Yamato/Update history

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Revision as of 02:59, 28 September 2024 by Dragon Installman (talk | contribs) (Undo revision 8682 by Dragon Installman (talk))
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Update Changes

September 12, 2024

  • Ammo now scales with Spirit Power (0.15).
  • Yamato damage reduced from 170 to 160.
  • Grapple post cast duration reduced from 0.5 to 0.2.
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc).
  • Yamato bullet and spirit resistance reduced from 55% to 40%.
  • Can now interrupt Yamato with parry.

August 29, 2024

  • Yamato max damage time requirement reduced from 1.5s to 1.4s.
  • Yamato collision radius reduced by 8%.
  • Yamato radius increased from 12m to 13m.
  • Fixed being able to die during Yamato if hit by Grey Talon's Owl.
  • Fixed some cases where Yamato could get into a stuck state.
  • Fixed some cases where Yamato would appear to be cast when it wasn't.

August 15, 2024

  • Base melee damage increased by 10%.
  • Yamato T3 now procs after the ability ends, rather than when connecting to the target.

August 1, 2024

  • Fixed crosshair sometimes being stuck hidden for Yamato after Yamato was interrupted.
  • Yamato collision size reduced by 10%.
  • Bullet damage growth increased from 0.4 to 0.5.

July 11, 2024

  • Yamato incoming damage reduction reduced from 70% to 55%.
  • Yamato changed from 70% debuff reduction to the same buff as Unstoppable.

June 27, 2024

  • Yamato damage reduced from 175 to 170.
  • Can now cancel Yamato.
  • Yamato damage and debuff resistance reduced from 80% to 70%.
  • Yamato duration increased from 4.5s to 5s.

June 23, 2024

  • Yamato now causes you to be unable to die during the buff.

June 20, 2024

  • Yamato now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff.
  • Yamato cooldown reduced from 110s to 100s.
  • Yamato T3 increased from +1s to +1.5s.

June 13, 2024

  • Fixed Yamato's Yamato visual direction being wrong sometimes.
  • Yamato T3 bonus damage reduced from +210 to +200.
  • Yamato cooldown increased from 100 to 110.

June 6, 2024

  • Fixed Yamato sometimes getting stuck on nearby geometry.

May 30, 2024

  • Yamato spirit scaling improved from 1.6 to 2.0.
  • Yamato no longer does a very minor movement on enemies hit.
  • Fixed Yamato sometimes not being a full charge when channeled fully during the Yamato.
  • Yamato's ability speedup now affects the post-cast durations as well.
  • Yamato's ability speedup now improves the visual animations (cosmetic only change).

May 23, 2024

  • Fixed missing VO for Yamato ability use/upgrades.
  • Ability Shadow Explosion not found renamed to Yamato and reworked into a new ability.
  • Yamato no longer has radius impact behavior.
  • Yamato now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Yamato cast time, Yamato flying time, and Yamato cast time.
  • Yamato cooldown increased from 90s to 100s.
  • Yamato T2 is now +4 m/s during Shadow Form.
  • Yamato T3 is now +1s duration.

May 16, 2024

  • Ability Shadow Explosion not found cooldown reduced from 120s to 90s.

May 10, 2024

  • Yamato cooldown reduced from 13s to 11s.
  • Yamato physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects).
  • Ability Shadow Explosion not found radius increased from 14m to 16m.
  • Ability Shadow Explosion not found Fire Rate and Spirit buff duration increased from 15s to 20s.
  • Ability Shadow Explosion not found T3 Spirit bonus increased from +10% to +15%.
  • Ability Shadow Explosion not found T3 Fire Rate bonus increased from +5% to +10%.

May 3, 2024

  • Removed the slow climbing vertical recoil on Yamato's alt fire.
  • Yamato radius increased from 11m to 12m.
  • Yamato fire rate debuff duration increased from 3s to 4s.
  • Yamato T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit".
  • Yamato T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown".
  • Yamato T1 Bullet Resist increased from 40% to 60%.
  • Yamato cooldown reduced from 35 to 20.
  • Yamato T2 changed from "-15s Cooldown" to "+20 Cast Range".
  • Yamato range no longer scales with Spirit.
  • Ability Shadow Explosion not found bonus Spirit per victim increased from 10 to 15.
  • Ability Shadow Explosion not found bonus Fire Rate per victim increased from 5 to 10.
  • Ability Shadow Explosion not found buff duration increased from 8s to 15s.