Data:Lang es.json

Revision as of 17:18, 15 September 2024 by Sur (talk | contribs) (FOR TESTING, these are only attributes so far)
Language"spanish"
MODIFIER_STATE_ROOTED"Inmovilizado/a"
MODIFIER_STATE_DISARMED"Desarmado/a"
MODIFIER_STATE_SILENCED"Silenciado/a"
MODIFIER_STATE_STUNNED"Aturdido/a"
MODIFIER_STATE_INVULNERABLE"Invulnerable"
MODIFIER_STATE_TECH_INVULNERABLE"Invulnerable espiritualmente"
MODIFIER_STATE_BURNING"Burning"
MODIFIER_STATE_SLOWED"Slowed"
MODIFIER_STATE_BULLET_SHIELD_WEAKENED"Weakened Bullet Shield"
MODIFIER_STATE_IS_ASLEEP"Asleep"
MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS"Crit Vulnerable"
MODIFIER_STATE_CHAINED"Encadenado/a"
MODIFIER_STATE_ALL_ARMOR_DISABLED"Armors Disabled"
MODIFIER_STATE_BULLET_INVULNERABLE"Bulletproof"
MODIFIER_STATE_DRONE_ATTACHED"Drone Attached"
MODIFIER_STATE_WEAPON_JAMMED"Weapon Jammed"
MODIFIER_STATE_TOXIC_BULLETS"Tóxico/a"
MODIFIER_STATE_DISPLAY_LIFETIME"Life Time"
MODIFIER_STATE_BLINDED"Cegado/a"
Citadel_StatusEffect"Efecto de estado"
Citadel_StatusEffectStun"Aturdir"
Citadel_StatusEffectEMP"Silenciado/a"
Citadel_StatusEffectFreeze"Congelar"
Citadel_StatusEffectBurn"Quemar"
Citadel_StatusEffectBleed"Sangrar"
Citadel_StatusEffectSleep"Dormir"
Citadel_StatusEffectTethered"Atar"
Citadel_StatusEffectImmobilize"Inmovilizar"
Citadel_StatusEffectDisarmed"Desarmar"
Citadel_StatusEffectInvisible"Invisible"
Citadel_StatusEffectStacks"Stacks"
Citadel_StatusEffectInfiniteClip"Infinite Ammo"
Citadel_StatusEffectBulletDebuff"Bullet Debuff"
Citadel_StatusEffectBuff"Buff"
modifier_citadel_in_shop"In Shop"
modifier_citadel_in_fountain"Home Base"
modifier_citadel_pre_match_wait"Esperando el inicio de la partida"
modifier_citadel_rapid_fire"Bullet Storm"
modifier_citadel_damageboost"Damage Boost"
modifier_citadel_damage_reduction"Armor Boost"
modifier_slowaura"Ralentizado/a"
modifier_citadel_slowtarget"Ralentizado/a"
modifier_citadel_lineslow"Ralentizado/a"
modifier_slow_base"Ralentizado/a"
modifier_damageovertime"Sangrando"
modifier_citadel_stunned"Aturdido/a"
modifier_citadel_knockdown"Aturdido/a"
modifier_citadel_delayed_stun"Delayed Stun"
modifier_citadel_knockdown_stumble"Stumble"
modifier_citadel_banished"Desterrado/a"
modifier_citadel_speed_boost"Speed Boost"
modifier_pullaura"Pulled"
modifier_healaura"Healing"
modifier_citadel_root"Inmovilizado/a"
modifier_citadel_charging"Charging"
modifier_invis"Stealthed"
modifier_invis_start_delay"Entering Stealth"
modifier_invis_fading"Fading"
modifier_camouflage_invis"Camouflaged"
modifier_citadel_silenced"Silenciado/a"
emp_immune"Silenced Immune"
modifier_citadel_muted"Muted"
modifier_citadel_disarmed"Desarmado/a"
modifier_citadel_tech_shield"Escudo espiritual"
modifier_item_disarmed"Desarmado/a"
modifier_citadel_disarm_proc"Desarmado/a"
modifier_citadel_disarm_proc_buildup"Disarming..."
disarm_immune"Disarm Immune"
modifier_citadel_dodging"Dodging"
modifier_prevent_healing"Healing Disabled"
modifier_obscured_by_steam"Obscured"
Citadel_AbilityProperty_OnHit"Al impactar:"
Citadel_AbilityProperty_OnExplode"Al explotar:"
Citadel_AbilityProperty_OnAttach"Al adjuntar:"
StatDesc_DPS"DPS"
StatDesc_MeleeDamage"Daño cuerpo a cuerpo"
StatDesc_LightMeleeDamage"Cuerpo a cuerpo ligero"
StatDesc_HeavyMeleeDamage"Cuerpo a cuerpo pesado"
StatDesc_MaxHealth"Vida máxima"
StatDesc_ClipSizeBonus"Munición"
StatDesc_ClipSizeIncrease"Aumento del tamaño del cargador"
StatDesc_ClipSizeIncrease_postfix"%"
StatDesc_BonusClips"Clips"
StatDesc_AmmoRegen"Ammo Regen"
StatDesc_HealthRegen"Regeneración de vida"
StatDesc_BaseHealthRegen"Regeneración de vida"
StatDesc_ExternalHealthRegen"External Health Regen"
StatDesc_RunSpeed"Velocidad de movimiento"
StatDesc_RunSpeed_postfix"m/s"
StatDesc_SprintSpeed"Velocidad de esprint"
StatDesc_SprintSpeed_postfix"m/s"
StatDesc_RunAcceleration"Move Acceleration"
StatDesc_SprintAcceleration"Sprint Acceleration"
StatDesc_IncomingDamageReduction"Armadura"
StatDesc_IncomingDamageScale"Incoming Damage Scale"
StatDesc_BulletArmor"Armadura"
StatDesc_BulletArmorDamageReduction"Resistencia a balas"
StatDesc_BulletArmorDamageReduction_postfix"%"
StatDesc_IncomingBulletDamageReduction"Bullet Damage Armor"
StatDesc_IncomingBulletDamageScale"Bullet Damage Scale"
StatDesc_IncomingMeleeDamageReduction"Melee Damage Armor"
StatDesc_IncomingMeleeDamageScale"Melee Damage Scale"
StatDesc_TechArmor"Armadura espiritual"
StatDesc_TechArmorDamageReduction"Resistencia espiritual"
StatDesc_TechArmorDamageReduction_postfix"%"
StatDesc_IncomingAbilityDamageReduction"Ability Armor"
StatDesc_IncomingAbilityDamageScale"Ability Damage Scale"
StatDesc_TechPower"Poder espiritual"
StatDesc_ManaPerLevel"Energy Per Level"
StatDesc_HealthPerLevel"Health Per Level"
StatDesc_ManaRegenPerLevel"Energy Regen Per Level"
StatDesc_HealthRegenPerLevel"Health Regen Per Level"
StatDesc_WeaponDPSPerLevel"Weapon DPS Per Level"
StatDesc_SuperSprintSpeed"Super Sprint Speed"
StatDesc_WeaponRange"Range"
StatDesc_WeaponRecoilReduction"Recoil Reduction"
StatDesc_FireRate"Cadencia de tiro"
StatDesc_FireRate_postfix"%"
StatDesc_Toughness"Toughness"
StatDesc_Technology"Technology"
StatDesc_Weaponry"Weaponry"
StatDesc_WeaponPower"Daño del arma"
StatDesc_BulletDamage"Daño balístico"
StatDesc_TechPowerAmp"Spirit"
StatDesc_EnergyMax"Energy Cells"
StatDesc_EnergyRegenTime"Energy Regen Time"
StatDesc_RoundsPerSecond"Balas por segundo"
StatDesc_BulletDamagePerLevel"Bullet Damage Per Level"
StatDesc_WeaponPowerAmp"Bullet Damage Amp"
StatDesc_AirJumps"Air Jumps"
StatDesc_ZipLineSpeed"Hyperline Speed"
StatDesc_ProcModifier"Proc Modifier"
StatDesc_TechCooldown"Tiempo de recarga de las habilidades"
StatDesc_TechCooldown_postfix"%"
StatDesc_TechCooldownBetweenCharges"Tiempo de recarga de la carga"
StatDesc_TechCooldownBetweenCharges_postfix"%"
StatDesc_TechRange"Alcance de las habilidades"
StatDesc_TechRange_postfix"%"
StatDesc_MaxChargesIncrease"Aumento del máximo de cargas"
StatDesc_RechargeRate"Recharge Rate"
StatDesc_TechDuration"Duración de las habilidades"
StatDesc_TechDuration_postfix"%"
StatDesc_WeaponPowerAttribute"Daño del arma"
StatDesc_ArmorAttribute"Armadura"
StatDesc_HealthAttribute"Vida"
StatDesc_TechDamageAttribute"Daño espiritual"
StatDesc_FireRateAttribute"Cadencia de tiro"
StatDesc_ReloadTime"Tiempo de recarga"
StatDesc_ReloadTime_postfix"s"
StatDesc_Stamina"Aguante"
