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6 December 2024

  • curprev 16:3716:37, 6 December 2024TheDekel talk contribs 13,516 bytes +3,849 Updated section about power increase. Tables now scale up to 19k souls (15 power increase). Normalized damage values to represent "what happens when you press the fire button once and hit all resulting bullets". Added alt fire mode details for Yamato, Viscous and Shiv (Yamato and Viscous damage growth has no multiplier in-game, may or may not be intended) undo

2 December 2024

  • curprev 13:5813:58, 2 December 2024TheDekel talk contribs 9,667 bytes 0 Swapping usage of commas for periods within numerical values for damage growth. The primary reason is that the built-in sorting options for the tables don't treat the numbers correctly with the decimal comma (example screenshot: https://imgur.com/a/cBIks0B). Additionally this makes representation more consistent with how these numbers are shown in the game (seemingly even for languages/regions that prefer decimal commas like Ukranian) undo Tag: Visual edit: Switched

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