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== Abilities == <tabber> |-|(1) Stake= {{Ability card | name = Stake | radius = 8m | cooldown = 42s | description = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether. | effect1 = '''Tether Duration:''' 2s | effect2 = '''Damage:''' 60 {{ss|0.4}} | effect3 = '''Tether Length:''' 6m | effect4 = '''Movement Slow:''' 30% | effect5 = '''Capture Radius:''' 8m | upgrade1 = '''+0.5s''' Tether Duration | upgrade2 = '''-19s''' Cooldown | upgrade3 = Tethered enemies are also '''disarmed''' }} |-|(2) Flight= {{Ability card | name = Flight | duration = 8s {{ss|0.2}} | cooldown = 42s | description = Leap into the air and fly. While in flight your weapon deals bonus spirit damage | effect1 = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}} | effect2 = '''Casting Time:''' .2s | upgrade1 = '''+50%''' base Ammo while flying | upgrade2 = '''-14s''' Cooldown | upgrade3 = '''+12''' Spirit Damage Per Bullet ---- Notes: * Bonus spirit damage is affected by weapon damage fall-off. * The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''. }} |-|(3) Crow Familiar= {{Ability card | name = Crow Familiar | cooldown = 26s | description = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health''' | effect1 = '''Damage:''' 40 {{ss|0.8}} | effect2 = '''Bleed Damage:''' 3%/sec | effect3 = '''Bullet Resist Reduction:''' -6% | effect4 = '''Debuff Duration:''' 6s {{ss|0.03}} | upgrade1 = Crow Ricochets up to '''2''' times towards other enemies within '''15m''' | upgrade2 = '''-16s''' Cooldown | upgrade3 = '''+3%''' Bleed and suppresses healing by '''-40%''' }} |-|(4) Assassinate= {{Ability card | name = Assassinate | cooldown = 53s | description = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls''' | effect1 = '''Charge Time:''' 1.6s | effect2 = '''Damage:''' 160 {{ss|1}} | effect3 = '''Bonus Damage:''' 145 {{ss|1.6}} | effect4 = '''Bonus Souls Per Assassination:''' 250 | effect5 = '''Bonus Headshot Damage:''' +20% | upgrade1 = '''-19s''' Cooldown | upgrade2 = '''+140''' Bonus Damage | upgrade3 = '''+600''' Bonus Souls Per Assassination ---- Notes: * Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining. * The damage scales up from 50% to 100% after one second of being scoped. }} </tabber>
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