StatDesc_StaminaRegenPerSecond"Recuperación del aguante"
StatDesc_StaminaRegenPerSecond_postfix"%"
StatDesc_BaseWeaponDamage"Daño del arma"
StatDesc_BaseWeaponDamage_postfix"%"
StatDesc_TechDamageScale"Daño espiritual"
StatDesc_TechShieldHealth"Escudo espiritual"
StatDesc_BulletShieldHealth"Escudo antibalas"
StatDesc_ReloadSpeed_prefix"{s:sign}"
StatDesc_ReloadSpeed"Reducción de la recarga"
StatDesc_ReloadSpeed_postfix"%"
StatDesc_CritDamageReceivedScale"Reducción de críticos"
StatDesc_CritDamageReceivedScale_postfix"%"
StatDesc_StaminaCooldown"Tiempo de recarga del aguante"
StatDesc_StaminaCooldown_postfix"s"
StatDesc_StaminaRegenIncrease_prefix"+"
StatDesc_StaminaRegenIncrease"Recuperación del aguante"
StatDesc_StaminaRegenIncrease_postfix"%"
StatDesc_DebuffResist"Resistencia a desventajas"
StatDesc_DebuffResist_postfix"%"
StatDesc_HealingOutput"Amp. de curación"
StatDesc_HealingOutput_postfix"%"
StatDesc_BulletSpeed"Velocidad de las balas"
StatDesc_BulletSpeed_postfix"m/s"
StatDesc_BulletSpeedIncrease"Aumento de la velocidad de las balas"
StatDesc_BulletSpeedIncrease_postfix"%"
StatDesc_WeaponRangeFalloffMin_postfix"m"
StatDesc_WeaponRangeFalloffMax_postfix"m"
StatDesc_AttackPower"Attack Power"
StatDesc_AbilityPower"Ability Power"
StatDesc_DefensePower"Defense Power"
StatDesc_TechLifesteal_prefix"{s:sign}"
StatDesc_TechLifesteal"Robo de vida espiritual"
StatDesc_TechLifesteal_postfix"%"
StatDesc_TechLifestealNonHero_prefix"{s:sign}"
StatDesc_TechLifestealNonHero"Robo de vida espiritual contra no héroes"
StatDesc_BulletLifesteal_prefix"{s:sign}"
StatDesc_BulletLifesteal"Robo de vida balístico"
StatDesc_BulletLifesteal_postfix"%"
Attribute_EWeaponAttribute_RapidFire"Disparo rápido"
Attribute_EWeaponAttribute_BurstFire"Fuego a discreción"
Attribute_EWeaponAttribute_Spreadshot"Disparo dividido"
Attribute_EWeaponAttribute_BeamWeapon"Arma de rayos"
Attribute_EWeaponAttribute_CloseRange"Corto alcance"
Attribute_EWeaponAttribute_MediumRange"Media distancia"
Attribute_EWeaponAttribute_LongRange"Larga distancia"
Attribute_EWeaponAttribute_HeavyHitter"Impactos fuertes"
Attribute_EWeaponAttribute_Projectile"Proyectil"
WeaponPowerAttribute_Desc"%s1 to any weapon damage bonus"
ArmorAttribute_Desc"%s1 to any bullet and spirit armor bonus"
HealthAttribute_Desc"%s1 to any health and health regen bonuses"
TechDamageAttribute_Desc"%s1 to any spirit damage bonus"
FireRateAttribute_Desc"%s1 to any weapon fire rate bonus"
WeaponPowerAttribute_Desc_0"no additional weapon damage bonuses"
ArmorAttribute_Desc_0"no additional bullet armor bonuses"
HealthAttribute_Desc_0"no additional health and health regen bonuses"
TechDamageAttribute_Desc_0"no additional spirit damage bonuses"
FireRateAttribute_Desc_0"no additional weapon fire rate bonuses"
EMultiplyBase_postfix"%"
HealAmount_label"de curación"
HealInterval_label"de intervalo de curación"
HealInterval_postfix"s"
SlowPercent_label"de ralent. de movimiento"
SlowPercent_postfix"%"
movement_slow"Ralentización de movimiento"
SlowDurationPerStack_label"de ralentización por acumulación"
SlowDurationPerStack_postfix"s"
DroneLifetime_label"Drone Lifetime"
CritChance_label"de probabilidad de crítico"
CritChance_postfix"%"
ShieldHealth_label"de vida del escudo"
SpeedBoostPercent_label"Speed"
SpeedBoostPercent_prefix"{s:sign}"
SpeedBoostPercent_postfix"%"
Damage_label"de daño"
DamageBoosted_label"de daño"
DamagePlayer_label"de daño a los jugadores"
DamageNPC_label"de daño a no jugadores"
DetectionRadius_label"de radio de detección"
MaxMines_label"Max Mines"
HealRate_label"Heal Rate"
HealRate_postfix"por segundo"
Radius_label"de radio"
Radius_postfix"m"
InactiveRadius_label"de radio inactivo"
InactiveRadius_postfix"m"
ActiveRadius_label"de radio activo"
ActiveRadius_postfix"m"
MaxRadius_label"de radio máximo"
MaxRadius_postfix"m"
TackleRadius_label"Tackle Radius"
TackleRadius_postfix"m"
MovementDamagePercent_label"de daño"
DPS_label"de DPS"
DPSIncrease_label"Damage Increase Rate"
DPSMin_label"de DPS mínimo"
DPSMax_label"de DPS máximo"
DPS_Self_label"de daño autoinfligido"
DPS_Self_postfix"por segundo"
BaseAttackDamage_prefix"{s:sign}"
BaseAttackDamage_label"de daño base"
BonusHealth_prefix"{s:sign}"
BonusHealth_label"de vida adicional"
MaxHealth_prefix"{s:sign}"
MaxHealth_label"de vida máxima"
BonusEnergyMax_label"Energy Cells"
BonusMaxHealth_prefix"{s:sign}"
BonusMaxHealth_label"de vida"
BonusHealthPercent_prefix"{s:sign}"
BonusHealthPercent_postfix"%"
BonusHealthPercent_label"de vida"
BonusHealthRegen_prefix"{s:sign}"
BonusHealthRegen_label"de regeneración de vida"
BaseWeaponDamage_postfix"%"
LevelUpBaseWeaponDamage"Bullet Damage"
LevelUpBaseMeleeDamage"Daño cuerpo a cuerpo"
HealthRegen_prefix"{s:sign}"
HealthRegen_label"de regeneración de vida"
BonusRegenMaxHealthPercent_prefix"{s:sign}"
BonusRegenMaxHealthPercent_postfix"%"
BonusRegenMaxHealthPercent_label"de regeneración de vida máxima"
BonusHealthRegenOutOfCombat_prefix"{s:sign}"
BonusHealthRegenOutOfCombat_postfix""
BonusHealthRegenOutOfCombat_label"Health Regen Out of Combat"
ExternalBonusHealthRegen_prefix"{s:sign}"
ExternalBonusHealthRegen_postfix"por segundo"
ExternalBonusHealthRegen_label"de regeneración de vida"
ActiveHealthRegenBoost_prefix"{s:sign}"
ActiveHealthRegenBoost_postfix"hp/sec"
ActiveHealthRegenBoost_label"de regeneración de vida"
NonPlayerBonusWeaponPower_label"de daño del arma contra PNJ"
NonPlayerBonusWeaponPower_prefix"+"
NonPlayerBonusWeaponPower_postfix"%"
NonPlayerBonusWeaponPower_conditional"contra PNJ"
NonPlayerBulletResist_label"Resistencia a balas contra PNJ"
NonPlayerBulletResist_prefix"+"
NonPlayerBulletResist_postfix"%"
NonPlayerBulletResist_conditional"contra PNJ"
BonusMeleeDamagePercent_prefix"{s:sign}"
BonusMeleeDamagePercent_postfix"%"
BonusMeleeDamagePercent_label"de daño cuerpo a cuerpo"
BonusMeleeDamage_prefix"{s:sign}"
BonusMeleeDamage_label"de daño cuerpo a cuerpo"
FuseTime_label"de duración del detonador"
FuseTime_postfix"s"
BonusAmmoRegen_prefix"{s:sign}"
BonusAmmoRegen_postfix"por segundo"
BonusAmmoRegen_label"Ammo Regen"
BonusAmmo_prefix"{s:sign}"
BonusAmmo_postfix"%"
BonusAmmo_label"Bullets"
Lifetime_postfix"s"
Lifetime_label"de duración"
Distance_postfix"m"
Distance_label"Distance"
ChainDamageCoeff_postfix"% of gun damage"
ChainDamageCoeff_label"Chain Damage"
BulletArmor_prefix"{s:sign}"
BulletArmor_label"de armadura antibalas"
