Module:ItemData: Difference between revisions
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tidy, replace commas with language |
cleanup, separate functions |
||
Line 2: | Line 2: | ||
local data = mw.loadJsonData("Data:ItemData.json") | local data = mw.loadJsonData("Data:ItemData.json") | ||
-- | -- Returns the table of a specific item | ||
function get_json_item(name) | local function get_json_item(name) | ||
for _, v in pairs(data) do | for _, v in pairs(data) do | ||
if (v["Name"] == name) then | if (v["Name"] == name) then | ||
Line 19: | Line 19: | ||
end | end | ||
-- | |||
local function get_cost(item_name) | |||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | ||
Line 37: | Line 35: | ||
return Format(cost) | return Format(cost) | ||
end | |||
---------------------------------------- Invocable functions | |||
--- Get cost of an item {{#invoke:ItemData|get_cost|ITEM_NAME}} | |||
-- @function p.get_cost | |||
-- @param Frame object | |||
-- @return {number} | |||
p.get_cost = function(frame) | |||
local item_name = frame.args[1] | |||
return get_cost(item_name) | |||
end | |||
-- Module access point | |||
function p._get_cost(a) | |||
a = tostring(a) or '0' | |||
return get_cost(a) | |||
end | end | ||
Revision as of 22:49, 28 September 2024
Loads data from Data:ItemData.json
Usage
{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}
Functions
get_cost|ITEM_NAME
- Returns the total cost including components.
get_type|ITEM_NAME
- The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
is_active|ITEM_NAME
- returns true/false
get_prop|ITEM_NAME|PROPERTY
- check the json file for item properties
Example
To get the total cost of Boundless Spirit you'd type:
{{#invoke:ItemData|get_cost|Boundless Spirit}}
and it would return:
9800
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
-- Returns the table of a specific item
local function get_json_item(name)
for _, v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
-- Adds commas delimiter to the thousands place
local lang = mw.language.getContentLanguage()
local function Format(amount)
local formatted = amount
return lang:formatNum(tonumber(formatted))
end
--
local function get_cost(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
local cost = 0
local cur_item = item
repeat
cost = cost + cur_item["Cost"]
if(cur_item["Components"] == nil) then
break
end
cur_item = data[cur_item["Components"][1]]
until cur_item == nil
return Format(cost)
end
---------------------------------------- Invocable functions
--- Get cost of an item {{#invoke:ItemData|get_cost|ITEM_NAME}}
-- @function p.get_cost
-- @param Frame object
-- @return {number}
p.get_cost = function(frame)
local item_name = frame.args[1]
return get_cost(item_name)
end
-- Module access point
function p._get_cost(a)
a = tostring(a) or '0'
return get_cost(a)
end
--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if (item["Slot"] == "Weapon") then
return "Weapon"
elseif (item["Slot"] == "Armor") then
return "Vitality"
elseif (item["Slot"] == "Tech") then
return "Spirit"
else
return nil
end
end
--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if (item["Activation"] == "Passive") then
return false
else
return true
end
end
--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
local tableValues = {}
local item_name = frame.args[1]
local property = frame.args[2]
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if(type(item[property]) == "table") then
for i,v in pairs(item[property]) do
local tableValues = table.insert(tableValues, v)
end
return table.concat(tableValues, ", ")
end
return item[property]
end
p.get_component_name = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
local components = item['Components']
--return empty string if no component found
if(components == nil) then return nil end
local component_key = components[1]
local component = data[component_key]
if (component == nil) then return nil end
return component['Name']
end
return p