Data:AbilityCards.json: Difference between revisions

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Saag (talk | contribs)
added hero names
Saag (talk | contribs)
Changed attr categories to objects
Line 64: Line 64:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 25,
"Value": 25,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 6,
"Value": 6,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 20,
"Value": 20,
"Type": "range"
"Type": "range"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.1,
"Value": 0.1,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 18,
"Value": 18,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"FlameHeightOffGround": {
"Key": "FlameHeightOffGround",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"GrowthPerMeter": {
"Key": "GrowthPerMeter",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"InitialWidth": {
"Key": "InitialWidth",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"ParticleRadiusMultiplier": {
"Key": "ParticleRadiusMultiplier",
"Name": null,
"Name": null,
"Value": 1.15
"Value": 1.15
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
}
}
]
}
},
},
"2": {
"2": {
Line 215: Line 203:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 40,
"Value": 40,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 18,
"Value": 18,
"Type": "move_speed"
"Type": "move_speed"
},
},
{
"DashAirSpeed": {
"Key": "DashAirSpeed",
"Name": null,
"Name": null,
"Value": 8,
"Value": 8,
"Type": "move_speed"
"Type": "move_speed"
},
},
{
"SlowResistancePercent": {
"Key": "SlowResistancePercent",
"Name": "Movement Slow Resist",
"Name": "Movement Slow Resist",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"AuraLingerDuration": {
"Key": "AuraLingerDuration",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"FlameDashJumpBonus": {
"Key": "FlameDashJumpBonus",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"GroundAuraSpacing": {
"Key": "GroundAuraSpacing",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"SideMoveSpeedReduction": {
"Key": "SideMoveSpeedReduction",
"Name": null,
"Name": null,
"Value": -65
"Value": -65
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
}
}
]
}
},
},
"3": {
"3": {
Line 343: Line 320:
}
}
],
],
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
}
}
]
}
},
},
"4": {
"4": {
Line 414: Line 388:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 127,
"Value": 127,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 12,
"Value": 12,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
}
}
},
},
Line 498: Line 468:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 23,
"Value": 23,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 8,
"Value": 8,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"HitSpeed": {
"Key": "HitSpeed",
"Name": null,
"Name": null,
"Value": 80
"Value": 80
},
},
{
"MinShockDuration": {
"Key": "MinShockDuration",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.1
"Value": 0.1
}
}
]
}
},
},
"2": {
"2": {
Line 617: Line 577:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42,
"Value": 42,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 16,
"Value": 16,
Line 636: Line 594:
}
}
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
},
},
"3": {
"3": {
Line 717: Line 672:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48,
"Value": 48,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 10,
"Value": 10,
Line 736: Line 689:
}
}
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BonusPerChain": {
"Key": "BonusPerChain",
"Name": "Damage on Jump",
"Name": "Damage on Jump",
"Value": 10,
"Value": 10,
Line 768: Line 717:
}
}
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"ChainTickRate": {
"Key": "ChainTickRate",
"Name": null,
"Name": null,
"Value": 0.2
"Value": 0.2
}
}
]
}
},
},
"4": {
"4": {
Line 830: Line 777:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 148,
"Value": 148,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"ExpandTime": {
"Key": "ExpandTime",
"Name": "Expand time",
"Name": "Expand time",
"Value": 3,
"Value": 3,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 25,
"Value": 25,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityChannelTime": {
"Key": "AbilityChannelTime",
"Name": "Channel Duration",
"Name": "Channel Duration",
"Value": 7,
"Value": 7,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 25
"Value": 25
},
},
{
"CameraDistance": {
"Key": "CameraDistance",
"Name": null,
"Name": null,
"Value": 600
"Value": 600
},
},
{
"CloudHeight": {
"Key": "CloudHeight",
"Name": null,
"Name": null,
"Value": 120
"Value": 120
},
},
{
"DamageInterval": {
"Key": "DamageInterval",
"Name": "Damage Interval",
"Name": "Damage Interval",
"Value": 0.25
"Value": 0.25
},
},
{
"EndingSoonTime": {
"Key": "EndingSoonTime",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
}
}
]
}
}
}
},
},
Line 957: Line 894:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42,
"Value": 42,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"EnemyDragSpeed": {
"Key": "EnemyDragSpeed",
"Name": null,
"Name": null,
"Value": 1000
"Value": 1000
}
}
]
}
},
},
"2": {
"2": {
Line 1,030: Line 962:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42,
"Value": 42,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 8,
"Value": 8,
Line 1,049: Line 979:
}
}
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityChannelTime": {
"Key": "AbilityChannelTime",
"Name": "Channel Duration",
"Name": "Channel Duration",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"AirSideMoveSpeedPercentage": {
"Key": "AirSideMoveSpeedPercentage",
"Name": null,
"Name": null,
"Value": -35
"Value": -35
},
},
{
"AirSpeedBonus": {
"Key": "AirSpeedBonus",
"Name": "Bonus Air Speed",
"Name": "Bonus Air Speed",
"Value": 0
"Value": 0
},
},
{
"JumpVelocity": {
"Key": "JumpVelocity",
"Name": "Jump Velocity",
"Name": "Jump Velocity",
"Value": 1000
"Value": 1000
},
},
{
"MaxFlyHeight": {
"Key": "MaxFlyHeight",
"Name": null,
"Name": null,
"Value": 1720
"Value": 1720
},
},
{
"MinVelocityZ": {
"Key": "MinVelocityZ",
"Name": null,
"Name": null,
"Value": -20
"Value": -20
},
},
{
"WeaponRecoilReduction": {
"Key": "WeaponRecoilReduction",
"Name": "Recoil Reduction",
"Name": "Recoil Reduction",
"Value": 40
"Value": 40
}
}
]
}
},
},
"3": {
"3": {
Line 1,158: Line 1,080:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 26,
"Value": 26,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"TargetBounceRange": {
"Key": "TargetBounceRange",
"Name": null,
"Name": null,
"Value": 0
"Value": 0
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"VisualSplashRadius": {
"Key": "VisualSplashRadius",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
},
},
"4": {
"4": {
Line 1,263: Line 1,178:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 53,
"Value": 53,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 1.6,
"Value": 1.6,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"SnipeZoomDuration": {
"Key": "SnipeZoomDuration",
"Name": null,
"Name": null,
"Value": 0.15,
"Value": 0.15,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"Range": {
"Key": "Range",
"Name": "Range",
"Name": "Range",
"Value": 1000,
"Value": 1000,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 2,
"Value": 2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Damage": [
"Damage": {
{
"WeaponDamageBonus": {
"Key": "WeaponDamageBonus",
"Name": "Weapon Damage",
"Name": "Weapon Damage",
"Value": 13,
"Value": 13,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"LowHealthEnemyThresholdPct": {
"Key": "LowHealthEnemyThresholdPct",
"Name": "Low Health Threshold",
"Name": "Low Health Threshold",
"Value": 50
"Value": 50
},
},
{
"MaxSoundDistance": {
"Key": "MaxSoundDistance",
"Name": null,
"Name": null,
"Value": 2000
"Value": 2000
},
},
{
"MoveSpeed": {
"Key": "MoveSpeed",
"Name": null,
"Name": null,
"Value": 4
"Value": 4
},
},
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{
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},
Line 1,412: Line 1,313:
}
}
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{
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{
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{
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"2": {
Line 1,507: Line 1,400:
}
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{
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{
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],
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],
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{
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],
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"3": {
"3": {
Line 1,654: Line 1,538:
}
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}
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],
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],
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{
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"4": {
"4": {
Line 1,742: Line 1,620:
}
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}
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{
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],
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{
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],
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{
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},
},
{
"InitialUpSpeed": {
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{
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},
Line 1,861: Line 1,729:
}
}
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Line 1,949: Line 1,811:
}
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{
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{
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{
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{
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{
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{
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{
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Line 2,071: Line 1,920:
}
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Line 2,143: Line 1,989:
}
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Line 2,217: Line 2,059:
}
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Line 2,228: Line 2,069:
}
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Line 2,240: Line 2,080:
}
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{
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{
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Line 2,285: Line 2,118:
}
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{
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{
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{
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{
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Line 2,351: Line 2,177:
}
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],
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{
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{
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Line 2,443: Line 2,262:
}
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Line 2,462: Line 2,279:
}
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{
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Line 2,528: Line 2,341:
}
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],
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],
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"Value": 0.5
},
},
{
"LiftHeight": {
"Key": "LiftHeight",
"Name": null,
"Name": null,
"Value": 120
"Value": 120
}
}
]
}
}
}
},
},
Line 2,610: Line 2,415:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 30,
"Value": 30,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 5,
"Value": 5,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"TurretDeployTime": {
"Key": "TurretDeployTime",
"Name": "Deploy Time",
"Name": "Deploy Time",
"Value": 1,
"Value": 1,
"Type": "duration"
"Type": "duration"
},
},
{
"TurretLifetime": {
"Key": "TurretLifetime",
"Name": "Lifetime",
"Name": "Lifetime",
"Value": 30,
"Value": 30,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 15,
"Value": 15,
"Type": "range"
"Type": "range"
},
},
{
"TurretAttackFalloffEnd": {
"Key": "TurretAttackFalloffEnd",
"Name": null,
"Name": null,
"Value": 35,
"Value": 35,
"Type": "distance"
"Type": "distance"
},
},
{
"TurretAttackFalloffStart": {
"Key": "TurretAttackFalloffStart",
"Name": null,
"Name": null,
"Value": 20,
"Value": 20,
"Type": "distance"
"Type": "distance"
},
},
{
"TurretAttackRange": {
"Key": "TurretAttackRange",
"Name": "Attack Range",
"Name": "Attack Range",
"Value": 25,
"Value": 25,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Damage": [
"Damage": {
{
"TurretDPS": {
"Key": "TurretDPS",
"Name": "Turret DPS",
"Name": "Turret DPS",
"Value": 60,
"Value": 60,
Line 2,689: Line 2,483:
}
}
}
}
],
},
"Health": [
"Health": {
{
"TurretBaseHealth": {
"Key": "TurretBaseHealth",
"Name": null,
"Name": null,
"Value": 75,
"Value": 75,
"Type": "health"
"Type": "health"
},
},
{
"TurretHealthScaling": {
"Key": "TurretHealthScaling",
"Name": "Turret Health",
"Name": "Turret Health",
"Value": 30,
"Value": 30,
"Type": "health"
"Type": "health"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"AttackConeAngle": {
"Key": "AttackConeAngle",
"Name": null,
"Name": null,
"Value": 10
"Value": 10
},
},
{
"AttackSpeedMult": {
"Key": "AttackSpeedMult",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"BossDamagePercentIncoming": {
"Key": "BossDamagePercentIncoming",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"BossDamagePercentOutgoing": {
"Key": "BossDamagePercentOutgoing",
"Name": null,
"Name": null,
"Value": 40
"Value": 40
},
},
{
"ModelScale": {
"Key": "ModelScale",
"Name": null,
"Name": null,
"Value": 0.8
"Value": 0.8
},
},
{
"NonHeroDamagePercentOutgoing": {
"Key": "NonHeroDamagePercentOutgoing",
"Name": null,
"Name": null,
"Value": 60
"Value": 60
},
},
{
"TechResist": {
"Key": "TechResist",
"Name": "Spirit Resist",
"Name": "Spirit Resist",
"Value": 60
"Value": 60
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"TrackingSpeed": {
"Key": "TrackingSpeed",
"Name": null,
"Name": null,
"Value": 125
"Value": 125
},
},
{
"TurretAttackDelay": {
"Key": "TurretAttackDelay",
"Name": null,
"Name": null,
"Value": 0.35
"Value": 0.35
},
},
{
"TurretDecayDamagePerSecond": {
"Key": "TurretDecayDamagePerSecond",
"Name": null,
"Name": null,
"Value": 20
"Value": 20
}
}
]
}
},
},
"2": {
"2": {
Line 2,806: Line 2,586:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48,
"Value": 48,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 6,
"Value": 6,
Line 2,825: Line 2,603:
}
}
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 15,
"Value": 15,
"Type": "range"
"Type": "range"
},
},
{
"HealRadius": {
"Key": "HealRadius",
"Name": "Heal Radius",
"Name": "Heal Radius",
"Value": 5,
"Value": 5,
Line 2,843: Line 2,619:
}
}
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Health": [
"Health": {
{
"TurretHealMult": {
"Key": "TurretHealMult",
"Name": null,
"Name": null,
"Value": 1,
"Value": 1,
"Type": "healing"
"Type": "healing"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"MaxHealthRegenPctInterval": {
"Key": "MaxHealthRegenPctInterval",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
}
}
]
}
},
},
"3": {
"3": {
Line 2,944: Line 2,715:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37,
"Value": 37,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 5,
"Value": 5,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 50,
"Value": 50,
"Type": "range"
