Wrecker

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Revision as of 17:38, 3 November 2024 by Mark321542 (talk | contribs) (removed Italics from Hero Labs)
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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker
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Weapon:
"The Butcher's Hand"


BASE STATS

Weapon Stats
DPS: 84
Bullet Damage: 21
Ammo:

15

Bullets per sec:

4

Reload Time:

2.75s

Bullet Velocity:

635m/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 20m → 58m
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.3m/s

Sprint Speed:

0m/s

Stamina:

3


Wrecker is a unreleased hero in Deadlock that is currently playable in the Hero Labs gamemode.

Abilities

Wrecking Ball

50m


6s


31s

Create a large ball of scrap that can be thrown, damaging and stunning the first enemy hit. The ball takes time to create and you move slower while carrying it.

Spirit Power#Spirit Power Scalingx1.4

150

Damage


1s

Stun Duration


6m/s  Move Speed

Ability Point 1
-7.5s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
+4m Move Speed


Consume

15m



12.5s

Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.

Spirit Power#Spirit Power Scalingx1.05

60

DPS


4s  Max Duration

20m  Max Tether Range

Ability Point 1
+25% Consume Heal Percentage


Ability Point 2
+40 DPS


Ability Point 5
+2 additional targets


Bio Blast

15m


2

3s

64s

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

Spirit Power#Spirit Power Scalingx0.786

75

Damage


10%

Enemy Slow per hit


5s  Enemy Slow Duration

Ability Point 1
+2 Charges


Ability Point 2
+55 Damage


Ability Point 5
+20% Enemy Slow per hit


Overload




130s

Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.

Spirit Power#Spirit Power Scalingx1

75

Base Damage


Spirit Power#Spirit Power Scalingx2.8

100

Damage Per Second


3s

Channel Duration


12m  Overload Radius

Ability Point 1
+2m Overload Radius


Ability Point 2
+0.75s Channel Duration


Ability Point 5
+50 Damage Per Second+100 Base Damage


Weapon

Weapon Stats
Falloff Range
20m - 58m
84 DPS
The Butcher's Hand
Medium Range Heavy Hitter

Background

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA-employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed. Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics, have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMCs don’t have the stomach for.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Gun: Increase Clip Size from 10 to 15
  • Gun: Increase Bullets Per Second from 2.86 to 4
  • Gun: Reduce Bullet Damage from 25 to 21
  • Wrecking Ball: Now explodes on impact
  • Wrecking Ball: Increase base Damage from 80 to 150
  • Wrecking Ball: Increase Boulder speed from 1500 to 2000
  • Wrecking Ball: Increase Boulder force from 280 to 1500
  • Wrecking Ball: Increase Boulder cast time from 1.2s to 1.4s
  • Wrecking Ball: Increase the Spirit Scaling from 1.0 to 1.4
  • Wrecking Ball: Increase the base cooldown from 21s to 31s
  • Consume: Updated ability to now be useable on all Enemies
  • Consume: No longer stuns or lifts targets
  • Consume: Reduce the base DPS from 80 to 40
  • Consume: Change the T1 upgrade to grant 75% healing of damage done
  • Consume: Reduce the T2 upgrade to give +40 DPS from +80 DPS
  • Consume: Change the T3 upgrade to add +2 additional targets

October 24, 2024

Trivia

  • Their temporary model appears to incorporate the mesh for the Clockwerk's Helm, a promotional cosmetic for Team Fortress 2. The Clockwerk's Helm is in turn based on "Clockwerk" from Valve's popular MOBA "Dota 2".
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File:Operative card.png

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