Documentation for this module may be created at Module:PageRef/doc

local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
    table.insert(hero_keys, key)
end
local heroes_data = nil --free memory


local function is_hero(resource_name_localized) 
	for _, hero_key in ipairs(hero_keys) do
		if lang_module.get_string(hero_key) == resource_name_localized then
			return true
		end
	end
	return false
end

-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
	local resource_name_localized = frame.args[1]
	
	-- Prefix with File namespace
	file_name = "File:" .. resource_name_localized
	
	--Determine the filename to use
	--Heroes use <hero_name>_MM.ext
	--Items use <item_name>.ext
	--Abilities use <ability_name>.ext
	if is_hero(resource_name_localized) then
		file_name = file_name .. "_MM"
	--elseif is_item(resource_name_localized) then
		--file_name = file_name .. ""
	--elseif is_ability(resource_name_localized) then
		--file_name = file_name .. ""
	end
	
	-- Try to grab SVG if possible
	local svg_file_name = file_name .. ".svg"
	if mw.title.new(svg_file_name).exists then
		file_name = svg_file_name
	else
		file_name = file_name .. ".png"
	end
	
	return file_name
end

return p