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== Abilities == <tabber> |-|(1) Tornado= {{Ability card | ability_name = Mirage_tornado.png | name = Tornado | radius = 3.5m | duration = 2s | cooldown = 30s | description = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''. | effect1 = '''Damage:''' 60 {{ss|1}} | effect2 = '''Lift Duration:''' 1.25s | effect3 = '''Radius:''' 3.5m | upgrade1 = '''+0.75s''' Lift Duration. | upgrade2 = '''-14s''' Cooldown | upgrade3 = '''-15%''' Spirit Resist }} |-|(2) Fire Beetles= {{Ability card | ability_name = Mirage_fire_beetles.png | name = Fire Beetles | radius = 4m | cooldown = 35s | description = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | effect1 = '''Charges:''' 3 | effect2 = '''DPS:''' 20 {{ss|0.3}} | effect3 = '''Heal vs Heroes:''' 40% | effect4 = '''Debuff Duration:''' 4s | effect5 = '''Launch Window:''' 15s | effect6 = '''Heal vs Non-Heroes:''' 15% | upgrade1 = '''+2''' Charges | upgrade2 = '''+40%''' Heal vs Heroes | upgrade3 = '''+40''' DPS }} |-|(3) Tempest Ward= {{Ability card | ability_name = Mirage_Dervish.png | name = Tempest Ward | description = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''. | effect1 = '''Spirit Damage''': 20 {{ss|0.2}} | effect2 = '''Escalating Spirit Damage''':15 {{ss|0.2}} | effect3 = '''Proc Cooldown''':2s | effect4 = '''Max Stacks''': 5 | effect5 = '''Bullet Evasion Chance''': 50% | effect6 = '''Duration''': 3.5s | effect7 = '''Cooldown''': 37s | upgrade1 = '''+30%''' Bullet Evasion Chance | upgrade2 = '''+10''' Escalating Spirit Damage | upgrade3 = '''-19s''' Cooldown }} |-|(4) Djinn Bomb= {{Ability card | ability_name = Charged_Shot.png | name = Djinn Bomb | radius = 11m | description = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit. | cooldown = 74s | effect1 = '''Damage:''' 225 {{ss|2.2}} | effect2 = '''Bonus Damage Per Hero''': 60 {{ss|0.6}} | effect3 = '''Lifetime''': 8s | upgrade1 = '''-28s''' Cooldown | upgrade2 = '''+40''' Bonus Damage Per Hero | upgrade3 = '''+150''' Damage }} </tabber>
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