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{{Update history table | contents = {{Update history table/row | update = November 21, 2024 | changes = * Bullet Velocity increased from 533 to 590 * Fixed {{AbilityIcon|Spectral Wall}} triggering {{ItemIcon|Reactive Barrier}} before T3 stun * {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5% * {{AbilityIcon|Mini Turret}} health no longer scales with your hero's health. * {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 70% to 30% * {{AbilityIcon|Mini Turret}} base health increased from 75 to 150 (roughly same overall health as previous start of game) * {{AbilityIcon|Mini Turret}}s now gain +20 Health per Boon * {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds) * Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint * {{AbilityIcon|Mini Turret}} cycle time reduced from 0.5 to 0.25 (DPS unchanged) * {{AbilityIcon|Mini Turret}} bullet velocity increased from 406 to 500 }} {{Update history table/row | update = November 7, 2024 | changes = * {{AbilityIcon|Mini Turret}} DPS reduced from 60 to 40 * {{AbilityIcon|Mini Turret}} health reduced from 20% max HP to 15% }} {{Update history table/row | update = October 27, 2024 | changes = * {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 80% to 70%. * {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s. * {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s. }} {{Update history table/row | update = October 24, 2024 | changes = * Updated melee animation. * Gun spin decay rate improved from 0.65 to 0.25. * {{AbilityIcon|Mini Turret}} cooldown reduced from 24s to 18s. * {{AbilityIcon|Mini Turret}} spirit resist increased from 60% to 80%. * {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20%. * {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15%. * {{AbilityIcon|Heavy Barrage}} minimum range increased from 6m to 7m. * {{AbilityIcon|Heavy Barrage}} cooldown increased from 106s to 140s. * {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s. * {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30%. }} {{Update history table/row | update = October 11, 2024 | changes = * Updated {{AbilityIcon|Heavy Barrage}} sound. }} {{Update history table/row | update = October 10, 2024 | changes = * No longer has +25% Spirit Resist. * Now has +15% Bullet Resist. * {{AbilityIcon|Mini Turret}} T1 no longer grants +1 charge. * {{AbilityIcon|Mini Turret}} duration reduced from 30s to 24s. * {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 24s. * {{AbilityIcon|Mini Turret}} health scaling reduced from 30% to 20%. * {{AbilityIcon|Mini Turret}} recharge time reduced from 5s to 3s. * {{AbilityIcon|Mini Turret}} cast range increased from 15m to 20m. * {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%. * {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70%. * Fixed [[Ricochet]] not bouncing off of {{AbilityIcon|Mini Turret}}s. * {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s. * {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s. * {{AbilityIcon|Heavy Barrage}} radius increased from 4.5m to 5m. }} {{Update history table/row | update = September 26, 2024 | changes = * Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage}}{{sic}}. * Can now cast parry to cancel your ult. * Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments. }} {{Update history table/row | update = September 14, 2024 | changes = * {{AbilityIcon|Medicinal Specter}} radius spirit power reduced from 0.07 to 0.05. }} {{Update history table/row | update = September 12, 2024 | changes = * {{AbilityIcon|Medicinal Specter}}{{sic}} radius reduced from 6m to 5m. * {{AbilityIcon|Medicinal Specter}}{{sic}} radius now grows with Spirit Power (0.07). * Can no longer wall jump from {{AbilityIcon|Spectral Wall}}. * {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m. * {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s. * {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35. * {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m. * {{AbilityIcon|Mini Turret}}{{sic}} bullet travel speed increased. }} {{Update history table/row | update = August 15, 2024 | changes = * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz. * Speed while shooting increased from 55% to 70%. * {{AbilityIcon|Mini Turret}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at. * {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12. * {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow. }} {{Update history table/row | update = August 1, 2024 | changes = * Fixed various abilities not showing the cast preview correctly on the first use ({{AbilityIcon|Mini Turret}}{{sic}}, {{AbilityIcon|Quantum