Editing
Minimap
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Things that reveal the player to enemies on the minimap === * Shooting enemy [[Troopers]]. * Being targeted or shot at by enemy Troopers. * Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]). ** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location. * Being targeted or shot at by enemy defensive structures. * Being within a certain radius of enemy defensive structures. ** This can be thought of as the enemy defensive structures having some vision in an area around them. They can "see" the player, and this causes the player to show up on the enemy minimap. ** The radius of this "vision" differs between the types of structures, but is shorter than each structure's respective targeting ranges. [[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]] * Being in an enemy heroes' line of sight, within a certain range. ** Important note: This is specific to the heroes' line of sight, not the enemy player's line of sight. *** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap. **** Leaning around a corner exposes only the hero's torso, and so will not reveal the player on the minimap in the case that there are enemy heroes around that corner. **** This means that while leaning around a corner, the hero will not reveal any enemies that are around that corner. * Being very near an enemy hero that is facing away from the player. ** Even if the hero does not appear on the enemy player's screen, the hero will be revealed on the minimap by being too close to them (assuming no vision blockers). ** The range of this is just less than the maximum range that a light melee will damage them. [[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
English
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Discord community
Recent changes
Random page
Tools
What links here
Related changes
Special pages
Page information
Languages
English