Data:ItemData.json

Revision as of 20:19, 28 September 2024 by Sylphoid (talk | contribs) (Updated item data to latest patch 09-26-24)
ability_item_pickup_effects
Namenull
Descriptionnull
Cost"None"
Tiernull
Activation"ActivationPress"
Slotnull
Componentsnull
TargetTypes
"Hero"
ShopFiltersnull
Cooldown"0"
Duration"2.0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
armor_upgrade_base
Namenull
Descriptionnull
Cost"None"
Tiernull
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
armor_upgrade_t1
Namenull
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
armor_upgrade_t2
Namenull
Descriptionnull
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
armor_upgrade_t3
Namenull
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
armor_upgrade_t4
Namenull
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
tech_upgrade_base
Namenull
Descriptionnull
Cost"None"
Tiernull
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
tech_upgrade_t1
Namenull
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
tech_upgrade_t2
Namenull
Descriptionnull
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
tech_upgrade_t3
Namenull
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
tech_upgrade_t4
Namenull
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
upgrade_ability_power_shard
Name"Echo Shard"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Movement"
"MagicDamage"
Cooldown21
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.3"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"12"
WeaponPower"0"
BonusMoveSpeed"1m"
BulletResist"16"
upgrade_ability_refresher
Name"Refresher"
Description"Reset the cooldown of all your abilities and restore all your charges."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown212
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.3"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechResist"8"
BulletResist"16"
upgrade_ablative_coat
Name"Ablative Coat"
Description"Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every 1s. Bullet Resist is restored when out of combat."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
Empty array
ShopFiltersnull
Cooldown21
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
MaxBulletResist"40"
StackLossFrequency"1"
ArmorLossPerHit"4"
BulletArmor"1"
BonusSprintSpeed"3m"
upgrade_acolytes_glove
Name"Spirit Strike"
Description"When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Melee"
Cooldown8.5
Duration"11"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
SpiritDamage"50"
TechArmorDamageReduction"-12"
TechShieldMaxHealth"80"
BonusMeleeDamagePercent"12"
upgrade_active_bullet_shield
Name"Shield Rush"
Description"Give temporary bullet shield for you and nearby allied Heros and their minions."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
"MinionFriendly"
ShopFiltersnull
Cooldown64
Duration"15"
CastRange"25m"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TempBulletShieldHealth"800"
Radius"30m"
BulletShieldMaxHealth"400"
BonusSprintSpeed"5m"
upgrade_active_reload
Name"Active Reload"
Description"While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
Cooldown18
Duration"7"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"10"
ReloadSpeedMultipler"-20"
BulletLifestealPercent"20"
BonusFireRate"20"
upgrade_aerial_assault
Name"Aerial Assault"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown26
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ActivateTime"0.75"
BulletLifestealPercent"25"
BonusFireRate"15"
JumpVelocityHidden"30.0m"
AssaultLifestealPercent"20"
AssaultDuration"3.0"
AssaultFireRate"60"
ExplodeRadius"3m"
upgrade_ammo_scavenger
Name"Ammo Scavenger"
Description"Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
Cooldown"0"
Duration"30"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"15"
BonusHealth"40"
AmmoPerSoul"2"
SpiritPowerPerSoul"2"
MaxStacks"10"
upgrade_aoe_root
Name"Vacuum Web"
Descriptionnull
Cost"6200"
Tier"4"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown42
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CaptureRadius"12m"
TetherDuration"3.5"
TetherRadius"3m"
TechRangeMultiplier"20"
TechRadiusMultiplier"20"
upgrade_aoe_silence
Name"EMP Grenade"
Description"Throw a grenade that silences enemies and lowers their spirit resistance."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown32
Duration"0.25"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DebuffDuration"5"
StartRadius"1m"
Radius"8m"
TechResist"-20"
TechShieldMaxHealth"225"
upgrade_aoe_smoke_bomb
Name"Smoke"
Description"Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility.<br>Cast delay: UNKNOWN[AbilityCastDelay]s."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFiltersnull
Cooldown64
Duration"25"
CastRange"0"
UnitTargetLimit"1"
CastDelay"1.5"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
InvisAlertWhenFading"1"
InvisCancelOnDamage"1"
InvisFadeToDuration"0.3"
InvisMoveSpeedMod"1.5m"
SpottedRadius"20m"
RevealOnDamageDuration"0.25"
RevealOnSpottedDuration"0.25"
Radius"30m"
FullInvisDistance"50m"
upgrade_aoe_tech_shield
Name"Spirit Barrier Pulse"
Description"Temporarily gain spirit barrier for you and all nearby allied units."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
Cooldown32
Duration"16"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TempTechShieldHealth"400"
Radius"30m"
upgrade_arcane_eater
Name"Arcane Eater"
Description"Your bullets Steal Spirit Power from enemy Heroes. Steal 1 extra Spirit Power with Headshots. This effect stacks."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"7"
SpiritStolePerHit"1"
HeadshotBonusSteal"1"
ProcCooldown"0.5"
MaxStacks"99"
StealDuration"12"
upgrade_arcane_extension
Name"Duration Extender"
Description"Increases the Duration of your abilities and items."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusAbilityDurationPercent"16"
BonusHealth"100"
BonusHealthRegen"1.75"
upgrade_arcane_medallion
Name"Arcane Medallion"
Description"Whenever you deal 200 Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown"0"
Duration"12"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"35"
WeaponPower"0"
MinimumDamage"200"
upgrade_armor_reduction_debuff
Name"Armor Piercing Rounds"
Description"Your bullets reduce the target's bullet resistance by -60% of their current value for UNKNOWN[AbilityDuration]s and deal bonus damage against bullet shields."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
Cooldown"0"
Duration"8"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ResistReduction"-60"
BaseAttackDamagePercent"12"
BulletShieldDamagePercent"60"
upgrade_attack_speed_1
Name"Fire Rate"
Description"Increases your Fire Rate."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"15"
upgrade_attack_speed_2
Name"Improved Fire Rate"
Description"Increases your Fire Rate."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"25"
upgrade_banshee_slugs
Name"Crippling Headshot"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"20"
BulletLifestealPercent"10"
LifestealPercentHero"10"
BulletResistReduction"24"
MagicResistReduction"24"
DebuffDuration"4"
upgrade_base
Namenull
Descriptionnull
Cost"None"
Tiernull
Activation"Passive"
Slotnull
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
upgrade_belt_fed_magazine
Name"Belt-Fed Magazine"
Description"Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"125"
SpinUpTime"3.5"
SpinUpDecay"1.0"
InitialFireRateDecrease"40"
MaxFireRateIncrease"60"
BonusReloadTime"0.0"
upgrade_berserker
Name"Berserker"
Description"Your Weapon Damage increases as you take sustained damage."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DamageDuration"10"
DamageToStack"100"
WeaponPowerPerStack"5"
MaxStacks10
BonusClipSize"4"
BulletResist"7"
upgrade_blitz_bullets
Name"Swift Striker"
Descriptionnull
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"22"
BonusClipSizePercent"10"
LocalBulletArmorReduction"-5"
upgrade_bonus_ability_charge_3
Name"Hyper Charge"
Description"+3 to your max ability charges."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusAbilityCharges"3"
