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== Abilities == <tabber> |-|(1) Sleep Dagger= {{Ability card | name = Sleep Dagger | cooldown = 26s | description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | effect1 = '''Status Effect:''' Sleep | effect2 = '''Damage:''' 70 {{ss|2.8}} | effect3 = '''Wake Up Time:''' 0.1s {{ss|0.003}} | effect4 = '''Min Sleep Time:''' 0.2s | effect5 = '''Sleep Duration:''' 3s | upgrade1 = '''Removes 1 stamina''' | upgrade2 = '''-12s''' Cooldown | upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up }} |-|(2) Smoke Bomb= {{Ability card | name = Smoke Bomb | duration = 8s {{ss|0.2}} | cooldown = 37s | description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility. | effect1 = '''Status Effect:''' Invisible | effect2 = '''Fade Time:''' 1.5s | effect3 = '''Spot Radius:''' 18m | effect4 = '''Invis Sprint Speed:''' +2m/s | upgrade1 = '''Cooldown''' -14s | upgrade2 = '''+6m/s''' Invis Sprint Speed | upgrade3 = After invis, gain'''+30% Bullet Lifesteal''' for 8s }} |-|(3) Fixation= {{Ability card | name = Fixation | description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | effect1 = '''Weapon Damage:''' +0.2 per stack | effect2 = '''Max Stacks:''' 30 | upgrade1 = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks. | upgrade2 = '''40''' Max Stacks and '''+5s''' Duration | upgrade3 = '''+0.2 per stack''' Weapon Damage }} |-|(4) Bullet Dance= {{Ability card | name = Bullet Dance | duration = 3s {{ss|0.07}} | range = 15m | cooldown = 138s | description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. | effect1 = '''Fire Rate:''' +25% | effect2 = '''Targets Hit Per Shot:''' 1 | effect3 = '''Weapon Damage:''' +2 | effect4 = '''Evasion Chance:''' 50% | upgrade1 = '''+7''' Weapon Damage | upgrade2 = '''-38s''' Cooldown | upgrade3 = '''+1''' Targets Hit Per Shot }} </tabber>
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