User:Sur/Sandbox2

From Deadlock Wiki
Revision as of 01:19, 12 October 2024 by Sur (talk | contribs) (Created page with "== Abilities == <tabber> |-|ALL Abilities= {{Ability card v2/test | hero_name=Abrams | ability_num=1 }} <br> {{Ability card v2/test | hero_name=Abrams | ability_num=2 }} <br> {{Ability card v2/test | hero_name=Abrams | ability_num=3 }} <br> {{Ability card v2/test | hero_name=Abrams | ability_num=4 }} |-|(1) Siphon Life= {{Ability card /test | hero_name=Abrams | ability_num=1 }} |-|(2) Shoulder Charge= {{Ability card v2/test | hero_name=Abrams | ability_num=2 | notes= *...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Abilities

Siphon Life

10m

4s


42s

Drain health from enemies in front of you while they are in the radius.

Spirit Power#Spirit Power Scalingx0.36

35

Damage Per Second


100%

Heal vs Heroes


50%

Heal vs Non-Heroes


Ability Point 1
-19s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+40 Damage Per Second



Shoulder Charge


1.2s


37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scalingx2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy



Infernal Resilience




Regenerate a portion of incoming damage over time.

14%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+7% Damage regenerated



Seismic Impact




159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scalingx0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Shoulder Charge


1.2s


37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scalingx2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy


Notes
  • At base duration, Shoulder Charge travels approximately 17.5m.
    • At Upgrade 2, this distance is approximately 27.5m.

Infernal Resilience




Regenerate a portion of incoming damage over time.

14%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+7% Damage regenerated


Seismic Impact




159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scalingx0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Notes
  • At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
    • This is not affected by Ability Range