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== Overview == After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid Boss has arrived"''. While Mid Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location. The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death. === Health Scaling === Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''425''' Health which is added to its '''6000''' Base Health. {| class="wikitable" !Time !Total Health |- |10:00 |6,000 |- |15:00 |8,125 |- |20:00 |10,250 |- |30:00 |14,500 |- |40:00 |18,750 |- |60:00 |27,250 |}
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