Data:HeroData.json

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{

   "hero_astro": {
       "AbilityResourceMax": 0,
       "AbilityResourceRegenPerSecond": 0,
       "BaseHealthRegen": 2.0,
       "BoundAbilities": {
           "1": {
               "AbilityCastDelay": 0.125,
               "AbilityCharges": 2.0,
               "AbilityCooldown": 30.0,
               "AbilityCooldownBetweenCharge": 5.0,
               "AbilityUnitTargetLimit": 1.0,
               "ArmTime": 1.0,
               "BarrelDamage": 100.0,
               "BarrelHeavyMeleeForceForward": 1100.0,
               "BarrelHeavyMeleeForceUp": 550.0,
               "BarrelLifetime": 8.0,
               "BarrelLightMeleeForceForward": 760.0,
               "BarrelLightMeleeForceUp": 550.0,
               "BarrelPitchMax": 45.0,
               "BarrelPitchMin": 2.0,
               "BarrelRollSpeedMoveAir": "10m",
               "BarrelRollSpeedMoveMin": "15m",
               "BarrelScale": 1.3,
               "ChannelMoveSpeed": 50.0,
               "Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
               "MinTimeBeforeDestroy": 1.0,
               "Name": "Powder Keg",
               "Radius": "6m",
               "TossSpeed": 400.0
           },
           "2": {
               "AbilityCastDelay": 0.08,
               "AbilityCharges": 1.0,
               "AbilityCooldown": 35.0,
               "AbilityCooldownBetweenCharge": 3.5,
               "AbilityDuration": 22.0,
               "AbilityUnitTargetLimit": 1.0,
               "AirControlAccelPercent": 50.0,
               "AirControlPercent": 100.0,
               "BarrelBounceVelocity": 800.0,
               "BarrelUpFactor": 1.0,
               "BounceVelocity": 750.0,
               "ChannelMoveSpeed": 50.0,
               "Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
               "MinAirTimeForStomp": 0.2,
               "Name": "Bounce Pad",
               "PlaceDistance": 100.0,
               "Radius": "8m",
               "Scale": 1.0,
               "SpeedOnLand": "0m",
               "StompDamage": 120.0,
               "TossSpeed": 350.0,
               "UpFactor": 1.2,
               "VerticalDifferenceTolerance": 60.0
           },
           "3": {
               "AbilityCastDelay": 0.15,
               "AbilityCooldown": 20.0,
               "AbilityUnitTargetLimit": 1.0,
               "Damage": 100.0,
               "DebuffDuration": 5.0,
               "Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
               "ExplosionRadius": "2m",
               "Name": "Hat Trick",
               "SlowPercent": 20.0
           },
           "4": {
               "AbilityCastRange": "10m",
               "AbilityCooldown": 150.0,
               "AbilityDuration": 2.5,
               "AbilityUnitTargetLimit": 1.0,
               "BouncePadExtendDuration": 2.0,
               "CameraPreviewDistance": 200.0,
               "CameraPreviewOffset": 25.0,
               "CameraPreviewSpeed": 0.6,
               "Description": "Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.

Lasso duration is paused for 2s during the first usage of a bounce pad.", "ExtraTargetConeAngle": 40.0, "ExtraTargetHorizontalOffset": 30.0, "FollowDampingFactor": 12.0, "FollowDistance": 120.0, "GrabExtraTargetsRadiusMult": 2.0, "LassoTargetMaxSpeed": 550.0, "LiftHeight": 7.0, "LiftHorizontal": -30.0, "Name": "Spirit Lasso" } }, "BulletDamage": 32.2, "ClipSize": 10, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 71.55555555555557, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.9, "MeleeDamage": 3.4, "Health": 33.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 625, "MaxMoveSpeed": 8, "MoveAcceleration": 4, "Name": "Holliday", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.75, "RoundsPerSecond": 2.2222222222222223, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 2, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_atlas": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 1.0, "BoundAbilities": { "1": { "AbilityCooldown": 40.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Drain health from enemies in front of you while they are in the radius.", "HealingFactor": 100.0, "LifeDrainPerSecond": 35.0, "Name": "Siphon Life", "NonHeroHealingFactor": 50.0, "Radius": "10m", "TickRate": 0.25 }, "2": { "AbilityCooldown": 35.0, "AbilityDuration": 1.2, "AbilityUnitTargetLimit": 1.0, "CameraDistance": 450.0, "ChannelMoveSpeed": 50.0, "ChargeDragVerticalOffset": 30.0, "ChargeRadius": "2.2m", "ChargeSpeedMax": "30m", "CollidePlayersStopTime": 0.3, "Damage": 40.0, "Description": "Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes.", "Name": "Shoulder Charge", "SideMoveSpeedReduction": -65.0, "SpeedInitial": "18.75m", "StunDuration": 1.0, "TossUpMagnitude": 0.5, "TurnRateMax": 180.0 }, "3": { "AbilityUnitTargetLimit": 1.0, "BonusHealthRegen": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Regenerate a portion of incoming damage over time.", "Name": "Infernal Resilience", "RegenDamageInterval": 1.0, "RegenIncomingDamageDuration": 18.0, "RegenIncomingDamagePercent": 17.0 }, "4": { "AbilityCooldown": 150.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 150.0, "Description": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press [] to crash down early.", "ImpactHeight": "4m", "ImpactRadius": "9m", "Name": "Seismic Impact", "StunDuration": 1.0 } }, "BulletDamage": 4.675, "ClipSize": 9, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 7.791666666666667, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.32, "MeleeDamage": 3.4, "Health": 32.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 600, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Abrams", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 0.3525, "RoundsPerSecond": 1.6666666666666667, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_bebop": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 3.0, "BoundAbilities": { "1": { "AbilityCooldown": 20.0, "AbilityUnitTargetLimit": 1.0, "BuffGunRangePercent": 100.0, "ChannelMoveSpeed": 50.0, "Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.", "EnemyHeroTossVelocity": "20m", "ForceReductionOnAngleDown": 0.75, "LandingDamage": 80.0, "MeleeAttackLength": "6m", "MeleeHalfAngle": 60.0, "MeleeRadius": "2.5m", "Name": "Exploding Uppercut", "OnLandDamageRadius": "14m", "TossVelocity": "25m", "UppercutDamage": 0.01 }, "2": { "AbilityCastRange": "6m", "AbilityCooldown": 18.0, "AbilityDuration": 3.0, "AbilityUnitTargetLimit": 1.0, "BonusDamagePctPerPlayerHit": 2.5, "ChannelMoveSpeed": 50.0, "Damage": 120.0, "Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +2.5% bomb damage for every enemy hero hit.", "FuseTime": 3.0, "Name": "Sticky Bomb", "Radius": "12m" }, "3": { "AbilityCastRange": "35m", "AbilityCooldown": 22.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 40.0, "Description": "Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
Cast using [] to target friendly heroes.", "EndOfHookCommandRestrictLinger": 0.25, "EndOfHookMoveSpeedBonus": "0m", "FriendlyHookIgnoreRange": "3m", "HookingSlowSpeedLimit": 0.001, "Name": "Hook", "ReturnDelay": 0.5, "ReturnPositionForwardOffset": 100.0, "ReturnSpeed": 2200.0 }, "4": { "AbilityCastDelay": 1.0, "AbilityChannelTime": 8.0, "AbilityCooldown": 110.0, "AbilityUnitTargetLimit": 1.0, "AirSpeedMax": 70.0, "BeamCloseDamagePercent": 75.0, "BeamCloseRadius": "5.0m", "BeamLength": "70m", "BeamWidth": "2.9m", "BossDamagePercent": 20.0, "CameraDistance": "7m", "ChannelMoveSpeed": 70.0, "DPS": 220.0, "Description": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.", "FallSpeedMax": 1.0, "GroundDashReductionPercent": -40.0, "Interval": 0.1, "Name": "Hyper Beam", "SlowPercent": 40.0, "SlowTargetDuration": 0.5, "TrackingSpeed": 55.0, "ZoomBias": 0.5, "ZoomTime": 0.1 } }, "BulletArmorDamageReduction": 10.0, "BulletDamage": 5.3, "ClipSize": 66, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 66.25, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.373, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 1.6, "BonusAttackRange": 98.4252 }, "LightMeleeDamage": 63, "MaxHealth": 650.0, "MaxMoveSpeed": 6.25, "MoveAcceleration": 4, "Name": "Bebop", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 12.5, "SpiritScaling": {}, "SprintSpeed": 3, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_bomber": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "BlastJumpVelocity": "25m", "BlastJumpVelocityCrouch": "30m", "BlastJumpVelocityGround": "20m", "ChannelMoveSpeed": 50.0, "Description": null, "MaxChargeTime": 2.0, "MaxDamage": 100.0, "Name": null, "Radius": "7m" }, "2": { "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "3": { "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "4": { "AbilityCooldown": 120.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null } }, "BulletDamage": 5.5, "ClipSize": 30, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 61.11111111111111, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.159, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Bomber", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.5, "RoundsPerSecond": 11.11111111111111, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_cadence": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.75, "AbilityCooldown": 35.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", "ExtraLargeClip": 25.0, "LingerDuration": 0.5, "Name": "Anthem", "PeakFireRateBonus": 100.0, "Radius": "12m" }, "2": { "AbilityCastDelay": 0.25, "AbilityCooldown": 40.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "BonusMoveSpeed": "0m", "ChannelMoveSpeed": 50.0, "DashDistance": "8m", "DebuffDuration": 2.0, "Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "MeleeEMP": 1.0, "Name": "Silence Contraptions" }, "3": { "AbilityCastDelay": 0.25, "AbilityCooldown": 45.