User:Saag/Sandbox/AbilityCard/InfoSection/MainBox: Difference between revisions

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<div style="display:flex; flex-direction:column; background-color: #2A2A2A; width: 150px; padding: 40px 0 40px 0; margin: 10px; text-align: center;">
<div style="display:flex; flex-direction:column; background-color: #2A2A2A; width: 150px; padding: 40px 0 40px 0; margin: 10px; text-align: center;">
   <div>{{Lang|key={{{key}}}_label}}</div>
   <div>{{Lang|key={{{key}}}_label}}</div>
   <div>{{{value}}}{{Lang|key={{{key}}}_postfix}}{{#ifeq: {{{scale_type}}}|spirit|{{ss|{{{scale_value}}}}}}}</div>
   <div>{{{value}}}{{#ifeq: {{{scale_type}}}|spirit|{{ss|{{{scale_value}}}}}}}</div>
</div>
</div>
</includeonly>
</includeonly>
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<noinclude>
<noinclude>
{{User:Saag/Sandbox/AbilityCard/InfoSection/Box|key=SlowPercent|value=30|type=slow|scale_type=spirit|scale_value=0.55}}
{{#invoke:AbilityData|get_ability_card|Bebop|1|true}}
</noinclude>
</noinclude>

Revision as of 16:47, 22 September 2024



Exploding Uppercut




21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
Uppercut Damage
0.01



Area Damage
80(Spirit Power#Spirit Power Scalingx0.524)



Landing Radius
14



Ability Point 1
-10.5s Cooldown



Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s



Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip