Module:AbilityData
Deprecated
This module is being replaced by multiple modules in Module:Abilities. Any new functions should be created there
local lang = require "Module:Lang"
local p = {}
local data = mw.loadJsonData("Data:HeroData.json")
-- returns the table of a specific item
function get_ability(hero_name, ability_num)
local hero_key = get_hero_key(hero_name)
if(hero_key == nil) then return "Hero Not Found" end
return data[hero_key]["BoundAbilities"][tonumber(ability_num)]
end
function get_hero_key(hero_name)
for i, hero in pairs(data) do
if hero["Name"] == hero_name then
return i
end
end
return nil
end
p.get_info_section = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local info_section_num = frame.args[3]
return 'Info section'
end
p.get_upgrades = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
return 'Upgrades'
end
--{{#invoke:AbilityData|get_ability_card|HERO_NAME|ABILITY_NUM|ADD_LINK}}--
p.get_ability_card = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local add_link = frame.args[3]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
if ability then
-- Pass the table fields to the template
local width_key = find_width_key(ability)
local used_keys = {
'Key', 'Name', 'Description', 'Radius', 'AbilityCastRange', 'AbilityDuration',
'AbilityDuration', 'AbilityCooldown', 'Upgrades', width_key
}
local effects = get_effects(ability, used_keys)
local too_many_effects_warn = ''
if #effects > 9 and effects[9] ~= nil then
too_many_effects_warn = 'There are more effects than the ability card is able to display'
effects[9] = effects[9] .. too_many_effects_warn
end
local name_link = string.format("%s#(%s)_%s", hero_name, ability_num, ability.Name)
return frame:expandTemplate{
-- TODO - remove when testing is done
title = "User:Saag/Sandbox/AbilityCard",
args = {
name = ability.Name,
name_link = name_link,
description = format_value_with_prepost("Description", ability.Description),
radius = format_value_with_prepost("Radius", ability.Radius),
range = format_value_with_prepost("AbilityCastRange", ability.AbilityCastRange),
ability_width = format_value_with_prepost(width_key, ability[width_key]),
duration = format_value_with_prepost("AbilityDuration", ability.AbilityDuration),
cooldown = format_value_with_prepost("AbilityCooldown", ability.AbilityCooldown),
}
}
else
return "Ability data not found for hero " .. hero_name .. " and num " .. ability_num
end
end
--{{#invoke:AbilityData|get_ability_name|HERO_NAME|ABILITY_NUM}}--
p.get_ability_name = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
return ability.Name
end
-- function get_effects(ability, used_keys)
-- local effects = {}
-- for key, value in pairs(ability) do
-- if not string_in_list(key, used_keys) then
-- local label = lang._get_string(string.format("%s_label", key))
-- if (label == nil) then
-- table.insert(effects, string.format("Missing label for key '%s'", key))
-- else
-- local effect_label= string.format("'''%s''': %s", label, format_value_with_prepost(key, value))
-- table.insert(effects, effect_label)
-- end
-- end
-- end
-- return effects
-- end
-- Add prefix and postfix labels to a value. Eg. "32" -> "32s"
function format_value_with_prepost(key, value)
if (value == nil) then return nil end
local prefix = lang._get_string(string.format("%s_prefix",key))
local postfix = lang._get_string(string.format("%s_postfix",key))
-- Default pre/post fix to empty string, as they may not exist
if (prefix == nil) then prefix = '' end
if (postfix == nil) then postfix = '' end
if (prefix == '{s:sign}') then
if value < 0 then
prefix = '-'
else
prefix = '+'
end
end
return string.format("%s%s%s", prefix, value, postfix)
end
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key
end
end
return nil
end
function string_in_list(str, list)
for _, value in ipairs(list) do
if value == str then
return true
end
end
return false
end
return p