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.", "ExternalBonusHealthRegen": 15.0, "LingerDuration": 0.25, "MinimumSleepTime": 2.0, "Name": "Lullaby", "Radius": "12m", "SleepWakeUpDelay": 0.25 }, "4": { "AbilityCastDelay": 0.5, "AbilityChannelTime": 3.0, "AbilityCooldown": 90.0, "AbilityUnitTargetLimit": 1.0, "BulletResist": -20.0, "ChannelMoveSpeed": "0m", "Damage": 120.0, "DebuffDuration": 6.0, "Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", "Name": "Crescendo", "Radius": "12m" } }, "BulletDamage": 4.9, "ClipSize": 24, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 16.333333333333336, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 650, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Cadence", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.0, "RoundsPerSecond": 3.3333333333333335, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_chrono": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 26.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "DamageAmplificationPerStack": 5.0, "DebuffDuration": 8.0, "Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for against the victim.", "MovementSlowDuration": 2.0, "Name": "Pulse Grenade", "PulseDamage": 45.0, "PulseInterval": 0.8, "Pulses": 4.0, "Radius": "7m", "SlowPercent": 30.0 }, "2": { "AbilityCastDelay": 0.2, "AbilityCastRange": 200.0, "AbilityCharges": 1.0, "AbilityCooldown": 35.0, "AbilityCooldownBetweenCharge": 8.0, "AbilityDuration": 7.0, "AbilityUnitTargetLimit": 1.0, "AuraEffectDuration": 1.25, "ChannelMoveSpeed": 50.0, "DamagePctPerWallHit": 10.0, "DamageTickRate": 1.5, "Description": "Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.", "FriendlyBulletDamageBonus": 20.0, "FriendlyBulletTimeScale": 3.0, "MovementSlowPct": 80.0, "Name": "Time Wall", "TimeScaleDuration": 1.0, "TimeWallDepth": "0.5m", "TimeWallDepthVisualScale": 0.16, "TimeWallFormationTime": 0.5, "TimeWallHeight": "3.5m", "TimeWallTimeScale": 0.0001, "TimeWallWidth": "7m" }, "3": { "AbilityCooldown": 28.0, "AbilityUnitTargetLimit": 1.0, "BaseBulletDamage": 5.0, "BonusBulletSpeed": 100.0, "BulletRadiusOverride": 13.7, "BulletTimeScale": 0.01, "ChannelMoveSpeed": 50.0, "Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

You can slow time on yourself by pressing [] while an empowered shot is available.", "MaxBonusBulletDamage": 85.0, "MaxChargeDuration": 2.5, "MaxSlowDuration": 0.5, "MinBonusBulletDamage": 25.0, "MinSlowDuration": 0.25, "MoveSpeedWhileShootingPenaltyReduction": 100.0, "Name": "Kinetic Carbine", "ProjectileTimeScale": 0.01, "ShotCount": 1.0, "SpeedBoostDuration": 3.5, "SpeedChange": 25.0, "TimeScaleDebuff": 90.0, "TimeWarpRadius": "5m" }, "4": { "AbilityCastDelay": 0.15, "AbilityCastRange": "30m", "AbilityCooldown": 45.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.", "DistanceToMaxTime": "30m", "InitialFreezeTime": 0.25, "InitialHeight": 350.0, "MinSwapTime": 0.5, "Name": "Paradoxical Swap", "SpellLifesteal": 100.0, "SpellLifestealNonHero": 25.0, "SwapTime": 1.5, "SwapTotalDamage": 125.0, "TickRate": 0.25 } }, "BulletDamage": 7.2, "ClipSize": 40, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 25.71428571428571, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.42, "MeleeDamage": 3.4, "Health": 40.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Paradox", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.585, "RoundsPerSecond": 3.571428571428571, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_dynamo": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.42, "AbilityCharges": 1.0, "AbilityCooldown": 25.0, "AbilityCooldownBetweenCharge": 5.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "ClimbHeight": "2.5m", "Damage": 100.0, "Description": "Release an energy pulse that knocks enemies up into the air.", "DistanceAboveGround": "0.5m", "DropDownRate": 8.0, "ImpactInterval": 0.1, "Name": "Kinetic Pulse", "StompRange": "15m", "StompWidth": "5.0m", "TechCleaveExpireTime": 0.2, "TossSpeed": 450.0 }, "2": { "AbilityCastRange": "9m", "AbilityCooldown": 11.0, "AbilityUnitTargetLimit": 1.0, "AllyDistance": "9m", "ChannelMoveSpeed": 50.0, "Description": " briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [] to also bring nearby allies and give them half fire rate bonus.", "FireRateBonus": 25.0, "FireRateBonusDurationMax": 8.0, "Name": "Quantum Entanglement", "TrailInterval": 0.01, "VoidTime": 1.4 }, "3": { "AbilityChannelTime": 5.0, "AbilityCooldown": 45.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": "4.2m", "Description": "While channelling, restore health over time to you and any allies nearby.", "HealingPerSecond": 32.0, "MovementSpeedBonus": "0m", "Name": "Rejuvenating Aurora", "ShareWithFriendsRadius": "8m" }, "4": { "AbilityCastDelay": 0.2, "AbilityChannelTime": 2.75, "AbilityCooldown": 180.0, "AbilityUnitTargetLimit": 1.0, "CameraDistance": 400.0, "DPS": 60.0, "Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.", "Name": "Singularity", "Speed": 200.0, "TickRate": 1.0, "TossAngle": 45.0, "TossSpeed": 350.0, "VacuumRadius": "8m" } }, "BulletDamage": 13.0, "ClipSize": 18, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 52.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.9, "MeleeDamage": 3.4, "Health": 44.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 650, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Dynamo", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 4.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_forge": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCastRange": "15m", "AbilityCharges": 1.0, "AbilityCooldown": 28.0, "AbilityCooldownBetweenCharge": 5.0, "AbilityUnitTargetLimit": 1.0, "AttackConeAngle": 10.0, "AttackSpeedMult": 100.0, "BossDamagePercentIncoming": 50.0, "BossDamagePercentOutgoing": 40.0, "Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain 30% of 's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.", "ModelScale": 0.8, "Name": "Mini Turret", "NonHeroDamagePercentOutgoing": 60.0, "TechResist": 60.0, "TickRate": 0.5, "TrackingSpeed": 125.0, "TurretAttackDelay": 0.35, "TurretAttackFalloffEnd": "35m", "TurretAttackFalloffStart": "20m", "TurretAttackRange": "25m", "TurretBaseHealth": 75.0, "TurretDPS": 60.0, "TurretDecayDamagePerSecond": 20.0, "TurretDeployTime": 1.0, "TurretHealthScaling": 30.0, "TurretLifetime": 30.0 }, "2": { "AbilityCastDelay": 0.2, "AbilityCastRange": "15m", "AbilityCooldown": 45.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Deploy a spirit that heals nearby units.", "ExternalBonusHealthRegen": 25.0, "HealRadius": "6m", "MaxHealthRegenPctInterval": 0.5, "Name": "Medicinal Specter", "TurretHealMult": 1.0 }, "3": { "AbilityCastRange": "50m", "AbilityCooldown": 35.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 64.0, "Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press [] or [] to erupt the wall early.", "MinRange": "7m", "Name": "Spectral Wall", "NumWallSegments": 7.0, "PushForce": 175.0, "SegmentEmitTime": 0.1, "SlowDuration": 2.5, "SlowPercent": 25.0, "TimeBetweenSegments": 0.035, "TimeToMaxDistance": 2.0, "WallImpactRange": "5m" }, "4": { "AbilityCastRange": "50m", "AbilityChannelTime": 13.0, "AbilityCooldown": 100.0, "AbilityUnitTargetLimit": 100.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": -1.0, "DamagePerRocket": 30.0, "Description": "Unleashes a volley of rockets that home in on a targeted location.", "DetonateTimer": 5.0, "ExplosionFalloffDisabled": 1.0, "ExplosionRadius": "4.5m", "GrenadesPerSecond": 6.0, "IntervalRampUpStart": 0.35, "IntervalRampUpTime": 0.3, "MaxSpread": 5.0, "MinDistance": "7m", "Name": "Heavy Barrage", "ProjectileIgnoreCollisionTime": 0.2, "TrackSpeedFar": 100.0, "TrackSpeedNear": 150.0, "TrackingTime": 0.4, "TrackingVariance": "0m" } }, "BulletDamage": 7.15, "ClipSize": 66, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 35.75, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.44, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "McGinnis", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 3.29, "RoundsPerSecond": 5.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 2, "StaminaRegenPerSecond": 0.2, "TechArmorDamageReduction": 25.0, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_genericperson": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "2": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "3": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "4": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null } }, "BulletDamage": 11.6, "ClipSize": 15, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 58.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Generic Person", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.0, "RoundsPerSecond": 5.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_ghost": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 1.0, "BoundAbilities": { "1": { "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ArmingDuration": 0.5, "BeepSoundBuildupCount": 4.0, "BeepSoundIntervalBias": 0.55, "BeepSoundMaxFrequency": 0.1, "BossDamagePercent": 25.0, "ChannelMoveSpeed": 50.0, "Damage": 100.0, "Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.", "Name": "Essence Bomb", "Radius": "7m", "SelfDamage": 30.0 }, "2": { "AbilityCastDelay": 0.2, "AbilityCastRange": "20m", "AbilityCooldown": 40.0, "AbilityDuration": 2.