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Lash
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{{Infobox hero | name = Lash | art = Lash full.png | card = Lash card.png | summary = Dives down to stomp his foes | description = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run. | dps = 61 | bullet_damage = 10 | ammo = 29 | bullets_per_sec = 6.12 | light_melee = 63 | heavy_melee = 116 | max_health = 550 | health_regen = 2 | bullet_resist = 0 | spirit_resist = 15 | move_speed = 7 | sprint_speed = 1 | stamina = 3 | increase1_value = 0.9 | increase1_stat = Base Bullet Damage | increase2_value = 3.4 | increase2_stat = Base Melee Damage | increase3_value = 42 | increase3_stat = Base Health | range = 22m β 58m | weapon_name = Tale of The Tape }} Jacob '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground. A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character. == Abilities == <tabber> |-|(1) Ground Strike= {{Ability card | name = Ground Strike | description = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m. | radius = 11m | cooldown = 19s | effect1 = '''Stomp Damage:''' '''90''' {{ss|0.8}} | effect2 = '''Damage Per Meter:''' '''6''' {{ss|0.05}} | upgrade1 = '''Cooldown:''' '''-9.5s''' | upgrade2 = Struck enemies are popped into the air and slowed by '''50%''' for '''3s''' | upgrade3 = '''Damage Per Meter +110%''' and improved scaling }} |-|(2) Grapple= {{Ability card | name = Grapple | description = '''Pull yourself through the air''' toward a target. | range = 30m | cooldown = 42s | effect1 = '''Jump Velocity:''' '''20'''m/s | upgrade1 = '''-20''' Cooldown | upgrade2 = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s | upgrade3 = '''20%''' Fire Rate to Weapons Bonus Buff }} |-|(3) Flog= {{Ability card | name = Flog | description = Strike enemies with your whip, '''stealing life''' from them. | range = 25m | cooldown = 26s | effect1 = '''Damage:''' 65 {{ss|1.2}} | effect2 = '''Heal vs heroes:''' 80% | effect3 = '''Attack Angle:''' 30Β° {{ss|0.5}} | effect4 = '''Heal vs non-heroes:''' 30% | upgrade1 = Apply '''35'''% Movement Slow for 3s | upgrade2 = '''-14s''' Cooldown | upgrade3 = '''+105''' Damage and applies '''35%''' Fire Rate Slow }} |-|(4) Death Slam= {{Ability card | name = Death Slam | description = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. | radius = 18m | cooldown = 138s | effect1 = '''Damage:''' 115 {{ss|1}} | effect2 = '''Max Throw Distance:''' 12m {{ss|0.3}} | effect3 = '''Movement Slow:''' 50% | effect4 = '''Slow Duration:''' 4s | effect5 = '''Charge Time:''' 0.3s | upgrade1 = '''+100''' Damage | upgrade2 = '''+8m''' Max Throw Distance | upgrade3 = '''-56''' Cooldown }} </tabber> == Background == {{Quotation|| '''A FATE'S TALE:''' Jacob Lash is an asshole.}} Lash is speculated to have a sailor background given the various ornaments and shipβs anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the Deadlock world.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lashβs left arm, he adorns a shipβs anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lashβs aptitude of air mobility and the shipβs horn sound on his ultimate ability βDeath Slamβ further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a βstevedoreβ, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business. Past the shipping background, Lash is a champion of the [[Bear Pit]], an underground arena of blood sport where spectators can gamble on matches. [[Bebop]] is another known pit fighter who is often referred to as Lashβs titular rival. Lash makes a few remarks to [[Wraith]], leader of New Yorkβs gambling syndicate, mocking her for betting on Bebop.<ref>{{VoiceLineCite|Lash|file=Lash match start lash wraith convo02 01.mp3|transcription=So, you're the lady who bets on Bebop?}}</ref><ref>{{VoiceLineCite|Lash|file=Lash kill wraith 02.mp3|transcription=Backed the wrong horse, Wraith... Like always.}}</ref> Lash also taunts [[Kali]], a former [[Bear Pit]] competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.<ref>{{VoiceLineCite|Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}</ref> Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity ''Lash-Back'' for children who suck.<ref>{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref> == Update history == {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" |- style="text-align: center; background-color:#f0dbbb;" |'''Patch''' |'''Changes''' |- |[[Update:September 12, 2024|Update: September 12, 2024]] | - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent. - Bullet growth Reduced: 1.15 β <u>0.9</u>. - {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} β <u>{{ss|0.85}}</u>. - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} β <u>{{ss|0.05}}</u>. |- |[[Update: August 29, 2024]] | - Improved firing arm position to be a little bit more out of the way from the reticle. - {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use. |- |Update: August 15, 2024 | - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck. - Health per boon Increased: 37 β <u>42</u>. - Base spirit resist Increased: 8% β <u>15%</u>. - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s β <u>25s</u>. - {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%. |- |Update: August 1, 2024 | - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match. - Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}. - Base sprint Reduced: 3 β <u>1</u>. - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 β <u>6.0</u>. |- |Update: July 18, 2024 | - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base. - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m β <u>11m</u>. - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s β <u>0.6s</u>. - {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m β <u>18m</u>. - {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m β <u>12m</u>. - {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range β <u>+8m Throw Distance</u>. |- |Update: July 11, 2024 | - Base bullet damage Reduced: 11.5 β <u>10</u>. - Bullet damage growth Increased: 1 β <u>1.15</u>. - Now has <u>+8%</u> spirit resist. - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 β <u>6.3</u>. - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} β <u>{{Ss|0.05}}</u>. - {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you''). - {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m β <u>14m</u>. - {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m β <u>+4m</u>. - {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees β <u>75 degrees</u>. - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 β <u>0.8</u>. |- |Update: June 27, 2024 | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m β <u>13m</u>. - {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m β <u>19m</u>. |- |Update: June 20, 2024 | - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away. |- |Update: June 13, 2024 | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. - Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip. - {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 β <u>90</u>. - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 β <u>6.75</u>. - {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height β <u>4.5</u>. |- |Update: May 30, 2024 | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. |- |Update: May 23, 2024 | - Added some additional visual tells for the receiving end of Lashβs {{AbilityIcon|Death Slam|Size=20}}. - Base stamina Increased: 2 β <u>3</u>. - {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 β <u>6</u>. - Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone. - {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees β <u>30 degrees</u>. - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s β <u>30s</u>. |- |Update: May 16, 2024 | - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects. - {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 β <u>110</u>. - {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s β <u>130s</u>. - {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 β <u>+6</u>. - {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s β <u>40s</u>. |- |Update: May 10, 2024 | - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact. - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m β <u>14m</u>. - {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground. - {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% β <u>+85%</u>. - Bullet Damage growth Increased: 0.76 β <u>1.0</u>. - {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in. |- |Update: May 3, 2024 | - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 β <u>45</u>. - {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 β <u>65</u>. - {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% β <u>80%</u>. - {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% β <u>30%</u>. - {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m β <u>+5m</u>. - Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges. - Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone. |} == Trivia == * Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. * Lash used to fight with uppercuts, but he stopped when Bebop started doing the move. * Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the ''Mortal Kombat'' franchise. == Notes and references == <references/> {{Heroes}} [[Category:Heroes]]
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