Hero

Revision as of 22:37, 1 September 2024 by Sur (talk | contribs) (summary and description outsourced to Template:Description_hero and Template:Summary_hero)

Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires. Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)



Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed. The amount of hit points each hero has is based on level, upgrades, and each hero's set amount of scaling.


21 characters are available in the current alpha build and confirmed additions to the roster include Calico, Holliday, Mirage and Wrecker in future updates.

Hero Roster

Hero Description
  Abrams Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

  Bebop Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

  Dynamo Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

  Grey

Talon

Delivers long range skill-shots

A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

  Haze Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.

  Infernus Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.

  Ivy Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.

  Kelvin Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.

  Lady

Geist

Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.

  Lash Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

  McGinnis Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

  Mo & Krill Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

  Paradox Manipulates Space and Time

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

  Pocket Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

  Seven Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

  Shiv Bleeds out enemies, then goes in for a kill

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

  Vindicta Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

  Viscous Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

  Warden Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

  Wraith Melts isolated targets

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.

  Yamato Delivers charged attacks with finesse

Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.