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [] to cancel.", "LifeDrainHealthMult": 100.0, "LifeDrainPerSecond": 35.0, "MaxRange": "30m", "MoveSpeedReduction": 25.0, "Name": "Life Drain", "TickRate": 0.1 }, "3": { "AbilityCastDelay": 0.12, "AbilityCooldown": 6.0, "AbilityPostCastDuration": 0.3, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": -1.0, "DebuffDuration": 16.0, "Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.", "HealthToDamage": 32.0, "MaxStacks": 5.0, "MoveSpeedPenaltyPerStack": 20.0, "Name": "Malice", "NumBloodShards": 3.0, "SlowDuration": 6.0, "SpreadAngleDegrees": 6.0, "VulnerabilityPerStack": 15.0 }, "4": { "AbilityCastDelay": 0.2, "AbilityCastRange": "7m", "AbilityCooldown": 160.0, "AbilityDuration": 0.25, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": "2m", "Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", "EnemyMinHealthPct": 30.0, "EnemySlowPct": 70.0, "InitialUpSpeed": 150.0, "MinDiffToCast": 0.1, "MinHealthTakenPct": 30.0, "Name": "Soul Exchange", "PostCastHoldTime": 0.7 } }, "BulletDamage": 25, "ClipSize": 13, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 55.55555555555556, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 2.1, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 650, "MaxMoveSpeed": 6, "MoveAcceleration": 4, "Name": "Lady Geist", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.585, "RoundsPerSecond": 2.2222222222222223, "SpiritScaling": {}, "SprintSpeed": 1, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_gigawatt": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 1.5, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCharges": 1.0, "AbilityCooldown": 22.0, "AbilityCooldownBetweenCharge": 8.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "DPS": 80.0, "Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.", "HitSpeed": 80.0, "MaxLifetime": 5.0, "MinShockDuration": 0.5, "Name": "Lightning Ball", "ShockRadius": "4m", "TickRate": 0.1 }, "2": { "AbilityCastDelay": 0.2, "AbilityCastRange": "16m", "AbilityCooldown": 40.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 40.0, "Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.", "Name": "Static Charge", "ShockDelay": 3.5, "ShockRadius": "6m", "StunDuration": 1.1 }, "3": { "AbilityCastDelay": 0.2, "AbilityCooldown": 45.0, "AbilityDuration": 10.0, "AbilityUnitTargetLimit": 1.0, "BonusPerChain": 10.0, "BossDamagePercent": 50.0, "ChainCount": 3.0, "ChainRadius": "10m", "ChainTickRate": 0.2, "ChannelMoveSpeed": 50.0, "DamagePerChain": 10.0, "Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.", "Name": "Power Surge" }, "4": { "AbilityChannelTime": 7.0, "AbilityCooldown": 180.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 25.0, "BulletResistOnActive": 20.0, "CameraDistance": 600.0, "CloudHeight": 120.0, "DPS": 124.0, "DamageInterval": 0.25, "Description": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.", "EndingSoonTime": 2.0, "ExpandTime": 3.0, "InitialRadius": "12m", "Name": "Storm Cloud", "Radius": "30m" } }, "BulletArmorDamageReduction": 8.0, "BulletDamage": 11.5, "ClipSize": 29, "CritDamageReceivedScale": 0.75, "CrouchSpeed": 4.75, "DPS": 46.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.76, "MeleeDamage": 3.4, "Health": 31.0, "TechDamagePerc": 0.0, "BulletResist": 1.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Seven", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 4.0, "SpiritScaling": { "MaxMoveSpeed": 0.028 }, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_gunslinger": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCastRange": "15m", "AbilityChannelTime": 1.5, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "BulletAccuracy": 200.0, "BulletSpeedPercent": 100.0, "CastRangeWhenVertical": "30m", "CastRangeWhenVerticalBias": 0.3, "ChannelMoveSpeed": 50.0, "Description": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes and the target to float if in the air.", "FireRateMultiplier": 100.0, "JuggleAirSpeedMax": 50.0, "JuggleFallSpeedMax": 20.0, "Name": "Rapid Fire", "WeaponDamageScale": -75.0 }, "2": { "AbilityCharges": 1.0, "AbilityCooldown": 10.0, "AbilityCooldownBetweenCharge": 0.8, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 100.0, "Description": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and into the air.", "ExplosionRadius": "3m", "LaunchMaxSpeed": 750.0, "LaunchMinSpeed": 700.0, "LaunchMinVerticalAmount": 0.7, "LaunchVerticalBias": 0.5, "Name": "Rocket Launcher" }, "3": { "AbilityUnitTargetLimit": 1.0, "BulletLifestealPercent": 15.0, "ChannelMoveSpeed": 50.0, "Description": "Gain 15% bullet life steal, increased by up to 100% based on 's missing health.", "LowHealthHealingScalePercent": 100.0, "Name": "Tenacity" }, "4": { "AbilityCooldown": 90.0, "AbilityDuration": "", "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 50.0, "Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", "EndRadius": "30m", "Name": "Sleep Bomb", "SleepDuration": 6.0, "SpreadDuration": 2.0, "StartRadius": "5m" } }, "BulletDamage": 11.6, "ClipSize": 22, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 116.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Gunslinger", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 1.6, "RoundsPerSecond": 10.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_haze": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "AoESleep": "0m", "BombFallHeight": "1.5m", "ChannelMoveSpeed": 50.0, "Damage": 70.0, "Description": "Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", "DoesNotBreakInvis": 1.0, "DrowsyDuration": 0.35, "DrowsyMoveSlowPercent": 60.0, "MinimumSleepTime": 0.2, "Name": "Sleep Dagger", "RicochetRadius": "20m", "SleepDuration": 3.0, "SleepWakeUpDelay": 0.1, "TickRate": 0.5 }, "2": { "AbilityCooldown": 35.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.", "FullInvisDistance": "50m", "InvisAlertWhenFading": 1.0, "InvisFadeToDuration": 1.5, "InvisMoveSpeedMod": "2.0m", "Name": "Smoke Bomb", "RevealOnDamageDuration": 1.5, "RevealOnSpottedDuration": 0.5, "SpottedRadius": "18m" }, "3": { "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePct": 30.0, "ChannelMoveSpeed": 50.0, "DamageBonusFixedPerStack": 0.2, "Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.", "MaxStacks": 30.0, "Name": "Fixation" }, "4": { "AbilityCastDelay": 0.4, "AbilityChannelTime": 3.0, "AbilityCooldown": 130.0, "AbilityUnitTargetLimit": 1.0, "BonusFireRate": 25.0, "ChannelMoveSpeed": "4m", "Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, gains a fire rate bonus and will evade some of the bullets shot at her.", "EvasionPercent": 50.0, "Name": "Bullet Dance", "Radius": "15m", "TargetsPerTick": 1.0, "WeaponDamageBonus": 2.0 } }, "BulletDamage": 5.6, "ClipSize": 25, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 56.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.285, "MeleeDamage": 3.4, "Health": 27.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 500.0, "MaxMoveSpeed": 8.0, "MoveAcceleration": 4, "Name": "Haze", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 10.0, "SpiritScaling": { "ClipSize": 0.5 }, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_hornet": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 40.0, "AbilityUnitTargetLimit": 1.0, "CaptureRadius": "8m", "ChainDuration": 2.0, "ChainLength": "6m", "ChannelMoveSpeed": 50.0, "Damage": 60.0, "Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.", "EnemyDragSpeed": 1000.0, "Name": "Stake", "SlowPercent": 30.0 }, "2": { "AbilityChannelTime": 0.2, "AbilityCooldown": 40.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "AirDrag": 2.0, "AirSideMoveSpeedPercentage": -35.0, "AirSpeedBonus": "0m", "Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", "JumpVelocity": 1000.0, "MagicDamagePerBullet": 10.0, "MaxFlyHeight": 1720.0, "MinVelocityZ": -20.0, "Name": "Flight", "WeaponRecoilReduction": 40.0 }, "3": { "AbilityCastDelay": 0.2, "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DebuffDuration": 6.0, "Description": "Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health.", "DotHealthPercent": 3.0, "ImpactDamage": 50.0, "Name": "Crow Familiar", "TargetBounceRange": "0m", "TickRate": 0.5, "VisualSplashRadius": "1m" }, "4": { "AbilityCharges": 2.0, "AbilityCooldown": 50.0, "AbilityCooldownBetweenCharge": 1.6, "AbilityUnitTargetLimit": 1.0, "BonusGoldOnKill": 250.0, "ChannelMoveSpeed": 50.0, "Damage": 160.0, "Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.", "LowHealthEnemyDamageBonus": 145.0, "LowHealthEnemyThresholdPct": 50.0, "MaxSoundDistance": 2000.0, "MoveSpeed": "4m", "Name": "Assassinate", "Range": "1000m", "ShotRadius": 3.0, "SnipeFOV": 18.0, "SnipeZoomDuration": 0.15, "ViewPunch": 2.5, "WeaponDamageBonus": 13.0 } }, "BulletArmorDamageReduction": -10.0, "BulletDamage": 14, "ClipSize": 22, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 73.6842105263158, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.0, "MeleeDamage": 3.4, "Health": 20.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 8, "MoveAcceleration": 4, "Name": "Vindicta", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.914, "RoundsPerSecond": 5.2631578947368425, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 2, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_inferno": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.1, "AbilityCastRange": "20m", "AbilityCharges": 1.0, "AbilityCooldown": 24.0, "AbilityCooldownBetweenCharge": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": "18m", "Damage": 50.0, "DamageAmplification": 25.0, "DebuffDuration": 8.0, "Description": "Spew napalm that slows enemy movement and amplifies the damage does to them.", "FlameHeightOffGround": 50.0, "GrowthPerMeter": "0.5m", "InitialWidth": "1m", "Name": "Catalyst", "ParticleRadiusMultiplier": 1.15, "SlowDuration": 4.0, "SlowPercent": 40.0, "TickRate": 0.5 }, "2": { "AbilityCastDelay": 0.2, "AbilityCooldown": 38.0, "AbilityUnitTargetLimit": 1.0, "AuraLingerDuration": 1.0, "ChannelMoveSpeed": "18m", "DashAirSpeed": "8m", "DashSpeed": "12m", "DashTime": 3.0, "Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 30% slow resistance for the duration.