BulletResist_prefix"{s:sign}"
BulletResist_postfix"%"
BulletResist_label"de resist. a balas"
BulletArmorDamageReduction_prefix"{s:sign}"
BulletArmorDamageReduction_postfix"%"
BulletArmorDamageReduction_label"de resist. a balas"
TechArmorDamageReduction_prefix"{s:sign}"
TechArmorDamageReduction_postfix"%"
TechArmorDamageReduction_Label"de resist. espiritual"
TechDamageScale_prefix"{s:sign}"
TechDamageScale_postfix"%"
TechDamageScale_label"de daño espiritual"
TechArmor_prefix"{s:sign}"
TechArmor_label"de armadura espiritual"
TechResist_prefix"{s:sign}"
TechResist_postfix"%"
TechResist_label"de resist. espiritual"
TechResistPerStack_prefix"{s:sign}"
TechResistPerStack_postfix"%"
TechResistPerStack_label"de amplificación espiritual por acumulación"
MagicIncreasePerStack_prefix"{s:sign}"
MagicIncreasePerStack_postfix"%"
MagicIncreasePerStack_label"de amplificación espiritual por acumulación"
BulletDamageReduction_postfix"%"
BulletDamageReduction_label"de armadura antibalas"
ActiveBulletDamageReduction_prefix"{s:sign}"
ActiveBulletDamageReduction_label"de daño balístico"
ActiveBulletDamageReduction_postfix"%"
BonusMoveSpeed_prefix"{s:sign}"
BonusMoveSpeed_label"de vel. de movimiento"
BonusMoveSpeed_postfix"m/s"
RunSpeed_postfix"m/s"
WeaponRange_label"de alcance del arma"
WeaponRange_postfix"m"
BonusMoveSpeedPercent_prefix"{s:sign}"
BonusMoveSpeedPercent_postfix"%"
BonusMoveSpeedPercent_label"de vel. de movimiento"
SlowResistancePercent_prefix"{s:sign}"
SlowResistancePercent_label"de resistencia a ralentización de movimiento"
SlowResistancePercent_postfix"%"
AirSpeedBonus_label"de velocidad adicional en el aire"
AirSpeedBonus_prefix"{s:sign}"
AirSpeedBonus_postfix"m/s"
AscendSpeed_label""
DescendSpeed_label""
BonusCooldownReduction_label"de reducción del tiempo de espera por bala"
BonusClipSize_prefix"{s:sign}"
BonusClipSize_label"de munición"
BonusClipSizePercent_prefix"{s:sign}"
BonusClipSizePercent_postfix"%"
BonusClipSizePercent_label"de munición"
TemporaryBonusClipSize_prefix"{s:sign}"
TemporaryBonusClipSize_label"de munición temporal"
TemporaryBonusClipSizePercent_prefix"{s:sign}"
TemporaryBonusClipSizePercent_postfix"%"
TemporaryBonusClipSizePercent_label"de munición temporal"
BulletPenetrationPercent_postfix"%"
BulletPenetrationPercent_label"de perforación balística"
TechPower_prefix"{s:sign}"
TechPower_label"de poder espiritual"
ArmorPower_prefix"{s:sign}"
ArmorPower_label"de vida base"
ArmorPower_postfix"%"
TechPowerAmp_prefix"{s:sign}"
TechPowerAmp_label"Spirit"
TechPowerAmp_postfix""
SpellAmplificationPercent_prefix"{s:sign}"
SpellAmplificationPercent_label"de poder espiritual"
NanoTechPerShot_label"de daño espiritual"
ExplosiveSplashDamage_label"Explode Damage"
BulletDamageTotal_label"de daño balístico"
ChargesRestored_label"carga(s) restaurada(s)"
BonusFireRate_prefix"{s:sign}"
BonusFireRate_postfix"%"
BonusFireRate_label"de cadencia de tiro"
ActivatedFireRate_prefix"{s:sign}"
ActivatedFireRate_postfix"%"
ActivatedFireRate_label"de cadencia de tiro"
BonusFireRatePlayerUnit_prefix"{s:sign}"
BonusFireRatePlayerUnit_postfix"%"
BonusFireRatePlayerUnit_label"de cadencia de tiro de los esbirros"
BonusFireRateNPC_prefix"{s:sign}"
BonusFireRateNPC_postfix"%"
BonusFireRateNPC_label"de cadencia de tiro de los PNJ"
BonusMeleeAttackSpeed_prefix"{s:sign}"
BonusMeleeAttackSpeed_postfix"%"
BonusMeleeAttackSpeed_label"Melee Speed"
AbilityDamageReduction_label"de reducción del daño espiritual"
AbilityDamageReduction_postfix"%"
SlowProcChance_label"Chance to slow on hit"
SlowProcChance_postfix"%"
SlowDuration_label"de duración de la ralentización"
SlowDuration_postfix"s"
PoisonDamage_label"Poison Damage"
PoisonDuration_label"de duración"
PoisonDuration_postfix"s"
DebuffDuration_label"de duración de la desventaja"
DebuffDuration_postfix"s"
DotHealthPercent_label"de daño por sangrado"
DotHealthPercent_postfix"%/s"
FreezeDuration_label"de duración de la congelación"
FreezeDuration_postfix"s"
CooldownReduction_prefix"{s:sign}"
CooldownReduction_postfix"%"
CooldownReduction_label"de reducción del tiempo de recarga"
ImbuedCooldownReduction_prefix"{s:sign}"
ImbuedCooldownReduction_postfix"%"
ImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades imbuidas"
NonImbuedCooldownReduction_prefix"{s:sign}"
NonImbuedCooldownReduction_postfix"%"
NonImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades sin imbuir"
CooldownReductionFlat_postfix"s"
CooldownReductionFlat_label"de reducción del tiempo de recarga"
BonusAbilityCharges_prefix"{s:sign}"
BonusAbilityCharges_label"cargas adicionales de las habilidades"
BonusChargedAbilityDamage_label"Charged Ability Damage"
BonusChargedAbilityDamage_prefix"{s:sign}"
BonusChargedAbilityDamage_postfix"%"
CooldownBetweenChargeReduction_prefix"+"
CooldownBetweenChargeReduction_label"de rapidez entre cargas"
CooldownBetweenChargeReduction_postfix"%"
BonusSprintSpeed_prefix"{s:sign}"
BonusSprintSpeed_postfix"m/s"
BonusSprintSpeed_label"de velocidad de esprint"
SprintSpeed_postfix"m/s"
SprintSpeed_label"de velocidad de esprint"
BonusSprintSpeedPercent_prefix"{s:sign}"
BonusSprintSpeedPercent_label"de velocidad de esprint"
BonusSprintSpeedPercent_postfix"%"
BonusSuperSprintSpeed_prefix"{s:sign}"
BonusSuperSprintSpeed_label"de velocidad de esprint"
BonusSuperSprintSpeedPercent_prefix"{s:sign}"
BonusSuperSprintSpeedPercent_postfix"%"
TotalHealthRegen_label"de regeneración total de vida"
StatusResistancePercent_postfix"%"
StatusResistancePercent_label"de resistencia a desventajas"
ActiveStatusResistancePercent_postfix"%"
ActiveStatusResistancePercent_label"de reducción de desventajas"
StatusResistanceDuration_label"de duración"
StatusResistanceDuration_postfix"s"
CleavePercentage_prefix"{s:sign}"
CleavePercentage_label"Splash Amount"
CleavePercentage_postfix"%"
CleaveRadius_label"Splash Radius"
BonusAccuracy_prefix"{s:sign}"
BonusAccuracy_postfix"%"
BonusAccuracy_label"Gun Accuracy"
BonusBulletSpeedPercent_prefix"{s:sign}"
BonusBulletSpeedPercent_postfix"%"
BonusBulletSpeedPercent_label"de velocidad de las balas"
LifeStealPercent_prefix"{s:sign}"
LifeStealPercent_label"de robo de vida"
LifeStealPercent_postfix"%"
LifestealPercentHero_prefix"{s:sign}"
LifestealPercentHero_label"de robo de vida"
LifestealPercentHero_postfix"%"
LifestealPercentNonHero_prefix"{s:sign}"
LifestealPercentNonHero_label"de robo de vida contra no héroes"
