Description | "<h4>Weapon Items</h4>" |
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Description | "- Basic Magazine now grants slightly less.. blah blah" |
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Tags | "Basic Magazine" |
"Items" |
"Weapon Items" |
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Description | "- Melee Lifesteal now grants more.. blah blah" |
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Tags | "Melee Lifesteal" |
"Items" |
"Vitality Items" |
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Description | "- Pocket's nerf gun now does.. blah blah" |
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Description | "- Siphon Life now does.. blah blah" |
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Tags | "Pocket" |
"Heroes" |
"Siphon Life" |
"Abilities" |
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Description | "General Changes:" |
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Description | "- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting" |
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Description | "- Added a Resources page to the dashboard which contains a browsable item shop" |
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Description | "- Added overhead text display when another hero uses active items" |
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Description | "- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right" |
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Description | "- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead" |
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Description | "- Added support for Flex Items in the Hero Sandbox" |
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Description | "- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0" |
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Description | "- Increased the default framerate cap from 120 to 400" |
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Description | "- Improved UI display when endgame objectives are being attacked" |
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Description | "- Added music for when the base is under attack" |
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Description | "- Changed the local player icon on the the minimap to always be on top of enemy icons" |
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Description | "- Shop music will now only play for shops players can access" |
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Description | "- Postgame graphs now default to team stats rather than individual" |
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Description | "- Added borders around hero icons on the minimap when watching replays/spectating" |
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Description | "- Top bar now shows incoming players before they are fully connected" |
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Description | "- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)" |
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Description | "- Various VOIP improvements" |
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Description | "- Fixed open mic threshold" |
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Description | "- Fixed various consistency issues with the presentation of Souls terminology, icons, etc" |
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Description | "- Fixed {{Icon|Flying Cloak}} Flying Cloak teleporting players into geometry or out of the world" |
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Tags | "Flying Cloak" |
"Abilities" |
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Description | "- Fixed {{Icon|Warp Stone}} Warp Stone teleporting you through geometry" |
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Tags | "Warp Stone" |
"Items" |
"Weapon Items" |
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Description | "- Fixed {{Icon|Fixation}} Fixation decimal point display" |
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Description | "- Fixed Parry animation not playing" |
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Description | "- Fixed various issues with the spectate UI display" |
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Description | "- Removed the slow climbing vertical recoil on {{Icon|Yamato}} Yamato's alt fire" |
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Description | "- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities" |
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Description | "Gameplay Changes:" |
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Description | "- Troopers DPS vs Lane Guardians reduced from 44 to 36" |
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Description | "- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while" |
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Description | "- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)" |
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Description | "- You are now silenced while carrying the Urn" |
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Description | "- Urn bounty increased from 900 + 160/minute to 900 + 200/minute" |
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Description | "- Vaults base bounty increased from 150 to 200" |
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Description | "- Base Health increased from 550 to 600" |
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Description | "- Siphon DPS increased from 24 to 35" |
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Description | "- Weapon no longer has horizontal/vertical recoil" |
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Description | "- {{Icon|Singularity}} Singularity DPS increased from 48 to 60" |
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Tags | "Dynamo" |
"Heroes" |
"Singularity" |
"Abilities" |
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Description | "- {{Icon|Singularity}} Singularity T3 Max HP DPS increased from 3.2% to 3.8%" |
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Tags | "Dynamo" |
"Heroes" |
"Singularity" |
"Abilities" |
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Description | "- Charge Shot damage increased from 95 to 105" |
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Description | "- Charge Shot T2 damage reduced from 80 to 70" |
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Description | "- {{Icon|Guided Owl}} Guided Owl damage increased from 200 to 300" |
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Tags | "Grey Talon" |
"Heroes" |
"Guided Owl" |
"Abilities" |
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Description | "- {{Icon|Bullet Dance}} Bullet Dance bonus Fire Rate reduced from +30 to +20" |
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Tags | "Haze" |
"Heroes" |
"Bullet Dance" |
"Abilities" |
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Description | "- {{Icon|Smoke Bomb}} Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3" |
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Tags | "Haze" |
"Heroes" |
"Smoke Bomb" |
"Abilities" |
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Description | "- {{Icon|Catalyst}} Catalyst no longer slows {{Icon|Infernus}} Infernus to 1.3 m/s during the cast delay" |
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Tags | "Infernus" |
"Heroes" |
"Catalyst" |
"Abilities" |
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Description | "- {{Icon|Concussive Combustion}} Concussive Combustion damage increased from 130 to 160" |
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Tags | "Infernus" |
"Heroes" |
"Concussive Combustion" |
"Abilities" |
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Description | "- {{Icon|Frost Grenade}} Frost Grenade T3 bonus damage increased from +100 to +175" |
