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<div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> <tabber> |-|Guardian= {{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} |-|Base Guardian= {{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} </tabber></div> '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] == Overview == In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team. == Resistances == Guardians take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min). ====Flex Slots==== After a team has successfully destroyed 3 of the Lane Guardians, the first [[Flex]] Item Slot will be unlocked. ==Base Guardian== The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. ==== Resistances ==== Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. {| class="wikitable" !Nearby Enemy Heroes ![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist |- |0 |40% |- |1 |20% |- |2 |0% |- |3 | -20% |- |4 | -40% |- |5 | -60% |- |6 | -80% |} ====Health Regeneration==== Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>. ====Boons==== After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. == Update history == {{Update history table | contents = {{Update history table/row | update = October 24, 2024 | changes = [ Misc Gameplay ] * Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground * Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes * Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes * Base Guardians and Shrines no longer have out-of-combat regen }} {{Update history table/row | update = October 15, 2024 | changes = * First flex slot is now granted after 3 Guardians die instead of 4 * Range to attack lane Guardians increased from 19m to 20m }} {{Update history table/row | update = October 10, 2024 | changes = [General Changes] * Added Guardian and Walker death notification sound for all players * The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker [Misc Gameplay] * Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it) * Players now need to be within 19m (above the ramp) to attack a Lane Guardian * Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) * Guardian damage vs players increased by 20% * Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35% * Moved Guardians back slightly further from stairs down to the canal }} {{Update history table/row | update = September 26, 2024 | changes = [General Changes] * Fixed Guardian trying to shoot people unsuccessfully behind cover [Misc Gameplay] * Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now) * Troopers no longer give half bounty when base guardians are destroyed for that lane * Guardians now deal 10% more damage to players [Map Changes] * Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple }} }} <!-- == Trivia == == References == <references/> --> {{Unit Navbox}}
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