Souls

Revision as of 08:33, 26 August 2024 by 172.18.0.2 (talk) (Created page with "Souls are the currency and XP value for all heroes in Deadlock. The more souls a player has, the higher their level, which grants players: Stat increases, points to unlock abilities, points to invest in abilities, and currency to buy items. Souls come from many sources, but the most common are last hitting enemy Candles, shooting soul orbs of any color, taking Guardians, or killing enemy players. You can also find unsecured souls in boxes and crates (destroy by shooting,...")
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Souls are the currency and XP value for all heroes in Deadlock. The more souls a player has, the higher their level, which grants players: Stat increases, points to unlock abilities, points to invest in abilities, and currency to buy items. Souls come from many sources, but the most common are last hitting enemy Candles, shooting soul orbs of any color, taking Guardians, or killing enemy players. You can also find unsecured souls in boxes and crates (destroy by shooting, punching, or dashing into them,) by killing neutral monsters, or by punching Sinner's Sacrifice Safes. Unsecured souls are immediately added to your total souls, but will drop on death for any other player to retrieve. Unsecured souls gradually become secured over time, but they may also be spent immediately.

At 0, 400, and 1,400 souls, you may unlock a normal ability. At 3,000 souls, you may unlock your ultimate ability. Note that souls as XP and souls as currency do not affect one another.

Stat increases for souls begin at 1,200 souls. The next stat increase is at 2,2000, with the third at 4,500. From there, stat increases come every 1,500 souls until 12,000 souls, at which point they come every level.

Skill points coincide closely with stat increases, with some exceptions before 2,200 and after 12,000. Thresholds where you gain a skill point without a stat increase are 400, 800, 16,000, 18,000, 20,000, and 22,000. Thresholds where you gain stats without a skill point are 1,200 and 15,000.

Souls from minions are split among team members present for the soul orb pop. Before minute 10, 2 players will share 100% of the soul value of the Candle, effectively doubling the value of Candles. After minute 10, they are divided evenly among all players in range.

Souls from players are affected by the team's soul disparities: Teams with more souls will receive fewer souls for kills. They are also affected by the individual soul values of the players involved in the kill. Players with fewer souls than the player they kill will gain more souls from that kill. The exact formula has not yet been published.

Many things create soul orbs that are easy to miss, such as the Spirit Urn turn in, Guardian destruction, or Sinner's Sacrifice Safes.