Hold [] to dash faster.", "FlameAuraDPS": 40.0, "FlameAuraRadius": "4.5m", "FlameDashJumpBonus": 50.0, "GroundAuraSpacing": "1m", "GroundFlameDuration": 4.0, "Name": "Flame Dash", "SideMoveSpeedReduction": -65.0, "SlowResistancePercent": 30.0, "SpeedBurstSpeed": "20m", "TickRate": 0.5 }, "3": { "AbilityUnitTargetLimit": 1.0, "BuildUpBulletPercentPerHit": 10.0, "BuildUpDuration": 15.0, "BurnDuration": 3.0, "ChannelMoveSpeed": 50.0, "CritBuildup": 16.0, "DPS": 15.0, "Description": "Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration.", "Name": "Afterburn", "TickRate": 0.5 }, "4": { "AbilityCooldown": 120.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 160.0, "Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.", "ExplodeDelay": 3.0, "Name": "Concussive Combustion", "Radius": "12m", "StunDuration": 1.25 } }, "BulletDamage": 6.6, "ClipSize": 27, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 66.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.36, "MeleeDamage": 3.4, "Health": 33.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 625, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Infernus", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.491, "RoundsPerSecond": 10.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_kali": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.25, "AbilityCastRange": "50m", "AbilityCharges": 2.0, "AbilityCooldown": 28.0, "AbilityCooldownBetweenCharge": 6.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "Damage": 120.0, "Description": "Throw a spinning blade that deals damage and returns to you.", "MinReflectionDOTResult": -0.95, "MinReflectionZ": 0.3, "Name": "Occilioblade", "NoClipDuration": 1.0, "ProjectileFlyOutTime": 0.6, "ProjectileFlyReturnTime": 1.0, "ReflectionSpeedFactor": 0.5, "ReturnOffSetTargetDistance": 150.0, "ReturnUpVelocity": 200.0, "TechCleaveExpireTime": 0.2 }, "2": { "AbilityCooldown": 20.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", "MoveSpeedBonusPercentStart": 120.0, "Name": "Pack Hunter", "Radius": "10m" }, "3": { "AbilityCastDelay": 0.2, "AbilityCooldown": 24.0, "AbilityDuration": 5.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "ClimbHeight": "1m", "CloseRangeSpeed": 80.0, "DamagePerSecond": 50.0, "DebuffDuration": 3.0, "Description": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "DistanceAboveGround": "2m", "DropDownRate": 2.0, "FireRateSlow": 20.0, "GroundDashReductionPercent": -30.0, "Name": "Dust Storm", "OpenHeight": "2m", "Radius": "3.5m", "SlowPercent": 20.0, "ThrownObjectRadius": 20.0, "TickRate": 0.25, "TornadoSpeed": 600.0, "TrackingDistance": "15m" }, "4": { "AbilityCastDelay": 0.2, "AbilityCastRange": "25m", "AbilityCooldown": 120.0, "AbilityUnitTargetLimit": 1.0, "BoloBounceCount": 6.0, "BoloBounceSpeed": 800.0, "BoloContractRadius": "5m", "BoloHitDamage": 25.0, "BoloProcDamage": 75.0, "BoloRadius": "0.8m", "ChannelMoveSpeed": 50.0, "DebuffDelay": 2.0, "Description": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero.", "ImmobilizeDuration": 2.0, "MaxGroundDashReduction": -50.0, "MaxSlow": 100.0, "Name": "Trapper's Delight" } }, "BulletDamage": 12.98, "ClipSize": 16, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 108.16666666666667, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Kali", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.6, "RoundsPerSecond": 8.333333333333334, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_kelvin": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.1, "AbilityCharges": 1.0, "AbilityCooldown": 21.0, "AbilityCooldownBetweenCharge": 7.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 80.0, "Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.", "Name": "Frost Grenade", "Radius": "6.5m", "SlowDuration": 4.0, "SlowPercent": 40.0 }, "2": { "AbilityCastDelay": 0.2, "AbilityCooldown": 36.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "CameraDistance": 250.0, "ChannelMoveSpeed": -1.0, "Description": " creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press [] / [] to travel up or down while in Ice Path.", "IcePathAuraDuration": 18.0, "IcePathEdgeWidth": "0.7m", "IcePathInterval": 0.5, "IcePathPullInStrength": 20.0, "IcePathShardRadius": "1.2m", "MinHeight": 20.0, "ModifierRadius": "5m", "MoveSpeedBonus": "2m", "MoveWhileShootingSpeedPenaltyReductionPercent": 100.0, "MoveWhileZoomedSpeedPenaltyReductionPercent": 100.0, "Name": "Ice Path", "PopupForce": 30.0, "SlowResistancePercent": 60.0, "SprintSpeedBonus": "2m" }, "3": { "AbilityChannelTime": 5.0, "AbilityCooldown": 23.0, "AbilityUnitTargetLimit": 1.0, "BeamSplit": "0m", "CameraDistance": 250.0, "ChannelMoveSpeed": -1.0, "ChannelSlowPercent": 8.0, "DPS": 60.0, "Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.", "IceBeamBuildupProcDuration": 2.0, "MaxSlowPercent": 80.0, "MaxSlowTime": 2.0, "MinSlowPercent": 30.0, "Name": "Arctic Beam", "PathLength": "25m", "PathWidth": "1.1m", "SlowDuration": 0.6, "TickRate": 0.1 }, "4": { "AbilityCastDelay": 0.2, "AbilityCooldown": 120.0, "AbilityDuration": 5.5, "AbilityUnitTargetLimit": 1.0, "BlockerScaleFactor": 115.0, "BonusHealthRegen": 120.0, "ChannelMoveSpeed": 50.0, "Description": " freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.", "EnemyDragSpeed": 1000.0, "GrowTime": 0.2, "Name": "Frozen Shelter", "Radius": "10m", "SlowPercent": 35.0 } }, "BulletDamage": 20.9, "ClipSize": 15, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 83.6, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.2, "MeleeDamage": 3.4, "Health": 50.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 600.0, "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Kelvin", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.585, "RoundsPerSecond": 4.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechArmorDamageReduction": 10.0, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_krill": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 3, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 12.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 60.0, "DamageHealMult": 2.0, "DamageHealMultNonHero": 0.7, "Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.", "Name": "Scorn", "Radius": "10m", "TickRate": 0.1 }, "2": { "AbilityCastDelay": 1.0, "AbilityChannelTime": 5.0, "AbilityCooldown": 35.0, "AbilityUnitTargetLimit": 1.0, "BonusMoveSpeed": "3m", "BulletResist": 80.0, "ChannelMoveSpeed": -1.0, "DPS": 80.0, "Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.", "EnemyDamageSpeedPenalty": 0.5, "Name": "Burrow", "Radius": "5m", "SpeedLostDuration": 1.0, "SpinDuration": 1.5, "SpinSlowDuration": 0.3, "SpinSlowPercent": 10.0, "TechResist": 30.0, "TickRate": 0.1, "UpForce": 250.0 }, "3": { "AbilityCastDelay": 0.15, "AbilityCastRange": "30m", "AbilityCooldown": 40.0, "AbilityDuration": 3.5, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 40.0, "Description": "Spray sand that disarms enemies in front of you and deals damage.", "GrowthPerMeter": "0.5m", "InitialWidth": "5m", "Name": "Sand Blast" }, "4": { "AbilityCastRange": "5m", "AbilityChannelTime": 2.75, "AbilityCooldown": 90.0, "AbilityUnitTargetLimit": 1.0, "BonusHealthOnKill": 30.0, "DPS": 60.0, "Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.", "Name": "Combo" } }, "BulletDamage": 3.6, "ClipSize": 20, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 20.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.25, "MeleeDamage": 3.4, "Health": 44.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 700, "MaxMoveSpeed": 7.8, "MoveAcceleration": 4, "Name": "Mo & Krill", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.82, "RoundsPerSecond": 5.555555555555555, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_lash": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.15, "AbilityCooldown": 18.0, "AbilityPostCastDuration": 0.4, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", "MinAimAngle": 60.0, "Name": "Ground Strike", "Radius": "11m", "StompDamage": 90.0, "StompDamagePerMeterPrimary": 6.0, "StompDamagePerMeterSecondary": 4.5, "StompDamagePrimaryRange": "25m", "StompVerticalThreshold": 130.0, "StrikeVelocity": "50m" }, "2": { "AbilityCastRange": "30m", "AbilityCharges": 1.0, "AbilityCooldown": 40.0, "AbilityCooldownBetweenCharge": 2.