Module:ItemTables

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Revision as of 05:57, 1 October 2024 by Sylphoid (talk | contribs) (add fire rate and stamina, include inclusions of different stat names, cleanup. WORKS NOW BUT ALSO BREAKS, invocations need to be reversed from internal to friendly, to friendly to internal)
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Documentation for this module may be created at Module:ItemTables/doc

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
local get_cost = require("Module:ItemData")._get_cost
local get_type = require("Module:ItemData")._get_type

-- Adds commas delimiter to the thousands place
function Format(amount)
    local formatted = amount
    while true do
        formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
        if (k == 0) then
            break
        end
    end
    return formatted
end

--- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value)
-- @function   Deepcopy
-- @param      {n-D table}
-- @return     {n-D table}
function Deepcopy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in next, orig, nil do
            copy[Deepcopy(orig_key)] = Deepcopy(orig_value)
        end
    else
        copy = orig
    end
    return copy
end


--	local link_patterns = {}
--	link_patterns["BonusClipSizePercent"] = { "[Aa]mmo" }
--	link_patterns["CloseRangeBonusWeaponPower"] = { "[Cc]lose [Ww]eapon [Dd]amage" }
--	link_patterns["BaseAttackDamagePercent"] = { "[Ww]eapon [Dd]amage" }
--	link_patterns["BulletLifestealPercent"] = { "[Bb]ullet [Ll]ifesteal" }
--	link_patterns["BonusHealthRegen"] = { "[Hh]ealth [Rr]egen" }
--	link_patterns["BonusHealth"] = { "[Hh]ealth" }
--	link_patterns["BonusFireRate"] = { "[Ff]ire [Rr]ate" }
--	
--	function FriendlyNames(desc)
--		for link, patterns in pairs(link_patterns) do
--			for i, v in ipairs(patterns) do
--	    		local a = string.find(desc, v)
--					if a then desc = link break
--	    		end
--	    	end
--		end
--		return desc
--	end

local internal_to_friendly = {}
internal_to_friendly["ammo"] = { "BonusClipSizePercent", "BonusClipSize" }
internal_to_friendly["weapon damage"] = { "BaseAttackDamagePercent" }
internal_to_friendly["health"] = { "BonusHealth" }
internal_to_friendly["health regen"] = { "BonusHealthRegen" }
internal_to_friendly["fire rate"] = { "BonusFireRate" }
internal_to_friendly["stamina"] = { "Stamina" }

function amicableNames(desc)
	local keysTable = {}
	desc = string.lower(desc or "")
	for link, patterns in pairs(internal_to_friendly) do

			if (desc == link) then keysTable = patterns end 

	end
	return keysTable
end

p.itemPropTable = function(frame)
	local TableValues = {}
	local requirements = {}
	local listofKeysTable = {}
	local listofItems = ""
	local property = frame.args[1] or mw.title.getCurrentTitle().text
	local copyVar = property
	listofKeysTable = amicableNames(property) -- need to switch this around from value to key, to key to values
	
	local createTable = mw.html.create('table')
			:addClass('wikitable sortable')
			:tag('caption'):wikitext("List of Items"):done()
			
	local createTableRow = mw.html.create('tr')
	createTableRow
		:tag('th'):wikitext('Name'):done()
		:tag('th'):wikitext('Cost'):done()
		:tag('th'):wikitext('Category'):done()
		:tag('th'):wikitext('Stat change'):done()
		
	createTable:node(createTableRow)
		
	-- query all items
	for internalName, itemName in pairs(data) do --itemName is the key. go through whole table. in this case itemName is the item table

		local display = frame:expandTemplate{
		title = 'ItemIcon',
		args = {
			itemName["Name"]
			}
		}
		for _, t in pairs(listofKeysTable) do
			-- filter out items that: don't have the property, don't have names (have 'null' names), and aren't disabled --//and itemName["Disabled"] == nil 
			if(itemName[t] ~= nil and itemName["Name"] ~= nil) then --  and itemName["Disabled"] == false --// the data field is not setup to filter this yet
				listofItems = listofItems .. itemName["Name"] .. "<br/>"
					
				local tableData = mw.html.create('tr')
				tableData
					:tag('td'):wikitext(display):done()
					:tag('td'):wikitext(get_cost(itemName["Name"])):done()
					:tag('td'):wikitext(get_type(itemName["Name"])):done()
					:tag('td'):wikitext("+<b>" .. itemName[t].. "</b> " .. copyVar):done()
					
				table.insert(requirements, tableData)
				--	TableValues = table.insert(TableValues, itemName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
			end
		end
	end	
	
	for _, row in ipairs(requirements) do
		createTableRow:node(row)
	end
	--createTable:node(createTableRow)
	return tostring(createTable)
	--return listofItems -- this is just a string list, same thing as createTable. delete this when line when finished
	--return table.concat(TableValues, ", ")

end

return p