Description | "<h4>General Changes</h4>" |
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Description | "* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT." |
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Description | "* Redesigned the {{PageRef|Walker}} model and visuals" |
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Description | "* Added ambient sound effects" |
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Description | "* Added jar smash sound effects" |
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Description | "* Updated {{PageRef|Cold Front}} sound effects" |
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Tags | "Cold Front" |
"Item" |
"Spirit Item" |
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Description | "* Improved NPC/minion weapon fire audio feedback for victims" |
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Description | "* Improved player damage received audio feedback" |
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Description | "* Updated {{PageRef|Lash}} {{PageRef|Death Slam}} sound effects" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* Various minor fixes to {{PageRef|Ground Strike}} and {{PageRef|Death Slam}} effects" |
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Tags | "Ground Strike" |
"Hero" |
"Ability" |
"Lash" |
"Death Slam" |
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Description | "* {{PageRef|Warden}}'s {{PageRef|Last Stand}} has improved visual effects" |
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Tags | "Last Stand" |
"Hero" |
"Ability" |
"Warden" |
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Description | "* Fixed a bug where the shopping book visuals could get stuck on your hero" |
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Description | "* {{PageRef|Vindicta}}'s {{PageRef|Crow Familiar}} projectile effect indicates the radius more accurately now" |
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Tags | "Crow Familiar" |
"Hero" |
"Ability" |
"Vindicta" |
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Description | "* New voice for {{PageRef|Warden}} (in advance of upcoming model swap)" |
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Description | "* {{PageRef|Patron}}s will now play a voice warning when {{PageRef|Rejuvenator}} time is close to expiring as well as when it's expired" |
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Tags | "Objective" |
"Patron" |
"Rejuvenator" |
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Description | "* Updated VO for {{PageRef|Amber Hand}}'s {{PageRef|Patron}}" |
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Tags | "Objective" |
"Patron" |
"Team" |
"Amber Hand" |
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Description | "* Increased the duration of the item-used popup text a bit" |
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Description | "* Fixed a bug where {{PageRef|Warden}}'s second and third abilities were swapped VO wise" |
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Description | "* Fixed {{PageRef|Time Wall}} damaging units that don't move multiple times instead of once per walk through" |
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Tags | "Time Wall" |
"Hero" |
"Ability" |
"Paradox" |
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Description | "* Added a short wall between {{PageRef|Shrine}}s level of the base and the Weakened {{PageRef|Patron}} level" |
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Tags | "Objective" |
"Patron" |
"Weakened Patron" |
"Shrine" |
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Description | "* Moved the taxi back into the street to fix players getting stuck between the front and the building corner" |
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Description | "* Moved a truck away from the garage to give wide enough path for {{PageRef|Mo & Krill}}" |
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Description | "* Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing" |
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Description | "* Added clips at outer lane T1 stairs where you could get stuck doing a roll slide" |
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Description | "* Fixed {{PageRef|Vindicta}} being able to shoot above the base wall" |
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Description | "* Fixed gaps where you could climb outside of the map" |
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Description | "* Added a wall between the T1 {{PageRef|Shop|alt_name=shop}} and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage" |
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Description | "* Fixed a couple of spots where Mo could get stuck between a truck and wall" |
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Description | "* Replaced news stand that was close to the T1 with different cover kiosk building to avoid {{PageRef|Shop|alt_name=shop}} confusion" |
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Description | "* Fixed no collision on water tower on the garage roof." |
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Description | "<h4>Misc Gameplay Changes</h4>" |
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Description | "* Medium and Hard {{PageRef|Denizen|alt_name=neutrals}} now spawn at 7 minutes" |
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Description | "* {{PageRef|Denizen|alt_name=Neutral}}s now have 20% Spirit Resist" |
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Description | "* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} now have +2 Medium {{PageRef|Denizen|alt_name=neutrals}} and -4 Small {{PageRef|Denizen|alt_name=neutrals}}" |
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Tags | "Map" |
"Basement" |
"NPC" |
"Creep" |
"Denizen" |
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Description | "* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)" |
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Tags | "Map" |
"Basement" |
"NPC" |
"Creep" |
"Denizen" |
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Description | "* Fixed various abuses where you can shoot {{PageRef|Denizen|alt_name=neutrals}} without them being able to shoot back. {{PageRef|Denizen|alt_name=Neutral}}s now become invulnerable when they have no line of sight of you for 2 seconds." |
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Description | "* Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)" |
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Description | "* Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)" |