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.", "JumpSlowResistance": 0.667, "JumpVelocity": "20m", "LashFriendlies": 1.0, "MinDistance": "0m", "Name": "Grapple" }, "3": { "AbilityCastDelay": 0.15, "AbilityCastRange": "25m", "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 30.0, "ChannelMoveSpeed": 50.0, "Damage": 65.0, "Description": "Strike enemies with your whip, stealing life from them.", "HealPctVsHeroes": 80.0, "HealPctVsNonHeroes": 30.0, "Name": "Flog", "TargetingConeAngle": 30.0 }, "4": { "AbilityCastDelay": 0.3, "AbilityCastRange": "18m", "AbilityChannelTime": 2.0, "AbilityCooldown": 130.0, "AbilityUnitTargetLimit": 6.0, "BoostTime": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", "HangTime": 0.6, "ImpactDamage": 115.0, "ImpactRadius": "5m", "LiftHeight": "6m", "LockonConeAngle": 40.0, "LosingLockGraceTime": 0.4, "MaxLockonStacks": 1.0, "Name": "Death Slam", "NotInConeLosesLock": 1.0, "SlamSpeed": 1600.0, "SlowDuration": 4.0, "SlowPercent": 50.0, "ThrowDistance": "12m", "ThrowStraightDuration": 1.5, "TimeToGainLockonStack": 0.6, "TimeToLoseLockonStack": 2.0, "UpBoostSpeed": 400.0 } }, "BulletDamage": 10, "ClipSize": 29, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 40.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.15, "MeleeDamage": 3.4, "Health": 42.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Lash", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 4.0, "SpiritScaling": {}, "SprintSpeed": 1, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechArmorDamageReduction": 15.0, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_mirage": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.3, "AbilityCooldown": 30.0, "AbilityDuration": 2.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "ClimbHeight": "1m", "Damage": 60.0, "DampingFactor": 0.3, "Description": "Send out a tornado that damages enemies and lifts them up in the air.", "DistanceAboveGround": "2m", "DropDownRate": 10.0, "EnemyLiftDuration": 0.6, "ForwardOffset": 125.0, "LiftHeight": "3m", "MaxDeltaMovementControl": "2m", "Name": "Tornado", "OpenHeight": "3m", "Radius": "3.5m", "TickRate": 0.25, "TornadoSpeed": 1200.0 }, "2": { "AbilityCastDelay": 0.05, "AbilityCharges": 3.0, "AbilityChargesConditionally": 1.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DPS": 20.0, "DamageInterval": 0.5, "DebuffDuration": 4.0, "Description": "Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.", "HealingFactor": 40.0, "LaunchWindowCooldown": 35.0, "LaunchWindowDuration": 15.0, "Name": "Fire Beetles", "NonHeroHealingFactor": 15.0, "Radius": "4m" }, "3": { "AbilityCastDelay": 0.0, "AbilityCooldown": 45.0, "AbilityUnitTargetLimit": 1.0, "BonusMoveSpeed": "3m", "CameraDistance": 250.0, "ChannelMoveSpeed": 200.0, "Description": "Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.", "MoveSpeedDuration": 6.0, "Name": "Whirling Dervish", "PreCreationTravelTime": 0.5, "TimeBeforeTeleport": 3.5, "TrailInterval": 0.1, "WhirlwindDuration": 8.0, "WhirlwindEvasionChance": 40.0 }, "4": { "AbilityCastDelay": 1.1, "AbilityChannelTime": 9999.0, "AbilityCooldown": 60.0, "AbilityUnitTargetLimit": 1.0, "AirSpeedMax": 150.0, "BossDamagePercent": 50.0, "BulletResistReduction": -25.0, "ChainLength": "14m", "ChainSlowPercent": 20.0, "ChannelMoveSpeed": -1.0, "DamageSharePercent": 30.0, "DebuffDuration": 7.0, "Description": "Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive.
Hold [] or [] to hold the shot.", "FallSpeedMax": 60.0, "InitialPullAmount": 100.0, "MaxTargets": 3.0, "Name": "Djinn's Reach", "Radius": "17m", "TechCleaveExpireTime": 0.2 } }, "BulletDamage": 23, "ClipSize": 12, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 57.5, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.7, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Mirage", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.5, "RoundsPerSecond": 2.5, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_nano": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "CatAboveGround": "0.1m", "CatAccel": "10m", "CatClimbHeight": "3m", "CatDropDownRate": 5.0, "CatLifetime": 8.0, "CatMaxSpeed": "20m", "CatStartSpeed": "8m", "ChannelMoveSpeed": 50.0, "ChargeDragVerticalOffset": 30.0, "ChargeRadius": 75.0, "Description": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after.
Press [] to manually create the explosion.", "ExplosionDamage": 100.0, "ExplosionRadius": "8m", "MinTimeBetweenExplosions": 0.5, "Name": "Perched Predator", "TossSpeed": 400.0 }, "2": { "AbilityCastDelay": 0.2, "AbilityCastRange": "16m", "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": -1.0, "Description": "Leap at a target. Targetting an enemy will cause damage and slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times.", "ExplodeRadius": "4m", "ExplosionDamage": 60.0, "FriendlyRechargeTime": 3.0, "FriendlyTargetCD": 12.0, "Name": "Siamese Strike", "SlowDuration": 3.0, "SlowPercent": 20.0 }, "3": { "AbilityCastDelay": 0.2, "AbilityCharges": 1.0, "AbilityCooldown": 30.0, "AbilityCooldownBetweenCharge": 8.0, "AbilityLifesteal": 75.0, "AbilityLifestealNonHero": 25.0, "AbilityUnitTargetLimit": 1.0, "ActiveRadius": "18m", "CatActivateDuration": "1.5f", "ChannelMoveSpeed": 50.0, "DPS": 20.0, "DamageTick": 0.5, "Description": "Spawn a Statue that life steals from a nearby enemy giving health to itself and . Statues are activate only when is near by.", "HealAmpReceivePenaltyPercent": -20.0, "HealAmpRegenPenaltyPercent": -20.0, "InactiveRadius": "4m", "Name": "Deadly Decor", "SelfHealScale": 0.5, "StatueArmTime": 0.2, "StatueHealth": 300.0, "StatueLifetime": 40.0, "TickInterval": 0.1 }, "4": { "AbilityCastDelay": 0.2, "AbilityCooldown": 120.0, "AbilityDuration": 12.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "CooldownReductionOnBullet": 0.3, "CooldownReductionOnMeleeHeavy": 4.0, "CooldownReductionOnMeleeLight": 1.5, "Description": "", "FireRateBonus": 30.0, "InvisAlertWhenFading": 1.0, "LifeSteal": 30.0, "MeleeAttackSpeedBonus": 30.0, "Name": "Queen of Shadows", "RevealOnDamageDuration": 0.25, "RevealOnSpottedDuration": 0.25, "SlowResist": 50.0, "SpottedRadius": "20m", "StaminaRegen": 40.0 } }, "BulletDamage": 2.4, "ClipSize": 30, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 24.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.159, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Calico", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 3.5, "RoundsPerSecond": 10.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_orion": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.5, "AbilityChannelTime": 9999.0, "AbilityCharges": 1.0, "AbilityCooldown": 16.0, "AbilityCooldownBetweenCharge": 4.0, "AbilityUnitTargetLimit": 1.0, "AirSpeedMax": 150.0, "BossDamagePercent": 25.0, "CameraHeightOffset": 20.0, "CameraHorizontalOffset": 15.0, "ChannelMoveSpeed": 50.0, "Damage": 100.0, "Description": "Charge up a powerful shot that pierces through enemies. Hold [] or [] to hold the shot.", "FallSpeedMax": 60.0, "Name": "Charged Shot", "TechCleaveExpireTime": 0.2 }, "2": { "AbilityCastDelay": 0.5, "AbilityCooldown": 33.0, "AbilityDuration": 7.0, "AbilityUnitTargetLimit": 1.0, "AirSpeedMax": 150.0, "BulletSplitShot": 5.0, "Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [] to cancel the glide.", "FallSpeedMax": 30.0, "FxRadius": "4m", "JumpPitch": -60.0, "JumpSpeed": "27.5m", "Name": "Rain of Arrows", "WeaponDamageBonus": 7.0 }, "3": { "AbilityCooldown": 35.0, "AbilityUnitTargetLimit": 1.0, "ArmTime": 2.0, "ChannelMoveSpeed": 50.0, "Damage": 30.0, "Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.", "ImmobilizeDuration": 1.25, "Lifetime": 20.0, "Name": "Immobilizing Trap", "Radius": "6m", "SlowDuration": 1.0, "SlowPercent": 50.0, "TrapHeight": "2m", "TripGravity": 0.4, "TripTime": 0.5, "TripUpSpeed": 250.0 }, "4": { "AbilityCastDelay": 1.5, "AbilityChannelTime": 14.0, "AbilityCooldown": 110.0, "AbilityUnitTargetLimit": 1.0, "BonusTechPowerPerKill": 5.0, "Damage": 250.0, "Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [] to accelerate the owl.
