Data:Changelog 2024-05-16.json

From Deadlock Wiki
Revision as of 23:34, 31 December 2024 by DeadBot (talk | contribs) (DeadBot v0.3.0-5313)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Description"<h4>General Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT."
Tags
"Other"
Description""
Tags
"Other"
Description"* Redesigned the {{PageRef|Walker}} model and visuals"
Tags
"Objective"
"Walker"
Description""
Tags
"Other"
Description"* Added ambient sound effects"
Tags
"Other"
Description"* Added jar smash sound effects"
Tags
"Other"
Description"* Updated {{PageRef|Cold Front}} sound effects"
Tags
"Cold Front"
"Item"
"Spirit Item"
Description"* Improved NPC/minion weapon fire audio feedback for victims"
Tags
"Other"
Description"* Improved player damage received audio feedback"
Tags
"Other"
Description"* Updated {{PageRef|Lash}} {{PageRef|Death Slam}} sound effects"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* Various minor fixes to {{PageRef|Ground Strike}} and {{PageRef|Death Slam}} effects"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
"Death Slam"
Description"* {{PageRef|Warden}}'s {{PageRef|Last Stand}} has improved visual effects"
Tags
"Last Stand"
"Hero"
"Ability"
"Warden"
Description"* Fixed a bug where the shopping book visuals could get stuck on your hero"
Tags
"Other"
Description"* {{PageRef|Vindicta}}'s {{PageRef|Crow Familiar}} projectile effect indicates the radius more accurately now"
Tags
"Crow Familiar"
"Hero"
"Ability"
"Vindicta"
Description"* New voice for {{PageRef|Warden}} (in advance of upcoming model swap)"
Tags
"Warden"
"Hero"
Description"* {{PageRef|Patron}}s will now play a voice warning when {{PageRef|Rejuvenator}} time is close to expiring as well as when it's expired"
Tags
"Objective"
"Patron"
"Rejuvenator"
Description"* Updated VO for {{PageRef|Amber Hand}}'s {{PageRef|Patron}}"
Tags
"Objective"
"Patron"
"Team"
"Amber Hand"
Description"* Increased the duration of the item-used popup text a bit"
Tags
"Other"
Description"* Fixed a bug where {{PageRef|Warden}}'s second and third abilities were swapped VO wise"
Tags
"Warden"
"Hero"
Description"* Fixed {{PageRef|Time Wall}} damaging units that don't move multiple times instead of once per walk through"
Tags
"Time Wall"
"Hero"
"Ability"
"Paradox"
Description"* Added a short wall between {{PageRef|Shrine}}s level of the base and the Weakened {{PageRef|Patron}} level"
Tags
"Objective"
"Patron"
"Weakened Patron"
"Shrine"
Description"* Moved the taxi back into the street to fix players getting stuck between the front and the building corner"
Tags
"Other"
Description"* Moved a truck away from the garage to give wide enough path for {{PageRef|Mo & Krill}}"
Tags
"Mo & Krill"
"Hero"
Description"* Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing"
Tags
"Other"
Description"* Added clips at outer lane T1 stairs where you could get stuck doing a roll slide"
Tags
"Other"
Description"* Fixed {{PageRef|Vindicta}} being able to shoot above the base wall"
Tags
"Vindicta"
"Hero"
Description"* Fixed gaps where you could climb outside of the map"
Tags
"Other"
Description"* Added a wall between the T1 {{PageRef|Shop|alt_name=shop}} and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage"
Tags
"Shop"
Description"* Fixed a couple of spots where Mo could get stuck between a truck and wall"
Tags
"Other"
Description"* Replaced news stand that was close to the T1 with different cover kiosk building to avoid {{PageRef|Shop|alt_name=shop}} confusion"
Tags
"Shop"
Description"* Fixed no collision on water tower on the garage roof."
