sidelane {{PageRef|Cosmic Veil|alt_name=Veil}}s near {{PageRef|Guardian}}s are now one-way visibility (used to be blocked visibility in both directions)" |
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Tags | "Objective" |
"Guardian" |
"Cosmic Veil" |
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Description | "* {{PageRef|Denizen|alt_name=Neutral}}s can now lean side to side to fire when obstructed by map geometry and being attacked" |
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Description | "* {{PageRef|Zipline}} Boost ability speed increased from 100% to 130%" |
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Description | "* {{PageRef|Zipline}} Boost ability ramp time to reach max speed reduced from 2s to 1s" |
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Description | "* {{PageRef|Zipline}} base speed boost after {{PageRef|Base Guardian}}s are killed increased from 100% to 120%" |
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Tags | "Objective" |
"Base Guardian" |
"Guardian" |
"Zipline" |
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Description | "* {{PageRef|Zipline}} base speed boost's ramp time after {{PageRef|Base Guardian}}s are killed reduced from 5s to 4s" |
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Tags | "Objective" |
"Base Guardian" |
"Guardian" |
"Zipline" |
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Description | "* Being Disarmed no longer prevents you from reloading" |
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Description | "<h4>Item Gameplay Changes</h4>" |
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Description | "* {{PageRef|Headshot Booster}}: Cooldown reduced from 14s to 9s" |
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Tags | "Headshot Booster" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Spirit Strike}}: No longer has +50 Health" |
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Tags | "Spirit Strike" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Spirit Strike}}: Now grants +75 Spirit Shield" |
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Tags | "Spirit Strike" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Spirit Strike}}: Now grants +0.7 HP regen" |
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Tags | "Spirit Strike" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Burst}}: No longer has +1 HP Regen" |
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Tags | "Mystic Burst" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Burst}}: Now grants +1 Sprint" |
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Tags | "Mystic Burst" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Burst}}: Cooldown reduced from 8s to 6s" |
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Tags | "Mystic Burst" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Moved from T3 to T2" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Duration reduced 5s to 3.5s" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Cooldown increased from 25s to 40s" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Bullet Resist reduced from 25% to 20%" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Cast range reduced from 20m to 15m" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Decay}}: Cooldown increased from 22s to 27s" |
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Tags | "Decay" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Slowing Hex}}: Range increased from 30 to 35" |
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Tags | "Slowing Hex" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Reactive Barrier}}: Cooldown reduced from 40s to 35s" |
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Tags | "Reactive Barrier" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Combat Barrier}}: Bullet Shield increased from 275 to 300" |
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Tags | "Combat Barrier" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%" |
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Tags | "Combat Barrier" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Mystic Shot}}: Now requires that shotguns middle pellet hit the target" |
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Tags | "Mystic Shot" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Restorative Locket}}: Now displays its current number of charges on its active icon" |
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Tags | "Restorative Locket" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Silence Glyph}}: Moved from T2 to T3" |
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Tags | "Silence Glyph" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Silence Glyph}}: Health increased from 50 to 75" |
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Tags | "Silence Glyph" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Silence Glyph}}: Spirit Amp increased from 8% to 12%" |
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Tags | "Silence Glyph" |
"Item" |
"Spirit Item" |
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Description | "* Shifting Shroud: Cooldown reduced from 70s to 55s" |
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Description | "* Shifting Shroud: Duration 2.5s to 2.75s" |
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Description | "* {{PageRef|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s" |
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Tags | "Majestic Leap" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Majestic Leap}}: Now gives +75 Health" |
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Tags | "Majestic Leap" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110" |
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Tags | "Lifestrike" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Knockdown}}: Spirit bonus reduced from 6 to 5" |
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Tags | "Knockdown" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Knockdown}}: Now grants +2 Sprint" |
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Tags | "Knockdown" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Knockdown}}: Stun duration starts after hitting the ground" |
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Tags | "Knockdown" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Superior Cooldown}}: HP regen reduced from 6 to 4" |
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Tags | "Superior Cooldown" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%" |