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Description | "* {{PageRef|Zipline}} Boost ability is now available at the start of the game (used to start on cooldown)" |
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Description | "* Shield break cooldown reduced from 80s to 60s" |
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Description | "* {{PageRef|Trooper}}s run speed increased from 10 m/s to 11 m/s" |
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Description | "* Medic {{PageRef|Trooper}} health increased from 200 to 240" |
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Description | "<h4>Item Gameplay Changes</h4>" |
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Description | "* Added a new T3 Spirit {{PageRef|Item}}, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your {{PageRef|Weapon|alt_name=gun}} is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s." |
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Description | "* {{PageRef|Mystic Burst}}: Bonus damage reduced from +40 to +35" |
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Tags | "Mystic Burst" |
"Item" |
"Spirit Item" |
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Description | "* Medic Bullets: Cooldown reduced from 5s to 4s" |
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Description | "* {{PageRef|Headshot Booster}}: Headshot damage increased from +30 to +50" |
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Tags | "Headshot Booster" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Close Quarters}}: Bullet Shield increased from 70 to 85" |
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Tags | "Close Quarters" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Close Quarters}}: Weapon Damage reduced from 30% to 25%" |
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Tags | "Close Quarters" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Healing Rite}}: Cooldown reduced from 90s to 80s" |
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Tags | "Healing Rite" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Kinetic Dash}}: No longer gives +1 Stamina" |
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Tags | "Kinetic Dash" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Kinetic Dash}}: Now causes your dash-jumps to only require 1 stamina" |
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Tags | "Kinetic Dash" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Berserker}}: Weapon Damage Per Stack increased from 5% to 6%" |
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Tags | "Berserker" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Mystic Shot}}: Cooldown increased from 3s to 5s" |
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Tags | "Mystic Shot" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield" |
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Tags | "Reactive Barrier" |
"Item" |
"Vitality Item" |
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Description | "* Health Nova: Now provides +50 Health" |
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Description | "* {{PageRef|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)" |
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Tags | "Return Fire" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Return Fire}}: Bullet damage returned reduced from 75% to 60%" |
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Tags | "Return Fire" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Return Fire}}: Fixed not returning fire to {{PageRef|McGinnis}}' sentries" |
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Tags | "Return Fire" |
"Item" |
"Vitality Item" |
"McGinnis" |
"Hero" |
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Description | "* {{PageRef|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist" |
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Tags | "Silence Glyph" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Silence Glyph}}: Cooldown increased from 20s to 35s" |
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Tags | "Silence Glyph" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS" |
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Tags | "Decay" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Restorative Locket}}: Now gives +4 Spirit" |
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Tags | "Restorative Locket" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Alchemical Fire}}: Moved from T2 to T3" |
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Tags | "Alchemical Fire" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Alchemical Fire}}: Now grants +150 Bullet Shield" |
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Tags | "Alchemical Fire" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Alchemical Fire}}: Now grants +12% Weapon Damage" |
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Tags | "Alchemical Fire" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85" |
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Tags | "Alchemical Fire" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Majestic Leap}}: You can now use the active again while in the air to dive down faster" |
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Tags | "Majestic Leap" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%" |
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Tags | "Improved Burst" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Knockdown}}: Cast range increased from 40m to 50m" |
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Tags | "Knockdown" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Slow}}: Now requires {{PageRef|Suppressor}} as a component" |
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Tags | "Mystic Slow" |
"Item" |
"Spirit Item" |
"Suppressor" |
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Description | "* {{PageRef|Mystic Slow}}: Now provides +75 Health, +3 Regen and +6 spirit" |
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Tags | "Mystic Slow" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Slow}}: Fire Rate slow increased from 20% to 35%" |
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Tags | "Mystic Slow" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Lifestrike}}: Cooldown reduced from 8s to 5s" |
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Tags | "Lifestrike" |
"Item" |
"Vitality Item" |
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Description | "* {{PageRef|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Withering Whip}}: Now grants +15% Ammo" |
