Max Health
Max Health
Max Health is a Vitality Stat that is derived from base health and other stat bonuses. There are three common ways in which max health is modified:
- Base Health Gain
- % Increased Base Health
- Bonus Health
Base health gain occurs every time the player gets a power increase and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. % Increased Base Health is implicitly added to every vitality item depending on tier according to the table below. Bonus health is usually obtained from items and modifies a hero's max health after base health increases.
Item Tier | % Increased Base Health |
---|---|
1 | 11 |
2 | 14 |
3 | 17 |
4 | 20 |
Calculating Max Health
Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:
Some important things to note about this calculation:
- Bonus health is not increased by the % increased base health bonuses
- Negative bonuses to health, such as being afflicted by Siphon Bullets will be calculated along with positive health bonuses additively
- Negative % Max Health such as the modifier on Glass Cannon is applied to the final max health value and will reduce all health after final calculations