Press [] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.", "ExplosionRadius": "12m", "Name": "Guided Owl", "StunDuration": 0.75 } }, "BulletDamage": 22.0, "ClipSize": 17, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 55.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.46, "MeleeDamage": 3.4, "Health": 27.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 6, "MoveAcceleration": 4, "Name": "Grey Talon", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.35, "RoundsPerSecond": 2.5, "SpiritScaling": { "MaxMoveSpeed": 0.04, "RoundsPerSecond": 0.00625, "FireRate": 0.25 }, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_rutger": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCharges": 1.0, "AbilityCooldown": 16.0, "AbilityCooldownBetweenCharge": 1.0, "AbilityUnitTargetLimit": 1.0, "AirSpeedMax": 150.0, "BossDamagePercent": 100.0, "CameraHeightOffset": 20.0, "CameraHorizontalOffset": 15.0, "ChannelMoveSpeed": 50.0, "Damage": 120.0, "Description": "Launch a rocket that deals damage in an area and applies knockback.
Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", "FallSpeedMax": 60.0, "ImpactRadius": "5m", "LaunchMaxSpeed": 600.0, "LaunchMinSpeed": 525.0, "LaunchMinVerticalAmount": 0.2, "LaunchVerticalBias": 0.75, "Name": "Rocket Launcher", "SelfDamagePercent": 50.0, "SelfLaunchPercent": 175.0, "TechCleaveExpireTime": 0.2 }, "2": { "AbilityCastDelay": 0.1, "AbilityCooldown": 40.0, "AbilityDuration": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "ChargeUpTime": 0.5, "Damage": 70.0, "Description": "Create a field at target location that pushes enemies away from its outer edge.", "EdgePushDuration": 0.15, "ForceFieldThinkRate": 0.05, "Height": 150.0, "Name": "Force Field", "SlowDuration": 0.3, "SlowPercent": 60.0, "SpherePushExtraDistance": "1.5m", "SphereRadius": "5m", "VictimPushTime": 0.4 }, "3": { "AbilityCooldown": 40.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "BonusHealthRegen": 2.0, "ChannelMoveSpeed": 50.0, "Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", "Name": "Cheat Death" }, "4": { "AbilityCooldown": 120.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DamageMax": 350.0, "DamageMax_DistanceFuzz": "2m", "DamageMin": 50.0, "Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
The damage dealt is based on how close the enemy is to the center of the pulse.", "EndRadius": "30m", "MovementSlow": 25.0, "Name": "Pulse", "SpreadDuration": 0.6, "StartRadius": "1m" } }, "BulletDamage": 3.24, "ClipSize": 14, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 18.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Rutger", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.4, "RoundsPerSecond": 5.555555555555555, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_shiv": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AOERadius": "10m", "AbilityChannelTime": 0.2, "AbilityCharges": 2.0, "AbilityCooldown": 18.0, "AbilityCooldownBetweenCharge": 2.0, "AbilityPostCastDuration": 0.3, "AbilityUnitTargetLimit": 1.0, "BleedDPSPerStack": 5.0, "BleedDuration": 5.0, "BleedTickRate": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.", "ImpactDamage": 35.0, "MovementSlow": 35.0, "Name": "Serrated Knives", "RicochetCount": 1.0 }, "2": { "AbilityCastDelay": 0.25, "AbilityCooldown": 15.0, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1.0, "CameraDistance": 250.0, "ChannelMoveSpeed": 50.0, "DashAngleThreshold": 45.0, "DashRadius": "2.5m", "DashRange": "12m", "DashSpeed": 2400.0, "Description": "Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", "ImpactDamage": 125.0, "MoveSpeedPenaltyMaxSpeed": 200.0, "Name": "Slice and Dice", "SideMoveSpeedReduction": -100.0, "TechCleaveExpireTime": 0.35 }, "3": { "AbilityCastDelay": 0.25, "AbilityCooldown": 20.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DamagePctDeferred": 30.0, "DamagePctDeferredMaxRage": 15.0, "DeferClearPct": 50.0, "DeferredDamageDuration": 10.0, "Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.", "Name": "Bloodletting" }, "4": { "AbilityCastRange": "20m", "AbilityCooldown": 90.0, "AbilityPostCastDuration": 0.25, "AbilityUnitTargetLimit": 1.0, "BonusAbilityResource": 10.0, "BuffDamage": 25.0, "CameraDistance": 400.0, "ChannelMoveSpeed": 50.0, "Damage": 200.0, "Description": null, "EnemyHealthPercent": 20.0, "EnemyHealthPercentBuffer": 3.0, "JumpHeight": 80.0, "MinTimeToTarget": 0.5, "MoveSpeedToTarget": "25m", "Name": "Killing Blow", "NonPlayerRageScale": 0.2, "PauseOnTargetTime": 0.66, "RageDrainDelayDuration": 7.0, "RageDrainRate": 0.3, "RagePerHeavyMelee": 3.5, "RagePerLightMelee": 1.5, "RagePerSpiritDamage": 0.02, "RagePerWeaponDamage": 0.015, "SlashRange": 80.0 } }, "BulletDamage": 5.7, "ClipSize": 10, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 10.857142857142858, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.4, "MeleeDamage": 3.4, "Health": 35.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 600.0, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Shiv", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.8, "RoundsPerSecond": 1.9047619047619047, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_slork": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCooldown": 24.0, "AbilityDuration": 3.0, "AbilityUnitTargetLimit": 1.0, "BurnDuration": 2.0, "ChannelMoveSpeed": 50.0, "ClimbHeight": "1m", "DPS": 24.0, "Description": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.", "DistanceAboveGround": "0.25m", "DropDownRate": 2.0, "ImpactDamage": 32.0, "Name": "Riptide", "OpenHeight": "2m", "Radius": "3.5m", "Speed": 600.0, "TickRate": 0.5, "TossSpeed": 650.0 }, "2": { "AbilityCastRange": "10m", "AbilityCooldown": 33.0, "AbilityDuration": 2.5, "AbilityUnitTargetLimit": 1.0, "BreakRange": "6m", "ChannelMoveSpeed": 50.0, "CooldownOnMiss": 5.0, "DPS": 24.0, "DamagePercentHealth": 4.0, "Description": "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional 4% of their max health in damage.", "FollowDampingFactor": 5.0, "HobbledMovementSlow": 15.0, "LiftHeight": 30.0, "LiftHorizontal": -70.0, "Name": "Chomp", "TickRate": 0.5 }, "3": { "AbilityCooldown": 27.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "BlastRadius": "8m", "BurstDamage": 80.0, "ChannelMoveSpeed": 50.0, "DamageAbsorb": 120.0, "Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.", "Name": "Deep's Embrace" }, "4": { "AbilityCastRange": "20m", "AbilityCharges": 1.0, "AbilityChargesConditionally": 1.0, "AbilityUnitTargetLimit": 100.0, "AmbushDamage": 80.0, "AmbushTime": 0.25, "CantHideTime": 5.0, "ChannelMoveSpeed": 50.0, "Description": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork.", "FullInvisDistance": "50m", "InvisFadeToDuration": 10.0, "InvisMoveSpeedMod": "2.0m", "Name": "Ambush Predator", "PreventHealingTime": 7.0, "RevealOnDamageDuration": 5.0, "RevealOnSpottedDuration": 5.0, "SpottedRadius": "16m", "StaminaDamage": 2.0 } }, "BulletDamage": 11.0, "ClipSize": 20, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 55.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.73, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Fathom", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.2, "RoundsPerSecond": 5.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_synth": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.3, "AbilityChannelTime": 2.0, "AbilityCooldown": 30.0, "AbilityUnitTargetLimit": 1.0, "AirDrag": 0.3, "AirSpeedMax": 100.0, "AmpDuration": 15.0, "AmpPercentPerStack": 7.0, "ChannelMoveSpeed": 50.0, "DamagePerProjectile": 35.0, "Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.", "FallSpeedMax": 10.0, "MoveSlowPercent": 40.0, "Name": "Barrage", "ProjectileAmount": 4.0, "Radius": "6.5m", "SlowDuration": 1.5 }, "2": { "AbilityCastDelay": 0.2, "AbilityCooldown": 30.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 90.0, "Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [] to teleport to its location.", "MaxLifetime": 3.2, "Name": "Flying Cloak", "Radius": "5m", "TickRate": 0.1 }, "3": { "AbilityCastDelay": 0.15, "AbilityChannelTime": 2.0, "AbilityCooldown": 16.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 100.0, "Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.", "FallSpeedMax": 1.0, "Name": "Enchanter's Satchel", "Radius": "12m" }, "4": { "AbilityCastDelay": 0.6, "AbilityCooldown": 120.0, "AbilityUnitTargetLimit": 1.0, "CanBePurged": 1.0, "ChannelMoveSpeed": 50.0, "DPS": 23.0, "DamageInterval": 0.5, "DebuffDuration": 18.0, "Description": "Apply damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.", "Name": "Affliction", "Radius": "14m" } }, "BulletDamage": 5.0, "ClipSize": 11, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 10.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.4, "MeleeDamage": 3.4, "Health": 31.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Pocket", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.82, "RoundsPerSecond": 2.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechArmorDamageReduction": -15.0, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_targetdummy": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "2": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "3": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null }, "4": { "AbilityCastDelay": 1.0, "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": null, "Name": null } }, "BulletDamage": 11.6, "ClipSize": 15, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 58.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 3000, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "TargetDummy", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.0, "RoundsPerSecond": 5.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_tengu": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityCharges": 1.0, "AbilityCooldown": 30.0, "AbilityCooldownBetweenCharge": 8.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "DPS": 60.0, "Description": "Summon a patch of choking vines that damages and slows enemies in its radius.", "Height": "3m", "Name": "Kudzu Bomb", "Radius": "6m", "SlowPercent": 35.0, "TickRate": 0.25 }, "2": { "AbilityCastRange": "16m", "AbilityCooldown": 35.0, "AbilityDuration": 12.0, "AbilityUnitTargetLimit": 1.0, "BonusFireRate": 10.0, "BulletLifestealPercent": 15.0, "ChannelMoveSpeed": 50.0, "Description": "Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [] to Lock on to a target", "HealingPerGlub": 20.0, "MoveSpeedBonus": "0m", "Name": "Watcher's Covenant", "TetherSharedHealPct": 30.0, "TickRate": 0.1, "TotalTetherTargets": 1.0 }, "3": { "AbilityCastDelay": 0.25, "AbilityCooldown": 40.0, "AbilityDuration": 2.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 80.0, "DampingFactor": 0.25, "Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", "LiftHeight": 180.0, "LiftTime": 1.0, "MaxHealthRegen": 10.0, "MoveSpeedMax": "8m", "Name": "Stone Form", "Radius": "6m", "StatueScale": 1.0, "StunDuration": 0.75 }, "4": { "AbilityCastDelay": 1.3, "AbilityCastRange": "8m", "AbilityCooldown": 80.0, "AbilityDuration": 17.0, "AbilityUnitTargetLimit": 1.0, "AirDropBulletShield": 200.0, "AllyCastDelay": 0.2, "AllyOutgoingDamagePercent": -50.0, "BuffDuration": 12.0, "ChannelMoveSpeed": 50.0, "DebuffDuration": 4.5, "Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. and ally gain a bullet shield when flying ends.
