Module:ItemTables

Revision as of 19:43, 6 October 2024 by Sylphoid (talk | contribs) (add vampiric burst to ammo)

Documentation for this module may be created at Module:ItemTables/doc

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
local get_cost = require("Module:ItemData")._get_cost
local get_type = require("Module:ItemData")._get_type

-- Adds commas delimiter to the thousands place
function Format(amount)
    local formatted = amount
    while true do
        formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
        if (k == 0) then
            break
        end
    end
    return formatted
end

-- Returns an array of item tables that have the same properties
-- @function   get_similar_items
-- @param      {array}
-- @return     {array of tables}
local function get_similar_items(property)
	local similarItems = {}
	for _, v in pairs(data) do
		for _, value in ipairs(property) do
			if (v[value] ~= nil) then
				table.insert(similarItems, v)
			end
		end
	end
	return similarItems
end

--- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value)
-- @function   Deepcopy
-- @param      {n-D table}
-- @return     {n-D table}
function Deepcopy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in next, orig, nil do
            copy[Deepcopy(orig_key)] = Deepcopy(orig_value)
        end
    else
        copy = orig
    end
    return copy
end


--	local link_patterns = {}
--	link_patterns["BonusClipSizePercent"] = { "[Aa]mmo" }
--	link_patterns["CloseRangeBonusWeaponPower"] = { "[Cc]lose [Ww]eapon [Dd]amage" }
--	link_patterns["BaseAttackDamagePercent"] = { "[Ww]eapon [Dd]amage" }
--	link_patterns["BulletLifestealPercent"] = { "[Bb]ullet [Ll]ifesteal" }
--	link_patterns["BonusHealthRegen"] = { "[Hh]ealth [Rr]egen" }
--	link_patterns["BonusHealth"] = { "[Hh]ealth" }
--	link_patterns["BonusFireRate"] = { "[Ff]ire [Rr]ate" }
--	
--	function FriendlyNames(desc)
--		for link, patterns in pairs(link_patterns) do
--			for i, v in ipairs(patterns) do
--	    		local a = string.find(desc, v)
--					if a then desc = link break
--	    		end
--	    	end
--		end
--		return desc
--	end

local friendly_to_internal = {}
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["bullet resist"] = { "BulletResist" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
friendly_to_internal["fire rate"] = { "BonusFireRate" }
friendly_to_internal["stamina"] = { "Stamina" }
friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" }

-- Returns a table of internal properties 
-- @function   friendlyNames
-- @param      {string}
-- @return     {table}
local function friendlyNames(desc)
	local keysTable = {}
	desc = string.lower(desc or "")
	for link, patterns in pairs(friendly_to_internal) do
		if (desc == link) then keysTable = patterns end 
	end
	return keysTable
end

local unitSuffix = {
	["%"] = { "BonusClipSizePercent", "BaseAttackDamagePercent", "ActiveReloadPercent", "TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" },
	["m/s"] = { "BonusMoveSpeed" }
}

local function appendSuffix(internal)
	local unitName = ""
	for key, s in pairs(unitSuffix) do
		for link, pattern in pairs(s) do
			if (internal == pattern) then return key end
		end
	end
	return unitName
end

-- Outputs a wikitable of items that increase a specified stat. Invoked by {{Item stat table}}
-- @function   p.itemPropTable
-- @param      {string}
-- @return     {string}
p.itemPropTable = function(frame)
	local TableValues = {}
	local requirements = {}
	local listofKeysTable = {}
	local listofItems = ""
	local property = frame:getParent().args[1] or mw.title.getCurrentTitle().text
	local copyVar = property
	listofKeysTable = friendlyNames(property) 
	local filteredTable = {}
	filteredTable = get_similar_items(listofKeysTable)
	
	local createTable = mw.html.create('table')
			:addClass('wikitable sortable')
			:tag('caption'):wikitext("List of Items"):done()
			
	local createTableHeader = mw.html.create('tr')
	createTableHeader
		:tag('th'):wikitext('Name'):done()
		:tag('th'):wikitext('Cost'):done()
		:tag('th'):wikitext('Category'):done()
		:tag('th'):wikitext('Stat change'):done()
		
	createTable:node(createTableHeader)
	
	-- query all items
	for internalName, itemName in pairs(data) do --itemName is the key. go through whole table. in this case itemName is the item table

		local display = frame:expandTemplate{
		title = 'ItemIcon',
		args = {
			itemName["Name"]
			}
		}
		
		for _, t in pairs(listofKeysTable) do
			-- filter out items that: don't have the property, don't have names (have 'null' names), and aren't disabled
			if(itemName[t] ~= nil and itemName["Name"] ~= nil and itemName["Disabled"] == false) then
				listofItems = listofItems .. itemName["Name"] .. "<br/>"
				copyVar = copyVar:gsub("^%l", string.upper)
					
				local tableData = mw.html.create('tr')
				tableData
					:tag('td'):wikitext(display):done()
					:tag('td'):wikitext(get_cost(itemName["Name"])):done()
					:tag('td'):wikitext(get_type(itemName["Name"])):done()
					:tag('td'):wikitext("+<b>" .. itemName[t].. "</b>" .. appendSuffix(t) .. " " .. copyVar):done()
					
				table.insert(requirements, tableData)
				--	TableValues = table.insert(TableValues, itemName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
			end
		end
	end	
	
	for _, row in ipairs(requirements) do
		createTableHeader:node(row)
	end
	--createTable:node(createTableHeader)
	return tostring(createTable)
	--return listofItems -- this is just a string list, same thing as createTable. delete this when line when finished
	--return table.concat(TableValues, ", ")

end

return p