Max Health

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Max Health

Max Health is a Vitality Stat that is derived from base health and other stat bonuses. There are three common ways in which max health is modified:

  • Base Health Gain
  • % Increased Base Health
  • Bonus Health

Base health gain occurs every time the player gets a power increase and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. % Increased Base Health is implicitly added to every vitality item depending on tier according to the table below. Bonus health is usually obtained from items and modifies a hero's max health after base health increases.

Implicit Health Bonuses
Item Tier % Increased Base Health
1 11
2 14
3 17
4 20

Calculating Max Health

Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:

 

Some important things to note about this calculation:

  • Bonus health is not increased by the % increased base health bonuses
  • Negative bonuses to health, such as being afflicted by Siphon Bullets will be calculated along with positive health bonuses additively
  • Negative % Max Health such as the modifier on Glass Cannon is applied to the final max health value and will reduce all health after final calculations