Viscous: Difference between revisions

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- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Piercing [[Unstoppable]].
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Piercing [[Unstoppable]].
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|[[09-01-2024 Update|Update: September 1, 2024]]
|[[Update:September_1,_2024]]
| - Primary fire base clip Reduced: 24 → <u>20</u>.
| - Primary fire base clip Reduced: 24 → <u>20</u>.
- Alt fire ammo usage Decreased: 6 → <u>5</u>.
- Alt fire ammo usage Decreased: 6 → <u>5</u>.

Revision as of 16:09, 23 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 65
Bullet Damage: 13
Ammo:

20

Bullets per sec:

5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3


A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 x1.5
Movement Slow: 35%
Ability Point 1-5.75s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times

The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
48s
Health Regen: 40
Ability Point 1 • Increases Movement Speed and Stamina Recovery
Ability Point 2-21s Cooldown
Ability Point 5+60 Health Regen

Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
40m
Ability width:
4m
Cooldown:
30s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 20%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2+35 Damage and +20% Movement Slow
Ability Point 5-11.5s Cooldown

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
95s
Damage: 140 x1.3
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point 1+5s Duration
Ability Point 2+120 Damage
Ability Point 5 • Can cast abilities and use items while rolling.

Weapon

Weapon Stats
Falloff Range
20m - 58m
55 DPS
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough.This alternate fire costs 5 Ammo per shot.

Background

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history

Patch Changes
Update: September 12, 2024 - Puddle Punch Now correctly knocks people in The Cube up in the air.

- Improved various issues with the camera.

- Puddle Punch Now telegraphs an effect before it forms.

- Base bullet damage Reduced: 14 → 13.

- Splatter Damage Reduced: 110 → 100.

- Goo Ball Turn rate Improved a bit.

- Goo Ball Frequency cooldown Improved: 1.5s → 1.25s.

- Fixed Puddle Punch Piercing Unstoppable.

Update:September_1,_2024 - Primary fire base clip Reduced: 24 → 20.

- Alt fire ammo usage Decreased: 6 → 5.

- Puddle Punch Cooldown Increased: 24s → 28s.

- Puddle Punch T2 Damage Reduced: +50 → +35.

- Puddle Punch Knockback Reduced.

Update: August 29, 2024 - Primary fire redesigned to be more usable, with improved damage and scaling.

- Now has a limited range area of effect Alt fire.

- Splatter Spirit scaling Increased: x1.4x1.5.

- Splatter T3 Bounce damage Increased: 66%/33% → 70%/50%.

- Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee.

- Puddle Punch T2 Changed: -10s Cooldown → +50 Damage & +20% Movement Slow.

- Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → -12s Cooldown.

- Puddle Punch Punch delay Increased: 0.25s → 0.35s.

- Goo Ball Spirit scaling Increased: x1.05x1.3.

- Goo Ball Acceleration Increased.

- Goo Ball Base turn radius after bouncing Increased.

- Fixed a bug where Goo Ball would have the direction and trail particle stuck on.

Update: August 15, 2024 - Fixed Splatter Direct hits counting as the second hit.

- The Cube Cast range Increased: 25m → 30m.

- The Cube T2 cooldown Reduced: -25s → -22s.

- Puddle Punch Now deals light melee damage and is effected by melee items.

- Puddle Punch Charge delay Increased: 0.5s → 1.5s.

- Goo Ball Duration Reduced: 12s → 10s.

- Goo Ball T1 Duration Reduced: +6s → +5s.

- Goo Ball Cooldown Increased: 80s → 90s.

- Goo Ball Now deals 50% damage to Bosses.

- Goo Ball Spirit resist Reduced: 80% → 70%.

- Goo Ball Bullet resist Reduced: 70% → 60%.

- Goo Ball Stun & damage Cooldown: 1s → 1.5s.

- Goo Ball Acceleration slightly Reduced.

- Being stunned or immobilized while in Goo Ball now prevents Viscous from moving, stunning and dealing damage.

Update: August 6, 2024 - Splatter Base damage Reduced: 120 → 110.

- Splatter Cooldown Increased: 18s → 20s.

- Splatter Now deals less damage if it hits the same target multiple times.

- Puddle Punch Range Reduced: 70m → 60m.

- Fixed Puddle Punch Having twice the range of the tooltip.

- Fixed Puddle Punch Being able to target behind puddle.

- Fixed Puddle Punch Using Guardians as a surface to punch from.

- Fixed hit detection on Puddle Punch and Goo Ball.

Update: August 1, 2024 - Introduced

Trivia

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".

References

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

File:Operative card.png

Hero Labs

Operative

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker