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== Abilities == <tabber> |-|(1) Wrecking Ball= {{Ability card | name = Wrecking Ball | key = 1 | radius = 50m | duration = 6s | cooldown = 20s | description = Create a large ball of scrap that can be thrown, '''damaging and stunning''' anything it hits. The ball takes time to create and you move slower while carrying it. | effect1 = '''Damage:''' 80 {{ss|1}} | effect2 = '''Stun Duration:''' 1s | effect3 = '''Move Speed:''' 6m/s | upgrade1 = '''-8s''' Cooldown | upgrade2 = '''+80''' Damage | upgrade3 = '''+4m/s''' Move Speed }} |-|(2) Consume= {{Ability card | name = Consume | key = 1 | radius = 10m | cooldown = 12s | description = '''Stuns''' an enemy trooper or NPC, '''damaging''' them while held. A successful kill provides a '''fire rate''' bonus, and restores a '''Bio Blast''' charge. This bonus stacks independently. | effect1 = '''DPS''' 80 {{ss|1}} | effect2 = '''Fire Rate per bonus:''' 25 | effect3 = '''Bonus Duration:''' 40s. | effect4 = '''Max Duration:''' 3s. | upgrade1 = '''150''' Health Restored per kill. | upgrade2 = '''+80''' DPS | upgrade3 = '''+80s''' Bonus Duration }} |-|(3) Bio Blast= {{Ability card | name = Bio Blast | key = 1 | range = 15m | cooldown = 60s | description = Shoots out a blast of consumed remains, '''damaging''' and '''slowing''' enemies. Multiple hits increase the slow. | effect1 = '''Damage:''' 75 {{ss|0.8}} | effect2 = '''Enemy Slow per hit:''' 10% | effect3 = '''Enemy Slow Duration:''' 5s | upgrade1 = '''+2''' Charges | upgrade2 = '''+55''' Damage | upgrade3 = '''+20%''' Enemy Slow per hit }} |-|(4) Astral Walk= {{Ability card | name = Astral Walk | key = 1 | cooldown = 130s | duration = 8s | description = Launch a '''flying shadow copy of yourself that you control, teleporting''' your original body to wherever it lands. The teleport explosion '''slows enemies and deals damage''' based on how long you were flying. | effect1 = '''Damage per second flown:''' 16 {{ss|0.5}} | effect2 = '''Explosion Radius:''' 8m | effect3 = '''Cast Delay:''' 1.5s | effect4 = '''Enemy Movement Slow:''' 60% | effect5 = '''Enemy Slow Duration:''' 1s. | upgrade1 = '''+8s''' Channel Duration | upgrade2 = '''-50s''' Cooldown | upgrade3 = '''+16''' Damage per second flown }} </tabber>
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