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== Overview == Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount. In 2-person lanes, the souls earned for slain troopers (the trooper, plus the soul orb if secured), are awarded to each person in full. Troopers gradually gain spirit resistance, reaching 30% resistance at 25 minutes, and 70% at 50 minutes. === Math === When slain, each Trooper gives total souls based on the following formula:<br/> <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb. === Ranged Trooper === Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close. === Melee Trooper === Melee Troopers are faster and tougher units that can only attack at close range. === Banner Trooper === Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers. They have two healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 HP after Laning Phase). === Super Troopers === All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage.
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