Module:AbilityData: Difference between revisions
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added localization of names and descriptions |
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Line 3: | Line 3: | ||
local p = {} | local p = {} | ||
local data = mw.loadJsonData("Data: | local data = mw.loadJsonData("Data:AbilityCards.json") | ||
local ATTR_TYPE_ICON_MAP = { | local ATTR_TYPE_ICON_MAP = { |
Revision as of 13:52, 23 September 2024
Deprecated
This module is being replaced by multiple modules in Module:Abilities. Any new functions should be created there
local lang = require "Module:Lang"
local utils = require "Module:Utilities"
local p = {}
local data = mw.loadJsonData("Data:AbilityCards.json")
local ATTR_TYPE_ICON_MAP = {
charges = 'AttributeIconMaxChargesIncrease.png',
fire_rate = 'Fire Rate.png',
healing = 'Health regen.png',
health = 'Extra Health.png',
tech_damage = 'AttributeIconTechShieldHealth.png',
distance = 'AttributeIconTechRange.png',
duration = 'AttributeIconTechDuration.png',
slow = 'MoveSlow.png'
}
-- returns the table of a specific item
function get_ability(hero_name, ability_num)
local hero_key = get_hero_key(hero_name)
if(hero_key == nil) then return "Hero Not Found" end
return data[hero_key][tonumber(ability_num)]
end
function get_hero_key(hero_name)
for i, hero in pairs(data) do
if hero["Name"] == hero_name then
return i
end
end
return nil
end
--{{#invoke:AbilityData|get_ability_card|HERO_NAME|ABILITY_NUM|ADD_LINK}}--
p.get_ability_card = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local add_link = frame.args[3]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then
return 'Ability data not found for hero ' ..hero_name.. ' and num ' .. ability_num
end
local name_link = string.format("%s#(%s)_%s", hero_name, ability_num, ability.Name)
return frame:expandTemplate{
title = "User:Saag/Sandbox/AbilityCard",
args = {
hero_name = hero_name,
ability_num = ability_num,
name = lang._get_string(ability.Key),
name_link = name_link,
description = lang._get_string(ability.DescKey),
radius = ability.Radius and ability.Radius.Value,
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value
}
}
end
--{{#invoke:AbilityData|get_info_main|HERO_NAME|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_main = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local info_section_num = frame.args[3]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
local props = info_section.Main.Props
-- Concatenate multiple section boxes into a single output template
local info_box_template = ''
for k, prop in pairs(props) do
-- Exclude 0 values
if prop.Value ~= 0 then
section_box = frame:expandTemplate{
title = "User:Saag/Sandbox/AbilityCard/MainBox",
args = {
key = prop.Key,
value = prop.Value,
icon = ATTR_TYPE_ICON_MAP[prop.Type] or 'GenericProperty.png',
icon_color = prop.Type == 'tech_damage' and 'Purple' or 'Grey',
scale_value = prop.Scale and utils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type
}
}
info_box_template = info_box_template .. section_box .. '\n'
end
end
return info_box_template
end
--{{#invoke:AbilityData|get_info_alt|HERO_NAME|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_alt = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local info_section_num = frame.args[3]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
local props = info_section.Alt
-- Concatenate multiple section boxes into a single output template
local info_box_template = ''
for k, prop in pairs(props) do
-- Some props don't have values, as those come from upgrades
-- For now, we will ignore these and only show data for the base ability
if prop.Value then
section_box = frame:expandTemplate{
title = "User:Saag/Sandbox/AbilityCard/AltBox",
args = {
key = prop.Key,
value = prop.Value,
icon = ATTR_TYPE_ICON_MAP[prop.Type] or 'GenericProperty.png',
scale_value = prop.Scale and utils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type
}
}
info_box_template = info_box_template .. section_box .. '\n'
end
end
return info_box_template
end
local UPGRADE_COST_MAP = {1, 2, 5}
--{{#invoke:AbilityData|get_upgrades|HERO_NAME|ABILITY_NUM}}--
p.get_upgrades = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
local props = ability.Upgrades
-- Concatenate multiple section boxes into a single output template
local upgrades_template = ''
for k, prop in pairs(props) do
local description = lang._get_string(prop.DescKey)
box = frame:expandTemplate{
title = "User:Saag/Sandbox/AbilityCard/UpgradeBox",
args = {
cost = UPGRADE_COST_MAP[k],
description = description,
scale_value = prop.Scale and utils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type
}
}
upgrades_template = upgrades_template .. box .. '\n'
end
return upgrades_template
end
--{{#invoke:AbilityData|get_ability_name|HERO_NAME|ABILITY_NUM}}--
p.get_ability_name = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
return ability.Name
end
-- Add prefix and postfix labels to a value. Eg. "32" -> "32s"
function format_value_with_prepost(key, value)
if (value == nil) then return nil end
local prefix = lang._get_string(string.format("%s_prefix",key))
local postfix = lang._get_string(string.format("%s_postfix",key))
-- Default pre/post fix to empty string, as they may not exist
if (prefix == nil) then prefix = '' end
if (postfix == nil) then postfix = '' end
if (prefix == '{s:sign}') then
if value < 0 then
prefix = '-'
else
prefix = '+'
end
end
return string.format("%s%s%s", prefix, value, postfix)
end
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key
end
end
return nil
end
function string_in_list(str, list)
for _, value in ipairs(list) do
if value == str then
return true
end
end
return false
end
return p