upgrade_boxing_glove
Name"Lifestrike"
Description"Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Components
"upgrade_lifestrike_gauntlets"
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
Cooldown5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
SlowPercent"60"
SlowDuration"2.5"
BonusMeleeDamagePercent"35"
LifestealHeal"110"
LifestealHealPercent"55"
BonusHealth"125"
BulletResist"8"
NonHeroHealPct"40"
upgrade_bullet_armor
Name"Bullet Armor"
Description"Decreases damage taken from bullets."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletResist"25"
BaseAttackDamagePercent"6"
upgrade_bullet_armor_2
Name"Improved Bullet Armor"
Description"Decreases damage taken from bullets."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletArmor"2"
upgrade_bullet_armor_reduction_aura
Name"Hunter's Aura"
Description"Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"150"
Radius"15m"
BulletArmorReduction"-9"
FireRateSlow"10"
SingleTargetPlayerMultiplier"3"
upgrade_bullet_damage_reduction_aura
Name"Weapon Jammer"
Description"Reduces the Fire Rate of all nearby enemies."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Radius"12m"
FireRateSlow"30"
upgrade_bullet_resist_shredder
Name"Bullet Resist Shredder"
Description"Reduces Bullet Resist on enemies when you deal Spirit Damage."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"8"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletArmorReduction"-12"
BonusHealth"100"
BulletResist"5"
upgrade_burst_fire
Name"Burst Fire"
Description"Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
Cooldown8.5
Duration"4.0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"12"
ActivatedFireRate"30"
SlideScale"50"
BonusMoveSpeed"2m"
BonusHealth"70"
upgrade_burst_fire_actuator
Name"Burst Fire Actuator"
Description"Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CycleTimeFireRateDecrease"0"
BurstFireShotPercent"100"
NormalizedClipEmptySpeedIncrease"25"
BurstFireShotsFromClipPercent"15"
PerfectBurstWeaponPower"20"
BonusHeadshotDamage"0"
BaseBonusWeaponPower"5"
IntraBurstFireRateIncrease"0"
NonBurstFireConversionFactor"3"
upgrade_camouflage
Name"Camouflage Suit"
Description"Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown10.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
InvisAlertWhenFading"1"
InvisCancelOnDamage"0"
InvisFadeToDuration"1.0"
InvisMoveSpeedMod"0"
SpottedRadius"20m"
RevealOnDamageDuration"0"
RevealOnSpottedDuration"0.25"
MovementThresholdSq"200"
RegenWhileInvisible"5"
upgrade_cardio_calibrator
Name"Enduring Speed"
Description"Reduces the effect of enemy Movement Slow."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Components
"upgrade_sprint_booster"
TargetTypesnull
ShopFilters
"Movement"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusMoveSpeed"1.4m"
SlowResistancePercent"40"
BonusSprintSpeed"2m"
BonusHealth"75"
BonusHealthRegen"1.5"
upgrade_chain_lightning
Name"Tesla Bullets"
Description"Your bullets have a chance to shock your target. The shock will jump to a nearby enemy."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"FireRate"
Cooldown0.4
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DamagePerChain"30"
BonusPerChain"60"
ChainRadius"8m"
ProcChance"25"
ProcCooldown"0.35"
ChainCount"2"
ChainTickRate"0.4"
BonusFireRate"14"
upgrade_charge_mastery
Name"Charge Mastery"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusAbilityCharges"4"
CooldownBetweenChargeReduction"50"
BonusChargedAbilityDamage"15"
BonusChargedCooldownReduction"15"
upgrade_charmed_wraps
Name"Charmed Wraps"
Description"Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within 4.0s)."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown26
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CooldownReductionFlat"8.0"
LightMeleeTimeWindow"4.0"
upgrade_cheat_death
Name"Cheat Death"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown159
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DamagePulseAmount"65"
PulseInterval"2"
PulseRadius"8m"
DeathImmunityDuration"4"
DeathImmunityPulseRateMultiplier"4"
BonusHealth"175"
BonusHealthRegen"2"
upgrade_chonky
Name"Fortitude"
Description"After not taking damage for 11s, gain 4% Max Health Regen."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"Healing"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
RestoreDelay"11"
HealLifePercentOutOfCombat"4"
HealthThreshold"75"
BonusMoveSpeed"2m"
BaseAttackDamagePercent"25"
BonusHealth"300"
upgrade_clip_size
Name"Basic Magazine"
Description"Increases ammo."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"24"
BaseAttackDamagePercent"15"
upgrade_clip_size_2
Name"Big Clip"
Description"Big Increase ammo."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"30"
upgrade_clip_size_3
Name"Extra Large Magazine"
Description"Greatly Increases ammo."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"60"
upgrade_clip_size_fixed
Name"Extended Magazine"
Description"Increases ammo."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSize"6"
upgrade_clip_size_fixed_t3
Name"Extra Large Magazine"
Description"Greatly Increases ammo."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSize"12"
upgrade_cloaking_device
Name"Cloaking Device"
Description"Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for UNKNOWN[AbilityCooldown]s."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown10.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
InvisAlertWhenFading"1"
InvisCancelOnDamage"1"
InvisFadeToDuration"1.5"
InvisMoveSpeedMod"3m"
SpottedRadius"20m"
RevealOnDamageDuration"1.5"
RevealOnSpottedDuration"1.5"
FullInvisDistance"50m"
upgrade_cloaking_device_active
Name"Shadow Weave"
Description"Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"FireRate"
"Movement"
Cooldown48
Duration"25"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
InvisAlertWhenFading"1"
InvisCancelOnDamage"1"
InvisFadeToDuration"0.6"
InvisMoveSpeedMod"2m"
SpottedRadius"18m"
RevealOnDamageDuration"1.5"
RevealOnSpottedDuration"1.5"
FullInvisDistance"50m"
AmbushDuration"8"
AmbushBonusFireRate"40"
AmbushBonusTechPower"55"
TechShieldMaxHealth"300"
BonusHealthRegen"15"
BonusClipSizePercent"30"
upgrade_close_quarter_combat
Name"Point Blank"
Description"When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Components
"upgrade_close_range"
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Durability"
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CloseRangeBonusWeaponPower"45"
SlowPercent"25"
SlowDuration"2"
CloseRangeBonusDamageRange"15m"
BulletResist"15"
Stamina"1"
upgrade_close_range
Name"Close Quarters"
Description"Deal additional Weapon Damage when in close range to your target."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CloseRangeBonusWeaponPower"25"
CloseRangeBonusDamageRange"15m"
BulletShieldMaxHealth"85"
upgrade_cold_front
Name"Cold Front"
Description"Release an expanding ice blast that deals Spirit Damage and Slows targets it hits."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
"Durability"
Cooldown34
Duration"3.0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
SpreadDuration"0.75"
StartRadius"2m"
EndRadius"14m"
SlowPercent"40"
Damage"75"
TechResist"10"
upgrade_colossus
Name"Colossus"
Description"Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
Cooldown37
Duration"7"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"600"
BonusMeleeDamagePercent"20"
BaseAttackDamagePercent"20"
BulletResist"40"
TechResist"40"
SlowPercent"35"
GroundDashReductionPercent"-25"
Radius"14m"
ModelScaleGrowth"1.2"
upgrade_combo_breaker
Name"Combo Breaker"
Description"Remove all debuffs and heal yourself. <br>Can be used while stunned."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
Cooldown23
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechArmor"2"
BonusHealthRegen"2.75"
HealPercentAmount"30"
RegenDuration"10"
upgrade_containment
Name"Slowing Hex"
Description"Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities.<br>Does not affect target's stamina usage."