"Type": "range"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"NumWallSegments": {
"Key": "NumWallSegments",
"Name": null,
"Name": null,
"Value": 7
"Value": 7
},
},
{
"PushForce": {
"Key": "PushForce",
"Name": null,
"Name": null,
"Value": 175
"Value": 175
},
},
{
"SegmentEmitTime": {
"Key": "SegmentEmitTime",
"Name": null,
"Name": null,
"Value": 0.1
"Value": 0.1
},
},
{
"TimeBetweenSegments": {
"Key": "TimeBetweenSegments",
"Name": null,
"Name": null,
"Value": 0.035
"Value": 0.035
},
},
{
"TimeToMaxDistance": {
"Key": "TimeToMaxDistance",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
}
}
]
}
},
},
"4": {
"4": {
Line 3,070: Line 2,831:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 106,
"Value": 106,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 50,
"Value": 50,
"Type": "range"
"Type": "range"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": -1,
"Value": -1,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"DetonateTimer": {
"Key": "DetonateTimer",
"Name": null,
"Name": null,
"Value": 5
"Value": 5
},
},
{
"ExplosionFalloffDisabled": {
"Key": "ExplosionFalloffDisabled",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"IntervalRampUpStart": {
"Key": "IntervalRampUpStart",
"Name": null,
"Name": null,
"Value": 0.35
"Value": 0.35
},
},
{
"IntervalRampUpTime": {
"Key": "IntervalRampUpTime",
"Name": null,
"Name": null,
"Value": 0.3
"Value": 0.3
},
},
{
"MaxSpread": {
"Key": "MaxSpread",
"Name": null,
"Name": null,
"Value": 5
"Value": 5
},
},
{
"ProjectileIgnoreCollisionTime": {
"Key": "ProjectileIgnoreCollisionTime",
"Name": null,
"Name": null,
"Value": 0.2
"Value": 0.2
},
},
{
"TrackSpeedFar": {
"Key": "TrackSpeedFar",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"TrackSpeedNear": {
"Key": "TrackSpeedNear",
"Name": null,
"Name": null,
"Value": 150
"Value": 150
},
},
{
"TrackingTime": {
"Key": "TrackingTime",
"Name": null,
"Name": null,
"Value": 0.4
"Value": 0.4
},
},
{
"TrackingVariance": {
"Key": "TrackingVariance",
"Name": null,
"Name": null,
"Value": 0
"Value": 0
}
}
]
}
}
}
},
},
Line 3,231: Line 2,977:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 28,
"Value": 28,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 4,
"Value": 4,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 7,
"Value": 7,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
}
}
]
}
},
},
"2": {
"2": {
Line 3,341: Line 3,080:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37,
"Value": 37,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 8,
"Value": 8,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 7,
"Value": 7,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 200,
"Value": 200,
"Type": "range"
"Type": "range"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"AuraEffectDuration": {
"Key": "AuraEffectDuration",
"Name": null,
"Name": null,
"Value": 1.25
"Value": 1.25
},
},
{
"DamageTickRate": {
"Key": "DamageTickRate",
"Name": null,
"Name": null,
"Value": 1.5
"Value": 1.5
},
},
{
"FriendlyBulletDamageBonus": {
"Key": "FriendlyBulletDamageBonus",
"Name": null,
"Name": null,
"Value": 20
"Value": 20
},
},
{
"FriendlyBulletTimeScale": {
"Key": "FriendlyBulletTimeScale",
"Name": null,
"Name": null,
"Value": 3
"Value": 3
},
},
{
"TimeWallDepth": {
"Key": "TimeWallDepth",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"TimeWallDepthVisualScale": {
"Key": "TimeWallDepthVisualScale",
"Name": null,
"Name": null,
"Value": 0.16
"Value": 0.16
},
},
{
"TimeWallFormationTime": {
"Key": "TimeWallFormationTime",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"TimeWallTimeScale": {
"Key": "TimeWallTimeScale",
"Name": null,
"Name": null,
"Value": 0.0001
"Value": 0.0001
}
}
]
}
},
},
"3": {
"3": {
Line 3,525: Line 3,248:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 30,
"Value": 30,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BonusBulletSpeed": {
"Key": "BonusBulletSpeed",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"BulletRadiusOverride": {
"Key": "BulletRadiusOverride",
"Name": null,
"Name": null,
"Value": 13.7
"Value": 13.7
},
},
{
"BulletTimeScale": {
"Key": "BulletTimeScale",
"Name": null,
"Name": null,
"Value": 0.01
"Value": 0.01
},
},
{
"MoveSpeedWhileShootingPenaltyReduction": {
"Key": "MoveSpeedWhileShootingPenaltyReduction",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"ProjectileTimeScale": {
"Key": "ProjectileTimeScale",
"Name": null,
"Name": null,
"Value": 0.01
"Value": 0.01
},
},
{
"ShotCount": {
"Key": "ShotCount",
"Name": "Shots",
"Name": "Shots",
"Value": 1
"Value": 1
},
},
{
"TimeScaleDebuff": {
"Key": "TimeScaleDebuff",
"Name": null,
"Name": null,
"Value": 90
"Value": 90
},
},
{
"TimeWarpRadius": {
"Key": "TimeWarpRadius",
"Name": null,
"Name": null,
"Value": 5
"Value": 5
}
}
]
}
},
},
"4": {
"4": {
Line 3,630: Line 3,342:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48,
"Value": 48,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 30,
"Value": 30,
"Type": "range"
"Type": "range"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.15,
"Value": 0.15,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"DistanceToMaxTime": {
"Key": "DistanceToMaxTime",
"Name": null,
"Name": null,
"Value": 30
"Value": 30
},
},
{
"InitialFreezeTime": {
"Key": "InitialFreezeTime",
"Name": null,
"Name": null,
"Value": 0.25
"Value": 0.25
},
},
{
"InitialHeight": {
"Key": "InitialHeight",
"Name": null,
"Name": null,
"Value": 350
"Value": 350
},
},
{
"MinSwapTime": {
"Key": "MinSwapTime",
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"SpellLifestealNonHero": {
"Key": "SpellLifestealNonHero",
"Name": "Spell Lifesteal (Non-Hero)",
"Name": "Spell Lifesteal (Non-Hero)",
"Value": 25
"Value": 25
},
},
{
"SwapTime": {
"Key": "SwapTime",
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"Value": 1.5
},
},
{
"TickRate": {
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}
}
]
}
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}
},
},
Line 3,764: Line 3,464:
}
}
],
],
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
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"Value": 26,
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"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
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"Type": "charge_cooldown"
}
}
],
},
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{
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"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.42,
"Value": 0.42,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
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"Name": "Charges",
"Name": "Charges",
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"Value": 1,
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}
}
],
},
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{
"ChannelMoveSpeed": {
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}
}
],
},
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{
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},
},
{
"ClimbHeight": {
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{
"DistanceAboveGround": {
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},
{
"DropDownRate": {
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"Value": 8
},
},
{
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},
},
{
"TechCleaveExpireTime": {
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},
},
{
"TossSpeed": {
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"2": {
"2": {
Line 3,882: Line 3,570:
}
}
],
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{
"AbilityCooldown": {
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"Name": "Cooldown",
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}
}
],
},
"Range": [
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{
"AbilityCastRange": {
"Key": "AbilityCastRange",
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}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
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}
}
],
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{
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{
"FireRateBonusDurationMax": {
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"Value": 8
},
},
{
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"3": {
"3": {
Line 3,975: Line 3,657:
}
}
],
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{
"AbilityCooldown": {
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}
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],
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{
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},
},
{
"MovementSpeedBonus": {
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"4": {
"4": {
Line 4,054: Line 3,732:
}
}
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{
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}
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],
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{
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}
}
],
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{
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{
"Speed": {
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{
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{
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{
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},
Line 4,160: Line 3,830:
}
}
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},
{
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}
],
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{
"Radius": {
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}
],
},
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{
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},
{
"AbilityCharges": {
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}
],
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],
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"2": {
"2": {
Line 4,259: Line 3,922:
}
}
],
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}
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},
{
"ModifierRadius": {
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],
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},
},
{
"MoveWhileShootingSpeedPenaltyReductionPercent": {
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{
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},
{
"SlowResistancePercent": {
"Key": "SlowResistancePercent",
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}
],
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{
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{
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{
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{
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{
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"3": {
"3": {
Line 4,444: Line 4,091:
}
}
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{
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"4": {
"4": {
Line 4,566: Line 4,203:
}
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{
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{
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},
Line 4,692: Line 4,320:
}
}
],
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{
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{
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{
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"2": {
"2": {
Line 4,814: Line 4,431:
}
}
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Line 4,833: Line 4,448:
}
}
},
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{
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{
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{
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"3": {
"3": {
Line 4,918: Line 4,527:
}
}
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{
"BossDamagePct": {
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"Name": null,
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"Value": 30
}
}
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}
},
},
"4": {
"4": {
Line 4,997: Line 4,602:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 138,
"Value": 138,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
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{
"Radius": {
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"Name": "Radius",
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"Value": 15,
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}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.4,
"Value": 0.4,
"Type": "cast"
"Type": "cast"
},
},
{
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"Value": 3,
"Value": 3,
Line 5,030: Line 4,631:
}
}
}
}
],
},
"Move": [
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{
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"Name": "Channel Move Speed",
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"Value": 4,
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}
}
],
},
"Other": [
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{
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}
},
},
Line 5,093: Line 4,692:
}
}
],
],
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{
"AbilityCooldown": {
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"Name": "Cooldown",
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"Value": 32,
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"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 5,
"Value": 5,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Duration": [
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{
"BarrelLifetime": {
"Key": "BarrelLifetime",
"Name": "Barrel Life Time",
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"Value": 8,
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"Type": "duration"
}
}
],
},
"Range": [
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{
"Radius": {
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}
],
},
"Cast": [
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{
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"Name": "Cast Delay",
"Name": "Cast Delay",
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"Value": 0.125,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
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"Name": "Charges",
"Name": "Charges",
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"Value": 2,
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}
}
],
},
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{
"ChannelMoveSpeed": {
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}
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],
},
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{
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},
{
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},
},
{
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},
},
{
"BarrelLightMeleeForceForward": {
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},
},
{
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},
},
{
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},
},
{
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},
},
{
"BarrelRollSpeedMoveAir": {
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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"2": {
"2": {
Line 5,257: Line 4,837:
}
}
],
],
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{
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},
},
{
"AbilityCooldownBetweenCharge": {
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"Name": "Charge Delay",
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}
}
],
},
