New pages
Jump to navigation
Jump to search
- 16:21, 21 September 2024 Data:StatInfoboxOrder.json (hist | edit) [938 bytes] Sur (talk | contribs) (Sur created the page Data:StatBoxAttrs using a non-default content model "JSON") originally created as "Data:StatBoxAttrs"
- 22:38, 20 September 2024 Structures (hist | edit) [1,545 bytes] DuskFyre (talk | contribs) (Created page with "Structures are the immobile objectives on the map that provide Souls and other benefits to the team that destroys them. Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy Patron to win the game {| class="wikitable" style="margin:auto" |- ! Structure !! Image !! Description |- | Guardian || 100px || The first objective of the lane is the Guardian, who has a laser atta...")
- 13:21, 20 September 2024 Update:May 16, 2024 (hist | edit) [9,482 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = May 13, 2024 | current_update = May 16, 2024 | next_update = May 19, 2024 | source = https://forums.playdeadlock.com/threads/05-16-2024-update.902/ | source_title = 05-16-2024 Update | notes = === General Changes === * Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT. * Redesigned the Walker model and visuals * Added ambient sound effects * Added jar smash sound effects * Updated {{ItemIc...") originally created as "Update: May 16, 2024"
- 13:14, 20 September 2024 Update:May 13, 2024 (hist | edit) [2,960 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = May 10, 2024 | current_update = May 13, 2024 | next_update = May 16, 2024 | source = https://forums.playdeadlock.com/threads/05-13-2024-update.807/ | source_title = 05-13-2024 Update | notes = We've heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it's important to try to improve these as best we can so everyone can have...") originally created as "Update: May 13, 2024"
- 13:10, 20 September 2024 Update:May 10, 2024 (hist | edit) [11,354 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = May 3, 2024 | current_update = May 10, 2024 | next_update = May 13, 2024 | source = https://forums.playdeadlock.com/threads/05-10-2024-update.689/ | source_title = 05-10-2024 Update | notes = === General Changes === * Sandbox mode now supports entering it with your party * Sandbox mode now has troopers spawning on the left side * Added Search By Match ID to the Watch Tab * Added Filter By Hero to the Watch Tab * You can now...") originally created as "Update: May 10, 2024"
- 13:05, 20 September 2024 Update:May 3, 2024 (hist | edit) [7,649 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | current_update = May 3, 2024 | next_update = May 10, 2024 | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | source_title = 05-03-2024 Update | notes = === General Changes === * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting * Added a Resources page to the dashboard which contains a browsable item shop * Added overhead text d...") originally created as "Update: May 3, 2024"
- 09:02, 20 September 2024 Update:September 19, 2024 (hist | edit) [959 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = September 14, 2024 | current_update = September 17, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/09-19-2024-update.31166/ | source_title = 09-19-2024 Update | notes = * Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only sp...") originally created as "Update: September 19, 2024"
- 02:04, 18 September 2024 Stack (hist | edit) [3,974 bytes] QuinnBinn (talk | contribs) (Created as an explanation of stacks and common sources) Tag: Visual edit: Switched
- 01:41, 18 September 2024 Help:Font (hist | edit) [1,985 bytes] Sur (talk | contribs) (Created page with "Preview of fonts as normal <span style="font-family: 'ComicNeue';">This text is in ComicNeue.</span> <span style="font-family: 'Forevs Demo Medium';">This text is in Forevs Demo Medium.</span> <span style="font-family: 'Radiance';">This text is in Radiance.</span> <span style="font-family: 'Reaver';">This text is in Reaver.</span> <span style="font-family: 'Retail Demo';">This text is in Retail Demo.</span> <span style="font-family: system-ui;">This text is in Syst...") originally created as "Font"
- 00:33, 18 September 2024 Hero Comparison (hist | edit) [2,450 bytes] QuinnBinn (talk | contribs) (Created for people looking for quick stat comparisons between heroes) Tag: Visual edit: Switched