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Misc Gameplay Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Medium and Hard {{PageRef|Denizen|alt_name=neutrals}} now spawn at 7 minutes"
Tags
"NPC"
"Creep"
"Denizen"
Description"* {{PageRef|Denizen|alt_name=Neutral}}s now have 20% Spirit Resist"
Tags
"NPC"
"Creep"
"Denizen"
Description"* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} now have +2 Medium {{PageRef|Denizen|alt_name=neutrals}} and -4 Small {{PageRef|Denizen|alt_name=neutrals}}"
Tags
"Map"
"Basement"
"NPC"
"Creep"
"Denizen"
Description"* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)"
Tags
"Map"
"Basement"
"NPC"
"Creep"
"Denizen"
Description"* Fixed various abuses where you can shoot {{PageRef|Denizen|alt_name=neutrals}} without them being able to shoot back. {{PageRef|Denizen|alt_name=Neutral}}s now become invulnerable when they have no line of sight of you for 2 seconds."
Tags
"NPC"
"Creep"
"Denizen"
Description""
Tags
"Other"
Description"* Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)"
Tags
"Other"
Description"* Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)"
Tags
"Other"
Description"* {{PageRef|Zipline}} Boost ability is now available at the start of the game (used to start on cooldown)"
Tags
"Zipline"
Description"* Shield break cooldown reduced from 80s to 60s"
Tags
"Other"
Description"* {{PageRef|Trooper}}s run speed increased from 10 m/s to 11 m/s"
Tags
"NPC"
"Creep"
"Trooper"
Description"* Medic {{PageRef|Trooper}} health increased from 200 to 240"
Tags
"NPC"
"Creep"
"Trooper"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Item Gameplay Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Added a new T3 Spirit {{PageRef|Item}}, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your {{PageRef|Weapon|alt_name=gun}} is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s."
Tags
"Hero"
"Weapon"
"Item"
Description""
Tags
"Other"
Description"* {{PageRef|Mystic Burst}}: Bonus damage reduced from +40 to +35"
Tags
"Mystic Burst"
"Item"
"Spirit Item"
Description"* Medic Bullets: Cooldown reduced from 5s to 4s"
Tags
"Item"
Description"* {{PageRef|Headshot Booster}}: Headshot damage increased from +30 to +50"
Tags
"Headshot Booster"
"Item"
"Weapon Item"
Description"* {{PageRef|Close Quarters}}: Bullet Shield increased from 70 to 85"
Tags
"Close Quarters"
"Item"
"Weapon Item"
Description"* {{PageRef|Close Quarters}}: Weapon Damage reduced from 30% to 25%"
Tags
"Close Quarters"
"Item"
"Weapon Item"
Description"* {{PageRef|Healing Rite}}: Cooldown reduced from 90s to 80s"
Tags
"Healing Rite"
"Item"
"Vitality Item"
Description""
Tags
"Other"
Description"* {{PageRef|Kinetic Dash}}: No longer gives +1 Stamina"
Tags
"Kinetic Dash"
"Item"
"Weapon Item"
Description"* {{PageRef|Kinetic Dash}}: Now causes your dash-jumps to only require 1 stamina"
Tags
"Kinetic Dash"
"Item"
"Weapon Item"
Description"* {{PageRef|Berserker}}: Weapon Damage Per Stack increased from 5% to 6%"
Tags
"Berserker"
"Item"
"Weapon Item"
Description"* {{PageRef|Mystic Shot}}: Cooldown increased from 3s to 5s"
Tags
"Mystic Shot"
"Item"
"Weapon Item"
Description"* {{PageRef|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
Description"* Health Nova: Now provides +50 Health"
Tags
"Item"
Description"* {{PageRef|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)"
Tags
"Return Fire"
"Item"
"Vitality Item"
Description"* {{PageRef|Return Fire}}: Bullet damage returned reduced from 75% to 60%"
Tags
"Return Fire"
"Item"
"Vitality Item"
Description"* {{PageRef|Return Fire}}: Fixed not returning fire to {{PageRef|McGinnis}}' sentries"
Tags
"Return Fire"
"Item"
"Vitality Item"
"McGinnis"
"Hero"
Description"* {{PageRef|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist"
Tags
"Silence Glyph"
"Item"
"Spirit Item"
Description"* {{PageRef|Silence Glyph}}: Cooldown increased from 20s to 35s"
Tags
"Silence Glyph"
"Item"
"Spirit Item"
Description"* {{PageRef|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* {{PageRef|Restorative Locket}}: Now gives +4 Spirit"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description""
Tags
"Other"