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Tags | "Withering Whip" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Warp Stone}}: Removed cast time" |
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Tags | "Warp Stone" |
"Item" |
"Weapon Item" |
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Description | "* {{PageRef|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds." |
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Tags | "Diviner's Kevlar" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Echo Shard}}: No longer gives +20 Spirit for the second cast" |
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Tags | "Echo Shard" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Mystic Reverb}}: Extra damage on the reverb reduced from 40% to 35%" |
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Tags | "Mystic Reverb" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Frenzy}}: Bonus health increased from +150 to +200" |
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Tags | "Frenzy" |
"Item" |
"Weapon Item" |
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Description | "<h4>Hero Gameplay Changes</h4>" |
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Description | "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 now applies the silence on cast instead of detonation" |
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Tags | "Sticky Bomb" |
"Hero" |
"Ability" |
"Bebop" |
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Description | "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s" |
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Tags | "Sticky Bomb" |
"Hero" |
"Ability" |
"Bebop" |
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Description | "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator." |
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Tags | "Sticky Bomb" |
"Hero" |
"Ability" |
"Bebop" |
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Description | "* {{PageRef|Kelvin}}: Now has +10% Base Spirit Resistance" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow" |
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Tags | "Frozen Shelter" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 Now gains 1 Spirit per meter of {{PageRef|Ice Path}} trail created. Max of 40 Spirit." |
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Tags | "Ice Path" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} cooldown reduced from 18s to 16s" |
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Tags | "Charged Shot" |
"Hero" |
"Ability" |
"Grey Talon" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} cooldown increased from 25s to 27s" |
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Tags | "Sleep Dagger" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} cooldown reduced from 45s to 35s" |
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Tags | "Smoke Bomb" |
"Hero" |
"Ability" |
"Haze" |
"Smoke" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T1 changed to +4 Invis Sprint" |
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Tags | "Smoke Bomb" |
"Hero" |
"Ability" |
"Haze" |
"Smoke" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T2 is now -20s Cooldown" |
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Tags | "Smoke Bomb" |
"Hero" |
"Ability" |
"Haze" |
"Smoke" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T2 now reduces enemy Spirit damage by 30%" |
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Tags | "Afterburn" |
"Hero" |
"Ability" |
"Infernus" |
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Description | "* {{PageRef|Ivy}}: True Form cooldown reduced from 50s to 40s" |
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Description | "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator." |
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Tags | "Soul Exchange" |
"Hero" |
"Ability" |
"Lady Geist" |
"Souls" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} Stomp Damage reduced from 125 to 110" |
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Tags | "Ground Strike" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Death Slam}} cooldown increased from 110s to 130s" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Grapple}} Bullet Damage bonus increased from +4 to +6" |
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Tags | "Grapple" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown decreased from 45s to 40s" |
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Tags | "Grapple" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow" |
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Tags | "Mini Turret" |
"Hero" |
"Ability" |
"McGinnis" |
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Description | "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate" |
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Tags | "Mini Turret" |
"Hero" |
"Ability" |
"McGinnis" |
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Description | "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} cooldown reduced from 40s to 35s" |
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Tags | "Spectral Wall" |
"Hero" |
"Ability" |
"McGinnis" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator." |
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Tags | "Mo & Krill" |
"Hero" |
"Combo" |
"Ability" |
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Description | "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 reduced from +75% to +50%" |
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Tags | "Kinetic Carbine" |
"Hero" |
"Ability" |
"Paradox" |
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)" |
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Tags | "Vindicta" |
"Hero" |
"Flight" |
"Ability" |
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit damage per bullet increased from 8 to 12" |
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Tags | "Vindicta" |
"Hero" |
"Flight" |
"Ability" |
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12" |
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Tags | "Vindicta" |
"Hero" |
"Flight" |
"Ability" |
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Description | "* {{PageRef|Warden}}: {{PageRef|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay" |
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Tags | "Last Stand" |
"Hero" |
"Ability" |
"Warden" |
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Description | "* {{PageRef|Yamato}}: Shadow Explosion cooldown reduced from 120s to 90s" |
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Tags | |
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