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{
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},
},
{
"MinAirTimeForStomp": {
"Key": "MinAirTimeForStomp",
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"Type": "duration"
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}
}
],
},
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{
"Radius": {
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}
}
],
},
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{
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"Value": 0.08,
"Value": 0.08,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
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"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
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}
}
],
},
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{
"AirControlAccelPercent": {
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},
},
{
"ChannelMoveSpeed": {
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},
},
{
"SpeedOnLand": {
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}
}
],
},
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{
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},
},
{
"BarrelBounceVelocity": {
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},
},
{
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},
},
{
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},
},
{
"PlaceDistance": {
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"Value": 100
},
},
{
"Scale": {
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},
},
{
"TossSpeed": {
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},
},
{
"UpFactor": {
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},
},
{
"VerticalDifferenceTolerance": {
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"3": {
"3": {
Line 5,423: Line 4,984:
}
}
],
],
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{
"AbilityCooldown": {
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}
}
],
},
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{
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"Name": "Explosion Radius",
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}
}
],
},
"Cast": [
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{
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"Name": "Cast Delay",
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"Type": "cast"
}
}
],
},
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}
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]
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"4": {
"4": {
Line 5,487: Line 5,044:
}
}
],
],
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{
"AbilityCooldown": {
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"Value": 159,
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"Type": "cooldown"
}
}
],
},
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{
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}
}
],
},
"Range": [
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{
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}
}
],
},
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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{
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},
},
{
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},
},
{
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},
},
Line 5,631: Line 5,173:
}
}
],
],
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{
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}
}
],
},
"Range": [
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{
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},
{
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}
],
},
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}
],
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{
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},
},
{
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},
},
{
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},
},
{
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},
},
{
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"2": {
"2": {
Line 5,736: Line 5,268:
}
}
],
],
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{
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}
}
],
},
"Duration": [
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{
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}
}
],
},
"Range": [
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{
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},
},
{
"Radius": {
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}
],
},
"Move": [
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{
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}
}
],
},
"Other": [
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},
},
{
"BonusDamagePctPerPlayerHit": {
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"3": {
"3": {
Line 5,820: Line 5,345:
}
}
],
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{
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}
}
],
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{
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}
}
],
},
"Move": [
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{
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},
{
"EndOfHookMoveSpeedBonus": {
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}
],
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},
},
{
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{
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},
},
{
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},
{
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},
{
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},
},
{
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"4": {
"4": {
Line 5,944: Line 5,458:
}
}
],
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{
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}
}
],
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"Duration": [
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}
],
},
"Cast": [
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"Value": 1,
"Type": "cast"
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},
},
{
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"Value": 8,
Line 5,977: Line 5,487:
}
}
}
}
],
},
"Move": [
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{
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}
}
],
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"Other": [
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{
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},
},
{
"AirSpeedMax": {
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},
},
{
"BeamCloseDamagePercent": {
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},
},
{
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"Name": null,
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},
},
{
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},
},
{
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},
},
{
"CameraDistance": {
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"Name": null,
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},
Line 6,099: Line 5,595:
}
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"2": {
"2": {
Line 6,251: Line 5,733:
}
}
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Line 6,276: Line 5,755:
}
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"3": {
"3": {
Line 6,418: Line 5,887:
}
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"4": {
"4": {
Line 6,582: Line 6,038:
}
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},
Line 6,682: Line 6,130:
}
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"2": {
Line 6,828: Line 6,263:
}
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"3": {
Line 6,961: Line 6,387:
}
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"4": {
Line 7,065: Line 6,483:
}
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Line 7,156: Line 6,569:
}
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"2": {
Line 7,264: Line 6,671:
}
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{
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{
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{
"SpinSlowPercent": {
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{
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{
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"3": {
"3": {
Line 7,380: Line 6,775:
}
}
],
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{
"AbilityCooldown": {
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"Name": "Cooldown",
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"Value": 42,
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"Type": "cooldown"
}
}
],
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{
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}
}
],
},
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{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
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"Type": "range"
}
}
],
},
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{
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"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.15,
"Value": 0.15,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
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{
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}
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],
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{
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"Value": 1
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},
},
{
"GrowthPerMeter": {
"Key": "GrowthPerMeter",
"Name": null,
"Name": null,
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"Value": 0.5
},
},
{
"InitialWidth": {
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"4": {
"4": {
Line 7,481: Line 6,868:
}
}
],
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}
}
],
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"Type": "range"
}
}
],
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"AbilityChannelTime": {
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"Value": 2.75,
"Type": "cast"
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}
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},
Line 7,583: Line 6,966:
}
}
],
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{
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},
},
{
"AbilityCooldownBetweenCharge": {
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}
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],
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{
"AOERadius": {
"Key": "AOERadius",
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"Value": 10,
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}
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},
{
"AbilityCharges": {
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}
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{
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{
"RicochetCount": {
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"2": {
"2": {
Line 7,694: Line 7,067:
}
}
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}
}
],
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"Name": "Cast Delay",
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{
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{
"CameraDistance": {
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{
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{
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{
"DashSpeed": {
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"Name": "Dash Speed",
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{
"MoveSpeedPenaltyMaxSpeed": {
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},
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{
"SideMoveSpeedReduction": {
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{
"TechCleaveExpireTime": {
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"3": {
"3": {
Line 7,832: Line 7,193:
}
}
],
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"AbilityCooldown": {
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}
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],
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{
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"4": {
"4": {
Line 7,910: Line 7,267:
}
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{
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{
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},
Line 8,079: Line 7,415:
}
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{
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{
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{
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"2": {
"2": {
Line 8,218: Line 7,543:
}
}
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"3": {
"3": {
Line 8,317: Line 7,635:
}
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"4": {
"4": {
Line 8,490: Line 7,797:
}
}
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"Name": "Cast Delay",
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"Value": 1.3,
"Value": 1.3,
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"Type": "cast"
}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
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"Value": 50,
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"Type": "move_speed"
}
}
],
},
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{
"AllyOutgoingDamagePercent": {
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"Type": "damage"
}
}
],
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{
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},
},
{
"OnLandDamageRadiusStart": {
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},
},
{
"SilenceBombSpeed": {
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},
},
{
"TossSpeed": {
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}
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]
}
}
}
},
},
Line 8,634: Line 7,930:
}
}
],
],
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
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"Value": 14,
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}
}
],
},
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{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 6.5,
"Value": 6.5,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.1,
"Value": 0.1,
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}
}
],
},
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{
"ChannelMoveSpeed": {
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}
}
],
},
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{
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},
},
{
"ForwardVelocity": {
"Key": "ForwardVelocity",
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"Value": 800
},
},
{
"ProjectileLifetime": {
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}
}
]
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},
},
"2": {
"2": {
Line 8,731: Line 8,020:
}
}
],
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
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}
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],
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{
"AbilityDuration": {
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}
}
],
},
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{
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}
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],