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Tags | "Kelvin" |
"Heroes" |
"Frost Grenade" |
"Abilities" |
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Description | "- Blood Bomb damage increased from 80 to 100" |
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Description | "- Blood Bomb T2 damage increased from +65 to +70" |
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Description | "- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor" |
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Description | "- {{Icon|Malice}} Malice damage amp per shard increased from 10% to 15%" |
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Tags | "Lady Geist" |
"Heroes" |
"Malice" |
"Abilities" |
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Description | "- {{Icon|Grapple}} Grapple cooldown reduced from 55 to 45" |
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Tags | "Lash" |
"Heroes" |
"Grapple" |
"Abilities" |
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Description | "- {{Icon|Flog}} Flog Damage increased from 55 to 65" |
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Tags | "Lash" |
"Heroes" |
"Flog" |
"Abilities" |
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Description | "- {{Icon|Flog}} Flog lifesteal from heroes increased from 70% to 80% of damage dealt" |
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Tags | "Lash" |
"Heroes" |
"Flog" |
"Abilities" |
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Description | "- {{Icon|Flog}} Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt" |
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Tags | "Lash" |
"Heroes" |
"Flog" |
"Abilities" |
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Description | "- {{Icon|Death Slam}} Death Slam T1 from +3m to +5m" |
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Tags | "Lash" |
"Heroes" |
"Death Slam" |
"Abilities" |
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Description | "- Fixed {{Icon|Death Slam}} Death Slam's targeting cone not finding enemies near the edges" |
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Tags | "Lash" |
"Heroes" |
"Death Slam" |
"Abilities" |
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Description | "- Fixed {{Icon|Death Slam}} Death Slam to only target enemies who stay in the targeting cone" |
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Tags | "Lash" |
"Heroes" |
"Death Slam" |
"Abilities" |
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Description | "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)" |
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Tags | "McGinnis" |
"Heroes" |
"Heavy Barrage" |
"Abilities" |
"Barrage" |
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Description | "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage camera interaction with {{Icon|Fleetfoot}} Fleetfoot Boots has been fixed" |
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Tags | "McGinnis" |
"Heroes" |
"Fleetfoot" |
"Items" |
"Weapon Items" |
"Heavy Barrage" |
"Abilities" |
"Barrage" |
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Description | "- {{Icon|Sand Blast}} Sand Blast range increased from 25m to 30m" |
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Tags | "Mo & Krill" |
"Heroes" |
"Sand Blast" |
"Abilities" |
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Description | "- {{Icon|Sand Blast}} Sand Blast width increased from 3m to 5m" |
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Tags | "Mo & Krill" |
"Heroes" |
"Sand Blast" |
"Abilities" |
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Description | "- {{Icon|Sand Blast}} Sand Blast is now permissive with small obstructions in the way" |
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Tags | "Mo & Krill" |
"Heroes" |
"Sand Blast" |
"Abilities" |
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Description | "- {{Icon|Burrow}} Burrow no longer loses its state as you change elevations" |
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Tags | "Mo & Krill" |
"Heroes" |
"Burrow" |
"Abilities" |
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Description | "- {{Icon|Burrow}} Burrow now knocks enemies up when you come up" |
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Tags | "Mo & Krill" |
"Heroes" |
"Burrow" |
"Abilities" |
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Description | "- {{Icon|Combo}} Combo DPS increased from 50 to 60" |
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Tags | "Mo & Krill" |
"Heroes" |
"Combo" |
"Abilities" |
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Description | "- No longer listed as a recommended new player hero" |
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Description | "- Base Bullet Damage reduced from 15 to 14" |
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Description | "- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)" |
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Description | "- {{Icon|Stake}} Stake T1 bonus duration reduced from +1.5s to +1.0s" |
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Tags | "Vindicta" |
"Heroes" |
"Stake" |
"Abilities" |
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Description | "- Is now a recommended hero for new players" |
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Description | "- {{Icon|Crimson Slash}} Crimson Slash radius increased from 11m to 12m" |
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Tags | "Yamato" |
"Heroes" |
"Crimson Slash" |
"Abilities" |
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Description | "- {{Icon|Crimson Slash}} Crimson Slash fire rate debuff duration increased from 3s to 4s" |
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Tags | "Yamato" |
"Heroes" |
"Crimson Slash" |
"Abilities" |
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Description | "- {{Icon|Crimson Slash}} Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"" |
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Tags | "Yamato" |
"Heroes" |
"Crimson Slash" |
"Abilities" |
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Description | "- {{Icon|Crimson Slash}} Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"" |
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Tags | "Yamato" |
"Heroes" |
"Crimson Slash" |
"Abilities" |
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Description | "- {{Icon|Power Slash}} Power Slash T1 Bullet Resist increased from 40% to 60%" |
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Tags | "Yamato" |
"Heroes" |
"Power Slash" |
"Abilities" |
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Description | "- {{Icon|Flying Strike}} Flying Strike cooldown reduced from 35 to 20" |
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Tags | "Yamato" |
"Heroes" |
"Flying Strike" |
"Abilities" |
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Description | "- {{Icon|Flying Strike}} Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"" |
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Tags | "Yamato" |
"Heroes" |
"Flying Strike" |
"Abilities" |
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Description | "- {{Icon|Flying Strike}} Flying Strike range no longer scales with Spirit" |
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Tags | "Yamato" |
"Heroes" |
"Flying Strike" |
"Abilities" |
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Description | "- Shadow Explosion bonus Spirit per victim increased from 10 to 15" |
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Description | "- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10" |
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Tags | |
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Description | "- Shadow Explosion buff duration increased from 8s to 15s" |
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