- 23:28, 17 September 2024 Update:September 17, 2024 (hist | edit) [830 bytes] Avery (talk | contribs) (Add September 17, 2024 update) Tag: Visual edit: Switched originally created as "September 17, 2024 Update"
- 16:45, 16 September 2024 Maelstrom (hist | edit) [518 bytes] DuskFyre (talk | contribs) (Created page with "The first Maelstrom was the event that introduced the supernatural to the mortal world for the first time. This event brought back dead spirits such as Vindicta")
- 17:17, 15 September 2024 Data:Lang es.json (hist | edit) [645,884 bytes] Sur (talk | contribs) (Sur created the page Data:Lang es.json using a non-default content model "JSON")
- 14:19, 15 September 2024 Silence (hist | edit) [397 bytes] 153.92.153.62 (talk) (Added page for silence, referenced from silence glyph) Tag: Visual edit
- 12:41, 15 September 2024 Data:Lang en.json (hist | edit) [601,788 bytes] Saag (talk | contribs) (Localized strings for english)
- 04:36, 15 September 2024 Update:September 14, 2024 (hist | edit) [911 bytes] QuinnBinn (talk | contribs) (Created) Tag: Visual edit: Switched originally created as "Update: September 14, 2024"
- 23:23, 14 September 2024 Breakables (hist | edit) [1,553 bytes] Baconmancer (talk | contribs) (Created page with "Breakables are objects scattered around the map that, when broken, have a chance to drop unsecured souls, or in the case of a golden urn, a minor permanent buff.")
- 02:30, 13 September 2024 Update:September 12, 2024 (hist | edit) [23,981 bytes] QuinnBinn (talk | contribs) (Added update page with most changes, still missing latter hero changes and map changes) Tag: Visual edit: Switched originally created as "Update:September 12, 2024"
- 02:05, 13 September 2024 Data:AttributeData.json (hist | edit) [3,528 bytes] Sur (talk | contribs) (Sur created the page Data:AttributeData.json using a non-default content model "JSON")
- 19:21, 12 September 2024 Update:May 19, 2024 (hist | edit) [379 bytes] Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = May 16, 2024 | next_update = May 23, 2024 | source = https://forums.playdeadlock.com/threads/05-19-2024-update.1033/ | notes = === Item Gameplay Changes === * Kinetic Dash passive now has a 14s cooldown * Silence Glyph duration reduced from 5s to 3.5s }}") originally created as "Update: May 19, 2024"
- 17:47, 12 September 2024 Sinner's Sacrifice (hist | edit) [2,045 bytes] DuskFyre (talk | contribs) (Created page with "Sinner's Sacrifice vending machines are breakable objects within Deadlock's map that may be attacked in melee and broken to earn Souls Each machine has 500 health, which is reduced by 50 on a light melee attack, or 100 on a heavy melee attack. They cannot be damaged by any other means. Each Sinner's Sacrifice is worth 330 Souls (+3 Souls per minute of game time). 50% of these Souls are granted by the melee attacks, 50% are granted in Soul Orbs after it is d...")
- 17:40, 11 September 2024 Teleporter (hist | edit) [1,187 bytes] Baconmancer (talk | contribs) (Created page with "Teleporters can be used to quickly traverse the map horizontally. There currently are 4 pairs of teleporters on the map")
- 22:18, 10 September 2024 Ixia (hist | edit) [678 bytes] DuskFyre (talk | contribs) (Created page with "'''Ixia''' is another plan of existence from ours, connected through a series of gates to Earth. South Ixia is the 52nd state of the United States, after Puerto Rico <ref>"Next week will mark the 5-year anniversary of South Ixia officially joining the United States as its 52nd state. - Newscaster line from the Game Files </ref> Ixians have a supernatural control of fire, manifested in Infernus and in Grey Talon's step-daughter. ==References== <references />")
- 19:01, 10 September 2024 Occult Security and Investigation Commission (hist | edit) [596 bytes] DuskFyre (talk | contribs) (Created page with "A secretive "Black Box" United States organization, the '''Occult Security and Investigation Commission''' (OSIC, for sort) specializes in keeping the country safe from sinister and supernatural forces. ==Known Divisions== ; Sandman Division : A division focused on dreams and their infiltration. Haze is a notable member of this division; seeking out the dreams of "persons of interest" to investigate them. If necessary, members of the Sandman Division have clearance...")