},
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"3": {
"3": {
Line 8,819: Line 8,104:
}
}
],
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
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}
}
],
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{
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"Name": "Cast Range",
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"Type": "range"
}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
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"Type": "cast"
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}
}
],
},
"Move": [
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{
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}
}
],
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"4": {
"4": {
Line 8,920: Line 8,200:
}
}
],
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"AbilityCooldown": {
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}
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],
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}
],
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}
],
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{
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"Name": "Cast Delay",
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}
}
],
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{
"BulletResist": {
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"Name": "Bullet Resist",
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}
}
],
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},
},
{
"ConeAngle": {
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}
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},
Line 9,038: Line 8,311:
}
}
],
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"Value": 8.5,
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}
}
],
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{
"AbilityCastDelay": {
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"Name": "Cast Delay",
"Name": "Cast Delay",
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}
}
],
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{
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}
],
},
"Damage": [
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{
"MediumChargeDamagePct": {
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},
},
{
"ShortChargeDamagePct": {
"Key": "ShortChargeDamagePct",
"Name": "Short Charge Dmg",
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"Type": "tech_damage"
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}
}
],
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},
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{
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},
{
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},
},
{
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{
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{
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"2": {
"2": {
Line 9,160: Line 8,422:
}
}
],
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"AbilityCooldown": {
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}
}
],
},
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}
}
],
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"3": {
"3": {
Line 9,256: Line 8,513:
}
}
],
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}
],
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}
}
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"4": {
"4": {
Line 9,344: Line 8,596:
}
}
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{
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},
Line 9,460: Line 8,705:
}
}
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],
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Line 9,503: Line 8,743:
}
}
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{
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{
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{
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{
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{
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"2": {
"2": {
Line 9,590: Line 8,824:
}
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},
{
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}
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{
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{
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{
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"3": {
"3": {
Line 9,725: Line 8,950:
}
}
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"4": {
"4": {
Line 9,829: Line 9,049:
}
}
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{
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{
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"Move": [
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{
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{
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"Key": "HangTime",
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"Name": null,
"Value": 0.6
"Value": 0.6
},
},
{
"ImpactRadius": {
"Key": "ImpactRadius",
"Name": "Impact Radius",
"Name": "Impact Radius",
"Value": 5
"Value": 5
},
},
{
"LiftHeight": {
"Key": "LiftHeight",
"Name": null,
"Name": null,
"Value": 6
"Value": 6
},
},
{
"LosingLockGraceTime": {
"Key": "LosingLockGraceTime",
"Name": null,
"Name": null,
"Value": 0.4
"Value": 0.4
},
},
{
"MaxLockonStacks": {
"Key": "MaxLockonStacks",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"NotInConeLosesLock": {
"Key": "NotInConeLosesLock",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"SlamSpeed": {
"Key": "SlamSpeed",
"Name": null,
"Name": null,
"Value": 1600
"Value": 1600
},
},
{
"ThrowStraightDuration": {
"Key": "ThrowStraightDuration",
"Name": null,
"Name": null,
"Value": 1.5
"Value": 1.5
},
},
{
"TimeToLoseLockonStack": {
"Key": "TimeToLoseLockonStack",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
},
},
{
"UpBoostSpeed": {
"Key": "UpBoostSpeed",
"Name": null,
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"Value": 400
"Value": 400
}
}
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}
}
}
},
},
Line 9,976: Line 9,178:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 21,
"Value": 21,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
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{
"PuddleDuration": {
"Key": "PuddleDuration",
"Name": "Puddle Duration",
"Name": "Puddle Duration",
"Value": 10,
"Value": 10,
Line 9,995: Line 9,195:
}
}
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 5,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.001,
"Value": 0.001,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Debuff": [
"Debuff": {
{
"SlowPercent": {
"Key": "SlowPercent",
"Name": "Movement Slow",
"Name": "Movement Slow",
"Value": 35,
"Value": 35,
"Type": "slow"
"Type": "slow"
}
}
],
},
"Other": [
"Other": {
{
"AbilityPostCastDuration": {
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"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.5
},
},
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"DetonateCooldown": {
"Key": "DetonateCooldown",
"Name": null,
"Name": null,
"Value": 0.15
"Value": 0.15
},
},
{
"SecondHitDamagePercentage": {
"Key": "SecondHitDamagePercentage",
"Name": null,
"Name": null,
"Value": 0.7
"Value": 0.7
},
},
{
"ThirdHitDamagePercentage": {
"Key": "ThirdHitDamagePercentage",
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}
}
]
}
},
},
"2": {
"2": {
Line 10,101: Line 9,291:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48,
"Value": 48,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
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{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 30,
"Value": 30,
"Type": "range"
"Type": "range"
}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.1,
"Value": 0.1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
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"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
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{
"AbilityUnitTargetLimit": {
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"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BonusMoveSpeed": {
"Key": "BonusMoveSpeed",
"Name": "Move Speed",
"Name": "Move Speed",
"Value": 0
"Value": 0
},
},
{
"BreakoutTime": {
"Key": "BreakoutTime",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BulletForce": {
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"Name": null,
"Name": null,
"Value": 600
"Value": 600
},
},
{
"CubeScale": {
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"Name": null,
"Value": 1.5
"Value": 1.5
},
},
{
"Friction": {
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"Name": null,
"Name": null,
"Value": -80
"Value": -80
},
},
{
"HeavyMeleeForce": {
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"Name": null,
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"Value": 700
"Value": 700
},
},
{
"LightMeleeForce": {
"Key": "LightMeleeForce",
"Name": null,
"Name": null,
"Value": 300
"Value": 300
},
},
{
"PostCubeBuffDuration": {
"Key": "PostCubeBuffDuration",
"Name": "Buff Duration",
"Name": "Buff Duration",
"Value": 8
"Value": 8
},
},
{
"PushBackForce": {
"Key": "PushBackForce",
"Name": null,
"Name": null,
"Value": 250
"Value": 250
},
},
{
"PushBackRadius": {
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"Name": null,
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"Value": 50
"Value": 50
},
},
{
"SlideForce": {
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}
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]
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"3": {
"3": {
Line 10,235: Line 9,409:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 30,
"Value": 30,
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"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 1.5,
"Value": 1.5,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Range": [
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{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 40,
"Value": 40,
"Type": "range"
"Type": "range"
},
},
{
"Radius": {
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"Name": "Radius",
"Name": "Radius",
"Value": 4,
"Value": 4,
"Type": "distance"
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}
}
],
},
"Cast": [
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{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 1,
"Value": 1,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
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"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
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"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
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{
"AbilityUnitTargetLimit": {
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"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"PunchHalfHeight": {
"Key": "PunchHalfHeight",
"Name": null,
"Name": null,
"Value": 5.5
"Value": 5.5
},
},
{
"PunchRollSlow": {
"Key": "PunchRollSlow",
"Name": null,
"Name": null,
"Value": -40
"Value": -40
},
},
{
"PunchRollSlowDuration": {
"Key": "PunchRollSlowDuration",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"TossGroundSideRatio": {
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"Name": null,
"Name": null,
"Value": 0.7
"Value": 0.7
},
},
{
"TossSpeed": {
"Key": "TossSpeed",
"Name": null,
"Name": null,
"Value": 625
"Value": 625
},
},
{
"TossSpeedUpWall": {
"Key": "TossSpeedUpWall",
"Name": null,
"Name": null,
"Value": 500
"Value": 500
},
},
{
"TossSpeedWall": {
"Key": "TossSpeedWall",
"Name": null,
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"Value": 750
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}
}
]
}
},
},
"4": {
"4": {
Line 10,374: Line 9,534:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 95,
"Value": 95,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
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{
"AbilityDuration": {
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"Name": "Duration",
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"Value": 10,
"Value": 10,
"Type": "duration"
"Type": "duration"
}
}
],
},
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{
"Radius": {
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"Name": "Radius",
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"Type": "distance"
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}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.55,
"Value": 0.55,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
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"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 275,
"Value": 275,
"Type": "move_speed"
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},
},
{
"MoveSpeedMax": {
"Key": "MoveSpeedMax",
"Name": "Move Speed",
"Name": "Move Speed",
"Value": 7,
"Value": 7,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
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{
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"Name": null,
"Value": 1
"Value": 1
},
},
{
"AccelerationPercentage": {
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"Value": -60
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},
},
{
"AirJumpForce": {
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"Value": 500
"Value": 500
},
},
{
"BallOffset": {
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"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"BallRadius": {
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"Name": null,
"Name": null,
"Value": 63
"Value": 63
},
},
{
"BallScale": {
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"Name": null,
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"Value": 2
"Value": 2
},
},
{
"BossDamagePercent": {
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},
},
{
"BreakablePropDamageRadius": {
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"Value": 75
"Value": 75
},
},
{
"FrictionPercentage": {
"Key": "FrictionPercentage",
"Name": null,
"Name": null,
"Value": -85
"Value": -85
},
},
{
"JumpForce": {
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"Name": null,
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"Value": 500
"Value": 500
},
},
{
"KnockForce": {
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"Name": null,
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"Value": 400
"Value": 400
},
},
{
"ParticleRadiusMultiplier": {
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"Name": null,
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"Value": 1.2
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},
},
{
"TickRate": {
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}
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}
}
},
},
Line 10,552: Line 9,693:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 21,
"Value": 21,
"Type": "cooldown"
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}
}
],
},
"Duration": [
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{
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"Type": "duration"
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}
}
],
},
"Range": [
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{
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"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 50,
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"Type": "range"
"Type": "range"
}
}
],
},
"Cast": [
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{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 1.2,