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Tags | "Escalating Resilience" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Improved Burst}}: Damage reduced from 11% Max HP to 10%" |
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Tags | "Improved Burst" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist" |
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Tags | "Frenzy" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Curse}}: Ammo increased from 15% to 20%" |
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Tags | "Curse" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Refresher}}: Now grants +10% Spirit Resist" |
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Tags | "Refresher" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Glass Cannon}}: Fire Rate reduced from 15% to 10%" |
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Tags | "Glass Cannon" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Silencer}}: Now provides 15% Ammo" |
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Tags | "Silencer" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Leech}}: Spirit bonus reduced from 12 to 8" |
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Tags | "Leech" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Phantom Strike}}: Damage reduced from 200 to 150" |
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Tags | "Phantom Strike" |
"Item" |
"Vitality Item" |
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Description | "<h4>Hero Gameplay Changes</h4>" |
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Tags | |
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Description | "* {{PageRef|Abrams}}: {{PageRef|Siphon Life}} T1 and T2 swapped" |
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Tags | "Siphon Life" |
"Hero" |
"Ability" |
"Abrams" |
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Description | "* {{PageRef|Abrams}}: Shoulder charge now allows for a bit more steering control" |
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Tags | |
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Description | "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 changed from Silence to Disarm" |
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Tags | "Sticky Bomb" |
"Hero" |
"Ability" |
"Bebop" |
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Description | "* {{PageRef|Bebop}}: Improved {{PageRef|Hook}} hitbox detection to not grab targets that are behind cover" |
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Tags | "Bebop" |
"Hero" |
"Hook" |
"Ability" |
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Description | "* {{PageRef|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m" |
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Tags | |
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Description | "* {{PageRef|Dynamo}}: Base {{PageRef|Weapon|alt_name=gun}} damage reduced from 18 to 15" |
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Tags | |
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Description | "* {{PageRef|Dynamo}}: {{PageRef|Weapon|alt_name=Gun}} damage growth reduced from +1.1 to +0.8" |
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Tags | |
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Description | "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2" |
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Tags | "Grey Talon" |
"Hero" |
"Guided Owl" |
"Ability" |
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Description | "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl." |
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Tags | "Grey Talon" |
"Hero" |
"Guided Owl" |
"Ability" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3)" |
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Tags | "Sleep Dagger" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6" |
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Tags | "Sleep Dagger" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} no longer gets +140 damage with the T3" |
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Tags | "Sleep Dagger" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"" |
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Tags | "Sleep Dagger" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} cast time increased from 0.7s to 0.8s" |
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Tags | "Bullet Dance" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} evasion from 70% to 50%" |
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Tags | "Bullet Dance" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} duration increased from 3.5s to 4s" |
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Tags | "Kudzu Bomb" |
"Hero" |
"Ability" |
"Ivy" |
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Description | "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} T2 duration increased from +1.5s to +2s" |
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Tags | "Kudzu Bomb" |
"Hero" |
"Ability" |
"Ivy" |
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Description | "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Replicated Healing increased from 50% to 65%" |
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Tags | "Watcher's Covenant" |
"Hero" |
"Ability" |
"Ivy" |
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Description | "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Fire Rate reduced from 20% to 15%" |
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Tags | "Watcher's Covenant" |
"Hero" |
"Ability" |
"Ivy" |
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Description | "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} T1 changed to +15% Rate" |
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Tags | "Watcher's Covenant" |
"Hero" |
"Ability" |
"Ivy" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} cooldown reduced from 26s to 23s" |
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Tags | "Frost Grenade" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Kelvin}}: While {{PageRef|Ice Path}}ing you no longer slow down when you shoot your {{PageRef|Weapon|alt_name=gun}}" |
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Tags | "Ice Path" |
"Hero" |
"Ability" |
"Kelvin" |
"Weapon" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} Channel move speed increased from 4 to 6" |
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Tags | "Arctic Beam" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown" |
