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Damage Resistance
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{{Stub}} Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. Resistances from [[Level|Power Increase]]s seems to act strangely and requires more research. == Stacking Resistances == Resistances from multiple sources are multiplicative with each other. <math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> For example, multiple sources of Bullet Resist * 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] * 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: <math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> ==Resistance Reduction== Resistance Reduction refers to any negative amount of Resist, making the target take increased damage. Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount. <math>\mathit{Displayed Resist} = [1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})] - [1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.N})]</math> For example, using Bullet Resists and Reductions: * 70% Spirit Resist from Viscous' [[Viscous#(4) Goo Ball|Goo Ball]] * 20% Spirit Resist from [[Spirit Armor]] * -12% Spirit Resist from [[Spirit Strike]] * -12% Spirit Resist from [[Spirit Strike|Mystic Vulnerability]] * -24% Spirit Resist from [[Crippling Headshot]] <math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> ==Notes== Resistances can go negative, and this multiplies the damage taken of that type. 30% resist= 70% of the damage from the weapon or ability. 0% resist = 100% of the damage from the weapon or ability. -30% resist = 130% of the damage from the weapon or ability. Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. ==Graphs== ''Include graph of effective health as a function of Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph]. ''Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph]. == Sources of Bullet Resistance == {{Navbox|list1={{ItemBox|item_name = Monster Rounds}}{{ItemBox|item_name = Restorative Shot}}{{ItemBox|item_name = Berserker}}{{ItemBox|item_name = Swift Striker}}{{ItemBox|item_name = Escalating Resilience}}{{ItemBox|item_name = Point Blank}}{{ItemBox|item_name = Titanic Magazine}}{{ItemBox|item_name = Warp Stone}}|list2={{ItemBox|item_name = Bullet Armor}}{{ItemBox|item_name = Lifestrike}}{{ItemBox|item_name = Improved Bullet Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Bullet Resist Shredder}}{{ItemBox|item_name = Echo Shard}}{{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}} == Sources of Spirit Resistance == {{Navbox|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}}|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Mystic Reach}} {{ItemBox|item_name = Mystic Vulnerability}} {{ItemBox|item_name = Cold Front}} {{ItemBox|item_name = Improved Reach}} {{ItemBox|item_name = Escalating Exposure}} {{ItemBox|item_name = Mystic Reverb}} {{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}}
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