Module:ItemData/nav

Revision as of 00:56, 31 October 2024 by Sur (talk | contribs) (extracted logic to write_wrapped_item_list; get_item_nav_bulletpoints and get_item_nav_cards now more streamlined)

Overview

Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls

Functions

get_item_nav_bulletpoints

Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.

Filters down to a slot/specific category, and within a range of souls.

Parameters

  • slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
  • min_souls - Minimum souls that the items should have
  • max_souls - Maximum souls that the items should have
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

{{ItemIcon|Bullet Armor}} • {{ItemIcon|Bullet Lifesteal}} • {{ItemIcon|Combat Barrier}} • {{ItemIcon|Debuff Reducer}} • {{ItemIcon|Divine Barrier}} • {{ItemIcon|Enchanter's Barrier}} • {{ItemIcon|Enduring Speed}} • {{ItemIcon|Healbane}} • {{ItemIcon|Healing Booster}} • {{ItemIcon|Healing Nova}} • {{ItemIcon|Reactive Barrier}} • {{ItemIcon|Restorative Locket}} • {{ItemIcon|Return Fire}} • {{ItemIcon|Spirit Armor}} • {{ItemIcon|Spirit Lifesteal}}


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}

Bullet Armor Bullet Lifesteal Combat Barrier Debuff Reducer Divine Barrier Enchanter's Barrier Enduring Speed Healbane Healing Booster Healing Nova Reactive Barrier Restorative Locket Return Fire Spirit Armor Spirit Lifesteal

get_item_nav_cards

Gets a list of items that are each sent to the Template:ItemBox template, separated by space.

Filters down to a specific slot/category, and within a range of souls.

Parameters

Same as get_item_nav_bulletpoints

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

{{ItemBox|item_name=Bullet Armor}} {{ItemBox|item_name=Bullet Lifesteal}} {{ItemBox|item_name=Combat Barrier}} {{ItemBox|item_name=Debuff Reducer}} {{ItemBox|item_name=Divine Barrier}} {{ItemBox|item_name=Enchanter's Barrier}} {{ItemBox|item_name=Enduring Speed}} {{ItemBox|item_name=Healbane}} {{ItemBox|item_name=Healing Booster}} {{ItemBox|item_name=Healing Nova}} {{ItemBox|item_name=Reactive Barrier}} {{ItemBox|item_name=Restorative Locket}} {{ItemBox|item_name=Return Fire}} {{ItemBox|item_name=Spirit Armor}} {{ItemBox|item_name=Spirit Lifesteal}}


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}


Souls1,250
Bullet Armor
Souls1,250
Bullet Lifesteal
Souls1,250
Combat Barrier
Souls1,250
Debuff Reducer
Souls1,250
ACTIVE
Divine Barrier
Souls1,750

Enduring Speed
Souls1,250
Healbane
Souls1,250
Healing Booster
Souls1,750
ACTIVE

Healing Nova
Souls1,250
Reactive Barrier
Souls1,250
ACTIVE
Restorative Locket
Souls1,250
ACTIVE
Return Fire
Souls1,250
Spirit Armor
Souls1,250
Spirit Lifesteal

write_item_slot_subgroup

Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json

Parameters

  • slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
  • type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}

Script error: The function "write_item_slot_subgroup" does not exist.


With debug_mode off {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}

Script error: The function "write_item_slot_subgroup" does not exist.

Recall that it creates subgroup parameters for the mentioned templates.


local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')

--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
	if debug_mode == 'true' then
		return wikitext
	elseif debug_mode == 'false' or debug_mode == nil then
		return mw.getCurrentFrame():preprocess(wikitext)
	else
		return "debug_mode must be 'true' or 'false'"
	end
end

--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', 
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
		return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
	end
	local min_souls = tonumber(min_souls)
	local max_souls = tonumber(max_souls)
	if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
	
	--Retrieve all items that fit the bounds
	local items = {}
	for item_key, item_data in pairs(items_data) do
		--future proofing; Disabled will be renamed to IsDisabled soon
		if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then 
			return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
		end
		
		local this_cost = tonumber(item_data["Cost"])
		local this_slot = item_data["Slot"]
		if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
			if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
				table.insert(items, lang_module.get_string(item_key))
			end
		end
	end
	
	--Order list alphabetically
	table.sort(items) --O(nlogn)
	
	--Add each item to output
	-- Each item is surrounded by left and right wrap, and separated by sep
	local ret = ''
	for index, item_name in ipairs(items) do
		ret = ret .. left_wrap .. item_name .. right_wrap .. sep
	end
	
	--Remove the last separator thats trailing after the last item
	ret = string.sub(ret, 1, -(string.len(sep))-1)
	
	return ret
end

-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(frame)
	local slot = frame.args[1]
	local min_souls = frame.args[2]
	local max_souls = frame.args[3]
	local debug_mode = frame.args["debug_mode"]
	local left_wrap = '{{ItemIcon|'
	local right_wrap = '}}'
	local sep = ' &bull; '
	
	local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	
	return process_debug_mode(item_list, debug_mode)
end

-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(frame)
	local slot = frame.args[1]
	local min_souls = frame.args[2]
	local max_souls = frame.args[3]
	local debug_mode = frame.args["debug_mode"]
	local left_wrap = '{{ItemBox|item_name='
	local right_wrap = '}}'
	local sep = ' '
	
	local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	
	return process_debug_mode(item_list, debug_mode)
end

return p