Module:ItemTables: Difference between revisions
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cap first letter, fix spacing |
add more keys, add unit suffix |
||
Line 55: | Line 55: | ||
-- end | -- end | ||
local | local friendly_to_internal = {} | ||
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize" } | |||
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent" } | |||
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" } | |||
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" } | |||
friendly_to_internal["spirit resist"] = { "TechResist" } | |||
friendly_to_internal["bullet resist"] = { "BulletResist" } | |||
friendly_to_internal["health"] = { "BonusHealth" } | |||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | |||
friendly_to_internal["fire rate"] = { "BonusFireRate" } | |||
friendly_to_internal["stamina"] = { "Stamina" } | |||
friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" } | |||
function | local function friendlyNames(desc) | ||
local keysTable = {} | local keysTable = {} | ||
desc = string.lower(desc or "") | desc = string.lower(desc or "") | ||
for link, patterns in pairs( | for link, patterns in pairs(friendly_to_internal) do | ||
if (desc == link) then keysTable = patterns end | if (desc == link) then keysTable = patterns end | ||
end | end | ||
return keysTable | return keysTable | ||
end | end | ||
local unitSuffix = { | |||
["%"] = { "BonusClipSizePercent", "BaseAttackDamagePercent", "TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" }, | |||
["m/s"] = { "BonusMoveSpeed" } | |||
} | |||
local function appendSuffix(internal) | |||
local unitName = "" | |||
for key, s in pairs(unitSuffix) do | |||
for link, pattern in pairs(s) do | |||
if (internal == pattern) then return key end | |||
end | |||
end | |||
return unitName | |||
end | |||
p.itemPropTable = function(frame) | p.itemPropTable = function(frame) | ||
Line 81: | Line 100: | ||
local property = frame.args[1] or mw.title.getCurrentTitle().text | local property = frame.args[1] or mw.title.getCurrentTitle().text | ||
local copyVar = property | local copyVar = property | ||
listofKeysTable = | listofKeysTable = friendlyNames(property) | ||
local createTable = mw.html.create('table') | local createTable = mw.html.create('table') | ||
Line 117: | Line 136: | ||
:tag('td'):wikitext(get_cost(itemName["Name"])):done() | :tag('td'):wikitext(get_cost(itemName["Name"])):done() | ||
:tag('td'):wikitext(get_type(itemName["Name"])):done() | :tag('td'):wikitext(get_type(itemName["Name"])):done() | ||
:tag('td'):wikitext("+<b>" .. itemName[t].. "</b> " .. copyVar):done() | :tag('td'):wikitext("+<b>" .. itemName[t].. "</b>" .. appendSuffix(t) .. " " .. copyVar):done() | ||
table.insert(requirements, tableData) | table.insert(requirements, tableData) |
Revision as of 07:33, 3 October 2024
Documentation for this module may be created at Module:ItemTables/doc
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
local get_cost = require("Module:ItemData")._get_cost
local get_type = require("Module:ItemData")._get_type
-- Adds commas delimiter to the thousands place
function Format(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k == 0) then
break
end
end
return formatted
end
--- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value)
-- @function Deepcopy
-- @param {n-D table}
-- @return {n-D table}
function Deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[Deepcopy(orig_key)] = Deepcopy(orig_value)
end
else
copy = orig
end
return copy
end
-- local link_patterns = {}
-- link_patterns["BonusClipSizePercent"] = { "[Aa]mmo" }
-- link_patterns["CloseRangeBonusWeaponPower"] = { "[Cc]lose [Ww]eapon [Dd]amage" }
-- link_patterns["BaseAttackDamagePercent"] = { "[Ww]eapon [Dd]amage" }
-- link_patterns["BulletLifestealPercent"] = { "[Bb]ullet [Ll]ifesteal" }
-- link_patterns["BonusHealthRegen"] = { "[Hh]ealth [Rr]egen" }
-- link_patterns["BonusHealth"] = { "[Hh]ealth" }
-- link_patterns["BonusFireRate"] = { "[Ff]ire [Rr]ate" }
--
-- function FriendlyNames(desc)
-- for link, patterns in pairs(link_patterns) do
-- for i, v in ipairs(patterns) do
-- local a = string.find(desc, v)
-- if a then desc = link break
-- end
-- end
-- end
-- return desc
-- end
local friendly_to_internal = {}
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["bullet resist"] = { "BulletResist" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
friendly_to_internal["fire rate"] = { "BonusFireRate" }
friendly_to_internal["stamina"] = { "Stamina" }
friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" }
local function friendlyNames(desc)
local keysTable = {}
desc = string.lower(desc or "")
for link, patterns in pairs(friendly_to_internal) do
if (desc == link) then keysTable = patterns end
end
return keysTable
end
local unitSuffix = {
["%"] = { "BonusClipSizePercent", "BaseAttackDamagePercent", "TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" },
["m/s"] = { "BonusMoveSpeed" }
}
local function appendSuffix(internal)
local unitName = ""
for key, s in pairs(unitSuffix) do
for link, pattern in pairs(s) do
if (internal == pattern) then return key end
end
end
return unitName
end
p.itemPropTable = function(frame)
local TableValues = {}
local requirements = {}
local listofKeysTable = {}
local listofItems = ""
local property = frame.args[1] or mw.title.getCurrentTitle().text
local copyVar = property
listofKeysTable = friendlyNames(property)
local createTable = mw.html.create('table')
:addClass('wikitable sortable')
:tag('caption'):wikitext("List of Items"):done()
local createTableRow = mw.html.create('tr')
createTableRow
:tag('th'):wikitext('Name'):done()
:tag('th'):wikitext('Cost'):done()
:tag('th'):wikitext('Category'):done()
:tag('th'):wikitext('Stat change'):done()
createTable:node(createTableRow)
-- query all items
for internalName, itemName in pairs(data) do --itemName is the key. go through whole table. in this case itemName is the item table
local display = frame:expandTemplate{
title = 'ItemIcon',
args = {
itemName["Name"]
}
}
for _, t in pairs(listofKeysTable) do
-- filter out items that: don't have the property, don't have names (have 'null' names), and aren't disabled
if(itemName[t] ~= nil and itemName["Name"] ~= nil and itemName["Disabled"] == false) then
listofItems = listofItems .. itemName["Name"] .. "<br/>"
copyVar = copyVar:gsub("^%l", string.upper)
local tableData = mw.html.create('tr')
tableData
:tag('td'):wikitext(display):done()
:tag('td'):wikitext(get_cost(itemName["Name"])):done()
:tag('td'):wikitext(get_type(itemName["Name"])):done()
:tag('td'):wikitext("+<b>" .. itemName[t].. "</b>" .. appendSuffix(t) .. " " .. copyVar):done()
table.insert(requirements, tableData)
-- TableValues = table.insert(TableValues, itemName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
end
end
end
for _, row in ipairs(requirements) do
createTableRow:node(row)
end
--createTable:node(createTableRow)
return tostring(createTable)
--return listofItems -- this is just a string list, same thing as createTable. delete this when line when finished
--return table.concat(TableValues, ", ")
end
return p