- 21:36, 9 September 2024 Data:HeroData.json (hist | edit) [101,235 bytes] Sur (talk | contribs) (initial)
- 07:13, 7 September 2024 Update:August 15, 2024 (hist | edit) [26,170 bytes] QuinnBinn (talk | contribs) (Created with most of the general changes, but this is unfinished (Had to stop for something, I'll finish up later if no one else does)) Tag: Visual edit: Switched originally created as "08-15-2024 Update"
- 06:32, 7 September 2024 Update:August 16, 2024 (hist | edit) [2,313 bytes] QuinnBinn (talk | contribs) (Created page with "== General Changes == * Changed default shop music back to original. === Fixes === * Fixed spectating ending 1 minute before the game ended. * Fixed Hero Demo starting you at max level. * Fixed the boon level display in the hero pages not working correctly. == Hero Changes == === {{HeroIcon|size=30px|Hero=Ivy}} Ivy === ==== General ==== * Restored previous audio processing. ==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop ==== * Cooldown increased: 70s...") Tag: Visual edit: Switched originally created as "08-16-2024 Update"
- 06:17, 7 September 2024 Update:August 18, 2024 (hist | edit) [541 bytes] QuinnBinn (talk | contribs) (Was a bit hesitant on this one given how small the update was. Maybe in future we could have a "minor updates" section?) Tag: Visual edit: Switched originally created as "08-18-2024 Update"
- 06:13, 7 September 2024 Update:August 22, 2024 (hist | edit) [1,492 bytes] QuinnBinn (talk | contribs) (Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect...") Tag: Visual edit originally created as "08-22-2024 Update"
- 20:15, 6 September 2024 Data:ItemData.json (hist | edit) [194,960 bytes] Shatangmi (talk | contribs) (Created page with "{ "ability_item_pickup_effects": { "Name": null, "Description": null, "Cost": "None", "Tier": null, "Activation": "ActivationPress", "Slot": null, "Components": null, "TargetTypes": [ "Hero" ], "ShopFilters": null, "Cooldown": "0", "Duration": "2.0", "CastRange": "0", "UnitTargetLimit": "1", "CastDelay": "0", "ChannelTime": "0",...") Tag: Visual edit: Switched
- 06:10, 6 September 2024 Bear Pit (hist | edit) [556 bytes] LeTsunami (talk | contribs) (Created background on the underground arena Bear Pit mentioned in lore) Tag: Visual edit
- 00:36, 6 September 2024 Components (hist | edit) [669 bytes] Objectionist (talk | contribs) (start Components page) Tag: Visual edit
- 06:02, 5 September 2024 Kali (hist | edit) [573 bytes] 82.116.252.146 (talk) (added info) Tag: Visual edit
- 03:24, 4 September 2024 Damage Shield (hist | edit) [1,787 bytes] 73.189.58.221 (talk) (Created general damage shield page) Tag: Visual edit
- 12:04, 3 September 2024 Stats (hist | edit) [1,711 bytes] Shatangmi (talk | contribs) (Added stats page) Tag: Visual edit
- 11:24, 3 September 2024 Bullet Velocity (hist | edit) [761 bytes] 167.206.228.69 (talk) (Simple One line explanation) Tag: Visual edit
- 07:47, 3 September 2024 Status Effects (hist | edit) [5,642 bytes] QuinnBinn (talk | contribs) (Created a general page for all status effects and added most of the standard ones plus a few more. Will definitely need revisions in the future!) Tag: Visual edit
- 21:14, 2 September 2024 Console commands (hist | edit) [516,224 bytes] Avery (talk | contribs) (Created a page for console commands) Tag: Visual edit originally created as "Console Commands"
- 03:08, 2 September 2024 Damage Resistance (hist | edit) [4,533 bytes] Sur (talk | contribs) (initial stub)