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Movement"
"Disruption"
"MagicDamage"
Cooldown26
Duration"3.0"
CastRange"25m"
UnitTargetLimit"1"
CastDelay"0.1"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"5"
WeaponPower"0"
SlowPercent"30"
Damage"70"
BonusSprintSpeed"1m"
GroundDashReductionPercent"-30"
upgrade_cooldown_reduction
Name"Superior Cooldown"
Description"Reduces the Cooldown of your abilities and items."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_tempo"
TargetTypesnull
ShopFilters
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ImbuedCooldownReduction"32"
NonImbuedCooldownReduction"24"
BonusHealthRegen"4"
upgrade_crackshot
Name"Mystic Shot"
Description"Your next bullet deals bonus Spirit Damage."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"MagicDamage"
Cooldown5.25
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Radius"1m"
ProcChance"100"
ProcCooldown"1"
ProcBonusMagicDamage"65"
BaseAttackDamagePercent"12"
SpiritPower"4"
upgrade_critshot
Name"Lucky Shot"
Description"Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Radius"1m"
ProcChance"35"
SlowPercent"30"
SlowDuration"1.5"
CritDamagePercent"90"
BonusClipSizePercent"30"
upgrade_damage_recycler
Name"Leech"
Description"Reduces the effect of enemy applied healing reduction."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"12"
WeaponPower"0"
LifestealPercentHero"35"
BulletLifestealPercent"35"
BaseAttackDamagePercent"15"
BonusHealth"175"
upgrade_debuff_reducer
Name"Debuff Reducer"
Description"Reduces the duration of all negative effects applied to you."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
StatusResistancePercent"30"
BaseAttackDamagePercent"6"
BonusHealth"75"
upgrade_disarm
Name"Drain Will"
Description"Fires a projectile which reduces the Fire Rate of the target and steals Spirit."
Cost"500"
Tier"1"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown26
Duration"6"
CastRange"17m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
FireRateSlow"30"
SpiritSteal"22"
SpiritStealDuration"6"
BonusHealth"50"
upgrade_discord
Name"Discord"
Description"Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by -80%. If cast on a friendly, it also heals them."
Cost"6200"
Tier"4"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"Hero"
ShopFiltersnull
Cooldown32
Duration"10"
CastRange"25m"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealAmpReceivePenaltyPercent"-80"
HealAmpRegenPenaltyPercent"-80"
MaxHealthPercentAsDPS"3"
MaxHealthPercentAsHealPerSecond"5"
AuraRadius"10m"
upgrade_diviners_kevlar
Name"Diviner's Kevlar"
Description"Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
"Healing"
Cooldown64
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"40"
WeaponPower"0"
LifestealPercentHero"20"
BulletShieldOnCast"700"
TechShieldOnCast"700"
BuffDuration"15"
CooldownReduction"12"
upgrade_double_jump
Name"Double-Jump"
Description"Allows you to perform an additional jump in mid-air."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown8.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
AirJumps"1"
AirJumpVerticalSpeedPercent"75"
InteruptCooldown4
upgrade_dps_aura
Name"Heroic Aura"
Description"Provides Fire Rate to nearby player minions."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"AllFriendly"
ShopFilters
"FireRate"
"Healing"
"Movement"
Cooldown32
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletLifestealPercent"20"
BonusFireRate"25"
BonusFireRatePlayerUnit"40"
Radius"20m"
ActiveRadius"30m"
ActiveBonusMoveSpeed"2m"
BonusHealth"150"
BonusMoveSpeed"1m"
upgrade_drum_magazine
Name"Drum Magazine"
Description"Provides a large ammo bonus, and increased reload speed"
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSize"20"
ReloadSpeedMultipler"-25"
upgrade_duration_extender
Name"[Deprecated] Duration Extender"
Description"Increases Duration of your abilities and items by UNKNOWN[NonImbuedBonusDuration]%."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusAbilityDurationPercent"20"
upgrade_endurance
Name"Extra Regen"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealthRegen"2.8"
BonusClipSizePercent"8"
BonusHealth"25"
upgrade_escalating_exposure
Name"Escalating Exposure"
Description"Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_vulnerability"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"15"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ProcCooldown"0.7"
MagicIncreasePerStack"6"
TechResist"15"
BonusHealth"125"
TechArmorDamageReduction"-15"
upgrade_extra_charge
Name"Extra Charge"
Description"Adds one to your ability max charges."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusAbilityCharges"1"
BonusSpiritForChargedAbilities"0"
CooldownReductionOnChargedAbilities"10"
BaseAttackDamagePercent"6"
upgrade_fervor
Name"Frenzy"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"FireRate"
"ClipSize"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSize"12"
BaseAttackDamagePercent"30"
BonusHealth"200"
LowHealthThreshold"40"
FervorMovespeed"4m"
FervorFireRate"40"
FervorBulletResist"45"
LingerDuration"6"
upgrade_fire_rate_aura
Name"Fire Rate Aura"
Description"Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes"
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"10"
BonusFireRateNPC"35"
AuraRadius"30m"
upgrade_fleetfoot_boots
Name"Fleetfoot"
Descriptionnull
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"Movement"
Cooldown19
Duration"4"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
MoveWhileShootingSpeedPenaltyReductionPercent"100"
MoveWhileZoomedSpeedPenaltyReductionPercent"100"
ActiveBonusMoveSpeed"3m"
BonusClipSizePercent"30"
BonusClipDuration"10"
BonusHealth"90"
SlideScale"25"
upgrade_frenzy
Namenull
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletLifestealPercent"25"
Radius"15m"
BulletArmorReduction"-40"
LowHealthPercentThreshold"45"
LowHealthLifeStealPercent"45"
KillBonusMoveSpeedPerStack"2m"
MaxKillBonusMoveSpeedStack"3"
upgrade_full_spectrum
Name"Full Spectrum"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechRangeMultiplier"60"
TechRadiusMultiplier"60"
SlowPercent"30"
SlowDuration"2"
BonusDamagePerHero"5"
upgrade_galvanic_storm
Name"Galvanic Storm"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DamagePerChain"50"
BonusPerChain"75"
ChainRadius"7m"
ProcChance"30"
ProcCooldown"0.4"
ChainCount"7"
ChainTickRate"0.2"
TechShieldMaxHealth"400"
GalvanicDebuffDuration"5"
ExplodeRadius"10m"
GalvanicBuffDuration"7"
BuffDamageMult"2"
BuffMoveSpeedBonus"3m"
upgrade_glass_cannon
Name"Glass Cannon"
Description"Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"70"
MaxHealthLossPercent"-15"
BonusClipPerKill"2"
MaxClipBonus"14"
BonusFireRate"10"
BonusMoveSpeed"1m"
WeaponPowerPerKill"10"
MaxStacks"7"
upgrade_glitch
Name"Curse"
Description"Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage."
