Map

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Revision as of 00:34, 27 August 2024 by 172.18.0.2 (talk)
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The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items using soul orbs (future hyperlink here) through a shop interface. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle (hyperlink) in the center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink).

The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops located around the jungle where players can buy items.


Map Timings (Will need to get photos soon plus other pages)

2:00 - Small creep camps spawn, respawn 4 minutes after all defeated.

3:00 - Gold urns spawn, respawn 3 minutes after broken. These little guys have a chance to give you a permanent buff like, 1.5% Fire Rate, 4% Ammo Capacity, 0.75% Cooldown Reduction, 3% Weapon Damage, +15 Health and +2 Spirit.

3:00 - Crates/boxes spawn, these have a chance to drop unsecured souls, I've seen them drop between 50-100 usually, I've explained unsecured souls down in the comments but basically, once you obtain unsecured souls, you can spend them right away and they will be ticking per second into your reliable souls, if you die with any unsecured souls though they will drop on the ground as a soul urn and picking one up will grant you the unsecured souls in it, neutrals (the jungle creeps, or "denizen" as the damage log calls them) also give unsecured souls.

7:00 - Medium creep camps spawn, respawn 6 minutes after all defeated.

7:00 - Hard creep camps spawn, respawn 8 minutes after all defeated.

10:00 - Lane creeps no longer grant souls when killed, but will give 100% souls when the orb that floats out of them is destroyed, I believe this means that denying after 10 minutes will grant you 100% of the reward and 0 to the opposition. (prior to 10 minutes, killing lane creeps gave you half the souls, then killing the orb gave you the other half, so denying early game will take 50% of the value away from the enemies)

10:00 - Runes/Temp buffs spawn, respawn @ every 5 minute marker afterwards, so if picked up @ 14:55, a new one will spawn at 15:00 and you can have multiple at once. You can also see if the rune is still there via the mini map icon.

10:00 - Mid Boss spawns, gives a 3 minute Rejuvenator buff that reduces respawn time (I think by half) for your next death (if you are already dead when your team gets the Rejuvenator, your current respawn time will be reduced), grants your lane creeps health (and maybe dmg not sure) and fire rate for your team (unsure if you lose fire rate if you die before the 3 minutes is up, mid boss respawns 7 minutes after defeated.

10:00 - Soul Urn begins descending. The Soul Urn will begin descending @ every 5 minute marker afterwards and rotates to each side of the map, it takes 30 seconds to descend (so you can only pick it up @ 10:30, 15:30, 20:30 etc).

15:00 - Gold urn buffs are increased and can now grant 2% Fire Rate, 6% Ammo Capacity, 1% Cooldown Reduction, 4% Weapon Damage, +20 Health and +3 Spirit.