Template:Active Items

Revision as of 23:46, 9 September 2024 by Saag (talk | contribs) (Created page with "{| class="wikitable sortable" style="width: 100%;" |+Active Items ! colspan="2" |Name !Type !Cost !Active !Cooldown |- ! style="background-color:#FCAC4D;" | 64x64px !Fleetfoot |Weapons |1,250 !Gain bonus Movement Speed and Ammo. |22s |- ! style="background-color:#FCAC4D;" | 64x64px !Alchemical Fire |Weapons |3,000 !Throw a flash that explodes on contact, creating an area that does increasing spirit Damage per s...")
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Active Items
Name Type Cost Active Cooldown
Fleetfoot Weapons 1,250 Gain bonus Movement Speed and Ammo. 22s
Alchemical Fire Weapons 3,000 Throw a flash that explodes on contact, creating an area that does increasing

spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes.

28s
Heroic Aura Weapons 3,000 Provides bonus Movement Speed and Fire Rate to you and nearby allies. 30s
Warp Stone Weapons 3,000 Teleport straight ahead, gaining Bullet Resist. 15s
Silencer Weapons 6,300 For the next 4s, all your bullets immediately apply Silence.

Silence prevents targets from using abilities.

34s
Vampiric Burst Weapons 6,300 Grants Lifesteal, Fire Rate, and Ammo.

This added Ammo is not limited by your max magazine size.

35s
Healing Rite Vitality 500 Grant Regen and Sprint Speed to the target.

Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

65s
Divine Barrier Vitality 1,250 Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.

Can be self-cast.

28s
Health Nova Vitality 1,250 Heal yourself and nearby allies.

Heals an additional 20% per ally.

60s
Restorative Locket Vitality 1,250 Consume all stacks to heal target ally.

If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

28s
Return Fire Vitality 1,250 Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. 24s
Debuff Remover Vitality 3,000 Purge all negative effects currently applied to you.

If any effects were removed, gain a movement speed bonus. Cannot be used while stunned or slept.

45s
Majestic Leap Vitality 3,000 Launch yourself high into the air.

While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

26s
Metal Skin Vitality 3,000 Become immune to bullets and melee attacks. 25s
Rescue Beam Vitality 3,000 Heals a target allied hero and yourself for a percentage of Max Health.

Once while healing, you can Pull the target towards you. Can be self-cast.

25s
Colossus Vitality 6,300 Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 25%. 45s
Phantom Strike Vitality 6,300 Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 150 Spirit Damage. 25s
Shadow Weave Vitality 6,300 Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. 45s
Unstoppable Vitality 6,300 Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. 65s
Infuser Spirit 500 Gain Spirit Power and Spirit Lifesteal. 35s
Cold Front Spirit 1,250 Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. 32s
Decay Spirit 1,250 Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. 30s
Slowing Hex Spirit 1,250 Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 27s
Withering Whip Spirit 1,250 Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. 40s
Ethereal Shift Spirit 3,000 You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.

Afterwards you instantly reload and gain bonus Spirit Power.

30s
Knockdown Spirit 3,000 Target is knocked down and Stunned after a 3s delay, interrupting and temporarily preventing them from taking any action. 45s
Silence Glyph Spirit 3,000 Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. 30s
Curse Spirit 6,300 Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. 50s
Echo Shard Spirit 6,300 Reset the cooldown of your most recently used non-ultimate ability. 20s
Magic Carpet Spirit 6,300 Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.

Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.

40s
Refresher Spirit 6,300 Reset the cooldown of all your abilities and restore all your charges. 200s