"Value": 1.2,
"Type": "cast"
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}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
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"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
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{
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"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"MinSpeed": {
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"Name": null,
"Name": null,
"Value": 80
"Value": 80
},
},
{
"TechCleaveExpireTime": {
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"Name": null,
"Name": null,
"Value": 0.4
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},
},
{
"WreckingBallPushForce": {
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"Value": 280
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}
}
]
}
},
},
"2": {
"2": {
Line 10,676: Line 9,808:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 12.5,
"Value": 12.5,
"Type": "cooldown"
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}
}
],
},
"Range": [
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{
"AbilityCastRange": {
"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 10,
"Value": 10,
"Type": "range"
"Type": "range"
}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 40,
"Value": 40,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
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{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
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},
},
{
"TickInterval": {
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}
}
]
}
},
},
"3": {
"3": {
Line 10,762: Line 9,889:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
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"Value": 64,
"Type": "cooldown"
"Type": "cooldown"
},
},
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
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"Value": 3,
"Type": "charge_cooldown"
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}
}
],
},
"Range": [
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{
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"Key": "AbilityCastRange",
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 15,
"Value": 15,
"Type": "range"
"Type": "range"
},
},
{
"BlastRadius": {
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"Name": null,
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"Value": 5,
"Value": 5,
"Type": "distance"
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}
}
],
},
"Cast": [
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{
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"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.25,
"Value": 0.25,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
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"Name": "Charges",
"Name": "Charges",
"Value": 2,
"Value": 2,
"Type": "cast"
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}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
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"Name": "Channel Move Speed",
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}
}
],
},
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}
}
]
}
},
},
"4": {
"4": {
Line 10,881: Line 10,000:
}
}
],
],
"Cooldown": [
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{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
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"Value": 138,
"Type": "cooldown"
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}
}
],
},
"Cast": [
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{
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}
}
],
},
"Other": [
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{
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}
}
]
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}
}
},
},
Line 10,976: Line 10,092:
}
}
],
],
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{
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}
}
],
},
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"Name": "Radius",
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}
}
],
},
"Cast": [
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{
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"Key": "AbilityCastDelay",
"Name": "Cast Delay",
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"Value": 0.3,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityChannelTime": {
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"Type": "cast"
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}
}
],
},
"Move": [
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{
"ChannelMoveSpeed": {
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}
}
],
},
"Other": [
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{
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"Name": null,
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"Value": 1
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},
},
{
"AirDrag": {
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"Value": 0.3
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},
},
{
"AirSpeedMax": {
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"Value": 100
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},
},
{
"FallSpeedMax": {
"Key": "FallSpeedMax",
"Name": null,
"Name": null,
"Value": 10
"Value": 10
}
}
]
}
},
},
"2": {
"2": {
Line 11,081: Line 10,188:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 32,
"Value": 32,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 5,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.1
"Value": 0.1
}
}
]
}
},
},
"3": {
"3": {
Line 11,176: Line 10,277:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 17,
"Value": 17,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 12,
"Value": 12,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.15,
"Value": 0.15,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"FallSpeedMax": {
"Key": "FallSpeedMax",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
},
},
"4": {
"4": {
Line 11,264: Line 10,359:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 127,
"Value": 127,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 14,
"Value": 14,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.6,
"Value": 0.6,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"CanBePurged": {
"Key": "CanBePurged",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"DamageInterval": {
"Key": "DamageInterval",
"Name": "Damage Interval",
"Name": "Damage Interval",
"Value": 0.5
"Value": 0.5
}
}
]
}
}
}
},
},
Line 11,369: Line 10,457:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 32,
"Value": 32,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Duration": [
"Duration": {
{
"AbilityDuration": {
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 2,
"Value": 2,
"Type": "duration"
"Type": "duration"
},
},
{
"EnemyLiftDuration": {
"Key": "EnemyLiftDuration",
"Name": "Lift Up Time",
"Name": "Lift Up Time",
"Value": 0.6,
"Value": 0.6,
"Type": "duration"
"Type": "duration"
}
}
],
},
"Range": [
"Range": {
{
"OpenHeight": {
"Key": "OpenHeight",
"Name": null,
"Name": null,
"Value": 8,
"Value": 8,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.3,
"Value": 0.3,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 20,
"Value": 20,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
},
{
"ClimbHeight": {
"Key": "ClimbHeight",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"DampingFactor": {
"Key": "DampingFactor",
"Name": null,
"Name": null,
"Value": 0.3
"Value": 0.3
},
},
{
"DistanceAboveGround": {
"Key": "DistanceAboveGround",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
},
},
{
"DropDownRate": {
"Key": "DropDownRate",
"Name": null,
"Name": null,
"Value": 10
"Value": 10
},
},
{
"ForwardOffset": {
"Key": "ForwardOffset",
"Name": null,
"Name": null,
"Value": 125
"Value": 125
},
},
{
"LiftHeight": {
"Key": "LiftHeight",
"Name": null,
"Name": null,
"Value": 3
"Value": 3
},
},
{
"MaxDeltaMovementControl": {
"Key": "MaxDeltaMovementControl",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
},
},
{
"TargetBulletEvasionChance": {
"Key": "TargetBulletEvasionChance",
"Name": null,
"Name": null,
"Value": 100
"Value": 100
},
},
{
"TickRate": {
"Key": "TickRate",
"Name": null,
"Name": null,
"Value": 0.25
"Value": 0.25
},
},
{
"TornadoSpeed": {
"Key": "TornadoSpeed",
"Name": null,
"Name": null,
"Value": 1200
"Value": 1200
}
}
]
}
},
},
"2": {
"2": {
Line 11,545: Line 10,615:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldownBetweenCharge": {
"Key": "AbilityCooldownBetweenCharge",
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 0.05,
"Value": 0.05,
"Type": "charge_cooldown"
"Type": "charge_cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 4,
"Value": 4,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.05,
"Value": 0.05,
"Type": "cast"
"Type": "cast"
},
},
{
"AbilityCharges": {
"Key": "AbilityCharges",
"Name": "Charges",
"Name": "Charges",
"Value": 3,
"Value": 3,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityChargesConditionally": {
"Key": "AbilityChargesConditionally",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"DamageInterval": {
"Key": "DamageInterval",
"Name": "Damage Interval",
"Name": "Damage Interval",
"Value": 0.5
"Value": 0.5
}
}
]
}
},
},
"3": {
"3": {
Line 11,683: Line 10,745:
}
}
],
],
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 10,
"Value": 10,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0,
"Value": 0,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 200,
"Value": 200,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"ProcChance": {
"Key": "ProcChance",
"Name": "Proc Chance",
"Name": "Proc Chance",
"Value": 100
"Value": 100
},
},
{
"VictimStackDuration": {
"Key": "VictimStackDuration",
"Name": null,
"Name": null,
"Value": 8
"Value": 8
}
}
]
}
},
},
"4": {
"4": {
Line 11,777: Line 10,833:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 74,
"Value": 74,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 11,
"Value": 11,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.5,
"Value": 0.5,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BossDamagePercent": {
"Key": "BossDamagePercent",
"Name": null,
"Name": null,
"Value": 50
"Value": 50
}
}
]
}
}
}
},
},
Line 11,857: Line 10,907:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 10.5,
"Value": 10.5,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Range": [
"Range": {
{
"Radius": {
"Key": "Radius",
"Name": "Radius",
"Name": "Radius",
"Value": 7,
"Value": 7,
"Type": "distance"
"Type": "distance"
}
}
],
},
"Cast": [
"Cast": {
{
"AbilityCastDelay": {
"Key": "AbilityCastDelay",
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.2,
"Value": 0.2,
"Type": "cast"
"Type": "cast"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Damage": [
"Damage": {
{
"MaxDamage": {
"Key": "MaxDamage",
"Name": null,
"Name": null,
"Value": 100,
"Value": 100,
Line 11,900: Line 10,945:
}
}
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
},
{
"BlastJumpVelocity": {
"Key": "BlastJumpVelocity",
"Name": null,
"Name": null,
"Value": 25
"Value": 25
},
},
{
"BlastJumpVelocityCrouch": {
"Key": "BlastJumpVelocityCrouch",
"Name": null,
"Name": null,
"Value": 30
"Value": 30
},
},
{
"BlastJumpVelocityGround": {
"Key": "BlastJumpVelocityGround",
"Name": null,
"Name": null,
"Value": 20
"Value": 20
},
},
{
"MaxChargeTime": {
"Key": "MaxChargeTime",
"Name": null,
"Name": null,
"Value": 2
"Value": 2
}
}
]
}
},
},
"2": {
"2": {
Line 11,952: Line 10,992:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 26,
"Value": 26,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
},
},
"3": {
"3": {
Line 11,999: Line 11,036:
}
}
],
],
"Cooldown": [
"Cooldown": {
{
"AbilityCooldown": {
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 26,
"Value": 26,
"Type": "cooldown"
"Type": "cooldown"
}
}
],
},
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
},
},
"4": {
"4": {
Line 12,053: Line 11,087:
}
}
],
],
"Move": [
"Move": {
{
"ChannelMoveSpeed": {
"Key": "ChannelMoveSpeed",
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
}
],
},
"Other": [
"Other": {
{
"AbilityUnitTargetLimit": {
"Key": "AbilityUnitTargetLimit",
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
}
]
}
}
}
}
}
}
}

Revision as of 16:19, 22 September 2024

hero_inferno
Name"Infernus"
1
Key"ability_incendiary_projectile"
Name"Catalyst"
Description"Spew napalm that slows enemy movement and amplifies the damage Infernus does to them."
Info1
Main
Props
Key"DamageAmplification"
Name"Damage Amplification"
Value25
Key"Damage"
Name"Damage"
Value50
Type"tech_damage"
Scale
Value0.3276
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value40
Type"slow"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value8
Type"duration"
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
Description"Spew napalm that slows enemy movement and amplifies the damage Infernus does to them."
Upgrades
AbilityCharges1
Description"+1 Charges"
LifestealPercentHero15
Description"Infernus gains 15% Lifesteal against victims"
DamageAmplification15
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
Description"+15% Damage Amplification and -40% Heal/Regen"
Cooldown
AbilityCooldown
Name"Cooldown"
Value25
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value6
Type"charge_cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.1
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value18
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FlameHeightOffGround
Namenull
Value50
GrowthPerMeter
Namenull
Value0.5
InitialWidth
Namenull
Value1
ParticleRadiusMultiplier
Namenull
Value1.15
TickRate
Namenull
Value0.5
2
Key"ability_flame_dash"
Name"Flame Dash"
Description"Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. <br>Hold [M1] to dash faster."
Info1
Main
Props
Key"SpeedBurstSpeed"
Name"Max Dash Speed"
Value20
Type"move_speed"
Key"FlameAuraDPS"
Name"DPS"
Value40
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Alt
Key"DashTime"
Name"Dash Time"
Value3
Type"duration"
Key"DashSpeed"
Name"Dash Speed"
Value12
Type"move_speed"
Key"FlameDashDebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
Key"GroundFlameDuration"
Name"Trail Duration"
Value4
Type"duration"
Key"FlameAuraRadius"
Name"Trail Width"
Value4.5
Type"distance"
Description"Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. <br>Hold [M1] to dash faster."
Upgrades
FireRateSlow30
FlameDashDebuffDuration6
Description"+30% Fire Rate Slow for 6s"
FlameAuraDPS45
Description"+45 DPS"
AbilityCooldown-19
Description"-19.0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value40
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value18
Type"move_speed"
DashAirSpeed
Namenull
Value8
Type"move_speed"
SlowResistancePercent
Name"Movement Slow Resist"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AuraLingerDuration
Namenull
Value1
FlameDashJumpBonus
Namenull
Value50
GroundAuraSpacing
Namenull
Value1
SideMoveSpeedReduction
Namenull
Value-65
TickRate
Namenull
Value0.5
3
Key"ability_afterburn"
Name"Afterburn"
Description"Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value15
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Key"BurnDuration"
Name"Burn Duration"
Value3
Type"duration"
Alt
Key"BuildUpBulletPercentPerHit"
Name"Buildup per bullet"
Value10
Key"CritBuildup"
Name"Headshot Buildup"
Value16
Key"BuildUpDuration"
Name"Buildup Decay Time"
Value15
Type"duration"
Description"Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration."
Upgrades
AfterburnSpiritDamageReduction-30
Description"Victims deal -30% Spirit Damage."