Cost"6200"
Tier"4"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"WeaponDamage"
Cooldown53
Duration"3.25"
CastRange"20m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
SkipFrames"6"
SlowPercent"0"
BaseAttackDamagePercent"20"
upgrade_headhunter
Name"Headhunter"
Description"Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Components
"upgrade_headshot_booster"
TargetTypesnull
ShopFilters
"WeaponDamage"
Cooldown"6"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HeadShotBonusDamage"140"
BaseAttackDamagePercent"15"
BulletShieldMaxHealth"150"
HealPercentPerHeadshot"8"
BonusMoveSpeed"2m"
MovementSpeedBonusDuration"3"
BonusFireRate"5"
upgrade_headshot_booster
Name"Headshot Booster"
Description"Deal bonus Weapon Damage with headshots."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"FireRate"
Cooldown7.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"4"
BulletShieldMaxHealth"40"
HeadShotBonusDamage"40"
upgrade_heal_on_level
Name"Patron's Healing"
Description"When you receive a Boon, automatically heal."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealOnLevelHealAmount"210"
BonusHealth"25"
BonusHealthRegen"2.0"
AuraRadius"15m"
upgrade_healbane
Name"Healbane"
Description"Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Healing"
"Disruption"
"Durability"
Cooldown"0"
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealAmpReceivePenaltyPercent"-40"
HealAmpRegenPenaltyPercent"-40"
HealOnKill"350"
BonusHealth"75"
upgrade_healing_booster
Name"Healing Booster"
Description"Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealAmpCastPercent"25"
HealAmpRegenPercent"25"
BonusHealthRegen"2"
TechResist"6"
DegenResistance"15"
upgrade_health
Name"Extra Health"
Description"Increase health."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"160"
BaseAttackDamagePercent"5"
upgrade_health_nova
Name"Health Nova"
Description"Heal yourself and nearby allies. Heals an additional 20% per ally."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_health_stimpak"
TargetTypes
"AllFriendly"
ShopFilters
"Healing"
Cooldown64
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"4"
WeaponPower"0"
TotalHealthRegen"260"
HeroTargetBonus"20"
RegenDuration"2"
AuraRadius"15m"
BaseAttackDamagePercent"12"
BonusHealth"100"
upgrade_health_regen_1
Name"Health Regen"
Description"Increases health regen."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealthRegen"2.75"
upgrade_health_regen_aura
Name"Healing Aura"
Description"Automatically provides a burst of healing to yourself and nearby friendlies every 3 seconds. <br>Effect does not stack."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllFriendly"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealInterval"3"
HealAmount"40"
HealRadius"9m"
upgrade_health_stealing_magic
Name"Spirit Lifesteal"
Description"Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
LifestealPercentHero"23"
NonHeroAbilityLifestealTooltipOnly"3"
BonusHealth"75"
upgrade_health_stimpak
Name"Healing Rite"
Description"Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast."
Cost"500"
Tier"1"
Activation"ActivationPress"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Healing"
Cooldown64
Duration"0"
CastRange"30m"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"3"
WeaponPower"0"
TotalHealthRegen"370"
RegenDuration"17"
BonusHealth"45"
BonusSprintSpeed"2m"
upgrade_height_advantage
Name"Height Advantage"
Description"Gain additional 50% Weapon Damage when attacking targets that are below you."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HighGroundBonusWeaponPower"50"
upgrade_high_impact_armor
Name"High Impact Armor"
Description"Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by 60%."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DamageThreshold"40"
DamageReduction"60"
upgrade_high_velocity_mag
Name"High-Velocity Mag"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusBulletSpeedPercent"25"
BaseAttackDamagePercent"12"
BulletShieldMaxHealth"50"
upgrade_hollow_point_rounds
Name"Hollow Point Ward"
Description"When you are above 60% health, deal additional Weapon Damage."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"4"
WeaponPower"0"
LifeThreshold"60"
BaseAttackDamagePercent"22"
TechShieldMaxHealth"95"
upgrade_imbued_ability
Name"Imbued Ability"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ImbuedBonusDuration"25"
ImbuedBonusDamage"10"
BonusAbilityDurationPercent"20"
SlowPercent"15"
SlowDuration"2"
upgrade_imbued_duration_extender
Name"Superior Duration"
Description"Increases the duration of your abilities and items."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_arcane_extension"
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ImbuedBonusDuration"32"
NonImbuedBonusDuration"26"
BonusHealth"175"
BaseAttackDamagePercent"15"
BonusHealthRegen"4"
upgrade_improved_bullet_armor
Name"Improved Bullet Armor"
Description"Decreases damage taken from bullets."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Components
"upgrade_bullet_armor"
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletResist"50"
BaseAttackDamagePercent"10"
upgrade_improved_spirit
Name"Extra Spirit"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"9"
WeaponPower"0"
BonusHealthRegen"1"
BonusHealth"35"
upgrade_improved_stamina
Name"Extra Stamina"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Stamina"1"
StaminaCooldownReduction"14"
BonusFireRate"7"
upgrade_infuser
Name"Infuser"
Description"Gain Spirit Power and Spirit Lifesteal."