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Tags | "Arctic Beam" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} cast time reduced from 0.65s to 0.5s" |
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Tags | "Soul Exchange" |
"Hero" |
"Ability" |
"Lady Geist" |
"Souls" |
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Description | "* {{PageRef|Lady Geist}}: Fixed {{PageRef|Malice}} clipping aggressively against map geometry edges" |
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Tags | "Lady Geist" |
"Hero" |
"Malice" |
"Ability" |
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Description | "* {{PageRef|Lash}}: Base Stamina increased from 2 to 3" |
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Tags | |
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Description | "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} base Damage Per Meter reduced from 8 to 6" |
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Tags | "Ground Strike" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: Fixed some cases with {{PageRef|Ground Strike}} not hitting units positioned just below the impact zone" |
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Tags | "Ground Strike" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Flog}} angle increased from 20 degrees to 30 degrees" |
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Tags | "Lash" |
"Hero" |
"Flog" |
"Ability" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Flog}} cooldown reduced from 35s to 30s" |
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Tags | "Lash" |
"Hero" |
"Flog" |
"Ability" |
|
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Description | "* {{PageRef|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them" |
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Tags | |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Scorn}} healing against non-heroes reduced from 1x to 0.7x" |
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Tags | "Mo & Krill" |
"Hero" |
"Scorn" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed" |
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Tags | |
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Description | "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%" |
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Tags | "Kinetic Carbine" |
"Hero" |
"Ability" |
"Paradox" |
|
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Description | "* {{PageRef|Paradox}}: {{PageRef|{{PageRef|Paradox}}ical Swap}} range reduced from 45m to 40m" |
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Tags | "Paradoxical Swap" |
"Hero" |
"Ability" |
"Paradox" |
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Description | "* {{PageRef|Pocket}}: {{PageRef|Barrage}} T3 added, now heals {{PageRef|Pocket}} for 100% of its damage (33% vs non-heroes)" |
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Tags | "Barrage" |
"Hero" |
"Ability" |
"Pocket" |
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Description | "* {{PageRef|Pocket}}: Fixed some issues with {{PageRef|Barrage}} projectiles getting caught on map geometry" |
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Tags | "Barrage" |
"Hero" |
"Ability" |
"Pocket" |
|
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Description | "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry" |
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Tags | "Flying Cloak" |
"Hero" |
"Ability" |
"Pocket" |
|
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T3 reduced from +4m/s to +3m/s" |
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Tags | "Vindicta" |
"Hero" |
"Flight" |
"Ability" |
|
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} T3 improved from -30% Healing Suppression to -40%" |
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Tags | "Crow Familiar" |
"Hero" |
"Ability" |
"Vindicta" |
|
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Description | "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} travel speed increased from 800 to 1000" |
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Tags | "Alchemical Flask" |
"Hero" |
"Ability" |
"Warden" |
|
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Description | "* {{PageRef|Wraith}}: {{PageRef|Royal Flush}} no longer has a cast delay" |
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Tags | "Royal Flush" |
"Hero" |
"Ability" |
"Wraith" |
|
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Description | "* {{PageRef|Wraith}}: {{PageRef|Royal Flush}} time to spawn cards increased from 0.4s to 0.6s" |
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Tags | "Royal Flush" |
"Hero" |
"Ability" |
"Wraith" |
|
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Description | "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} no longer allows the victim to shoot back" |
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Tags | "Telekinesis" |
"Hero" |
"Ability" |
"Wraith" |
|
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Description | "* {{PageRef|Yamato}}: Shadow Explosion renamed to {{PageRef|Shadow Transformation}} and reworked into a new ability" |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
|
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|
Description | "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} no longer has radius impact behavior" |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
|
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Description | "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "{{PageRef|Ability}} Speeds" affects {{PageRef|Power Slash}} cast time, {{PageRef|Flying Strike}} flying time, and {{PageRef|Crimson Slash}} cast time." |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
"Flying Strike" |
"Crimson Slash" |
"Power Slash" |
|
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Description | "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} cooldown increased from 90s to 100s" |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
|
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Description | "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T2 is now +4 m/s during Shadow Form" |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
|
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Description | "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T3 is now +1s duration" |
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Tags | "Shadow Transformation" |
"Hero" |
"Ability" |
"Yamato" |
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