Souls

Revision as of 19:16, 29 August 2024 by Nocen (talk | contribs) (Fix formatting of list/image)

Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.

A weakened trooper.

Leveling Up and Abilities:

  • Collecting souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points.
  • Abilities unlock at specific soul thresholds:
    • Normal abilities: 0, 400, 1,400 souls.
    • Ultimate ability: 3,000 souls.
  • Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level.
  • Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls).
Soul released by the trooper.

Soul Distribution:

  • Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
  • After 10 minutes, souls are divided evenly among nearby players.
  • Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.

Soul Orbs:

  • Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
  • Shooting these orbs can also deny enemy players from receiving the souls.

Be aware that soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.