LifestealPercentNonHero_postfix"%"
BulletLifestealPercent_prefix"{s:sign}"
BulletLifestealPercent_label"de robo de vida balístico"
BulletLifestealPercent_postfix"%"
TechLifestealPercent_prefix"{s:sign}"
TechLifestealPercent_label"de robo de vida espiritual"
TechLifestealPercent_postfix"%"
MeleeLifestealPercent_prefix"{s:sign}"
MeleeLifestealPercent_label"de robo de vida cuerpo a cuerpo"
MeleeLifestealPercent_postfix"%"
StunDuration_label"de aturdimiento"
StunDuration_postfix"s"
StunDelay_label"de retraso del aturdimiento"
StunDelay_postfix"s"
MinStunDuration_postfix"s"
MinStunDuration_label"de duración mín. del aturdimiento"
MaxStunDuration_postfix"s"
MaxStunDuration_label"de duración máx. del aturdimiento"
MeleeDamageReduction_label"Melee Armor"
MeleeDamageReductionPercent_prefix"{s:sign}"
MeleeDamageReductionPercent_postfix"%"
MeleeDamageReductionPercent_label"Melee Armor"
DispenserHealth_label"Dispenser Health"
ShotRegenTime_label"Shot Regen Time"
ShotRegenTime_postfix"s"
MaxShots_label"Max Shots"
PathLength_label"de longitud del rayo"
PathLength_postfix"m"
ChainCount_label"saltos máximos"
BonusPerChain_label"de daño al saltar"
RichochetChance_label"de probabilidad de activación"
RichochetChance_postfix"%"
SlowSpeedLimit_label"Speed Reduced To"
HealAmpReceivePercent_prefix"{s:sign}"
HealAmpReceivePercent_label"Healing Received Boost"
HealAmpReceivePercent_postfix"%"
HealAmpCastPercent_prefix"{s:sign}"
HealAmpCastPercent_label"Healing Given Boost"
HealAmpCastPercent_postfix"%"
HealAmpRegenPercent_prefix"{s:sign}"
HealAmpRegenPercent_label"Health Regen Boost"
HealAmpRegenPercent_postfix"%"
HealAmpRegenMultiplierOutOfCombat_prefix"{s:sign}"
HealAmpRegenMultiplierOutOfCombat_label"Health Regen Multiplier"
HealAmpRegenMultiplierOutOfCombat_postfix"×"
HealAmpReceivePenaltyPercent_label"de reducción de la curación"
HealAmpReceivePenaltyPercent_postfix"%"
DegenResistance_label"de resistencia a la reducción de la curación"
DegenResistance_postfix"%"
DegenResistance_prefix"{s:sign}"
ProcChance_label"de probabilidad de activación"
ProcChance_postfix"%"
OutgoingDamageReduction_label"Attack Damage"
OutgoingDamageReduction_prefix"-"
OutgoingDamageReduction_postfix"%"
ProcHealth_label"de umbral de vida"
ProcHealth_postfix"%"
DamageBoostFromBehind_label"Damage From Behind"
DamageBoostFromBehind_postfix"%"
DamageBoostElsewhere_label"Damage From Elsewhere"
DamageBoostElsewhere_postfix"%"
BonusDPSVsPlayers_label"DPS vs Players"
BonusDPSVsCreeps_label"DPS vs Creeps"
EvasionPercentGlider_label"Evasion Chance Gliding"
EvasionPercentGlider_postfix"%"
EvasionPercent_label"de probabilidad de evasión"
EvasionPercent_postfix"%"
MeleeDamagePercent_label"Melee Damage Bonus"
MeleeDamagePercent_postfix"%"
TechShieldHealth_label"de vida del escudo espiritual"
TempTechShieldHealth_label"Temp Spirit Shield Health"
TechShieldDamagePercent_prefix"{s:sign}"
TechShieldDamagePercent_label"Spirit Shield Damage"
TechShieldDamagePercent_postfix"%"
BulletShieldHealth_label"de vida del escudo antibalas"
TempBulletShieldHealth_label"Temp Bullet Shield Health"
BulletShieldDamagePercent_prefix"{s:sign}"
BulletShieldDamagePercent_label"Damage Amplification vs Bullet Shields"
BulletShieldDamagePercent_postfix"%"
ShieldBlockPercent_label"Damage Deflected"
ShieldBlockPercent_postfix"%"
DamagePercent_label"Bullet Damage Done"
DamagePercent_postfix"%"
CycleTimePercent_label"Fire Rate compared to Gun"
CycleTimePercent_postfix"%"
StickyClusterCount_label"Splits into"
StickyClusterCount_postfix"Sticky Grenades"
FuseDuration_label"Fuse Duration"
FuseDuration_postfix""
DroneCount_label"Drone Count"
BasicReflectPercent_label"Basic Damage Reflect"
BasicReflectPercent_postfix"%"
LifeDrainPerSecond_label"de daño por seg."
HealthPercent_label"de porcentaje de vida"
HealthPercent_postfix"%"
DodgeAnimSpeedScale_label"Dodge Speed Multiplier"
DodgeAnimSpeedScale_postfix"×"
BonusDamagePercent_label"de daño adicional"
BonusDamagePercent_postfix"%"
BulletDamagePercent_prefix"{s:sign}"
BulletDamagePercent_label"de daño balístico"
BulletDamagePercent_postfix"%"
AbilityLifestealPercent_prefix"{s:sign}"
AbilityLifestealPercent_label"de robo de vida espiritual"
AbilityLifestealPercent_postfix"%"
AbilityLifestealPercentHero_prefix"{s:sign}"
AbilityLifestealPercentHero_label"de robo de vida espiritual"
AbilityLifestealPercentHero_postfix"%"
AbilityLifestealPercentNonHero_prefix"{s:sign}"
AbilityLifestealPercentNonHero_label"de robo de vida espiritual contra no héroes"
AbilityLifestealPercentNonHero_postfix"%"
RegenDuration_label"de duración de la regeneración"
RegenDuration_postfix"s"
SpreadDuration_label"Spread Duration:"
SpreadDuration_postfix"s"
EndRadius_label"de radio final"
EndRadius_postfix"m"
BulletPercentAsBurn_label"Bullet Damage as Burning"
BulletPercentAsBurn_postfix"%"
ItemInitialCharges_label"carga(s)"
AuraDuration_label"de duración del aura"
AuraDuration_postfix"s"
ApproachSpeed_label"Project Speed"
GrenadesInVolley_label"granadas"
ReloadSpeedDecrease_label"de tiempo de recarga"
ReloadSpeedDecrease_postfix"%"
AbsorbPercentage_label"de daño absorbido"
AbsorbPercentage_postfix"%"
HitCap_label"Hit Cap"
HitCap_postfix"hits"
AbilityDamageReductionPerHit_label"Ability Dmg Red Per Hit"
AbilityDamageReductionPerHit_postfix"%"
ActiveAbilityDamageReduction_label"Active Ability Dmg Red"
ActiveAbilityDamageReduction_postfix"%"
BonusAttackRange_postfix"metros"
BonusAttackRange_label"Weapon Range"
BonusAttackRangePercent_prefix"{s:sign}"
BonusAttackRangePercent_postfix"%"
BonusAttackRangePercent_label"de distancia de caída del arma"
WeaponRecoilReduction_postfix"%"
WeaponRecoilReduction_label"Recoil Reduction"
BonusDPSPercent_prefix"{s:sign}"
BonusDPSPercent_label"de daño balístico"
BonusDPSPercent_postfix"%"
DroneHealth_label"Drone Health"
DeployHealthRegen_label"Deployable Health"
TurretFireRate_label"de cadencia de tiro de las torretas"
TurretFireRate_prefix"+"
TurretFireRate_postfix"%"
TurretDPS_label"de DPS de las torretas"
MobileResupplyRegenMultiplier_label"Mobile Resupply Regen Multiplier"
MobileResupplyRegenMultiplier_postfix"×"
HealRadius_label"de radio de curación"
HealRadius_postfix"m"
BulletArmorReduction_prefix"{s:sign}"
BulletArmorReduction_postfix"%"
BulletArmorReduction_label"de resist. a balas"
LocalBulletArmorReduction_prefix"{s:sign}"
LocalBulletArmorReduction_postfix"%"
