Module:AttributeData
Documentation for this module may be created at Module:AttributeData/doc
local p = {};
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local lang_module = require("Module:Lang")
local category_data = { --category specific parameters
Weapon = {
unlocalized_name = "CitadelCategoryWeapon",
rgb = "213, 144, 63"
},
Vitality = {
unlocalized_name = "CitadelCategoryArmor",
rgb = "116, 176, 28"
},
Spirit = {
unlocalized_name = "CitadelCategoryTech",
rgb = "194, 136, 240"
},
}
local brown_icons = { --color these attributes brown instead of grey
BulletDamage = true,
DPS = true,
LightMeleeDamage = true,
HeavyMeleeDamage = true
}
function p.get_category_data()
return category_data
end
-- returns the color (x) for {{Icon/x}} for a given color using brown_icons
function p.get_attr_icon_color(attr_key)
color_it_brown = brown_icons[attr_key]
if (color_it_brown == nil) then
return "Grey"
else
return "Brown"
end
end
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(attributes_data) do
if (i == name) then
return v
end
end
return nil
end
-- localize Weapon/Vitality/Spirit from english rather than their keys
--{{#invoke:AttributeData|localize_category|Weapon/Vitality/Spirit}}
p.localize_category = function(frame)
local category_en = frame.args[1]
if (category_en == nil) then return "Weapon/Vitality/Spirit category not provided" end
-- get unlocalized key
local unlocalized_key = nil
for category, cat_data in pairs(category_data) do
if category == category_en then
unlocalized_key = cat_data["unlocalized_name"]
end
end
if (unlocalized_key == nil) then return "Category should be one of Weapon/Vitality/Spirit" end
-- localize it
local localized = lang_module._get_string(unlocalized_key)
if (localized == nil) then return category_en end --category missing from lang
return localized
end
return p