Cost"500"
Tier"1"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
Cooldown37
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"50"
BonusClipSizePercent"10"
BonusSpirit"16"
LifestealPercentHero"20"
upgrade_inhibitor
Name"Inhibitor"
Description"Your bullets apply Movement Slow and reduce the target's outgoing damage on hit."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"175"
BaseAttackDamagePercent"25"
SlowPercent"25"
DebuffDuration"2.5"
OutgoingDamagePenaltyPercent"-35"
upgrade_intensifying_clip
Name"Intensifying Magazine"
Description"Increases Weapon Damage as you continuously fire your weapon."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"ClipSize"
"WeaponDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"25"
BaseAttackDamagePercent"20"
ShootDurationForMax"3.0"
BaseAttackDamagePercentAtMaxDuration"60"
upgrade_kinetic_sash
Name"Kinetic Dash"
Description"Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to UNKNOWN[AbilityDuration]s."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"ClipSize"
"Movement"
"Durability"
Cooldown10.5
Duration"7"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"20"
BonusClipSize"5"
BonusHealth"100"
BonusHealthRegen"1.5"
upgrade_lifestrike_gauntlets
Name"Melee Lifesteal"
Description"Your Melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Durability"
"Melee"
"Healing"
Cooldown7.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusMeleeDamagePercent"12"
LifestrikeHeal"90"
LifestrikeHealPercent"20"
BonusHealth"75"
NonHeroHealPct"30"
upgrade_long_range
Name"Long Range"
Description"Deal additional Weapon Damage when beyond a minimum distance from your target."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
LongRangeBonusWeaponPower"40"
LongRangeBonusWeaponPowerMinRange"15m"
BonusClipSizePercent"20"
BulletShieldMaxHealth"140"
upgrade_long_range_slowing_tech
Name"Omni Spirit"
Description"Applies a movement slow to enemies when dealing spirit damage."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechRangeMultiplier"30"
TechRadiusMultiplier"30"
SlowPercent"20"
SlowDuration"2"
upgrade_magic_burst
Name"Mystic Burst"
Description"Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
Cooldown6.25
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Damage"35"
MinimumDamage"80"
TechShieldMaxHealth"40"
BaseAttackDamagePercent"6"
upgrade_magic_carpet
Name"Magic Carpet"
Description"Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Movement"
Cooldown32
Duration"7"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"-1"
ResourceCost"0"
TechPower"15"
WeaponPower"0"
SummonDuration"1.3"
ShieldDuration"16"
FlyingBulletShield"400"
FlyingTechShield"400"
FlyMoveSpeed"6m"
BonusHealth"150"
BonusAbilityDurationPercent"10"
upgrade_magic_clarity
Name"Clarity"
Description"On ability or item use, gain a move speed bonus for UNKNOWN[AbilityDuration]s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown16
Duration"8"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusMovespeed"2m"
BonusSpirit"28"
BonusSpiritMaxTime"12"
BonusSpiritWindow"1"
BonusSpiritMin"2"
upgrade_magic_missile
Name"Conjure Missiles"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"70"
MaxHealthLossPercent"-15"
BonusClipPerKill"2"
MaxClipBonus"14"
BonusFireRate"10"
BonusMoveSpeed"1m"
WeaponPowerPerKill"10"
MaxStacks"5"
upgrade_magic_reach
Name"Mystic Reach"
Description"Increases the range and effect radius of your abilities and items."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechRangeMultiplier"18"
TechRadiusMultiplier"16"
BulletResist"6"
upgrade_magic_shield
Name"Enchanter's Barrier"
Description"While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechShieldMaxHealth"300"
BonusSpiritWithMagicShield"20"
CooldownReductionWithShield"8"
upgrade_magic_shock
Name"Improved Burst"
Description"Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.<br/>Targets are immune to the effects of Improved Burst for 5s after taking damage from it."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_burst"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
MinimumDamage"125"
ReProcLockoutTime"5"
MaxHealthDamage"9"
TechShieldMaxHealth"100"
BaseAttackDamagePercent"8"
upgrade_magic_slow
Name"Mystic Slow"
Description"When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_suppressor"
TargetTypes
"AllEnemy"
ShopFilters
"Disruption"
Cooldown"0"
Duration"2.0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"6"
WeaponPower"0"
FireRateSlow"40"
MovementSpeedSlow"30"
BonusHealthRegen"3"
BonusHealth"100"
upgrade_magic_storm
Name"Surge of Power"
Description"Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
Cooldown10.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ImbuedTechPower"34"
FireRateBonus"10"
BonusMoveSpeed"3m"
MovementSpeedBonusDuration"6"
BonusHealth"75"
upgrade_magic_tempo
Name"Improved Cooldown"
Description"Reduces the Cooldown of your abilities and items."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CooldownReduction"16"
BonusHealthRegen"1.5"
upgrade_magic_vulnerability
Name"Mystic Vulnerability"
Description"When the target takes Spirit Damage, they have their Spirit Resist reduced."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown"0"
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechArmorDamageReduction"-12"
TechResist"6"
upgrade_medic_bullets
Name"Restorative Shot"
Description"Your next bullet will heal you based on what target you hit."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"Healing"
Cooldown5.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Radius"1m"
ProcChance"100"
BaseAttackDamagePercent"8"
HealFromHero"40"
HealFromNPC"15"
BulletResist"7"
upgrade_mega_spirit
Name"Boundless Spirit"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Components
"upgrade_soaring_spirit"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"60"
WeaponPower"0"
BonusHealthRegen"15"
BaseAttackDamagePercent"25"
BonusSprintSpeed"2m"
BonusHealth"300"
upgrade_melee_charge
Name"Melee Charge"
Description"Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo. <br>Only activates when Bonus Ammo is not full."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"TrooperEnemy"
"MinionEnemy"
"Neutral"
ShopFilters
"Melee"
Cooldown10
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"15"
BonusHealth"100"
MeleeDistanceScale"40"
BonusHealthRegen"1"
BonusHeavyMeleeDamage"20"
upgrade_metal_skin
Name"Metal Skin"
Description"Become immune to bullets and melee attacks."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"FireRate"
Cooldown21
Duration"3.5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
BonusFireRate"8"
BonusHealth"125"
upgrade_mod_disruptor
Name"Soul Disruptor"
Description"Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy."
Cost"6200"
Tier"4"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown32
Duration"5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
DPS"50"
DPSIncrease"10"
DPSMax"100"
Radius"8m"
TickRate"0.5"
TechResist"-18"
upgrade_nearby_enemy_boost
Name"Adrenaline Rush"
Description"Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"FireRate"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Radius"20m"
TickRate"1"
MinTargetsRequired"2"
BaseAttackDamagePercent"48"
BonusFireRate"30"
BonusHealth"125"
BonusMoveSpeed"1m"
upgrade_non_player_bonus
Name"Monster Rounds"
Description"Gain additional 35% Weapon Damage when attacking Troopers, Neutrals and Bosses."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
NonPlayerBonusWeaponPower"35"
BonusHealth"50"
BonusHealthRegen"1"
NonPlayerBulletResist"30"
upgrade_personal_rejuvenator
Name"Rebirth"
Description"Respawns the hero at the spot they died."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown509
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
RespawnDelay"5"
RespawnBonusHealthDuration"0"
upgrade_phantom_strike
Name"Phantom Strike"
Description"Teleport to an enemy target, applying Disarm, Slow, and dealing damage."
Cost"6200"
Tier"4"
Activation"ActivationPress"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Durability"
"Movement"
"Disruption"
Cooldown26
Duration"0"
CastRange"25m"
UnitTargetLimit"1"
CastDelay"0.35"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletResist"15"
BaseAttackDamagePercent"30"
SlowPercent"50"
SlowDuration"3"
ImpactDamage"75"
upgrade_predator_precision
Name"Predator Precision"
Description"Gain additional weapon damage against enemy Heroes that are low health"
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"8"
LifeThreshold"50"
BaseAttackDamagePercent"50"
upgrade_pristine_emblem
Name"Pristine Emblem"
Description"Your attacks have additional Weapon Damage against enemies above 50% health."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Components
"upgrade_high_velocity_mag"
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"12"
WeaponPower"0"
EnemyLifeThreshold"50"
BaseAttackDamagePercent"25"
BaseAttackDamagePercentBonus"25"
TechResist"12"
BonusBulletSpeedPercent"35"
upgrade_proc_disarm
Name"Disarming Bullets"
Description"Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for 3s after application expires."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown"0"
Duration"5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ImmunityDuration"3"
BuildUpPerShot"1.0"
BuildUpDuration"10"
upgrade_proc_silence
Name"EMP Bullets"
Description"Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for 4s after application expires."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
EMPDuration"3"
ImmunityDuration"4"
EMPProcChance"100"
BuildUpPerShot"1.6"
BuildUpDuration"10"
upgrade_proc_tech_damage
Name"Magitech Rounds"
Description"Your bullets also deal your base bullet damage [1] as spirit damage. Magitech Rounds receives 5x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every 1s."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ProcCooldown"1"
BaseDamagePct"0.0001"
NanoTechPerShot"1"
BaseDamagePerShot"1"
SpellAmplificationMultiplier"5"
upgrade_quarantine
Name"Quarantine"
Description"Quarantine an enemy Hero, making them invincible but also silencing and disarming them."
