Overview edit

Template for retrieving localized strings from their relevant JSON file, based on the language code in the URL. If no language code is found in the URL, it defaults to English.

Localizations of this type come from the game files and have a file per language, such as Data:Lang_en.json for English.

Usage edit

Use of the Lang template comes in two forms, either by setting the key argument or the label argument (but not both!).

Language Selection edit

Selection of the language is based off of the URL sub-page name, defaulting to English if none is found. For example, Abrams/es will use language code "es", which is Spanish.

Alternatively, lang_code can be used to override of the automated language selection.

Examples edit

Retrieve word by key edit

English string: {{Lang|key=BonusClipSize_label}} -> Ammo

Spanish string: {{Lang|key=BonusClipSize_label|lang_code=es}} -> de munición

Retrieve string by label edit

English string: {{Lang|label=Ammo}} -> Ammo

Spanish string: {{Lang|label=Ammo|lang_code=es}} -> de munición

Template parameters

ParameterDescriptionTypeStatus
keykey

Attribute key to directly retrieve the localized string from its JSON file

Example
BonusClipSize_label
Stringoptional
labellabel

Used to search for the string by its English localized string instead of using the attribute key directly

Example
Ammo
Stringoptional
lang_codelang_code

Two-letter language code for selecting language of string. Note that this should not usually be used, as the lang code will be pulled from the URL subpage.

Default
Defaults to "en" (English), or if the URL has the code at the end, it will use that
Example
en
Stringoptional