Console commands
Console commands allow you to modify gameplay settings. Pressing F7 will open the developer console, which allows you to run commands.
Useful Console Commands
Commands that require cheats will not work in standard multiplayer matches. To enable cheats in a custom lobby, run sv_cheats true
.
Command | Values | Default | Description |
---|---|---|---|
bot_kick_all | Kicks all bots from the game. | ||
changelevel | See the map command.
|
Loads a new map.
When used in a multiplayer lobby, players will remain connected while the map changes. | |
changeteam |
|
Allows changing your team and hero. | |
citadel_allow_purchasing_anywhere | true/false | Enables purchasing anywhere on the map, not just at shops. Requires cheats. | |
citadel_enable_fast_cooldowns | Enables fast cooldowns, causing all abilities to have a 2 second cooldown. Requires cheats. | ||
citadel_disable_fast_cooldowns | Disables fast cooldowns. Requires cheats. | ||
citadel_enable_fast_stamina | Enables fast stamina, causing stamina to regen very fast. Requires cheats. | ||
citadel_disable_fast_stamina | Disables fast stamina. Requires cheats. | ||
citadel_dps_multiplier | number | 1.0 | Adds a multiplier to player damage output. Affects all damage including weapon and ability damage. Requires cheats. |
citadel_enable_no_hero_death | Enables invincibility (your health will never go below 1). Requires cheats. | ||
citadel_disable_no_hero_death | Disables invincibility. Requires cheats. | ||
citadel_display_new_player_recommendations | true/false | true | Turns the "Great for New Players" banner on/off when selecting a hero. |
citadel_hero_testing_enabled | true/false | false | Enables the "Testing Tools" menu from the Hero Sandbox. Enabling the menu does not require cheats, but using any of this menu's functionality will. |
citadel_hero_testing_infinite_money | true/false | false | Gives players infinite souls and ability points. |
citadel_hud_visible | true/false | true | Shows/hides the HUD. |
citadel_pause | Pause the match. | ||
citadel_player_move_speed_scale | number | 1.0 | Scales movement speed causing players to move faster or slower. Requires cheats. |
citadel_pregame_duration | number | 10.0 | Changes the duration of the pregame (countdown before the game starts). |
citadel_region_override |
|
-1 | Overrides your matchmaking region. |
citadel_show_bullet_lag_compensation | number | 0 | How long to show bullet hitboxes. Green hitbox is client, red hitbox is server. |
citadel_solo_bot_match | true/false | false | Gets enabled by bot match configs. When disabled, bots don't move. This also enables the pregame countdown.
Not sure what else it does. |
citadel_create_unit | Hero name from dump_hero_names
|
Spawns an allied dummy bot in front of the player. Requires cheats | |
citadel_spawn_nearby_neutrals | Respawns nearby neutral camps. Requires cheats. | ||
citadel_spawn_practice_bots | true/false | false | Enable to spawn bots when the game starts.
You can also set this to true during a game to spawn bots (although setting it to false, kicking bots, and setting it to true again will not respawn bots). |
citadel_spawn_practice_bots_count | number | Number of practice bots to spawn when citadel_spawn_practice_bots is set to true.
| |
citadel_test_survey_popup | Shows the post-match survey popup asking players to rate the match. | ||
citadel_unlock_flex_slots | Unlocks all flex slots. Requires cheats. | ||
citadel_unpause_countdown | number | 3 | Changes how many seconds the countdown will last when the game is unpaused. Requires cheats. |
citadel_weapon_damage_multiplier | number | 1.0 | Adds a multiplier to weapon damage output. Does not affect ability damage. Requires cheats. |
deadlock_early_development_warning_disabled | true/false | false | Disables the Early Development Build popup when the game starts. This gets set to true if you close the popup after checking "Don't show this again". |
deadlock_get_old_builds | Downloads and prints out all of the build data for your account prior to the new builds feature.
