Lash
“
Lash is a playable hero in Deadlock, available since the start of the Early Development Build.
Lash
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 61 |
Bullet Damage: | 10 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Abilities
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Background
“A FATE'S TALE:
Jacob Lash is an asshole.
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from Deadlock developer Yoshi indicate that no airplanes exist in the universe.[1] Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.[2] Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from Mo & Krill call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could simply be a dockworker that helps in the smuggling business.
Past the shipping background, Lash is apart of the Bear Pit, an underground arena of blood sport where spectators can gamble on matches. Bebop is another known competitor in the pit and is often referred as Lash’s titular rival. Lash makes a few remarks to Wraith, leader of New York’s gambling syndicate, mocking her for betting on Bebop.[3][4] Lash also taunts Kali, a former Bear Pit competitor, for coming of retirement only to go back to a 2 decade hiatus after losing to Bebop.[5]
Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity Lash-Back for children who suck.[6]
Update history
Patch | Changes |
Update 08-29-2024 | - Improved firing arm position to be a little bit more out of the way from the reticle.
- Ability {{{1}}} not found Grapple No longer recharges stamina on use. |
Update 08-15-2024 | - Fixed some cases where Lash's Ability {{{1}}} not found Ground Strike Would cause your hero to be stuck.
- Health per boon Increased:37 → 42. - Base spirit resist Increased: 8% → 15%. - Ability {{{1}}} not found Flog cooldown Reduced: 30s → 25s. - Ability {{{1}}} not found Flog T3 Now also Reduces fire rate by 35%. - Kinetic Carbine No longer affects channels, cast times or things like Lash's Ability {{{1}}} not found Death Slam. |
Update 08-01-2024 | - Fixed Ability {{{1}}} not found Ground Strike Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's Ability {{{1}}} not found Ground Strike. - Base sprint Reduced: 3 → 1. - Ability {{{1}}} not found Ground Strike Damage per meter Reduced: 6.3 → 6.0. |
Update 07-18-2024 | - Ability {{{1}}} not found Grapple Weapon damage is now added into the T2 instead of in the base.
- Ability {{{1}}} not found Ground Strike Radius Reduced: 13m → 11m. - Ability {{{1}}} not found Death Slam Grab time Reduced: 0.8s → 0.6s. - Ability {{{1}}} not found Death Slam Cast range Increased:14m → 18m. - Ability {{{1}}} not found Death Slam Throw distance Reduced: 20m → 12m. - Ability {{{1}}} not found Death Slam T1 Changed: +4m Cast Range → +8m Throw Distance. |
Update 07-11-2024 | - Base bullet damage Reduced: 11.5 → 10.
- Bullet damage growth Increased: 1 → 1.15. - Now has +8% spirit resist - Ability {{{1}}} not found Ground Strike Damage per meter Reduced 6.75 → 6.3. - Ability {{{1}}} not found Ground Strike Damage per meter spirit power scaling Increased: x0.04 → x0.05. - Ability {{{1}}} not found Death Slam Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you). - Ability {{{1}}} not found Death Slam Range Reduced: 19m → 14m. - Ability {{{1}}} not found Death Slam T1 Reduced: +5m → +4m. - Ability {{{1}}} not found Death Slam Cone Increased: 60 degrees → 75 degrees. - Ability {{{1}}} not found Death Slam Grab time Reduced: 0.9 → 0.8. |
Update 06-27-2024 | - Ability {{{1}}} not found Ground Strike Radius Reduced: 14m → 13m.
- Ability {{{1}}} not found Death Slam Radius Reduced: 20m → 19m. |
Update 06-20-2024 | - Fixed it being possible to lose your full lock on with Ability {{{1}}} not found Death Slam sometimes if you look away. |
Update 06-13-2024 | - Various fixes to Lash's Ability {{{1}}} not found Ground Strike Visual effects.
- Fixed Lash's Ability {{{1}}} not found Ground Strike T3 Not being accurate in the tooltip. - Ability {{{1}}} not found Ground Strike Base damage Reduced: 110 → 90. - Ability {{{1}}} not found Ground Strike Damage per meter Increased: 6 → 6.75. - Ability {{{1}}} not found Ground Strike Now scaling Reduced after 25m height → 4.5. |
Update 05-30-2024 | - Various fixes to Lash's Ability {{{1}}} not found Ground Strike Visual effects. |
Update 05-23-2024 | - Added some additional visual tells for the receiving end of Lash’s Ability {{{1}}} not found Death Slam.
- Base stamina Increased: 2 → 3. - Ability {{{1}}} not found Ground Strike Base damage per meter Reduced: 8 → 6. - Fixed some cases with Ability {{{1}}} not found Ground Strike Not hitting units positioned just below the impact zone. - Ability {{{1}}} not found Flog Angle Increased: 20 degrees → 30 degrees. - Ability {{{1}}} not found Flog Cooldown Reduced: 35s → 30s. |
Update 05-16-2024 | - Updated Ability {{{1}}} not found Death Slam Sound effects.
- Ability {{{1}}} not found Ground Strike Stomp damage Reduced: 125 → 110. - Ability {{{1}}} not found Death Slam Cooldown Increased: 110s → 130s. - Ability {{{1}}} not found Grapple Bullet damage bonus Increased: +4 → +6. - Ability {{{1}}} not found Grapple Cooldown Decreased: 45s → 40s. |
Update 05-10-2024 | - Ability {{{1}}} not found Ground Strike Now additionally damages enemies within 2m of Lash on impact.
- Ability {{{1}}} not found Ground Strike Radius Reduced: 16m → 14m. - Ability {{{1}}} not found Ground Strike's Ground preview now lines up under Lash when cast on the ground. - Ability {{{1}}} not found Ground Strike T3 Reduced: +100% → +85%. - Bullet Damage growth Increased: 0.76 → 1.0. - Ability {{{1}}} not found Death Slam Tether visuals now improved to communicate the different phases its in. |
Update 05-03-2024 | - Ability {{{1}}} not found Grapple Cooldown Reduced: 55 → 45.
- Ability {{{1}}} not found Flog Damage Increased: 55 → 65. - Ability {{{1}}} not found Flog Lifesteal from heroes Increased: 70% → 80%. - Ability {{{1}}} not found Flog Lifesteal from non-heroes Reduced: 35% → 30%. - Ability {{{1}}} not found Death Slam T1 Increased: +3m → +5m. - Fixed Ability {{{1}}} not found Death Slam's Targeting cone not finding enemies near the edges. - Fixed Ability {{{1}}} not found Death Slam To only target enemies who stay in the targeting cone. |
Trivia
- Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
- Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
Notes and references
- ↑ @yoshideadlock's Discord message about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.
- ↑ @willkels's Discord message about the connection between Lash's shoulder tattoo and Zephyrs.
- ↑ [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "So, you're the lady who bets on Bebop?"
- ↑ [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "Backed the wrong horse, Wraith... Like always."
- ↑ [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf."
- ↑ [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck."
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