Module:ItemTables: Difference between revisions

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Sylphoid (talk | contribs)
add link patterns,
Sylphoid (talk | contribs)
cleanup unused code, start building table
Line 95: Line 95:
return desc
return desc
end
end


p.itemPropTable = function(frame)
p.itemPropTable = function(frame)
local TableValues = {}
local TableValues = {}
local requirements = {}
local listofItems = ""
local listofItems = ""
local property = frame.args[1] or mw.title.getCurrentTitle().text
local property = frame.args[1] or mw.title.getCurrentTitle().text
Line 104: Line 104:
-- local item = get_json_item(item_name)
-- local item = get_json_item(item_name)
-- if(item == nil) then return "Item Not Found what" end
-- if(item == nil) then return "Item Not Found what" end
local createTable = mw.html.create('table')
:addClass('wikitable sortable')
local createTableRow = mw.html.create('tr')
createTableRow
:tag('th'):wikitext('Name'):done()
:tag('th'):wikitext('Cost'):done()
createTable:node(createTableRow)
for internalName, statName in pairs(data) do --statName is the key. go through whole table. in this case itemName can be upgrade_improved_stamina
for internalName, statName in pairs(data) do --statName is the key. go through whole table. in this case itemName can be upgrade_improved_stamina
if(statName[property] ~= nil and statName["Name"] ~= nil) then
if(statName[property] ~= nil and statName["Name"] ~= nil) then
listofItems = listofItems .. statName["Name"] .. "<br/>"
listofItems = listofItems .. statName["Name"] .. "<br/>"
local tableData = mw.html.create('tr')
tableData
:tag('td'):wikitext(statName["Name"]):done()
:tag('td'):wikitext(statName["Cost"]):done()
table.insert(requirements, tableData)
-- TableValues = table.insert(TableValues, statName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
-- TableValues = table.insert(TableValues, statName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
end
end
end
end
return listofItems
for _, row in ipairs(requirements) do
createTableRow:node(row)
end
--createTable:node(createTableRow)
return tostring(createTable), listofItems
--return listofItems --temp replace with line above
--return table.concat(TableValues, ", ")
--return table.concat(TableValues, ", ")
--for i,v in pairs(data) do
 
-- if(type(item[property]) == "table") then
-- for i,v in pairs(item[property]) do
-- if(v == property) then
-- TableValues = table.insert(TableValues, item["Name"])
-- end
-- end
-- return table.concat(TableValues, ", ")
-- end
--end
--return item[property]
--return tableValues[property]
end
end


return p
return p

Revision as of 07:43, 27 September 2024

Documentation for this module may be created at Module:ItemTables/doc

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")

-- returns the table of a specific item
function get_json_item(name)
	for i,v in pairs(data) do
		if (v["Name"] == name) then
			return v
		end
	end
	return nil
end


-- Adds commas delimiter to the thousands place
function Format(amount)
    local formatted = amount
    while true do
        formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
        if (k == 0) then
            break
        end
    end
    return formatted
end

--- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value)
-- @function   Deepcopy
-- @param      {n-D table}
-- @return     {n-D table}
function Deepcopy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in next, orig, nil do
            copy[Deepcopy(orig_key)] = Deepcopy(orig_value)
        end
    else
        copy = orig
    end
    return copy
end



--{{#invoke:Sandbox/Sylphoid|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
	local item_name = frame.args[1]
	local property = frame.args[2]
	local item = get_json_item(item_name)
	if(item == nil) then return "Item Not Found" end
	
	return Deepcopy(item[property])
end


--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	
	local cost = 0
	local cur_item = item
	repeat
		cost = cost + cur_item["Cost"]
		if(cur_item["Components"] == nil) then
			break
		end
		cur_item = data[cur_item["Components"][1]]
	until cur_item == nil

	return Format(cost)
end

local link_patterns = {}
link_patterns["BonusClipSizePercent"] = { "[Aa]mmo" }
link_patterns["BulletLifestealPercent"] = { "[Bb]ullet [Ll]ifesteal" }
link_patterns["BonusHealth"] = { "[Hh]ealth" }
link_patterns["BonusHealthRegen"] = { "[Hh]ealth [Rr]egen" }
link_patterns["BonusFireRate"] = { "[Ff]ire [Rr]ate" }

function FriendlyNames(desc)
	for link, patterns in pairs(link_patterns) do
		for i, v in ipairs(patterns) do
    		local a, b = desc:find(v)
				if a then
        			desc = link
        		break
    		end
    	end
	end
	return desc
end

p.itemPropTable = function(frame)
	local TableValues = {}
	local requirements = {}
	local listofItems = ""
	local property = frame.args[1] or mw.title.getCurrentTitle().text
	property = FriendlyNames(property)
	-- local item = get_json_item(item_name)
	-- if(item == nil) then return "Item Not Found what" end
	
	local createTable = mw.html.create('table')
			:addClass('wikitable sortable')
			
	local createTableRow = mw.html.create('tr')
	createTableRow
		:tag('th'):wikitext('Name'):done()
		:tag('th'):wikitext('Cost'):done()
		
	createTable:node(createTableRow)

		
	for internalName, statName in pairs(data) do --statName is the key. go through whole table. in this case itemName can be upgrade_improved_stamina
			
			if(statName[property] ~= nil and statName["Name"] ~= nil) then
				listofItems = listofItems .. statName["Name"] .. "<br/>"
					
				local tableData = mw.html.create('tr')
				tableData
					:tag('td'):wikitext(statName["Name"]):done()
					:tag('td'):wikitext(statName["Cost"]):done()
					
				table.insert(requirements, tableData)
				--	TableValues = table.insert(TableValues, statName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable.
			end
		
	end	
	
	for _, row in ipairs(requirements) do
		createTableRow:node(row)
	end
	--createTable:node(createTableRow)
	return tostring(createTable), listofItems
	--return listofItems --temp replace with line above
	--return table.concat(TableValues, ", ")

end

return p