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFiltersnull
Cooldown42
Duration"4.5"
CastRange"30m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
upgrade_quick_silver
Name"Quicksilver Reload"
Description"Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip. <br>Only activates when Ammo is not full."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ProcCooldown"12"
FireRateBonus"15"
FireRateDuration"12"
Damage"65"
upgrade_rapid_recharge
Name"Rapid Recharge"
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_extra_charge"
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CooldownBetweenChargeReduction"65"
BonusAbilityCharges"2"
CooldownReductionOnChargedAbilities"30"
BaseAttackDamagePercent"12"
upgrade_rapid_rounds
Name"Rapid Rounds"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"9"
BonusSprintSpeed"1m"
upgrade_rebirth
Name"Soul Rebirth"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown212
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"12"
WeaponPower"0"
SpawnTimePenalty"15"
RespawnDelay"4"
RespawnHealthPercent"50"
CooldownReduction"15"
upgrade_reduce_debuff_duration
Name"Debuff Remover"
Description"Reduces the duration of all negative effects applied to you."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Armor"
Components
"upgrade_debuff_reducer"
TargetTypesnull
ShopFilters
"WeaponDamage"
Cooldown48
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
StatusResistancePercent"35"
BaseAttackDamagePercent"20"
ActiveBonusMoveSpeed"3m"
BuffDuration"3"
BonusHealth"125"
upgrade_regenerating_bullet_shield
Name"Combat Barrier"
Description"While you have a Bullet Shield, gain Weapon Damage and Fire Rate."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletShieldMaxHealth"325"
AttackDamageWhenShielded"25"
FireRateWhenShielded"6"
upgrade_regenerative_armor
Name"Regenerative Armor"
Description"Gain a short burst of health regeneration when taking bullet damage from heroes"
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealthRegen"20"
upgrade_reinforcing_casings
Name"Escalating Resilience"
Description"Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Durability"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
MaxArmorStacks"40"
BulletResistPerStack"2"
BulletResistDuration"20"
BaseAttackDamagePercent"14"
BonusFireRate"12"
upgrade_reload_speed
Name"Fast Reload"
Description"Increased reload speed."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ReloadSpeedMultipler"-35"
upgrade_rescue_beam
Name"Rescue Beam"
Description"Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"MagicDamage"
"Durability"
"Healing"
"Movement"
Cooldown26
Duration"0"
CastRange"36m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"2.5"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"30m"
ResourceCost"0"
TechPower"9"
WeaponPower"0"
HealPercentAmount"26"
HealInterval"0.2"
BonusMoveSpeed"0m"
BonusHealth"125"
BonusSprintSpeed"2m"
SelfModifier"100"
upgrade_resilience
Name"Enduring Spirit"
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"4"
WeaponPower"0"
BonusHealth"75"
LifestealPercentHero"10"
upgrade_restorative_locket
Name"Restorative Locket"
Descriptionnull
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Healing"
"Durability"
Cooldown30
Duration"0"
CastRange"30m"
UnitTargetLimit"1"
CastDelay"0.1"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"5"
WeaponPower"0"
Radius"50m"
TechResist"8"
HealPerStack"35"
MaxStacks"15"
upgrade_return_fire
Name"Return Fire"
Description"Automatically fire a bullet towards any attacker who damages you with their abilities or weapon."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"MagicDamage"
"FireRate"
Cooldown25
Duration"7"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"9"
WeaponPower"0"
BulletDamageReflectedPct"60"
BonusHealth"125"
SpiritDamageReflectedPct"30"
ReturnFireBulletResist"25"
upgrade_ricochet
Name"Ricochet"
Description"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"TrooperEnemy"
"PropEnemy"
"MinionEnemy"
"Neutral"
ShopFilters
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
RicochetDamagePercent"60"
RicochetRadius"14m"
BonusClipSizePercent"35"
RicochetTargetsTooltipOnly"2"
BonusHealth"150"
BonusFireRate"10"
upgrade_rocket_booster
Name"Majestic Leap"
Description"Launch yourself high into the air. While in the air, you can use the active again to drop down faster.<br>Cannot be used for 5s if attacked by enemy Hero."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Movement"
Cooldown23
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"10"
WeaponPower"0"
JumpVelocityHidden"27m"
InteruptCooldown"5"
AirControlPercent"100"
SlamDownRadius"10m"
VerticalDifferenceTolerance"2m"
TossSpeed"500"
SlowPercent"40"
SlowDuration"2.5"
DropDownSpeed"1417"
ImpactDamage"0"
ImpactHeight"2m"
MinAimAngle"30"
BonusHealth"125"
upgrade_rocket_boots
Name"Majestic Leap - Disabled"
Description"Launch yourself high into the air. Cannot be used for 4s if damaged by enemy Hero."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
Cooldown16
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
JumpVelocityHidden"22.5m"
InteruptCooldown4
AirControlPercent"100"
BonusHealth"75"
upgrade_rupture
Name"Decay"
Description"Reduces healing received of targeted enemy and inflicts damage over time of their current health.<br>Decay's damage is non-lethal."
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown45
Duration"10"
CastRange"15m"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"7"
WeaponPower"0"
HealAmpReceivePenaltyPercent"-50"
HealAmpRegenPenaltyPercent"-50"
TickRate"1.0"
DotHealthPercent"3.1"
upgrade_savior
Name"Divine Barrier"
Description"Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast."