LocalBulletArmorReduction_label"de resist. a balas"
LocalTechArmorReduction_prefix"{s:sign}"
LocalTechArmorReduction_label"Magic Resist"
LocalTechArmorReduction_postfix"%"
BulletResistOnActive_label"de resist. a balas"
BulletResistOnActive_prefix"{s:sign}"
BulletResistOnActive_postfix"%"
WeaponPowerAmp_prefix"{s:sign}"
WeaponPowerAmp_label"Courage"
WeaponPowerWhileActivated_prefix"{s:sign}"
WeaponPowerWhileActivated_label"Courage"
FireRate_postfix"%"
WeaponPower_prefix"{s:sign}"
WeaponPower_label"de daño del arma"
WeaponPower_postfix"%"
DamageIncrease_prefix"{s:sign}"
DamageIncrease_label"de daño recibido"
DamageIncreasePercent_prefix"{s:sign}"
DamageIncreasePercent_label"de daño recibido"
DamageIncreasePercent_postfix"%"
BonusAbilitySpeed_prefix"{s:sign}"
BonusAbilitySpeed_postfix""
BonusAbilitySpeed_label"Ability Move Speed"
ReloadSpeedMultipler_prefix"{s:sign}"
ReloadSpeedMultipler_label"de tiempo de recarga"
ReloadSpeedMultipler_postfix"%"
HealthRegenPerTrooper_prefix"+"
HealthRegenPerTrooper_postfix"por soldado cercano"
HealthRegenPerTrooper_label"de regeneración de vida"
TroopersToSummon_label"Troopers created"
TrooperLifetime_label"Trooper lifetime"
TrooperLifetime_postfix"s"
DamagePerChain_label"de daño eléctrico"
SpeedMax_label"de vel. de movimiento"
SpeedMax_postfix"m/s"
MoveSpeedMax_label"de vel. de movimiento"
MoveSpeedMax_postfix"m/s"
BulletDamagePercentAsTechDamage_label"de daño espiritual adicional"
BulletDamagePercentAsTechDamage_postfix"% Bullet Damage"
BonusCritDamagePercent_prefix"{s:sign}"
BonusCritDamagePercent_label"Bonus Crit Damage"
BonusCritDamagePercent_postfix"%"
DPSDmgPercent_label"DPS as Damage"
DPSDmgPercent_postfix"%"
DamagePerSecond_label"de daño por seg."
TechReduction_label"Spirit Reduction"
TechResistReduction_label"Target Spirit Resist"
TechResistReduction_prefix""
TechResistReduction_postfix"%"
DamagePulseAmount_label"de daño por pulsación"
DamagePulseInterval_label"de intervalo entre pulsaciones"
DamagePulseInterval_postfix"s"
DamagePulseRadius_label"de radio de las pulsaciones"
DamagePulseRadius_postfix"m"
CloseRangeBonusDamagePercent_prefix"+"
CloseRangeBonusDamagePercent_label"de daño del arma"
CloseRangeBonusDamagePercent_postfix"%"
CloseRangeBonusDamageRange_label"de corto alcance"
CloseRangeBonusDamageRange_postfix"m"
CloseRangeBonusWeaponPower_prefix"{s:sign}"
CloseRangeBonusWeaponPower_label"de daño del arma"
CloseRangeBonusWeaponPower_postfix"%"
CloseRangeBonusWeaponPower_conditional"dentro del alcance"
BonusSpirit_conditional"tras la activación"
AboveHealthThreshold_conditional"sobre el umbral de vida"
BelowHealthThreshold_conditional"bajo el umbral de vida"
DashJump_conditional"tras un salto con impulso"
EnemyAboveHealthThreshold_conditional"Enemy above health threshold"
Quicksilver_conditional"tras usar una habilidad"
SpiritStrike_conditional"tras un ataque cuerpo a cuerpo certero"
LongRangeBonusWeaponPowerMinRange_label"de distancia mínima"
LongRangeBonusWeaponPowerMinRange_postfix"m"
LongRangeBonusWeaponPower_prefix"{s:sign}"
LongRangeBonusWeaponPower_label"de daño del arma"
LongRangeBonusWeaponPower_postfix"%"
LongRangeBonusWeaponPower_conditional"por encima del alcance"
TechRangeMultiplier_prefix"{s:sign}"
TechRangeMultiplier_label"de alcance de las habilidades"
TechRangeMultiplier_postfix"%"
ImbuedTechRangeMultiplier_prefix"{s:sign}"
ImbuedTechRangeMultiplier_label"de alcance de las hab. imbuidas"
ImbuedTechRangeMultiplier_postfix"%"
NonImbuedTechRangeMultiplier_prefix"{s:sign}"
NonImbuedTechRangeMultiplier_label"de alcance de las hab. sin imbuir"
NonImbuedTechRangeMultiplier_postfix"%"
ThrowRange_label"Throw Range"
ThrowRange_postfix"m"
TechRadiusMultiplier_prefix"{s:sign}"
TechRadiusMultiplier_label"de radio"
TechRadiusMultiplier_postfix"%"
ImbuedTechRadiusMultiplier_prefix"{s:sign}"
ImbuedTechRadiusMultiplier_label"Imbued Radius"
ImbuedTechRadiusMultiplier_postfix"%"
NonImbuedTechRadiusMultiplier_prefix"{s:sign}"
NonImbuedTechRadiusMultiplier_label"Non-Imbued Radius"
NonImbuedTechRadiusMultiplier_postfix"%"
TechRangeAdditive_prefix"{s:sign}"
TechRangeAdditive_label"de alcance de las habilidades"
TechRangeAdditive_postfix"m"
WindUpTime_label"Windup Time"
WindUpTime_postfix"s"
HealthDrainedPerSecond_label"Health Drain"
HealthDrainedPerSecond_postfix"por segundo"
DebuffDurationReductionPercentage_label"de reducción de la duración de la desventaja"
DebuffDurationReductionPercentage_postfix"%"
HealthCost_label"Health Cost"
ZipLineSpeedPercent_prefix"{s:sign}"
ZipLineSpeedPercent_label"Hyperline Speed"
ZipLineSpeedPercent_postfix"%"
ZiplineJumpBonusDuration_label"Jump Off Duration"
ZiplineJumpBonusDuration_postfix"s"
ZiplineJumpBonusMoveSpeed_label"Jump Off Speed Bonus"
ZiplineJumpBonusMoveSpeed_postfix"m/s"
BonusZipLineSpeed_prefix"{s:sign}"
BonusZipLineSpeed_label"Hyperline Speed"
MaxProjectiles_label"proyectiles"
DeathDelay_label"Delay Death Duration"
TackleDurationMax_label"Max Tackle Duration"
MoveSpeedBonus_prefix"{s:sign}"
MoveSpeedBonus_label"de vel. de movimiento"
MoveSpeedBonus_postfix"m/s"
MoveSpeedFriendlyBuff_prefix""
MoveSpeedFriendlyBuff_label"Ally Move Speed"
MoveSpeedFriendlyBuff_postfix"m/s"
ProcBuildupPercent_label"Proc Buildup"
ProcBuildupPercent_postfix"%"
AwakenDamage_label"Awaken Damage"
LockOnTime_label"Lock On Time"
LockOnTime_postfix"segundos"
StalkDuration_label"Stalk Time"
StalkDuration_postfix"segundos"
MaxStacks_label"acumulaciones máximas"
TimeToMaxStacks_label"Time To Max Stacks"
TimeToMaxStacks_postfix"s"
DamagePerHit_label"Damage Per Hit"
FinalBlow_label"Final Blow Damage"
DamageThreshold_label"de umbral de daño"
DamageReduction_label"de reducción del daño"
DamageReduction_postfix"%"
MeleeDamage_label"de daño cuerpo a cuerpo"
ConvertedHealth_label"Trooper Health"
SilenceDuration_label"de duración del silencio"
SilenceDuration_postfix"segundos"
Range_postfix"m"
Range_label"de alcance"
MinRange_label"de alcance mínimo"
MinRange_postfix"m"
ConeRadius_label"Lightning Distance"
ConeRadius_postfix"m"
ConeAngle_label"de ángulo del cono"
ConeAngle_postfix"grados"
ShockRadius_label"de radio"
ShockRadius_postfix"m"
KnockDownRadius_label"Knockdown Radius"
KnockDownRadius_postfix"m"
BurnDuration_postfix"s"
BurnDuration_label"de duración de la quemadura"
AbilityCooldown_postfix"s"
AbilityCooldown_label"de tiempo de recarga"
TechCooldown_postfix"%"
