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== Abilities == <tabber> |-|(1) Serrated Knives= {{Ability card | name = Serrated Knives | cast_time = 0.2s | charges = 2 | charge_cooldown = 2s | cooldown = 19s | description = Throw a knife that '''damages and slows''' an enemy. Each additional hit adds a '''stack''' and refreshes the debuff duration, causing the damage to increase per stack.<br><br>Ultimate Unlock: '''While rage is full''' knives will ricochet to another enemy and apply a slow to enemies they bleed. | effect1 = '''Damage:''' 35 {{ss|0.6}} | effect2 = '''Bleed DPS Per Knife:''' 5 {{ss|0.2}} | effect3 = '''Debuff Duration:''' 5s | upgrade1 = '''+1''' Charges | upgrade2 = '''+2s Debuff Duration''' | upgrade3 = '''+40''' Damage and '''+5''' Bleed DPS }} |-|(2) Slice and Dice= {{Ability card | name = Slice and Dice | cooldown = 16s | description = Perform a '''dash forward, damaging enemies along the path'''.<br><br>Ultimate Unlock: '''While rage is full''' an echo of Shiv retraces the dash path after a short delay, damaging enemies again. | effect1 = '''Damage:''' 105 {{ss|1.2}} | effect2 = '''Dash Range:''' 12m | upgrade1 = '''-3.75s''' Cooldown | upgrade2 = '''+85''' Damage | upgrade3 = Reduce cooldown by '''2s''' per enemy hit. Max '''-6s''' per Dash }} |-|(3) Bloodletting= {{Ability card | name = Bloodletting | cooldown = 21s | description = Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to '''clear a portion of the deferred damage'''.<br><br>Ultimate Unlock: '''While rage is full''' the amount of damage deferred is increased. | effect1 = '''Incoming Damage Deferred''': 30% (+15% at full rage) | effect2 = '''Deferred Damage Duration''': 10s | effect3 = '''On Activate:''' 40% Deferred Damage Cleared | upgrade1 = '''+5s''' Deferred Damage Duration | upgrade2 = '''-4.75s''' Cooldown | upgrade3 = '''+25%''' Deferred Damage Cleared }} |-|(4) Killing Blow= {{Ability card | name = Killing Blow | cooldown = 95 | range = 20m | description = Activate to leap towards an enemy hero and '''instantly kill''' them if their health is '''below the kill threshold''', otherwise deal 200 damage to them.<br><br>Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and '''special properties''' on his other abilities. | effect1 = '''Enemy health threshold:''' 20% | effect2 = '''All Damage''': +25% | upgrade1 = Gain '''+2 m/s''' move speed while at full rage | upgrade2 = '''+8%''' Enemy health threshold and '''5%''' Full Rage Bonus Damage | upgrade3 = Finishing off an enemy with Killing Blow resets its cooldown }} </tabber>
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