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Armor"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"Durability"
"Movement"
Cooldown30
Duration"0"
CastRange"35m"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"20m"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BuffDuration"5"
SaviorBulletShieldHealth"260"
SaviorMagicShieldHealth"260"
TechRangeMultiplier"8"
TechRadiusMultiplier"8"
BonusMoveSpeed"2m"
BonusSprintSpeed"1m"
BonusHealth"50"
upgrade_self_bubble
Name"Ethereal Shift"
Description"You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power.<br>Can be cancelled early."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFilters
"FireRate"
Cooldown32
Duration"3.5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusSpirit"14"
BonusSpiritDuration"10"
DampingFactor"3"
LiftHeight"120"
MoveSpeedMax"0m"
upgrade_sharpshooter
Name"Sharpshooter"
Description"Deal additional Weapon Damage when beyond a minimum distance from your target."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Components
"upgrade_long_range"
TargetTypesnull
ShopFilters
"WeaponDamage"
"ClipSize"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
LongRangeBonusWeaponPower"70"
LongRangeBonusWeaponPowerMinRange"15m"
BonusAttackRangePercent"15"
BonusZoomPercent"35"
BonusClipSizePercent"20"
BulletShieldMaxHealth"200"
upgrade_silencer
Name"Silencer"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Weapon"
Components
"upgrade_slowing_bullets"
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
Cooldown36
Duration"4"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"12"
WeaponPower"0"
EMPDuration"2"
BaseAttackDamagePercent"20"
SlowPercent"25"
SlowDuration"1.3"
upgrade_siphon_bullets
Name"Siphon Bullets"
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletResist"18"
StealPerHit"1"
StackLostPerDeath"2"
MaxStacks"99"
StealDuration"20"
ProcCooldown"0.8"
HealthSteal"45"
ParticleRadius"1m"
upgrade_slow_immunity
Name"Unstoppable - Deprecated"
Description"Purges any roots and chains on use and makes you immune to slows for the duration"
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown32
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
upgrade_slowing_bullets
Name"Slowing Bullets"
Description"Your bullets apply Movement Slow."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"5"
WeaponPower"0"
SlowPercent"25"
SlowDuration"1.3"
BaseAttackDamagePercent"16"
upgrade_slowing_tech
Name"Slowing Spirit"
Description"Dealing Spirit Damage applies Movement Slows to your target."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
SlowPercent"15"
SlowDuration"2"
upgrade_small_attack_speed
Name"Basic Fire Rate"
Description"Increases your Fire Rate."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusFireRate"8"
upgrade_soaring_spirit
Name"Improved Spirit"
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_improved_spirit"
TargetTypesnull
ShopFilters
"Movement"
"MagicDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"23"
WeaponPower"0"
BonusHealthRegen"3"
BonusSprintSpeed"1m"
BonusHealth"100"
upgrade_spellshield
Name"Hexafoil Ward"
Description"Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
Cooldown"12"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechResist"15"
BonusHealth"25"
SpellShieldLingerDuration".3"
SpellShieldFlavorText"asdasd"
upgrade_sprint_booster
Name"Sprint Boots"
Description"Increases your forward movement speed over time. Taking damage resets the effect for 1.5s"
Cost"500"
Tier"1"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Healing"
"Movement"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusSprintSpeed"2m"
BaseAttackDamagePercent"4"
BonusHealthRegen"1"
upgrade_stabilizer
Name"Stabilizer"
Description"Removes the movement speed penalty while shooting, and increases bullet speed."
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
MoveWhileShootingSpeedPenaltyReductionPercent"100"
MoveWhileZoomedSpeedPenaltyReductionPercent"100"
BonusBulletSpeedPercent"30"
upgrade_stabilizing_tripod
Name"Stabilizing Tripod"
Description"Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFiltersnull
Cooldown64
Duration"20"
CastRange"15m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ModelScale"1.0"
TickRate"0.5"
TrackingSpeed"125"
TurretAttackDelay"0.35"
TurretAttackRange"50m"
TurretDeployTime"2.0"
TurretLifetime"20"
AttackConeAngle"10"
StationaryWeaponPower"40"
StationaryRecoilReduction"25"
CasterHealthPercent"100"
BulletSpeedOverride"6500"
upgrade_stasis_bomb
Name"Stasis Bomb"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown37
Duration"6"
CastRange"20m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
StasisRadius"7m"
ExplodeRadius"7m"
ExplodeDamage"250"
StunDuration"1.5"
ImmunityDuration"4"
EMPDuration"3"
EMPProcChance"100"
BuildUpPerShot"1.6"
BuildUpDuration"10"
DampingFactor"0.5"
MaxFallSpeed"0"
LiftHeight"120"
SlamdownSpeed"500"
MoveSpeedMax"4m"
upgrade_superacolytes_glove
Name"Hex-Sealed Knuckles"
Description"After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_acolytes_glove"
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Melee"
Cooldown"3"
Duration"13"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
StoredSpiritDamage"200"
TechShieldMaxHealth"100"
BonusHealthRegen"1"
BonusMeleeDamagePercent"30"
upgrade_superior_stamina
Name"Superior Stamina"
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Components
"upgrade_improved_stamina"
TargetTypesnull
ShopFilters
"MagicDamage"
"Movement"
"FireRate"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
Stamina"3"
StaminaCooldownReduction"20"
BonusFireRate"7"
AirMoveIncreasePercent"30"
upgrade_suppressor
Name"Suppressor"
Description"When you deal Spirit Damage to enemies, you also apply Fire Rate Slow."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"Healing"
"Disruption"
Cooldown"0"
Duration"2.0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"4"
WeaponPower"0"
BonusHealth"50"
BonusHealthRegen"2.5"
FireRateSlow"25"
upgrade_surging_power
Name"Vampiric Burst"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroFriendly"
ShopFilters
"FireRate"
"WeaponDamage"
"Movement"
"Healing"
Cooldown37
Duration"4.5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
ActiveBonusFireRate"40"
ActiveBonusLifesteal"100"
BonusMoveSpeed"2m"
BaseAttackDamagePercent"25"
BonusHealth"150"
ActiveReloadPercent"50"
upgrade_target_stun
Name"Knockdown"
Description"Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown48
Duration"0"
CastRange"45m"
UnitTargetLimit"1"
CastDelay"0.25"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"6"
WeaponPower"0"
StunDelay"2"
StunDuration"0.9"
VisualContractRadius"3m"
Damage"20"
TechShieldMaxHealth"200"
Stamina"1"
upgrade_targeted_silence
Name"Silence Glyph"
Description"Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"WeaponDamage"
"Disruption"
Cooldown32
Duration"3.0"
CastRange"25m"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
Damage"100"
TechShieldMaxHealth"150"
BonusSprintSpeed"1m"
upgrade_tech_armor
Name"Spirit Armor"
Description"Reduces the damage you take from Spirit abilities."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"5"
WeaponPower"0"
TechResist"20"
upgrade_tech_bleed
Name"Mystic Reverb"
Description"Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
Cooldown6.25
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechDamagePercent"40"
DelayDuration"3"
MinimumDamage"100"
Radius"16m"
LifestealPercentHero"15"
TechResist"15"
TechRangeMultiplier"15"
TechRadiusMultiplier"15"
MovementSpeedSlow"50"
upgrade_tech_cleave
Name"Quantum Chimaera"
Description"Your Tech attacks strike additional nearby enemies for 75% of the total damage."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
TechCleaveDamagePercent"75"
TechCleaveRadius"10m"
ProcCooldown"0.05"
upgrade_tech_damage_pulse
Name"Torment Pulse"
Description"Periodically deals Spirit Damage to the closest two enemies nearby."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Durability"
Cooldown1.5
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"6"
WeaponPower"0"
BonusHealth"160"
DamagePulseAmount"40"
DamagePulseRadius"9m"
upgrade_tech_defender
Name"Tech Defender"
Descriptionnull
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown95
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"125"
TechArmor"1"
upgrade_tech_defense_shredders
Name"Soul Shredder Bullets"
Description"Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"MagicDamage"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BaseAttackDamagePercent"7"
ShreddersTechAmp"10"
DebuffDuration"6"
LifestealPercentHero"20"
upgrade_tech_overflow
Name"Spiritual Overflow"
Description"Gain bonus Spirit Power by charging up with your bullets on enemy heroes."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"MagicDamage"
"FireRate"
Cooldown"0"
Duration"18"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
CooldownReduction"15"
BulletShieldMaxHealth"225"
LifestealPercentHero"10"
BonusFireRate"20"
BonusSpirit"45"
BuildUpPerShot"0.75"
BuildUpDuration"5"
upgrade_tech_purge
Name"Improved Spirit Armor"
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Components
"upgrade_tech_armor"
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
TechResist"45"
upgrade_tech_range
Name"Improved Reach"
Description"Increases the range and effect radius of your abilities and items."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Tech"
Components
"upgrade_magic_reach"
TargetTypesnull
ShopFilters
"MagicDamage"
"Durability"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
NonImbuedTechRangeMultiplier"25"
NonImbuedTechRadiusMultiplier"25"
ImbuedTechRangeMultiplier"35"
ImbuedTechRadiusMultiplier"35"
BulletResist"12"
upgrade_thermal_detonator
Name"Alchemical Fire"
Description"Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.<br><br>Deals 40% less DPS vs non-heroes."