Entanglement}}, etc). * Fixed {{AbilityIcon|Spectral Wall}} forcing itself into the first ability slot if its cooldown is refreshed. * {{AbilityIcon|Mini Turret}}{{sic}} no longer target immune structures. * {{AbilityIcon|Heavy Barrage}} cast/aim behavior improved for indoors and close range. * Reverted recent melee damage reduction. * Fixed {{ItemIcon|Health Nova}} not working on {{AbilityIcon|Mini Turret}}{{sic}} (when {{ItemIcon|Health Nova}} was cast by {{HeroIcon|McGinnis}}). * {{AbilityIcon|Mini Turret}} base HP increased from +50 to +75. }} {{Update history table/row | update = July 18, 2024 | changes = * {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s. * Base melee damage reduced by 20%. * {{AbilityIcon|Spectral Wall}} segments that are touching the Rejuv will be destroyed. }} {{Update history table/row | update = July 11, 2024 | changes = * {{AbilityIcon|Mini Turret}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage). * {{AbilityIcon|Mini Turret}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades. * {{AbilityIcon|Mini Turret}}{{sic}} duration reduced from 40s to 30s. }} {{Update history table/row | update = July 4, 2024 | changes = * Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby. * {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40%. * {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -50% to -60%. * {{AbilityIcon|Mini Turret}} falloff damage increased from -30% to -35%. * {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 28s. * {{AbilityIcon|Mini Turret}} recharge time reduced from 6s to 5s. * {{AbilityIcon|Spectral Wall}} T1 and T2 swapped. * {{AbilityIcon|Spectral Wall}} T1 stamina drain reduced from 2 to 1. }} {{Update history table/row | update = June 27, 2024 | changes = * Updated {{HeroIcon|McGinnis}} weapon sounds. * Fixed her gun having a recent regression that caused it to not have any spread. * {{AbilityIcon|Mini Turret}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m). * {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s. * {{AbilityIcon|Mini Turret}} now shows up on the minimap. * {{AbilityIcon|Medicinal Specter}}{{sic}} can no longer be attacked. * {{AbilityIcon|Spectral Wall}} height increased by 2m. * {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s. * Fixed a bug with {{AbilityIcon|Spectral Wall}} that caused the Rejuvenator to instantly drop. }} {{Update history table/row | update = June 20, 2024 | changes = * {{AbilityIcon|Mini Turret}}{{sic}} range reduced from 30m to 25m. * {{AbilityIcon|Mini Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too). * {{AbilityIcon|Mini Turret}}{{sic}} cooldown reduced from 35s to 30s. * {{AbilityIcon|Mini Turret}}{{sic}} Charge Time reduced from 8s to 6s. * Base Spirit Resist increased from 20% to 25%. * Base Regen increased from 1 to 2. * {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s. * {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s. }} {{Update history table/row | update = June 13, 2024 | changes = * {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s. * Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). * Can now dismiss {{AbilityIcon|Spectral Wall}} while channeling other abilities ({{AbilityIcon|Heavy Barrage}}). }} {{Update history table/row | update = June 6, 2024 | changes = * {{AbilityIcon|Spectral Wall}} can now be dismissed early. }} {{Update history table/row | update = May 30, 2024 | changes = * Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck. * {{AbilityIcon|Heavy Barrage}}{{sic}} now does less damage to objectives similar to other ability damage. }} {{Update history table/row | update = May 23, 2024 | changes = * Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly. * Fixed certain rooftops allowing turrets to be built on them. }} {{Update history table/row | update = May 16, 2024 | changes = * {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow. * {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate. * {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s. }} {{Update history table/row | update = May 10, 2024 | changes = * {{AbilityIcon|Mini Turret}} Spirit Resistance increased 50% to 60%. * {{AbilityIcon|Mini Turret}} Health increased from 30% to 40%. * {{AbilityIcon|Mini Turret}} T2 increased from +5m Range to +10m. * Fixed issues with {{AbilityIcon|Heavy Barrage}} not damaging units within the target area. }} {{Update history table/row | update = May 3, 2024 | changes = * {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate). * {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed. }} }} [[Category:Hero changelogs]]
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