- 23:35, 1 September 2024 Update:September 1, 2024 (hist | edit) [1,083 bytes] QuinnBinn (talk | contribs) (Created) Tag: Visual edit originally created as "Update:09-01-2024 Update"
- 19:16, 31 August 2024 Crowd Control (hist | edit) [5,326 bytes] Sur (talk | contribs) (initial)
- 10:16, 31 August 2024 Golden Statue (hist | edit) [2,276 bytes] Spuj (talk | contribs) (Created page with "'''Gold Urns''' are objects found in various locations around the map. They begin to spawn after 3 minutes has elapsed in the match. The urns can be broken for a chance for them to drop a stat buff object. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken. 200px|thumb|left|The Gold urn as seen in game. ==Buffs Granted== *'''Start of match -> Some Requirement''' ** 1.5% Fire Rate ** 4% Ammo C...") originally created as "Gold Urn"
- 07:13, 31 August 2024 Weapon Damage (hist | edit) [2,760 bytes] Spuj (talk | contribs) (Redirected page to Bullet Damage) Tag: New redirect
- 07:08, 31 August 2024 Soul Urn (hist | edit) [6,117 bytes] Spuj (talk | contribs) (Created page with "The '''Soul Urn''' is an object in the game that spawns at 10 minutes. Players can choose to pick up the urn, disabling their ability to attack, and can deliver it to the other soul orb location on the other side of the map. Doing so will grant the team who delivered the urn some souls and an Ability Point. The urn will respawn 5 minutes after delivery on the side it was delivered to. The team that is behind on soul will receive a +2 sprint bonus while delivering...")
- 06:37, 31 August 2024 Damage (hist | edit) [238 bytes] Spuj (talk | contribs) (Created page with "'''Damage''' may refer to: * Damage per second * Bullet Damage * Spirit Damage {{Disambiguation}}")
- 06:32, 31 August 2024 Ability Point (hist | edit) [1,310 bytes] Spuj (talk | contribs) (Created page with "{{Ap}}'''Ability Points''' are used to level up a hero's abilities. Levelling an ability requires varying amount of ability points for each subsequent level, requiring 1, 2, and 5 ability points respectively. An ability can be unlocked without expending an ability point.") originally created as "Ability Points"
- 06:22, 31 August 2024 Damage per second (hist | edit) [325 bytes] Spuj (talk | contribs) (Created page with "64px '''DPS''', or '''Damage Per Second''', is a function of a hero's Bullet Damage and Fire Rate. It refers to the amount of damage per second the hero's weapons will deal if continuously fired, and is calcuated by the amount of bullets shot per second multiplied by the bullet damage. {{Stats}}") originally created as "DPS"
- 06:16, 31 August 2024 Spirit Damage (hist | edit) [739 bytes] Spuj (talk | contribs) (Created page with "'''Spirit Damage''' is a form of damage dealt by some abilities and items. It is modifiable by obtaining Spirit Power, and scales with the respective ability or item's Spirit Scaling. {{Stats}}")
- 06:06, 31 August 2024 Melee Damage (hist | edit) [2,095 bytes] Spuj (talk | contribs) (Created page with "64px '''Melee Damage''' is a stat that heroes start with and determines how much damgage a hero's melee attack deals. Melee damage scales with levels and items. {{Stats}}")
- 05:57, 31 August 2024 Fire Rate (hist | edit) [1,058 bytes] Spuj (talk | contribs) (Created page with "64px '''Fire Rate''', also known as '''Bullets per sec''', is a stat that heroes start with and can obtain more through items. Fire rate determines the amount of ammo that will be fired by the weapon per second. {{Stats}}")