Description | "{{PageRef|Other|alt_name=General Change}}s:" |
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Description | "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting" |
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Description | "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}" |
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Description | "* Added overhead text display when another hero uses active items" |
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Description | "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right" |
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Description | "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead" |
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Description | "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}" |
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Tags | "Sandbox" |
"Item" |
"Flex Slot" |
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Description | "* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0" |
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Description | "* Increased the default framerate cap from 120 to 400" |
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Description | "* Improved UI display when endgame objectives are being attacked" |
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Description | "* Added music for when the base is under attack" |
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Description | "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons" |
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Description | "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access" |
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Description | "* Postgame graphs now default to team stats rather than individual" |
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Description | "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating" |
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Description | "* Top bar now shows incoming players before they are fully connected" |
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Description | "* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)" |
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Description | "* Various VOIP improvements" |
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Description | "* Fixed open mic threshold" |
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Description | "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc" |
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Description | "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world" |
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Tags | "Flying Cloak" |
"Hero" |
"Ability" |
"Pocket" |
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Description | "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry" |
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Tags | "Warp Stone" |
"Item" |
"Weapon Item" |
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Description | "* Fixed {{PageRef|Fixation}} decimal point display" |
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Tags | "Fixation" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* Fixed {{PageRef|Parry}} animation not playing" |
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Description | "* Fixed various issues with the spectate UI display" |
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Description | "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire" |
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Description | "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities" |
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Description | "Gameplay Changes:" |
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Description | "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36" |
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Tags | "NPC" |
"Creep" |
"Trooper" |
"Objective" |
"Guardian" |
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Description | "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while" |
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Tags | "Objective" |
"NPC" |
"Creep" |
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Description | "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name={{PageRef|Zipline|alt_name=zipline}}s}} quite as close to the enemy base)" |
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Description | "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}" |
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Description | "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute" |
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Description | "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200" |
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Tags | "Souls" |
"Sinner's Sacrifice" |
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Description | "* {{PageRef|Abrams}}: Base Health increased from 550 to 600" |
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Description | "* {{PageRef|Abrams}}: Siphon DPS increased from 24 to 35" |
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Description | "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil" |
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Description | "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60" |
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Tags | "Singularity" |
"Hero" |
"Ability" |
"Dynamo" |
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Description | "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%" |
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Tags | "Singularity" |
"Hero" |
"Ability" |
"Dynamo" |
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Description | "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105" |
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Description | "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70" |
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Description | "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300" |
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Tags | "Grey Talon" |
"Hero" |
"Guided Owl" |
"Ability" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20" |
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Tags | "Bullet Dance" |
"Hero" |
"Ability" |
"Haze" |
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Description | "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3" |
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Tags | "Smoke Bomb" |
"Hero" |
"Ability" |
"Haze" |
"Smoke" |
"Item" |
"Spirit Item" |
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Description | "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay" |
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Tags | "Infernus" |
"Hero" |
"Catalyst" |
"Ability" |
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Description | "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160" |
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Tags | "Concussive Combustion" |
"Hero" |
"Ability" |
"Infernus" |
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Description | "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175" |
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Tags | "Frost Grenade" |
"Hero" |
"Ability" |
"Kelvin" |
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Description | "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100" |
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Description | "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70" |
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Description | "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor" |
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Description | "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%" |
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Tags | "Lady Geist" |
"Hero" |
"Malice" |
"Ability" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45" |
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Tags | "Grapple" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65" |
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Tags | "Lash" |
"Hero" |
"Flog" |
"Ability" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt" |
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Tags | "Lash" |
"Hero" |
"Flog" |
"Ability" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt" |
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Tags | "Lash" |
"Hero" |
"Flog" |
"Ability" |
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Description | "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone" |
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Tags | "Death Slam" |
"Hero" |
"Ability" |
"Lash" |
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Description | "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)" |
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Tags | "Heavy Barrage" |
"Hero" |
"Ability" |
"McGinnis" |
"Barrage" |
"Pocket" |
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Description | "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed" |
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Tags | "Heavy Barrage" |
"Hero" |
"Ability" |
"McGinnis" |
"Fleetfoot" |
"Item" |
"Weapon Item" |
"Barrage" |
"Pocket" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m" |
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Tags | "Mo & Krill" |
"Hero" |
"Sand Blast" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m" |
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Tags | "Mo & Krill" |
"Hero" |
"Sand Blast" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way" |
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Tags | "Mo & Krill" |
"Hero" |
"Sand Blast" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations" |
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Tags | "Mo & Krill" |
"Hero" |
"Burrow" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up" |
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Tags | "Mo & Krill" |
"Hero" |
"Burrow" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60" |
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Tags | "Mo & Krill" |
"Hero" |
"Combo" |
"Ability" |
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Description | "* {{PageRef|Mo & Krill}}: No longer listed as a recommended new player hero" |
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Description | "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14" |
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Description | "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)" |
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Description | "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s" |
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Tags | "Vindicta" |
"Hero" |
"Stake" |
"Ability" |
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Description | "* {{PageRef|Vindicta}}: Is now a recommended hero for new players" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m" |
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Tags | "Crimson Slash" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s" |
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Tags | "Crimson Slash" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"" |
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Tags | "Crimson Slash" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"" |
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Tags | "Crimson Slash" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%" |
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Tags | "Power Slash" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20" |
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Tags | "Flying Strike" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range"" |
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Tags | "Flying Strike" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit" |
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Tags | "Flying Strike" |
"Hero" |
"Ability" |
"Yamato" |
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Description | "* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15" |
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Description | "* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10" |
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Description | "* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s" |
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