TechDuration_postfix"%"
TechLifesteal_postfix"%"
TechRange_postfix"%"
HealingPercent_label"de porcentaje de curación"
HealingPercent_postfix"%"
AbilityCooldownBetweenCharge_label"de retraso de la carga"
AbilityCooldownBetweenCharge_postfix"s"
AbilityDuration_postfix"s"
AbilityDuration_label"de duración"
TetherDuration_postfix"s"
TetherDuration_label"Tether Duration"
TetherRadius_postfix"m"
TetherRadius_label"Tether Radius"
AbilityCastRange_postfix"m"
AbilityCastRange_label"de alcance de lanzamiento"
AbilityCastRangeMinimum_postfix"m"
AbilityCastRangeMinimum_label"Range Minimum"
AbilityChannelTime_postfix"s"
AbilityChannelTime_label"de duración de la canalización"
AbilityCastDelay_postfix"s"
AbilityCastDelay_label"de retraso del lanzamiento"
AbilityCharges_label"carga(s)"
BonusAbilityDurationPercent_prefix"{s:sign}"
BonusAbilityDurationPercent_label"de duración de las habilidades"
BonusAbilityDurationPercent_postfix"%"
NonImbuedBonusDuration_prefix"{s:sign}"
NonImbuedBonusDuration_label"de duración de las habilidades sin imbuir"
NonImbuedBonusDuration_postfix"%"
ImbuedBonusDuration_prefix"{s:sign}"
ImbuedBonusDuration_label"de duración de las habilidades imbuidas"
ImbuedBonusDuration_postfix"%"
MissCooldown_postfix"s"
MissCooldown_label"Cooldown on miss"
ShockDelay_label"de retraso antes de aturdir"
ShockDelay_postfix"s"
ArmTime_label"de tiempo para armar"
ArmTime_postfix"s"
ExplodeDelay_label"de retraso de la explosión"
ExplodeDelay_postfix"s"
BuildUpPercentPerHit_label"de acum. por impacto"
BuildUpPercentPerHit_postfix"%"
FreezeBuildUpTime_label"Freeze buildup time"
FreezeBuildUpTime_postfix"s"
CritStackInterval_label"Crit Charge Delay"
CritStackInterval_postfix"s"
TurretLifetime_label"de duración"
TurretLifetime_postfix"s"
CritCoatingDamagePercent_prefix"{s:sign}"
CritCoatingDamagePercent_label"Crit Coating Crit Bonus"
CritCoatingDamagePercent_postfix"%"
ExplosionCoatingRadius_label"Explosion Coating Radius"
ExplosionCoatingRadius_postfix"m"
SlowCoatingProcChance_label"Slowing Coating Chance"
SlowCoatingProcChance_postfix"%"
SlowCoatingMoveSpeed_label"Slowing Coating Slow Amount"
SlowCoatingMoveSpeed_postfix"%"
SlowCoatingDuration_label"Slowing Coating Slow Duration"
SlowCoatingDuration_postfix""
MaxLifetime_label"de duración"
MaxLifetime_postfix"s"
ZipLineArrowLifetime_label"Arrow Flight Time"
ZipLineArrowLifetime_postfix""
DamageTakenPercentIncreasePerStack_label"Damage Increase Per Stack"
DamageTakenPercentIncreasePerStack_postfix"%"
ShotsFired_label"Shots fired"
ShotsFired_postfix""
TimeBetweenShots_label"Time between shots"
TimeBetweenShots_postfix""
DroneDPS_label"Drone Damage"
DroneDPS_postfix"DPS"
DistanceBuff_postfix"%"
DistanceBuff_label"Increase at Max Range"
FullDistance_label"Max Range:"
FullDistance_postfix"m"
ProcDamage_label"de daño espiritual"
BaseDamagePct_label"Bonus Spirit Amp"
BaseDamagePct_prefix"{s:sign}"
BaseDamagePct_postfix"%"
TargetsPerTick_label"objetivo(s) por disparo"
HealthToDamage_label"de vida como daño"
DamageHealPerTarget_label"de daño/curación por objetivo"
DeathTaxHeal_label"Health Per Kill"
ChainRadius_label"de radio del salto"
ChainRadius_postfix"m"
LaunchDamage_postfix""
LaunchDamage_label"Knockback Damage"
ImpaleDamage_postfix""
ImpaleDamage_label"Impale Damage"
ImpaleDuration_label"Impale Duration"
ImpaleDuration_postfix"s"
ExplosionRadius_label"de radio de la explosión"
ExplosionRadius_postfix"m"
MinExplosionRadius_label"de radio mínimo de la explosión"
MinExplosionRadius_postfix"m"
MaxExplosionRadius_label"de radio máx. de la explosión"
MaxExplosionRadius_postfix"m"
ExplosionDamage_label"de daño de la explosión"
MinExplosionDamage_label"Min Explosion Damage:"
MinExplosionDamage_postfix""
ExplosionMinPercent_label"Min Explosion Damage:"
ExplosionMinPercent_postfix"%"
ExplosionMaxPercent_label"Max Explosion Damage:"
ExplosionMaxPercent_postfix"%"
EMPBuildupPercentPerShot_label"Silence Charge Per Shot"
EMPBuildupPercentPerShot_postfix"%"
InvisFadeToDuration_label"de desvanecimiento"
InvisFadeToDuration_postfix"s"
InvisMoveSpeedMod_prefix"{s:sign}"
InvisMoveSpeedMod_postfix"m/s"
InvisMoveSpeedMod_label"de vel. de esprint invisible"
MeleeAttackLength_label"Melee Range"
MeleeAttackLength_postfix"m"
ArmingDuration_label"para armarse"
ArmingDuration_postfix"s"
AirJumpVerticalSpeedPercent_prefix"{s:sign}"
AirJumpVerticalSpeedPercent_label"Air Jump Vertical Speed"
AirJumpVerticalSpeedPercent_postfix"%"
InteruptCooldown_label"Interrupt Cooldown"
InteruptCooldown_postfix""
ReflectDamage_label"Bullet Reflect Damage"
ReflectDamage_postfix"%"
ImmobilizeDuration_label"de inmovilización"
ImmobilizeDuration_postfix"s"
AirControlPercent_label"de control aéreo"
AirControlPercent_prefix"{s:sign}"
AirControlPercent_postfix"%"
HeadStompBonusDamage_label"Head Stomp Damage Bonus"
HeadStompBonusDamage_postfix""
HeadStompBonusRadius_label"Head Stomp Radius Bonus"
HeadStompBonusRadius_postfix""
BouncePadStompCount_label"Max Head Stomps"
NPCProcChance_label"de probabilidad de activación de soldados"
NPCProcChance_postfix"%"
HeroProcChance_label"de probabilidad de activación del héroe"
HeroProcChance_postfix"%"
AbilityProjectileSpeedPercent_label"Speed Increase"
AbilityProjectileSpeedPercent_postfix"%"
TechCleaveDamagePercent_label"de daño por hendidura"
TechCleaveDamagePercent_postfix"%"
TechCleaveTargetCap_label"objetivos adicionales"
TechCleaveTargetCap_postfix""
TechCleaveRadius_label"de radio de hendidura"
TechCleaveRadius_postfix"m"
InitialRadius_label"de radio inicial"
InitialRadius_postfix"m"
BlurVisionRange_label"Blur Vision Range"
BlurVisionRange_postfix"m"
ExplosiveShotRadiusPercent_label"Explosive Shot Radius Increase"
ExplosiveShotRadiusPercent_postfix"%"
TechPowerPerCharge_label"Spirit per Charge"
FireRatePerCharge_label"Fire Rate per Charge"
FireRatePerCharge_postfix"%"
ChargeDuration_label"Charge Duration"
ChargeDuration_postfix"s"
MaxCharges_label"Max Charges"
ExtraBladeDamage_label"Extra Damage per Charge"
WaveStunDuration_label"Disarm/EMP Duration"
WaveStunDuration_postfix"s"
WaveLifetime_label"de duración de los proyectiles"
WaveLifetime_postfix"s"
LockedRadius_label"Chain Length"
LockedRadius_postfix"m"
BoostDuration_label"Ally Move Speed Duration"
BoostDuration_postfix"s"
ShieldPercentage_label"Shield Max Health %"
ShieldPercentage_postfix"% de vida máxima"
ShieldDuration_label"de duración del escudo"