Description"* {{PageRef|Alchemical Fire}}: Moved from T2 to T3"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Alchemical Fire}}: Now grants +150 Bullet Shield"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Alchemical Fire}}: Now grants +12% Weapon Damage"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Majestic Leap}}: You can now use the active again while in the air to dive down faster"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%"
Tags
"Improved Burst"
"Item"
"Spirit Item"
Description"* {{PageRef|Knockdown}}: Cast range increased from 40m to 50m"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Slow}}: Now requires {{PageRef|Suppressor}} as a component"
Tags
"Mystic Slow"
"Item"
"Spirit Item"
"Suppressor"
Description"* {{PageRef|Mystic Slow}}: Now provides +75 Health, +3 Regen and +6 spirit"
Tags
"Mystic Slow"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Slow}}: Fire Rate slow increased from 20% to 35%"
Tags
"Mystic Slow"
"Item"
"Spirit Item"
Description"* {{PageRef|Lifestrike}}: Cooldown reduced from 8s to 5s"
Tags
"Lifestrike"
"Item"
"Vitality Item"
Description"* {{PageRef|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp"
Tags
"Withering Whip"
"Item"
"Spirit Item"
Description"* {{PageRef|Withering Whip}}: Now grants +15% Ammo"
Tags
"Withering Whip"
"Item"
"Spirit Item"
Description"* {{PageRef|Warp Stone}}: Removed cast time"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description""
Tags
"Other"
Description"* {{PageRef|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds."
Tags
"Diviner's Kevlar"
"Item"
"Spirit Item"
Description"* {{PageRef|Echo Shard}}: No longer gives +20 Spirit for the second cast"
Tags
"Echo Shard"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Reverb}}: Extra damage on the reverb reduced from 40% to 35%"
Tags
"Mystic Reverb"
"Item"
"Spirit Item"
Description"* {{PageRef|Frenzy}}: Bonus health increased from +150 to +200"
Tags
"Frenzy"
"Item"
"Weapon Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Hero Gameplay Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 now applies the silence on cast instead of detonation"
Tags
"Sticky Bomb"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s"
Tags
"Sticky Bomb"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator."
Tags
"Sticky Bomb"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Kelvin}}: Now has +10% Base Spirit Resistance"
Tags
"Kelvin"
"Hero"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 Now gains 1 Spirit per meter of {{PageRef|Ice Path}} trail created. Max of 40 Spirit."
Tags
"Ice Path"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} cooldown reduced from 18s to 16s"
Tags
"Charged Shot"
"Hero"
"Ability"
"Grey Talon"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} cooldown increased from 25s to 27s"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} cooldown reduced from 45s to 35s"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T1 changed to +4 Invis Sprint"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T2 is now -20s Cooldown"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T2 now reduces enemy Spirit damage by 30%"
Tags
"Afterburn"
"Hero"
"Ability"
"Infernus"
Description"* {{PageRef|Ivy}}: True Form cooldown reduced from 50s to 40s"
Tags
"Ivy"
"Hero"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator."
Tags
"Soul Exchange"
"Hero"
"Ability"
"Lady Geist"
"Souls"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} Stomp Damage reduced from 125 to 110"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Death Slam}} cooldown increased from 110s to 130s"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Grapple}} Bullet Damage bonus increased from +4 to +6"
Tags
"Grapple"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown decreased from 45s to 40s"
Tags
"Grapple"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} cooldown reduced from 40s to 35s"
Tags
"Spectral Wall"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator."
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 reduced from +75% to +50%"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit damage per bullet increased from 8 to 12"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Warden}}: {{PageRef|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay"
Tags
"Last Stand"
"Hero"
"Ability"
"Warden"
Description"* {{PageRef|Yamato}}: Shadow Explosion cooldown reduced from 120s to 90s"
Tags
"Yamato"
"Hero"