BurnDuration1
Description"+1s Burn Duration"
DPS30
Description"+30 DPS"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.5
4
Key"ability_fire_bomb"
Name"Concussive Combustion"
Description"Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
Info1
Main
Props
Key"StunDuration"
Name"Stun Duration"
Value1.25
Type"duration"
Key"Damage"
Name"Damage"
Value160
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"ExplodeDelay"
Name"Explosion Delay"
Value3
Type"duration"
Alt
Empty array
Description"Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
StunDuration0.5
Radius"4m"
Description"+0.5s Stun Duration and +4m Radius"
Damage115
LifeStealPercentOnHit100
Description"+115 Damage and 100% lifesteal from enemy heroes hit"
Cooldown
AbilityCooldown
Name"Cooldown"
Value127
Type"cooldown"
Range
Radius
Name"Radius"
Value12
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
hero_gigawatt
Name"Seven"
1
Key"citadel_ability_lightning_ball"
Name"Lightning Ball"
Description"Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value80
Type"tech_damage"
Scale
Value0.45864
Type"spirit"
Key"ShockRadius"
Name"Radius"
Value4
Type"distance"
Alt
Key"MaxLifetime"
Name"Lifetime"
Value5
Type"duration"
Description"Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
Upgrades
AbilityCharges1
Description"+1 Charges"
SlowPercent40
Description"+40% Movement Slow"
DPS70
Description"+70 DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value23
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
Type"charge_cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
HitSpeed
Namenull
Value80
MinShockDuration
Namenull
Value0.5
TickRate
Namenull
Value0.1
2
Key"citadel_ability_static_charge"
Name"Static Charge"
Description"Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
Info1
Main
Props
Key"StunDuration"
Name"Stun Duration"
Value1.1
Type"duration"
Key"ShockDelay"
Name"Delay Before Stun"
Value3.5
Type"cast"
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value0.85176
Type"spirit"
Alt
Key"ShockRadius"
Name"Radius"
Value6
Type"distance"
Description"Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
ShockRadius"8m"
Description"+8m Radius"
StunDuration1.1
Description"+1.1s Stun Duration"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value16
Type"range"
Scale
Value0.07
Type"spirit"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
3
Key"ability_power_surge"
Name"Power Surge"
Description"Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
Info1
Main
Props
Key"DamagePerChain"
Name"Shock Damage"
Value10
Type"tech_damage"
Scale
Value0.16
Type"spirit"
Key"ChainCount"
Name"Max Jumps"
Value3
Alt
Key"ChainRadius"
Name"Jump Radius"
Value10
Type"distance"
Description"Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
Upgrades
TechResistDebuff-15
DebuffDuration8
Description"Shock Damage applies -15% Spirit Resist for 8s"
AbilityCooldown-15
Description"-15.0s Cooldown"
DamagePerChain12
BonusPerChain12
ChainCount3
Scale
Prop"BonusPerChain"
Value0.366912
Type"spirit"
Description"+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value10
Type"duration"
Scale
Value0.06552
Type"spirit"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusPerChain
Name"Damage on Jump"
Value10
Scale
Value0.132
Type"spirit"
BossDamagePercent
Namenull
Value50
ChainTickRate
Namenull
Value0.2
4
Key"citadel_ability_storm_cloud"
Name"Storm Cloud"
Description"Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value110
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Alt
Key"InitialRadius"
Name"Initial Radius"
Value12
Type"distance"
Key"BulletResistOnActive"
Name"Bullet Resist"
Value20
Type"bullet_armor_up"
Description"Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
Upgrades
BulletResistOnActive35
Description"+35% Bullet Resist while channeling Storm Cloud"
Radius"10m"
AbilityChannelTime7
Description"+7s Channel Time and +10m Radius"
DPS75
Description"+75 DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value148
Type"cooldown"
ExpandTime
Name"Expand time"
Value3
Type"cooldown"
Range
Radius
Name"Radius"
Value25
Type"distance"
Cast
AbilityChannelTime
Name"Channel Duration"
Value7
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value25
CameraDistance
Namenull
Value600
CloudHeight
Namenull
Value120
DamageInterval
Name"Damage Interval"
Value0.25
EndingSoonTime
Namenull
Value2
hero_hornet
Name"Vindicta"
1
Key"citadel_ability_hornet_chain"
Name"Stake"
Description"Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
Info1
Main
Props
Key"ChainDuration"
Name"Tether Duration"
Value2
Type"duration"
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"CaptureRadius"
Name"Capture Radius"
Value8
Type"distance"
Alt
Key"ChainLength"
Name"Tether Length"
Value6
Type"distance"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Description"Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
Upgrades
ChainDuration0.5
Description"+0.5s Tether Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
HasDisarm1
Description"Tethered enemies are also disarmed<%s3>"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemyDragSpeed
Namenull
Value1000
2
Key"citadel_ability_hornet_leap"
Name"Flight"
Description"Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
Info1
Main
Props
Key"MagicDamagePerBullet"
Name"Spirit Damage Per Bullet"
Value10
Type"tech_damage"
Scale
Value0.2016
Type"spirit"
Alt
Empty array
Description"Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
Upgrades
BonusClipSizePercent50
Description"+50% base Ammo while flying"
AbilityCooldown-14
Description"-14.0s Cooldown"
MagicDamagePerBullet12
Description"+12.0 Spirit Damage Per Bullet"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value8
Type"duration"
Scale
Value0.1638
Type"spirit"
Cast
AbilityChannelTime
Name"Channel Duration"
Value0.2
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSideMoveSpeedPercentage
Namenull
Value-35
AirSpeedBonus
Name"Bonus Air Speed"
Value0
JumpVelocity
Name"Jump Velocity"
Value1000
MaxFlyHeight
Namenull
Value1720
MinVelocityZ
Namenull
Value-20
WeaponRecoilReduction
Name"Recoil Reduction"
Value40
3
Key"citadel_ability_hornet_sting"
Name"Crow Familiar"
Description"Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health."
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value0.8
Type"spirit"
Key"DotHealthPercent"
Name"Bleed Damage"
Value3
Type"tech_damage"
Key"BulletResistReduction"
Name"Bullet Resist Reduction"
Value-6
Type"bullet_armor_down"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value6
Type"duration"
Scale
Value0.03
Type"spirit"
Description"Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health."
Upgrades
TargetBounceRange"15m"
TargetBounceCount3
Description"Crow Ricochets up to 2 times towards other enemies within 15m"
AbilityCooldown-16
Description"-16.0s Cooldown"
DotHealthPercent3
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
Description"+3% Bleed and suppresses healing by -40%"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TargetBounceRange
Namenull
Value0
TickRate
Namenull
Value0.5
VisualSplashRadius
Namenull
Value1
4
Key"citadel_ability_hornet_snipe"
Name"Assassinate"
Description"Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value160
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"LowHealthEnemyDamageBonus"
Name"Bonus Damage"
Value145
Type"tech_damage"
Scale
Value1.57248
Type"spirit"
Key"BonusGoldOnKill"
Name"Bonus Souls Per Assassination"
Value250
Alt
Key"HeadshotBonus"
Name"Headshot Damage"
Value20
Type"bullet_damage"
Description"Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
LowHealthEnemyDamageBonus140
Description"+140 Bonus Damage"
BonusGoldOnKill600
Description"Assassinate kills grant +600 souls"
Cooldown
AbilityCooldown
Name"Cooldown"
Value53
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value1.6
Type"charge_cooldown"
Duration
SnipeZoomDuration
Namenull
Value0.15
Type"duration"
Range
Range
Name"Range"
Value1000
Type"distance"
Cast
AbilityCharges
Name"Charges"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
WeaponDamageBonus
Name"Weapon Damage"
Value13
Type"bullet_damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
LowHealthEnemyThresholdPct
Name"Low Health Threshold"
Value50
MaxSoundDistance
Namenull
Value2000
MoveSpeed
Namenull
Value4
ShotRadius
Namenull
Value3
SnipeFOV
Namenull
Value18
ViewPunch
Namenull
Value2.5
hero_ghost
Name"Lady Geist"
1
Key"ability_blood_bomb"
Name"Essence Bomb"
Description"Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.<br>Self damage type is Spirit and can be mitigated."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.15
Type"spirit"
Key"SelfDamage"
Name"Self Damage"
Value30
Type"tech_damage"
Scale
Value1.9656
Type"spirit"
Alt
Key"ArmingDuration"
Name"Arming Duration"
Value0.5
Type"duration"
Description"Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.<br>Self damage type is Spirit and can be mitigated."
Upgrades
Radius"2m"
Description"+2m Radius"
Damage60
Description"+60 Damage"
BloodSpillDPSPercent26
BloodSpillDuration6
Description"Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s."
Cooldown
AbilityCooldown
Name"Cooldown"
Value10.5
Type"cooldown"
Range
Radius
Name"Radius"
Value7
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BeepSoundBuildupCount
Namenull
Value4
BeepSoundIntervalBias
Namenull
Value0.55
BeepSoundMaxFrequency
Namenull
Value0.1
BossDamagePercent
Namenull
Value25
2
Key"ability_life_drain"
Name"Life Drain"
Description"Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel."
Info1
Main
Props
Key"LifeDrainPerSecond"
Name"Damage Per Second"
Value35
Type"tech_damage"
Scale
Value0.576576
Type"spirit"
Alt
Key"MaxRange"
Name"Max Tether Range"
Value30
Type"distance"
Description"Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel."
Upgrades
LifeDrainPerSecond20
Description"+20 Damage Per Second"
AbilityDuration2
Description"+2.0s Duration"
SilenceOnDrain1
Description"Enemy is Silenced while being Life Drained (requires line of sight)"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value2
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Health
LifeDrainHealthMult
Name"Damage to Heal"
Value100
Type"healing"
Other
AbilityUnitTargetLimit
Namenull
Value1
MoveSpeedReduction
Namenull
Value25
TickRate
Namenull
Value0.1
3
Key"ability_blood_shards"
Name"Malice"
Description"Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
Info1
Main
Props
Key"HealthToDamage"
Name"Health To Damage"
Value32
Type"tech_damage"
Scale
Value0.72072
Type"spirit"
Alt
Key"NumBloodShards"
Name"Blood Shards"
Value3
Key"MaxStacks"
Name"Max Stacks"
Value5
Description"Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
Info2
Main
Props
Title"Effect Per Stack:"
Key"VulnerabilityPerStack"
Name"Damage Amplification"
Value15
Title"Effect Per Stack:"
Key"MoveSpeedPenaltyPerStack"
Name"Move Slow"
Value20
Type"slow"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value16
Type"duration"
Key"SlowDuration"
Name"Slow Duration"
Value6
Type"duration"
Upgrades
AbilityCooldown-2.75
Description"-2.75s Cooldown"
HealthToDamage40
Description"+40 Health To Damage"
NumBloodShards6
SpreadAngleDegrees22
Description"+6 Blood Shards"
Cooldown
AbilityCooldown
Name"Cooldown"
Value6.25
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.12
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
SpreadAngleDegrees
Namenull
Value6
4
Key"ability_health_swap"
Name"Soul Exchange"
Description"Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
Info1
Main
Props
Key"EnemyMinHealthPct"
Name"Enemy Min Health"
Value30
Type"health"
Key"MinHealthTakenPct"
Name"Min Health Received"
Value30
Type"health"
Alt
Key"SelfBuffDuration"
Valuenull
Type"duration"
Description"Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
EnemyMinHealthPct-10
Description"-10% Enemy Min Health"
SelfBuffDuration8
TechResist40
BonusFireRate40
Description"On cast, +40% Fire Rate and +40% Spirit Resist for 8s."
Cooldown
AbilityCooldown
Name"Cooldown"
Value170
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value0.25
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value7
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value2
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemySlowPct
Name"Enemy Move Slow"
Value70
InitialUpSpeed
Namenull
Value150
MinDiffToCast
Namenull
Value0.1
PostCastHoldTime
Namenull
Value0.7
hero_atlas
Name"Abrams"
1
Key"citadel_ability_bull_heal"
Name"Siphon Life"
Description"Drain health from enemies in front of you while they are in the radius."
Info1
Main
Props
Key"LifeDrainPerSecond"
Name"Damage Per Second"
Value35
Type"tech_damage"
Scale
Value0.235872
Type"spirit"
Key"HealingFactor"
Name"Heal vs Heroes"
Value100
Type"healing"
Key"NonHeroHealingFactor"
Name"Heal vs Non-Heroes"
Value50
Type"healing"
Alt
Empty array
Description"Drain health from enemies in front of you while they are in the radius."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityDuration2
Description"+2s Duration"
LifeDrainPerSecond40
Description"+40 Damage Per Second"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value4
Type"duration"
Range
Radius
Name"Radius"
Value10
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.25
2
Key"citadel_ability_bull_charge"
Name"Shoulder Charge"
Description"Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value2.09664
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value0.85
Type"duration"
Alt
Empty array
Description"Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityDuration0.5
Description"+0.5s Duration"
WeaponDamageBonus5.5
WeaponPowerIncreaseDuration8
Description"+5.5 Weapon Damage for 8s after colliding with an enemy"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value1.2
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value450
ChargeDragVerticalOffset
Namenull
Value30
ChargeRadius
Namenull
Value2.2
ChargeSpeedMax
Namenull
Value30
CollidePlayersStopTime
Namenull
Value0.3
SideMoveSpeedReduction
Namenull
Value-65
SpeedInitial
Namenull
Value18.75
TossUpMagnitude
Namenull
Value0.5
TurnRateMax
Namenull
Value140
3
Key"citadel_ability_passive_beefy"
Name"Infernal Resilience"
Description"Regenerate a portion of incoming damage over time."