ShieldDuration_postfix"s"
SlowRadius_label"de radio de ralentización"
SlowRadius_postfix"m"
SmokeDuration_label"Smoke Duration"
SmokeDuration_postfix"s"
SmokeRadius_label"Smoke Radius"
SmokeRadius_postfix"m"
ChainDuration_label"de duración de la atadura"
ChainDuration_postfix"s"
InfectDuration_label"Infect Duration"
InfectDuration_postfix"s"
CloudDuration_label"Cloud Lifetime"
CloudDuration_postfix"s"
TimeSlowPercent_label"de ralentización del tiempo"
TimeSlowPercent_postfix"%"
CombatRegenPercent_label"Health Regen in Combat"
CombatRegenPercent_postfix"%"
AttackPower_prefix"{s:sign}"
AttackPower_postfix""
AttackPower_label"Attack Power"
AbilityPower_prefix"{s:sign}"
AbilityPower_postfix""
AbilityPower_label"Ability Power"
DefensePower_prefix"{s:sign}"
DefensePower_postfix""
DefensePower_label"Defense Power"
InfectionBonusDPS_prefix""
InfectionBonusDPS_postfix""
InfectionBonusDPS_label"Infection Bonus DPS"
DecoyLifetime_prefix""
DecoyLifetime_postfix"s"
Health_label"de vida"
Grenades_label"Extra Bombs"
SearchRadius_label"Search Radius"
SearchRadius_postfix"m"
GrenadesPerVolley_label"Bombs Per Volley"
BulletArmorPenetration_label"Target Bullet Resist"
BulletArmorPenetration_postfix""
RampDuration_label"Ramp Duration"
RampDuration_postfix"s"
EndDuration_label"Final Duration"
EndDuration_postfix"s"
FinalSlow_label"Slowest Speed"
FinalSlow_postfix"m/s"
WeaponPowerPerStack_prefix"{s:sign}"
WeaponPowerPerStack_label"de daño del arma por acumulación"
WeaponPowerPerStack_postfix"%"
DamageToStack_label"de daño recibido para cada acumulación"
DamageDuration_label"de duración"
DamageDuration_postfix"s"
RegenWhileInvisible_label"de regeneración de vida durante la invisibilidad"
RegenWhileInvisible_prefix"+"
DamageRadius_label"de radio de daño"
DamageRadius_postfix"m"
RestoreDelay_label"Restore Delay"
RestoreDelay_postfix"s"
RegenerationRate_label"Restore Time"
RegenerationRate_postfix"s"
BulletShieldMaxHealth_prefix"{s:sign}"
BulletShieldMaxHealth_label"de vida del escudo antibalas"
TechShieldMaxHealth_prefix"{s:sign}"
TechShieldMaxHealth_label"de vida del escudo espiritual"
ActiveBulletShieldMaxHealth_prefix"{s:sign}"
ActiveBulletShieldMaxHealth_label"de vida del escudo antibalas"
WeaponPowerPerKill_label"de daño del arma por víctima"
WeaponPowerPerKill_prefix"+"
WeaponPowerPerKill_postfix"%"
WeaponPowerPerAssist_label"Courage per Assist"
WeaponPowerPerDeath_label"Courage per Death"
BonusZoomPercent_prefix"{s:sign}"
BonusZoomPercent_label"de ampliación de la mira"
BonusZoomPercent_postfix"%"
MaxDPS_label"de DPS máximo"
DamageOnHit_label"Damage on Hit"
ProcCooldown_label"de frecuencia máxima"
ProcCooldown_postfix"s"
WeaponPowerPerEnemy_label"Courage per Enemy"
WeaponPowerPerEnemy_prefix"+"
FireRatePerEnemy_label"Fire Rate per Enemy"
FireRatePerEnemy_prefix"+"
FireRatePerEnemy_postfix"%"
AssaultDuration_label"Air Attack Duration"
AssaultDuration_postfix"s"
AssaultFireRate_label"Air Attack Fire Rate"
AssaultFireRate_prefix"{s:sign}"
AssaultFireRate_postfix"%"
ActiveHealthRegen_prefix"{s:sign}"
ActiveHealthRegen_label"de regeneración de vida"
ActiveHealthRegen_postfix"de vida/s"
ActiveBonusFireRate_label"de cadencia de tiro"
ActiveBonusFireRate_postfix"%"
SurgeDelay_label"de retraso"
SurgeDelay_postfix"s"
upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack"Fervor Stack"
upgrade_fervor/modifier_fervor/modifier_fervor_bonuses"Enrage Bonuses"
FervorMovespeed_label"de vel. de movimiento"
FervorMovespeed_postfix"m/s"
FervorFireRate_label"de cadencia de tiro"
FervorFireRate_postfix"%"
FervorDebuffResistance_label"Enrage Debuff Resistance"
FervorDebuffResistance_postfix"%"
FervorTechResist_label"de resist. espiritual"
PassiveFireRate_label"de cadencia de tiro"
PassiveFireRate_postfix"%"
TechDamagePercent_Label"de daño"
TechDamagePercent_Postfix"%"
DelayDuration_Label"de duración del retraso"
DelayDuration_Postfix"s"
MinimumDamage_Label"Minimum Damage"
EMPDuration_label"de duración de la desventaja"
EMPDuration_postfix"s"
BonusBulletDamageToEMPTargets_label"Bullet Damage to Silenced targets"
BonusBulletDamageToEMPTargets_prefix"+"
BonusBulletDamageToEMPTargets_postfix"%"
modifier_silencer_proc_active"SILENCIADOR"
BulletDamageReflectedPct_label"de daño balístico devuelto"
BulletDamageReflectedPct_postfix"%"
SpiritDamageReflectedPct_label"de daño espiritual devuelto"
SpiritDamageReflectedPct_postfix"%"
DamageReflectedFrequencyPct_label"de probabilidad de activación"
DamageReflectedFrequencyPct_postfix"%"
modifier_armor_reactive_armor"Fuego devuelto"
RespawnBonusHealth_label"Respawn Bonus Health"
RespawnBonusHealthDuration_label"Respawn Bonus Health Duration"
RespawnBonusHealthDuration_postfix"s"
upgrade_rebirth/respawn_bonus_health_modifier"Rebirth Bonus Health"
DeathImmunityDuration_label"Death Immunity Duration"
DeathImmunityDuration_postfix"s"
DeathImmunityPulseRateMultiplier_label"Pulse Rate"
DeathImmunityPulseRateMultiplier_postfix"×"
modifier_cheat_death_immunity"Death Immune"
StasisRadius_label"de radio"
StasisRadius_postfix"m"
upgrade_quarantine/modifier_citadel_quarantine"Quarantined"
HealPercentAmount_label"de curación"
HealPercentAmount_postfix"%"
Stamina_label"de aguante"
Stamina_prefix"+"
StaminaCooldownReduction_prefix"+"
StaminaCooldownReduction_label"de recuperación del aguante"
StaminaCooldownReduction_postfix"%"
ActiveHealthChange_label"Health Steal"
ActiveHealthChange_postfix"de vida"
ActiveWeaponDamageChange_label"Weapon Damage Steal"
ActiveWeaponDamageChange_postfix"%"
modifier_upgrade_siphon_buff"Siphon"
modifier_upgrade_siphon_debuff"Vida robada"
SiphonRadius_label"Activate Radius"
SiphonRadius_postfix"m"
TechResistDuration_label"de duración"
TechResistDuration_postfix"s"
BleedTechResist_label"de resist. espiritual"
BleedTechResist_prefix"{s:sign}"
BleedTechResist_postfix"%"
StackProcDamage_label"Burst Damage"
StackDuration_label"de duración de la acumulación"
StackDuration_postfix"s"
HeadShotBonusDamage_prefix"{s:sign}"
HeadShotBonusDamage_label"de daño extra por disp. a la cabeza"
HeadShotDebuffDuration_label"de duración"
HeadShotDebuffDuration_postfix"s"
HeadShotCooldown_label"de tiempo de recarga"
HeadShotCooldown_postfix"s"
upgrade_leveler/headshot_cooldown_modifier"Head Shot Bonus Cooldown"
ActiveChainDuration_label"Tether Duration"
ActiveChainDuration_postfix"s"
ActiveBulletArmorReduction_label"de reducción de la resistencia a balas"