Added in Update:August 6, 2024. | ||
deadlock_post_match_survey_disabled | true/false | false | Disables the post-match survey. This gets set to true if you submit or skip a survey after checking "Don't show this again". |
disconnect | Disconnect from the current match. | ||
dump_hero_names | Lists the internal names of all available heros. Requires cheats. | ||
healthpct | 0 - 100 | Sets your health to the given percentage of your max health. Requires cheats. | |
hud_damagemeter | true/false | false | Displays your current DPS next to your crosshair. Requires cheats. |
hurtme | Deals 10 damage to yourself. Requires cheats. | ||
killme | Kills you. | ||
kingme | Gives you 1.2 million souls and levels up all your abilities. Requires cheats. | ||
map |
|
Starts a game and loads into the chosen map.
When used in a multiplayer lobby, this command will kick everyone from the server. Use | |
npc_destroy | The name of an NPC to destroy (type npc_destroy<space> to see a list of names).
If no name is provided, destroys the NPC you're looking at. |
Destroys an NPC (troopers, guardians, walkers, etc.).
As opposed to | |
npc_kill | The name of an NPC to kill (type npc_kill<space> to see a list of names).
If no name is provided, kills the NPC you're looking at. |
Kills an NPC (troopers, guardians, walkers, etc.).
This causes the standard death sequence with particles, announcer lines, drops souls, etc. | |
private_lobby_create | Brings up a menu that allows players to create a private lobby hosted on Valve servers.
Added in Update:September 12, 2024. | ||
quit | Closes the game. | ||
resetme | Resets your level, abilities, and souls. Requires cheats. | ||
selecthero | Hero name from dump_hero_names
|
Requires you to be on the hero selection screen, or have citadel_hero_testing_enabled set to true.
| |
trooper_kill_all | Kills all non-neutral creeps and guardians that aren't shielded. Requires cheats. | ||
trooper_kill_non_bosses | Kills all non-neutral creeps. Requires cheats. |
Hosting Custom Games
- The host starts a custom game by loading into the map with
map street_test
- You may want to pause the game immediately after joining by pressing P to give other players time to join the match.
- The host finds their ID by running
status
- Find a green line in the console that looks like this:
[Client] steamid : [A:1:XXXXXXXXXX:XXXXX] (XXXXXXXXXXXXXXXXX)
(the Xs will be replace with numbers) - Select the part after
steamid
that looks like this, including the square brackets:[A:1:XXXXXXXXXX:XXXXX]
- Right click and choose "Copy Selected Text"
- Find a green line in the console that looks like this:
- The host sends players the ID they just copied. Players can now connect to the game by opening their console and running
connect [A:1:XXXXXXXXXX:XXXXX]
(replace the part after connect with the ID they got from the host). - Upon joining, players will be able to select their team and hero. To bring up this menu again, players can run
changeteam 0
. - If you ever want to restart the game, the host can run
changelevel street_test
.
Adding Bots
- On the main menu, before you start the game, run
exec citadel_botmatch_practice_6v6_hard
to load the bot config.- You can replace
hard
witheasy
ormedium
to choose the bot difficulty. - If you're already in a game, you can perform these steps then run
changelevel street_test
to restart the game instead of starting a new one.
- You can replace
- Run
citadel_spawn_practice_bots false
so that bots won't spawn immediately when the game starts. - Run
citadel_spawn_practice_bots_count 12
to ensure that bots fill all remaining slots (they'll be added until both teams have 6 players). - Start the game (i.e.
map street_test
) and press P to pause the game during the pregame (as soon as you load in).- You can use
citadel_pregame_duration
before starting the game to increase the duration of the pregame if you want.
- You can use
- Allow all other human players to connect and select their team and hero.
- The team/hero menu can be a bit glitchy. Players can use the
changeteam
command instead (see table above for command description). - Remember to choose your (the host's) own team and hero as well. This may automatically unpause the game - press P after selecting a team to pause again.
- After all human players have joined teams and selected heroes, the host runs
citadel_spawn_practice_bots true
, then presses P again to unpause the game. Bots should fill the remaining slots on each team.
- The team/hero menu can be a bit glitchy. Players can use the
For some reason, all the bots will be in one lane until a guardian in that lane dies. I'm not sure how to fix this. You can test this behaviour by looking at a guardian/walker and killing it with npc_kill
.