Info1
Main
Props
Key"RegenIncomingDamagePercent"
Name"Damage regenerated"
Value16
Type"healing"
Key"RegenIncomingDamageDuration"
Name"Regeneration Time"
Value18
Type"duration"
Alt
Key"BonusHealthRegen"
Name"Health Regen"
Value1
Type"health"
Description"Regenerate a portion of incoming damage over time."
Upgrades
BonusHealthRegen1.5
Description"+1.5 Health Regen"
BonusMaxHealth150
Description"+150 Health"
RegenIncomingDamagePercent9
Description"+9% Damage regenerated"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
RegenDamageInterval
Namenull
Value1
4
Key"citadel_ability_bull_leap"
Name"Seismic Impact"
Description"Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [M1] to crash down early."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value150
Type"tech_damage"
Scale
Value0.91728
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value1
Type"duration"
Alt
Key"ImpactRadius"
Name"Impact Radius"
Value9
Type"distance"
Description"Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [M1] to crash down early."
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
BonusMaxHealthPerHero100
BonusFireRatePerHero15
LandingBonusesDuration25
Description"Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s."
ImmunityDuration3
Description"On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing."
Cooldown
AbilityCooldown
Name"Cooldown"
Value159
Type"cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ImpactHeight
Namenull
Value4
hero_wraith
Name"Wraith"
1
Key"citadel_ability_card_toss"
Name"Card Trick"
Description"Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value1.5
Type"spirit"
Key"AbilityCharges"
Name"Charges"
Value1
Type"cast"
Alt
Empty array
Description"Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair."
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage50
Description"+50 Damage"
CardResourceGenPctScale50
Description"+50% Card Summon Rate"
Cooldown
AbilityCooldown
Name"Cooldown"
Value0.5
Type"cooldown"
Scale
Value0
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value500
Type"range"
Scale
Value0
Type"range"
Radius
Name"Radius"
Value5
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityChargesConditionally
Namenull
Value1
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
BonusAbilityResource
Namenull
Value100
CardResourceGenPctScale
Name"Card Summon Rate"
Value106
Scale
Value-1
Type"cooldown"
CardResourcePerBulletCrit
Namenull
Value6
CardResourcePerBulletHit
Namenull
Value4
CardResourcePerHeavyMelee
Namenull
Value50
CardResourcePerLightMelee
Namenull
Value20
NonPlayerCardResourceScale
Namenull
Value0.35
ProjectileOriginHeightOffset
Namenull
Value50
ResourcePerCard
Namenull
Value100
2
Key"citadel_ability_projectmind"
Name"Project Mind"
Description"Teleport to the targeted location."
Info1
Main
Empty array
Alt
Empty array
Description"Teleport to the targeted location."
Upgrades
AbilityCastRange"15m"
Description"+15m Cast Range"
BulletShieldOnLand300
BulletShieldDuration8
Scale
Prop"BulletShieldOnLand"
Value2.6208
Type"spirit"
Description"Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power."
AbilityCooldown-28
Description"-28.0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value25
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.75
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value200
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
TrailInterval
Namenull
Value0.1
3
Key"citadel_ability_wraith_rapidfire"
Name"Full Auto"
Description"Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value20
Type"fire_rate"
Key"MagicDamagePerBullet"
Name"Spirit Damage Per Bullet"
Value0
Type"tech_damage"
Scale
Value0.1
Type"spirit"
Alt
Empty array
Description"Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
MagicDamagePerBullet5
Description"+5 Spirit Damage Per Bullet"
BulletLifestealPercent35
Description"+35% Bullet Lifesteal"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value5
Type"duration"
Scale
Value0.06552
Type"spirit"
Range
Radius
Name"Radius"
Value25
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AlliedFireRatePercentage
Namenull
Value50
4
Key"citadel_ability_psychic_lift"
Name"Telekinesis"
Description"Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value200
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Alt
Empty array
Description"Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
AbilityDuration0.5
Description"+0.5s Duration"
AbilityUnitTargetLimit5
Description"Telekinesis will target enemies in an area around Wraith"
Cooldown
AbilityCooldown
Name"Cooldown"
Value95
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value1.25
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.6
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
DampingFactor
Namenull
Value0.5
LiftHeight
Namenull
Value120
hero_forge
Name"McGinnis"
1
Key"citadel_ability_shieldedsentry"
Name"Mini Turret"
Description"Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.<br>Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives."
Upgrades
AbilityCharges1
MoveSlowPercent25
SlowDuration1.3
Description"+1 Ability Charge and turrets apply +25% Movement Slow"
TurretAttackRange"10m"
AttackSpeedMult10
Description"+10m Attack Range and +10% turret fire rate"
TurretDPS45
Description"+45 Turret DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value30
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value5
Type"charge_cooldown"
Duration
TurretDeployTime
Name"Deploy Time"
Value1
Type"duration"
TurretLifetime
Name"Lifetime"
Value30
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value15
Type"range"
TurretAttackFalloffEnd
Namenull
Value35
Type"distance"
TurretAttackFalloffStart
Namenull
Value20
Type"distance"
TurretAttackRange
Name"Attack Range"
Value25
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Damage
TurretDPS
Name"Turret DPS"
Value60
Type"tech_damage"
Scale
Value0.419328
Type"spirit"
Health
TurretBaseHealth
Namenull
Value75
Type"health"
TurretHealthScaling
Name"Turret Health"
Value30
Type"health"
Other
AbilityUnitTargetLimit
Namenull
Value1
AttackConeAngle
Namenull
Value10
AttackSpeedMult
Namenull
Value100
BossDamagePercentIncoming
Namenull
Value50
BossDamagePercentOutgoing
Namenull
Value40
ModelScale
Namenull
Value0.8
NonHeroDamagePercentOutgoing
Namenull
Value60
TechResist
Name"Spirit Resist"
Value60
TickRate
Namenull
Value0.5
TrackingSpeed
Namenull
Value125
TurretAttackDelay
Namenull
Value0.35
TurretDecayDamagePerSecond
Namenull
Value20
2
Key"citadel_ability_mobile_resupply"
Name"Medicinal Specter"
Description"Deploy a spirit that heals nearby units."
Info1
Main
Props
Key"ExternalBonusHealthRegen"
Name"Health Regen"
Value25
Type"healing"
Alt
Key"MaxHealthRegenPct"
Name"Max Health Regen"
Valuenull
Type"healing"
Description"Deploy a spirit that heals nearby units."
Upgrades
AuraFireRateBonus35
Description"+35% Fire Rate on units being healed by Medicinal Specter"
AbilityCooldown-17
Description"-17.0s Cooldown"
MaxHealthRegenPct5
Description"+5% Max Health regen per second"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value6
Type"duration"
Scale
Value0.12
Type"spirit"
Range
AbilityCastRange
Name"Cast Range"
Value15
Type"range"
HealRadius
Name"Heal Radius"
Value5
Type"distance"
Scale
Value0.05
Type"spirit"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Health
TurretHealMult
Namenull
Value1
Type"healing"
Other
AbilityUnitTargetLimit
Namenull
Value1
MaxHealthRegenPctInterval
Namenull
Value0.5
3
Key"citadel_ability_fissure_wall"
Name"Spectral Wall"
Description"Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. <br>After casting, press [M1] or [3] to erupt the wall early."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value64
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value25
Type"slow"
Alt
Key"MinRange"
Name"Minimum Range"
Value6
Type"distance"
Key"WallImpactRange"
Name"Impact Range"
Value5
Type"distance"
Key"SlowDuration"
Name"Slow Duration"
Value2.5
Type"duration"
Description"Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. <br>After casting, press [M1] or [3] to erupt the wall early."
Upgrades
StaminaReduction1
BonusDamagePercent25
DebuffDuration7
Description"Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s"
AbilityCooldown-14
Description"-14.0s Cooldown"
WallStunDuration1
Description"Adds a 1s Stun to enemies hit by Spectral Wall"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value5
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value50
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
NumWallSegments
Namenull
Value7
PushForce
Namenull
Value175
SegmentEmitTime
Namenull
Value0.1
TimeBetweenSegments
Namenull
Value0.035
TimeToMaxDistance
Namenull
Value2
4
Key"citadel_ability_rocket_barrage"
Name"Heavy Barrage"
Description"Unleashes a volley of rockets that home in on a targeted location."
Info1
Main
Props
Key"DamagePerRocket"
Name"Damage Per Rocket"
Value30
Type"tech_damage"
Scale
Value0.35
Type"spirit"
Key"GrenadesPerSecond"
Name"Rockets per second"
Value6
Key"ExplosionRadius"
Name"Explosion Radius"
Value4.5
Type"distance"
Alt
Key"MinDistance"
Name"Min Range"
Value6
Type"distance"
Key"AbilityChannelTime"
Name"Channel Duration"
Value13
Type"cast"
Description"Unleashes a volley of rockets that home in on a targeted location."
Upgrades
MoveSlowPercent35
MoveSlowDuration2
Description"Applies 35% movement slow"
AbilityCooldown-47
Description"-47.0s Cooldown"
DamagePerRocket30
Description"+30 Damage per Rocket "
Cooldown
AbilityCooldown
Name"Cooldown"
Value106
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value50
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value100
BossDamagePercent
Namenull
Value50
DetonateTimer
Namenull
Value5
ExplosionFalloffDisabled
Namenull
Value1
IntervalRampUpStart
Namenull
Value0.35
IntervalRampUpTime
Namenull
Value0.3
MaxSpread
Namenull
Value5
ProjectileIgnoreCollisionTime
Namenull
Value0.2
TrackSpeedFar
Namenull
Value100
TrackSpeedNear
Namenull
Value150
TrackingTime
Namenull
Value0.4
TrackingVariance
Namenull
Value0
hero_chrono
Name"Paradox"
1
Key"citadel_ability_chrono_pulse_grenade"
Name"Pulse Grenade"
Description"Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim."
Info1
Main
Props
Key"PulseDamage"
Name"Pulse Damage"
Value45
Type"tech_damage"
Scale
Value0.45864
Type"spirit"
Key"Pulses"
Name"Pulses"
Value4
Key"DamageAmplificationPerStack"
Name"Bonus Damage per Stack"
Value5
Alt
Key"PulseInterval"
Name"Pulse Interval"
Value0.8
Type"duration"
Key"DebuffDuration"
Name"Debuff Duration"
Value8
Type"duration"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Key"MovementSlowDuration"
Name"Slow Duration"
Value2
Type"duration"
Description"Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim."