modifier_galvanic_storm"Galvanic Storm"
BuildupPerProc_label"Buildup on Shock"
BuildupPerProc_postfix"%"
BuildupDamage_label"Damage on Buildup"
ShockBuildupDuration_label"Shock Buildup Lifetime"
ShockBuildupDuration_postfix"s"
GalvanicProcDuration_label"de duración de la ralentización"
GalvanicProcDuration_postfix"s"
FireRateSlow_label"menos de cadencia de tiro"
FireRateSlow_postfix"%"
SlowFireRatePercent_label"Fire Rate Scale"
SlowFireRatePercent_prefix"{s:sign}"
SlowFireRatePercent_postfix"%"
FireRateScale_label"Fire Rate Scale"
FireRateScale_prefix"{s:sign}"
FireRateScale_postfix"%"
ActiveHealAmount_label"Self Heal"
ActiveHealAmount_postfix"HP"
BonusDamagePerHero_label"Bonus Damage Per Hero"
BonusDamagePerHero_postfix"%"
DebuffDelay_label"Debuff Delay"
DebuffDelay_postfix"s"
ArmorLossPerHit_label"Resist lost per Hit"
ArmorLossPerHit_postfix"%"
StackLossFrequency_label"Resist Loss Frequency"
StackLossFrequency_postfix"s"
MaxBulletResist_label"de resistencia máxima a balas"
MaxBulletResist_postfix"%"
upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack"Berserker"
berserker_stack"Berserker"
WeaponDamageBonus_prefix"{s:sign}"
WeaponDamageBonus_label"de daño del arma"
TechDamageBonusPercent_prefix"{s:sign}"
TechDamageBonusPercent_label"de daño espiritual"
TechDamageBonusPercent_postfix"%"
SuperiorStaminaBonusSpirit_prefix"{s:sign}"
SuperiorStaminaBonusSpirit_label"Spirit Power After Second Jump/Dash"
EchoShardBonusSpirit_prefix"{s:sign}"
EchoShardBonusSpirit_label"Spirit Power for Echo Ability"
BonusSpirit_prefix"{s:sign}"
BonusSpirit_label"de poder espiritual"
modifier_power_shard_bonus"Echo Boost"
BonusDuration_label"Bonus Duration"
BonusDuration_postfix"s"
superior_stamina_buff"Bonus Spirit Power"
HighGroundBonusWeaponPower_prefix"{s:sign}"
HighGroundBonusWeaponPower_label"Weapon Damage When Above Enemies"
HighGroundBonusWeaponPower_postfix"%"
BonusBaseWeaponDamage_prefix"{s:sign}"
BonusBaseWeaponDamage_label"de daño del arma"
BonusBaseWeaponDamage_postfix"%"
BaseAttackDamagePercent_prefix"{s:sign}"
BaseAttackDamagePercent_label"de daño del arma"
BaseAttackDamagePercent_postfix"%"
ImbuedTechPower_prefix"{s:sign}"
ImbuedTechPower_label"de poder espiritual de la habilidad imbuida"
MovementSpeedBonusDuration_label"de duración de la velocidad de movimiento"
MovementSpeedBonusDuration_postfix"s"
EnemyLifeThreshold_label"Threshold"
EnemyLifeThreshold_postfix"%"
CloneDamageTakenIncreasePercent_label"Clone Damage Taken"
CloneDamageTakenIncreasePercent_prefix"{s:sign}"
CloneDamageTakenIncreasePercent_postfix"%"
ability_abort_cast"Cancelar"
ability_cancel_channel"Finalizar canalización"
citadel_ability_lightning_dodge"Lightning Roll"
citadel_ability_lightning_dodge_passive"Lightning Roll"
citadel_ability_basicdamagereflect"Reflect Basic Damage"
citadel_ability_bullet_damage_amp_wall"Bullet Damage Amp Wall"
modifier_limit_ability_cooldown"Quick Cooldowns"
ability_golden_idol"Drop Soul Urn"
golden_idol_bonus_01"+25 % de almas adicionales"
golden_idol_bonus_02"+1 punto de habilidad"
ability_capture_zip_line"Capture Hyperline"
modifier_citadel_capture_zipline_timer"Capturing Hyperline"
modifier_citadel_containment_victim"Containment"
modifier_hollow_point_stack"Bala de punta hueca"
LifeThreshold_label"Life Threshold"
LifeThreshold_postfix"%"
Cloaked"Cloaked"
zipline_boost"Vía rápida acelerada"
ActiveTechPower_label"de poder espiritual"
ActiveTechPower_prefix"+"
ActiveBulletShieldHealth_label"Active Shield Health"
ActiveBulletShieldDuration_label"Active Shield Duration"
ActiveBulletShieldDuration_postfix"s"
PassiveShieldCooldown_label"de tiempo de recarga"
PassiveShieldCooldown_postfix"s"
active_bullet_shield"de escudo antibalas"
SlamDownRadius_label"Slam Radius"
SlamDownRadius_postfix"m"
StealDuration_label"de duración del robo"
StealDuration_postfix"s"
VeilCross_conditional"Cruzar un velo cósmico"
modifier_veil_walker_triggered"Cadencia de tiro del velo"
modifier_veil_walker_stealth"Invisibilidad del caminante del velo"
InvisDuration_label"de duración de la invisibilidad"
InvisDuration_postfix"s"
SlideScale_label"de distancia de deslizamiento"
SlideScale_postfix"%"
SlideScale_prefix"+"
AirMoveIncreasePercent_label"de dist. de salto/impulso en el aire"
AirMoveIncreasePercent_postfix"%"
AirMoveIncreasePercent_prefix"+"
ActiveReloadPercent_label"de munición"
ActiveReloadPercent_postfix"%"
ActiveReloadPercent_prefix"+"
RespawnHealthPercent_label"de vida al renacer"
RespawnHealthPercent_postfix"%"
ActiveBonusMoveSpeed_label"de vel. de movimiento"
ActiveBonusMoveSpeed_prefix"{s:sign}"
ActiveBonusMoveSpeed_postfix"m/s"
ActiveItemUse_conditional"mientras esté activo"
BuffMoveSpeedBonus_label"de vel. de movimiento"
BuffMoveSpeedBonus_postfix"m/s"
BuffMoveSpeedBonus_prefix"{s:sign}"
ChannelMoveSpeed_label"Channel Move Speed"
ChannelMoveSpeed_postfx"m/s"
ChannelMoveSpeed_prefix""
BulletShieldOnCast_label"de escudo antibalas"
TechShieldOnCast_label"de escudo espiritual"
BulletShieldDuration_label"Bullet Shield Duration"
BulletShieldDuration_postfix"s"
BloodPoolDPS_label"Blood Pool DPS"
BloodPoolDuration_label"Blood Pool Duration"
BloodPoolDuration_postfix"s"
BloodPoolRadius_label"Blood Pool Radius"
BloodPoolRadius_postfix"m"
LowHealthThreshold_label"Health Threshold"
LowHealthThreshold_postfix"%"
LowHealthTechResist_label"de resist. espiritual"
LowHealthTechResist_prefix"{s:sign}"
LowHealthWeaponPowerPercent_label"Courage"
LowHealthWeaponPowerPercent_prefix"{s:sign}"
LowHealthWeaponPowerPercent_postfix"%"
BuildupDuration_label"de disminución de la acumulación"
BuildupDuration_postfix"s"
BuildupExpire_label"Buildup Expire"
BuildupExpire_postfix"s"
BuildupDecayDelay_label"Buildup Decay Delay"
BuildupDecayDelay_postfix"s"
BuildupRate_label"Buildup Per Shot"
BuildupRate_postfix""
BuildupPerShot_label"de acum. por impacto"
BuildupPerShot_postfix"%"
StacksPerShot_label"Stacks Per Shot"
DamageOnApply_label"Damage On Apply"
citadel_modifier_teleport"Teletransportándose"
MaxHealthLossPercent_label"de vida máxima"
MaxHealthLossPercent_postfix"%"
BonusClipPerKill_prefix"{s:sign}"
BonusClipPerKill_label"de munición adicional por víctima"
BonusSpiritPerKill_prefix"{s:sign}"
BonusSpiritPerKill_label"Bonus Spirit Power Per Kill"
MaxClipBonus_label"Max Clip Bonus"
SummonDuration_label"de duración de la invocación"
SummonDuration_postfix"s"