While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally.
[] to accelerate flying speed.
[] to drop ally/bomb.", "ExplodeDamage": 150.0, "FlyingBulletResist": 40.0, "Name": "Air Drop", "OnLandDamageRadius": "14m", "OnLandDamageRadiusStart": "4m", "SilenceBombSpeed": "12m", "SlowPercent": 35.0, "TossSpeed": 400.0 } }, "BulletDamage": 4.5, "ClipSize": 33, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 64.28571428571428, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.5, "MeleeDamage": 3.4, "Health": 35.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Ivy", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.444, "RoundsPerSecond": 14.285714285714285, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 4, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_thumper": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.1, "AbilityCastRange": "40m", "AbilityCharges": 1.0, "AbilityCooldown": 16.0, "AbilityCooldownBetweenCharge": 4.0, "AbilityUnitTargetLimit": 1.0, "BounceRadians": 0.5, "BounceRange": "20m", "ChannelMoveSpeed": 50.0, "Damage": 120.0, "Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", "MaxPlaneDistance": "1m", "Name": "Shatter Cannon", "PlaneSpread": 30.0, "PushSpeedMax": 1000.0, "PushSpeedMid": 600.0, "PushSpeedMin": 100.0 }, "2": { "AbilityCastDelay": 0.42, "AbilityCooldown": 25.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "BarbedWireDPS": 10.0, "BarbedWireDamagePerMeter": 30.0, "BarbedWireHeightOffGround": "1m", "BarbedWireRadius": "4m", "BarbedWireSlow": 50.0, "BarbedWireTickRate": 0.5, "ChannelMoveSpeed": 50.0, "Damage": 125.0, "Description": "Rolls out a spike strip that damage enemies more the further they move through it.", "ImpactInterval": 0.1, "Name": "Spike Strip", "StompRange": "25m", "TechCleaveExpireTime": 0.2, "VerticalDifferenceTolerance": "2.5m" }, "3": { "AbilityCastDelay": 0.2, "AbilityCastRange": "30m", "AbilityCooldown": 40.0, "AbilityDuration": 8.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DPS": 8.0, "Description": "Sends out a badger drone to harry an enemy and reveal it's position.", "Name": "Badger Drone", "TickInterval": 0.5, "VisibilityTime": 0.2 }, "4": { "AbilityCooldown": 10.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "ClimbHeight": "1m", "Description": "Blow enemies away with a high powered blast of air.", "DistanceAboveGround": "2m", "DropDownRate": 2.0, "Duration": 4.0, "InitialForce": 300.0, "Name": "Vortex", "PushAccel": 1000.0, "PushNPCSpeed": 800.0, "Radius": "15m", "TornadoSpeed": 350.0 } }, "BulletDamage": 34.2, "ClipSize": 6, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 57.00000000000001, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Thumper", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.1, "RoundsPerSecond": 1.6666666666666667, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_tokamak": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.2, "AbilityChannelTime": 1.0, "AbilityCharges": 2.0, "AbilityCooldown": 30.0, "AbilityCooldownBetweenCharge": 1.0, "AbilityUnitTargetLimit": 1.0, "BeamLength": "30m", "BeamWidth": "4.0m", "ChannelMoveSpeed": 70.0, "Description": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", "HeatPowerLength": "0m", "HotDPS": 90.0, "Name": "Hot Shot", "NormalDPS": 55.0, "TickRate": 0.1, "TrackingSpeed": 180.0 }, "2": { "AbilityCastDelay": 0.0, "AbilityCastRange": "20m", "AbilityCooldown": 24.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 80.0, "Description": "Launch forward damaging all enemies near where you land, knocking them into the air.", "ExplosionRadius": "6m", "GravityScale": 1.4, "Name": "Dying Star", "TossSpeed": 350.0 }, "3": { "AbilityCastDelay": 0.25, "AbilityCooldown": 45.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "BlindScale": 0.5, "ChannelMoveSpeed": 50.0, "Description": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", "EvasionChance": 20.0, "LookDotMin": 0.866, "LookRadiusScale": "1m", "MaxDPS": 16.0, "Name": "Blinding Radiance", "Radius": "40m", "TickRate": 0.25 }, "4": { "AbilityCastDelay": 2.0, "AbilityCastRange": "100m", "AbilityChannelTime": 3.6, "AbilityCooldown": 120.0, "AbilityUnitTargetLimit": 1.0, "AimFOV": 60.0, "AimZoomDuration": 0.15, "AirSpeedMax": 70.0, "ChannelMoveSpeed": 50.0, "Damage": 190.0, "DelayBetweenShots": 0.6, "Description": "Collect targets until ready to unload. Each shot is 0.6s apart.", "FallSpeedMax": 1.0, "Name": "Pulse Cannon", "TargetingWidth": "0.8m" } }, "BulletDamage": 8.2, "ClipSize": 50, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 68.33333333333333, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.8487, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Tokamak", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 4.0, "RoundsPerSecond": 8.333333333333334, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_viscous": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.001, "AbilityCooldown": 20.0, "AbilityPostCastDuration": 0.5, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 50.0, "ChannelMoveSpeed": 50.0, "Damage": 110.0, "Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.", "DetonateCooldown": 0.15, "Name": "Splatter", "PuddleDuration": 10.0, "Radius": "5m", "SecondHitDamagePercentage": 0.7, "SlowPercent": 35.0, "ThirdHitDamagePercentage": 0.5 }, "2": { "AbilityCastDelay": 0.1, "AbilityCastRange": "30m", "AbilityCooldown": 45.0, "AbilityDuration": 4.0, "AbilityUnitTargetLimit": 1.0, "BonusHealthRegen": 40.0, "BonusMoveSpeed": "0m", "BreakoutTime": 1.0, "BulletForce": 600.0, "ChannelMoveSpeed": 50.0, "CubeScale": 1.5, "Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [] to escape early.", "Friction": -80.0, "HeavyMeleeForce": 700.0, "LightMeleeForce": 300.0, "Name": "The Cube", "PostCubeBuffDuration": 8.0, "PushBackForce": 250.0, "PushBackRadius": 50.0, "SlideForce": 70.0 }, "3": { "AbilityCastRange": "40m", "AbilityCharges": 1.0, "AbilityCooldown": 28.0, "AbilityCooldownBetweenCharge": 1.5, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.", "ImpactDuration": 4.0, "Name": "Puddle Punch", "PunchHalfHeight": "5.5m", "PunchRollSlow": -40.0, "PunchRollSlowDuration": 1.0, "Radius": "4m", "SlowPercent": 20.0, "TossGroundSideRatio": 0.7, "TossSpeed": 625.0, "TossSpeedUpWall": 500.0, "TossSpeedWall": 750.0 }, "4": { "AbilityCastDelay": 0.55, "AbilityCooldown": 90.0, "AbilityDuration": 10.0, "AbilityUnitTargetLimit": 1.0, "AccelerationPercentage": -60.0, "AirJumpForce": 500.0, "BallOffset": 50.0, "BallRadius": 63.0, "BallScale": 2.0, "BossDamagePercent": 50.0, "BreakablePropDamageRadius": 75.0, "BulletResist": 60.0, "ChannelMoveSpeed": 275.0, "Damage": 140.0, "Description": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.", "FrictionPercentage": -85.0, "JumpForce": 500.0, "KnockForce": 400.0, "MoveSpeedMax": "7m", "Name": "Goo Ball", "ParticleRadiusMultiplier": 1.2, "Radius": null, "StunDuration": 1.0, "TechResist": 70.0, "TickRate": 0.25 } }, "BulletDamage": 14.0, "ClipSize": 20, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 70.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.1, "MeleeDamage": 3.4, "Health": 38.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Viscous", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.5, "RoundsPerSecond": 5.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_warden": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 0.1, "AbilityCooldown": 13.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 55.0, "DebuffDuration": 7.0, "Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.", "ForwardVelocity": 800.0, "MoveSpeedSlowPct": 20.0, "Name": "Alchemical Flask", "ProjectileLifetime": 60.0, "Radius": "7m", "WeaponPowerDebuff": -30.0 }, "2": { "AbilityCooldown": 40.0, "AbilityDuration": 7.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Gain a spirit shield and bonus movement speed.", "MoveSpeedBonusPct": 15.0, "Name": "Willpower", "TechShieldPoints": 150.0 }, "3": { "AbilityCastDelay": 0.15, "AbilityCastRange": "20m", "AbilityCooldown": 35.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 120.0, "Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.", "EscapeRange": "16m", "EscapeTime": 2.5, "ImmobilizeDuration": 1.75, "Name": "Binding Word" }, "4": { "AbilityCastDelay": 2.25, "AbilityCooldown": 130.