Cost"3000"
Tier"3"
Activation"ActivationPress"
Slot"Weapon"
Componentsnull
TargetTypes
"AllEnemy"
ShopFilters
"WeaponDamage"
"MagicDamage"
Cooldown28
Duration"5"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0.2"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"11"
WeaponPower"0"
DPS"45"
DPSIncrease"8"
DPSMax"95"
NonHeroReductionPercent"40"
Radius"10m"
HeightOffGround"50"
TickRate"0.5"
BonusBaseWeaponDamageTaken"50"
BulletShieldMaxHealth"225"
BaseAttackDamagePercent"14"
upgrade_titan_round
Name"Titanic Magazine"
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Components
"upgrade_clip_size"
TargetTypesnull
ShopFilters
"ClipSize"
"WeaponDamage"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"120"
BaseAttackDamagePercent"18"
BulletResist"18"
upgrade_toughness_3
Name"Toughness"
Description"Increases Health and health regen."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"175"
BonusHealthRegen"2"
upgrade_toxic_bullets
Name"Toxic Bullets"
Description"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
"CreepEnemy"
"MinionEnemy"
ShopFilters
"MagicDamage"
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"100"
DotHealthPercent"5"
DotDuration"3"
BuildUpPerShot"0.8"
BuildUpDuration"5"
TickRate"0.5"
HealAmpReceivePenaltyPercent"-65"
HealAmpRegenPenaltyPercent"-65"
DotMultiplerTroopers"0.5"
upgrade_unstoppable
Name"Unstoppable"
Description"Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. <br>Cannot be used while Stunned or Slept."
Cost"6200"
Tier"4"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"Movement"
Cooldown64
Duration"6"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"150"
TechResist"15"
BonusMoveSpeed"1m"
SpiritPower"12"
upgrade_vampire
Name"Bullet Lifesteal"
Description"Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"Healing"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BulletLifestealPercent"28"
BonusHealth"75"
upgrade_veil_walker
Name"Veil Walker"
Description"Walking through a cosmic veil grants you Stealth, increased Movement Speed and restores all Bullet and Spirit Shields."
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"ClipSize"
Cooldown18
Duration"16"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
InvisAlertWhenFading"1"
InvisCancelOnDamage"0"
InvisFadeToDuration"0"
InvisMoveSpeedMod"0"
SpottedRadius"20m"
RevealOnDamageDuration"0.25"
RevealOnSpottedDuration"0.25"
BulletShieldMaxHealth"200"
TechShieldMaxHealth"200"
BonusClipSizePercent"12"
BaseAttackDamagePercent"10"
BonusClipSize"0"
InvisDuration"5"
BonusMoveSpeed"3m"
upgrade_vex_barrier
Name"Reactive Barrier"
Description"Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFilters
"Durability"
"ClipSize"
"Healing"
Cooldown32
Duration"10"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
VexBarrierBulletMaxHealth"400"
VexBarrierTechMaxHealth"200"
BonusClipSizePercent"15"
BonusHealth"75"
BonusHealthRegen"2"
VexBarrierShieldDuration"9"
upgrade_warp_stone
Name"Warp Stone"
Description"Teleport straight ahead, gaining Bullet Resist."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFilters
"WeaponDamage"
"Movement"
Cooldown16
Duration"0"
CastRange"11m"
UnitTargetLimit"1"
CastDelay"0.0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"8"
WeaponPower"0"
BaseAttackDamagePercent"20"
BulletResist"30"
CasterBuffDuration"5"
upgrade_weapon_detention_ammo
Name"Detention Rounds"
Description"Your bullets build up on enemies, causing them to be tethered to their position."
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusHealth"150"
BonusFireRate"15"
TetherDuration"2.3"
ImmunityDuration"8"
BuildUpPerShot"1.2"
BuildUpDuration"10"
TetherRadius"7m"
upgrade_weapon_eater
Name"Weapon Eater"
Description"Reduces Courage by -5. <br>Gain 3.5 Courage (Up to 30) for killing an enemy Hero but lose 6 gained Courage on Death. Bonus applied if damage was done within 1s of enemy killed."
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
WeaponPowerPerKill"3.5"
WeaponPowerPerDeath"6"
KillWindow"1"
MaxWeaponPower"30"
BaseBonusCounter"-5"
upgrade_weapon_instant_reload
Name"Reloader + Huge Clip"
Description"Press the [Reload] key while reloading to instantly finish your reload"
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown21
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
BonusClipSizePercent"60"
upgrade_weapon_overdrive_clip
Name"Overdrive Clip"
Description"Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage."
Cost"3000"
Tier"3"
Activation"InstantCast"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown53
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
HealthDamagePercent"20"
BonusReloadSpeed"-75"
BonusWeaponPower"100"
OverdriveClipDuration"5"
upgrade_weapon_power_and_health_drain
Name"Overdrive"
Description"Increase your Courage while draining your own health."
Cost"1250"
Tier"2"
Activation"InstantCast"
Slot"Armor"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown11.5
Duration"4"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
WeaponPowerWhileActivated"135"
HealthDrainedPerSecond"35"
Interval"0.1"
upgrade_withering_whip
Name"Withering Whip"
Description"Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist."
Cost"1250"
Tier"2"
Activation"ActivationPress"
Slot"Tech"
Componentsnull
TargetTypes
"HeroEnemy"
ShopFilters
"Disruption"
"MagicDamage"
Cooldown26
Duration"4.5"
CastRange"30m"
UnitTargetLimit"1"
CastDelay"0.1"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
FireRateSlow"45"
BulletArmorReduction"-14"
SpiritPower"6"
BonusSprintSpeed"1m"
BonusHealth"50"
weapon_upgrade_base
Namenull
Descriptionnull
Cost"None"
Tiernull
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
weapon_upgrade_t1
Namenull
Descriptionnull
Cost"500"
Tier"1"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
weapon_upgrade_t2
Namenull
Descriptionnull
Cost"1250"
Tier"2"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
weapon_upgrade_t3
Namenull
Descriptionnull
Cost"3000"
Tier"3"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"
weapon_upgrade_t4
Namenull
Descriptionnull
Cost"6200"
Tier"4"
Activation"Passive"
Slot"Weapon"
Componentsnull
TargetTypesnull
ShopFiltersnull
Cooldown"0"
Duration"0"
CastRange"0"
UnitTargetLimit"1"
CastDelay"0"
ChannelTime"0"
PostCastDuration"0"
Charges"0"
CooldownBetweenCharge"0"
ChannelMoveSpeed"50"
ResourceCost"0"
TechPower"0"
WeaponPower"0"