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ConeAngle": 115.0, "Description": "After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done.", "HealthStealPct": 50.0, "HealthStealPctHero": 100.0, "Name": "Last Stand", "PulseDPS": 100.0, "PulseInterval": 0.5, "Radius": "12m" } }, "BulletDamage": 19.8, "ClipSize": 17, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 79.2, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.31, "MeleeDamage": 3.4, "Health": 45.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 6.0, "MoveAcceleration": 4, "Name": "Warden", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.914, "RoundsPerSecond": 4.0, "SpiritScaling": { "RoundsPerSecond": 0.012, "FireRate": 0.3 }, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_wraith": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastRange": "500m", "AbilityCharges": 1.0, "AbilityChargesConditionally": 1.0, "AbilityCooldown": 0.5, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1.0, "BonusAbilityResource": 100.0, "CardResourceGenPctScale": 100.0, "CardResourcePerBulletCrit": 6.0, "CardResourcePerBulletHit": 4.0, "CardResourcePerHeavyMelee": 50.0, "CardResourcePerLightMelee": 20.0, "ChannelMoveSpeed": 50.0, "Damage": 100.0, "Description": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", "Name": "Card Trick", "NonPlayerCardResourceScale": 0.35, "Radius": "5m", "ResourcePerCard": 100.0 }, "2": { "AbilityCastDelay": 0.75, "AbilityCastRange": "25m", "AbilityCooldown": 45.0, "AbilityUnitTargetLimit": 1.0, "CameraDistance": 250.0, "ChannelMoveSpeed": 200.0, "Description": "Teleport to the targeted location.", "Name": "Project Mind", "TrailInterval": 0.1 }, "3": { "AbilityCooldown": 45.0, "AbilityDuration": 5.0, "AbilityUnitTargetLimit": 1.0, "AlliedFireRatePercentage": 50.0, "BonusFireRate": 20.0, "ChannelMoveSpeed": 50.0, "Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.", "MagicDamagePerBullet": 0.0, "Name": "Full Auto", "Radius": "25m" }, "4": { "AbilityCastDelay": 0.6, "AbilityCastRange": "20m", "AbilityCooldown": 90.0, "AbilityDuration": 1.25, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 200.0, "DampingFactor": 0.5, "Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.", "LiftHeight": 120.0, "Name": "Telekinesis" } }, "BulletDamage": 5.5, "ClipSize": 52, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 61.11111111111111, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.48, "MeleeDamage": 3.4, "Health": 31.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Wraith", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.82, "RoundsPerSecond": 11.11111111111111, "SpiritScaling": { "SprintSpeed": 0.06 }, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_wrecker": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 1.2, "AbilityCastRange": "50m", "AbilityCooldown": 20.0, "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.", "MinSpeed": 80.0, "MoveSpeedLimit": "6m", "Name": "Wrecking Ball", "StunDuration": 1.0, "TechCleaveExpireTime": 0.4, "WreckingBallDamage": 80.0, "WreckingBallPushForce": 280.0 }, "2": { "AbilityCastRange": "10m", "AbilityCooldown": 12.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 40.0, "DPS": 80.0, "Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently", "FireRateBuffDuration": 40.0, "Name": "Consume", "SalvageBonus_FireRate": 25.0, "SalvageDuration": 3.0, "TickInterval": 0.25 }, "3": { "AbilityCastDelay": 0.25, "AbilityCastRange": "15m", "AbilityCharges": 2.0, "AbilityCooldown": 60.0, "AbilityCooldownBetweenCharge": 3.0, "AbilityUnitTargetLimit": 1.0, "BlastRadius": "5m", "ChannelMoveSpeed": 50.0, "Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.", "EnemyMoveSlow": 10.0, "EnemyMoveSlowDuration": 5.0, "Name": "Bio Blast", "ScrapDamage": 75.0 }, "4": { "AbilityCastDelay": 1.5, "AbilityChannelTime": 8.0, "AbilityCooldown": 130.0, "AbilityUnitTargetLimit": 1.0, "DamagePerSecondFlown": 16.0, "Description": "Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.", "EnemyMoveSlowDuration": 1.0, "EnemySlowPct": 60.0, "ExplosionRadius": "8m", "Name": "Astral Walk" } }, "BulletDamage": 25, "ClipSize": 10, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 71.42857142857143, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 1.58, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "Wrecker", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.75, "RoundsPerSecond": 2.857142857142857, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_yakuza": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityChannelTimeDisplay": 5.0, "AbilityCooldown": 25.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "DPS": 45.0, "Description": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", "Name": "Shakedown", "Radius": "6m", "ShareDamagePercent": 33.0, "ShareDamageThreshold": 20.0, "TickTime": 0.5 }, "2": { "AbilityCastRange": "30m", "AbilityCooldown": 30.0, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "Name": "Hired Muscle", "SummonCount": 1.0, "SummonDPS": 60.0, "SummonHealth": 450.0, "SummonLifetime": 45.0, "SummonMoveSpeed": 200.0 }, "3": { "AbilityCastDelay": 0.25, "AbilityCastRange": "30m", "AbilityCooldown": 30.0, "AbilityDuration": 12.0, "AbilityUnitTargetLimit": 1.0, "BonusCritDamagePercent": 20.0, "BulletShieldHealth": 180.0, "ChannelMoveSpeed": 50.0, "Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "Name": "Protection Racket" }, "4": { "AbilityCooldown": 70.0, "AbilityUnitTargetLimit": 1.0, "BossDamagePercent": 25.0, "CenterDamage": 250.0, "CenterRadius": "5m", "ChannelMoveSpeed": 50.0, "Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", "Name": "Setting Sun", "OuterDamage": 100.0, "Radius": "10m", "Range": "25m", "ShootDuration": 1.5, "TargetingDuration": 1.0 } }, "BulletDamage": 5.4, "ClipSize": 20, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 54.0, "HeavyMeleeDamage": 116, "LevelScaling": { "BulletDamage": 0.0, "MeleeDamage": 3.4, "Health": 41.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 63, "MaxHealth": 550, "MaxMoveSpeed": 7, "MoveAcceleration": 4, "Name": "The Boss", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 1.6, "RoundsPerSecond": 10.0, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }, "hero_yamato": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, "BaseHealthRegen": 2.0, "BoundAbilities": { "1": { "AbilityCastDelay": 1.4, "AbilityCooldown": 8.0, "AbilityPostCastDuration": 0.4, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press [] or [] to trigger the strike early, dealing partial damage.", "FallSpeedMax": 5.0, "FullChargeDamage": 170.0, "MediumChargeDamagePct": 60.0, "Name": "Power Slash", "PowerUpStages": 3.0, "ShortChargeDamagePct": 40.0, "SlashCollisionRadius": 4.0, "SlashLength": "25m", "SlashRadius": 41.0 }, "2": { "AbilityCastRange": "20m", "AbilityCooldown": 20.0, "AbilityPostCastDuration": 0.5, "AbilityUnitTargetLimit": 1.0, "ChannelMoveSpeed": 50.0, "Damage": 70.0, "Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.", "Name": "Flying Strike", "SlowDuration": 2.5, "SlowPercent": 30.0 }, "3": { "AbilityCastDelay": 0.3, "AbilityCooldown": 11.0, "AbilityPostCastDuration": 0.4, "AbilityUnitTargetLimit": 1.0, "Damage": 60.0, "DebuffDuration": 4.0, "Description": "Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.", "FireRateSlow": 30.0, "HealFixedHealth": 70.0, "Name": "Crimson Slash", "Radius": "13m" }, "4": { "AbilityChannelTime": 2.0, "AbilityCooldown": 100.0, "AbilityDuration": 5.0, "AbilityPostCastDuration": 0.6, "AbilitySpeedPct": 60.0, "AbilityUnitTargetLimit": 1.0, "BonusMoveSpeed": "0m", "BuffDuration": 20.0, "BulletResist": 55.0, "Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.", "Name": "Shadow Transformation", "Radius": null, "TechResist": 55.0 } }, "BulletDamage": 5.65, "ClipSize": 12, "CritDamageReceivedScale": 1.0, "CrouchSpeed": 4.75, "DPS": 14.125, "HeavyMeleeDamage": 128, "LevelScaling": { "BulletDamage": 0.5, "MeleeDamage": 3.4, "Health": 31.0, "TechDamagePerc": 0.0, "BulletResist": 0.0 }, "LightMeleeDamage": 69, "MaxHealth": 500.0, "MaxMoveSpeed": 8.0, "MoveAcceleration": 4, "Name": "Yamato", "ProcBuildUpRateScale": 1, "ReloadSpeed": 1, "ReloadTime": 2.444, "RoundsPerSecond": 2.5, "SpiritScaling": {}, "SprintSpeed": 0, "Stamina": 3, "StaminaRegenPerSecond": 0.2, "TechDuration": 1, "TechRange": 1, "WeaponPower": 0, "WeaponPowerScale": 1 }

}