Upgrades
Pulses1
Description"+1 Pulses"
AbilityCooldown-7.5
Description"-7.5s Cooldown"
PulseDamage45
Description"+45 Pulse Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value28
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value4
Type"duration"
Range
Radius
Name"Radius"
Value7
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
2
Key"citadel_ability_chrono_time_wall"
Name"Time Wall"
Description"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
Info1
Main
Props
Key"TimeScaleDuration"
Name"Time Stop Duration"
Value1
Type"duration"
Key"DamagePctPerWallHit"
Name"Max Health Damage"
Value10
Type"tech_damage"
Key"MovementSlowPct"
Name"Movement Slow"
Value80
Type"slow"
Alt
Key"TimeWallWidth"
Name"Wall Width"
Value7
Type"range"
Key"TimeWallHeight"
Name"Wall Height"
Value3.5
Description"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
Upgrades
TimeWallWidth"2m"
TimeWallHeight"1m"
Description"+2m Width, +1m Height"
AbilityCharges1
Description"+1 Charges"
DebuffDuration3
Description"Enemies that touch Time Wall will be Silenced for 3.0s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
Type"charge_cooldown"
Duration
AbilityDuration
Name"Duration"
Value7
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value200
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AuraEffectDuration
Namenull
Value1.25
DamageTickRate
Namenull
Value1.5
FriendlyBulletDamageBonus
Namenull
Value20
FriendlyBulletTimeScale
Namenull
Value3
TimeWallDepth
Namenull
Value0.5
TimeWallDepthVisualScale
Namenull
Value0.16
TimeWallFormationTime
Namenull
Value0.5
TimeWallTimeScale
Namenull
Value0.0001
3
Key"citadel_ability_chrono_kinetic_carbine"
Name"Kinetic Carbine"
Description"Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. <br><br>You can slow time on yourself by pressing [M2] while an empowered shot is available."
Info1
Main
Props
Key"MaxBonusBulletDamage"
Name"Max Damage Amp"
Value85
Type"tech_damage"
Key"MaxSlowDuration"
Name"Max Stop Duration"
Value0.5
Type"duration"
Key"SpeedChange"
Name"Bonus Speed"
Value25
Type"move_speed"
Scale
Value0.09828
Type"spirit"
Alt
Key"BaseBulletDamage"
Name"Bullet Damage"
Value5
Type"bullet_damage"
Scale
Value1
Type"damage"
Key"MinBonusBulletDamage"
Name"Min Damage Amp"
Value25
Type"tech_damage"
Key"MaxChargeDuration"
Name"Full Charge Time"
Value2.5
Type"duration"
Key"MinSlowDuration"
Name"Min Stop Duration"
Value0.25
Type"duration"
Key"SpeedBoostDuration"
Name"Speed Duration"
Value3.5
Type"duration"
Description"Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. <br><br>You can slow time on yourself by pressing [M2] while an empowered shot is available."
Upgrades
MaxSlowDuration0.5
Description"+0.5s Max Stop Duration"
AbilityCooldown-9.5
SpeedBoostDuration2
Description"+2s Speed Duration, 2s Charge Time"
MaxBonusBulletDamage50
Description"+50% Max Damage Amp"
Cooldown
AbilityCooldown
Name"Cooldown"
Value30
Type"cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusBulletSpeed
Namenull
Value100
BulletRadiusOverride
Namenull
Value13.7
BulletTimeScale
Namenull
Value0.01
MoveSpeedWhileShootingPenaltyReduction
Namenull
Value100
ProjectileTimeScale
Namenull
Value0.01
ShotCount
Name"Shots"
Value1
TimeScaleDebuff
Namenull
Value90
TimeWarpRadius
Namenull
Value5
4
Key"citadel_ability_chrono_swap"
Name"Paradoxical Swap"
Description"Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
Info1
Main
Props
Key"SwapTotalDamage"
Name"Swap Damage"
Value125
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Key"SpellLifesteal"
Name"Spell Lifesteal"
Value100
Alt
Empty array
Description"Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
Upgrades
AbilityCastRange"15m"
Description"+15m Cast Range"
SwapTotalDamage100
Description"+100 Swap Damage"
AbilityCooldown-14
Description"-14.0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value30
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
DistanceToMaxTime
Namenull
Value30
InitialFreezeTime
Namenull
Value0.25
InitialHeight
Namenull
Value350
MinSwapTime
Namenull
Value0.5
SpellLifestealNonHero
Name"Spell Lifesteal (Non-Hero)"
Value25
SwapTime
Namenull
Value1.5
TickRate
Namenull
Value0.25
hero_dynamo
Name"Dynamo"
1
Key"citadel_ability_stomp"
Name"Kinetic Pulse"
Description"Release an energy pulse that knocks enemies up into the air."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.4
Type"spirit"
Key"StompRange"
Name"Stomp Range"
Value15
Type"distance"
Scale
Value0.275184
Type"spirit"
Alt
Key"StompWidth"
Name"Ability Width"
Value5
Type"distance"
Description"Release an energy pulse that knocks enemies up into the air."
Upgrades
FireRateSlow25
SlowPercent35
SlowDuration4
Description"Hit enemies are fire rate and movement slowed by 35% for 4s."
BulletArmorReduction30
BulletArmorReductionDuration8
Description"Dynamo deals 30% more Weapon Damage to hit enemies for 8s"
Damage125
Description"+125 Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value5
Type"charge_cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.42
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ClimbHeight
Namenull
Value2.5
DistanceAboveGround
Namenull
Value0.5
DropDownRate
Namenull
Value8
ImpactInterval
Namenull
Value0.1
TechCleaveExpireTime
Namenull
Value0.2
TossSpeed
Namenull
Value450
2
Key"citadel_ability_void_sphere"
Name"Quantum Entanglement"
Description"Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus."
Info1
Main
Props
Key"VoidTime"
Name"Void Time"
Value1.4
Type"duration"
Key"AllyDistance"
Name"Ally Distance"
Value9
Type"distance"
Key"FireRateBonus"
Name"Fire Rate Bonus"
Value25
Type"fire_rate"
Alt
Empty array
Description"Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus."
Upgrades
AbilityCastRange"4m"
Description"+4m Cast Range"
FireRateBonus25
Description"+25% Fire Rate Bonus"
BonusClipSizePercent120
Description"On reappearing, +120% base ammo"
Cooldown
AbilityCooldown
Name"Cooldown"
Value12.5
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value9
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FireRateBonusDurationMax
Namenull
Value8
TrailInterval
Namenull
Value0.01
3
Key"citadel_ability_nikuman"
Name"Rejuvenating Aurora"
Description"While channelling, restore health over time to you and any allies nearby. Dashing does not break channel."
Info1
Main
Props
Key"HealingPerSecond"
Name"Health Restored"
Value32
Type"healing"
Scale
Value0.5
Type"spirit"
Key"AbilityChannelTime"
Name"Channel Duration"
Value5
Type"cast"
Alt
Key"ShareWithFriendsRadius"
Name"Friendly Heal Radius"
Value8
Type"distance"
Description"While channelling, restore health over time to you and any allies nearby. Dashing does not break channel."
Upgrades
MovementSpeedBonus"4m"
MovementSpeedBonusDuration8
Description"Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade."
AbilityCooldown-14
Description"-14.0s Cooldown"
NoChannel1
HealMaxHealthPercent3.8
Description"Full move and ability use and additionaly heals +3.8% of Max Health per second"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value4.2
Type"move_speed"
MovementSpeedBonus
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"citadel_ability_self_vacuum"
Name"Singularity"
Description"Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
Info1
Main
Props
Key"AbilityChannelTime"
Name"Channel Duration"
Value2.75
Type"cast"
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.209664
Type"spirit"
Alt
Key"VacuumRadius"
Name"Singularity Radius"
Value8
Type"distance"
Description"Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
Upgrades
VacuumRadius"2m"
Description"+2m Singularity Radius"
AbilityChannelTime0.75
Description"+0.75s Channel Duration"
DamagePercentHealth3.8
Description"Singularity takes 3.8% of the enemies' max health each second."
Cooldown
AbilityCooldown
Name"Cooldown"
Value191
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value400
Speed
Namenull
Value200
TickRate
Namenull
Value1
TossAngle
Namenull
Value45
TossSpeed
Namenull
Value350
hero_kelvin
Name"Kelvin"
1
Key"ability_ice_grenade"
Name"Frost Grenade"
Description"Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value0.9828
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value40
Type"slow"
Alt
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
Description"Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
Upgrades
AbilityCharges1
Description"+1 Charges"
HealAmount145
Scale
Prop"HealAmount"
Value1.9656
Type"spirit"
Description"Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit."
Damage175
Description"+175 Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value22
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value7
Type"charge_cooldown"
Range
Radius
Name"Radius"
Value6.5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.1
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
2
Key"ability_icepath"
Name"Ice Path"
Description"Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. <br>Press [Shift] / [Ctrl] to travel up or down while in Ice Path."
Info1
Main
Props
Key"MoveSpeedBonus"
Name"Move Speed"
Value2
Type"move_speed"
Key"SprintSpeedBonus"
Name"Sprint Speed"
Value2
Type"move_speed"
Alt
Key"IcePathAuraDuration"
Name"Ice Trail Duration"
Value18
Type"duration"
Description"Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. <br>Press [Shift] / [Ctrl] to travel up or down while in Ice Path."
Upgrades
SprintSpeedBonus"4m"
Description"+4m/s Sprint Speed"
AbilityCooldown-15
Description"-15.0s Cooldown"
BonusSpiritMeter1
BonusSpiritMax55
BonusSpiritLingerDuration6
Description"While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power"
Cooldown
AbilityCooldown
Name"Cooldown"
Value38
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value8
Type"duration"
Range
IcePathShardRadius
Name"Path Width"
Value1.2
Type"distance"
ModifierRadius
Namenull
Value5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
MoveWhileShootingSpeedPenaltyReductionPercent
Name"Movement speed penalty while shooting reduction"
Value100
Type"move_speed"
MoveWhileZoomedSpeedPenaltyReductionPercent
Namenull
Value100
Type"move_speed"
SlowResistancePercent
Name"Movement Slow Resist"
Value60
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
IcePathEdgeWidth
Namenull
Value0.7
IcePathInterval
Namenull
Value0.5
IcePathPullInStrength
Namenull
Value20
MinHeight
Namenull
Value20
PopupForce
Namenull
Value30
3
Key"ability_icebeam"
Name"Arctic Beam"
Description"Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.9
Type"spirit"
Key"MaxSlowPercent"
Name"Max Slow"
Value70
Type"slow"
Key"MaxFireRateSlowPercent"
Name"Max Fire Rate Slow"
Value40
Type"bullet_damage"
Alt
Key"MaxSlowTime"
Name"Max Slow Build Time"
Value2
Type"duration"
Key"PathLength"
Name"Beam Length"
Value25
Type"distance"
Key"IceBeamBuildupProcDuration"
Name"Slow Linger Duration"
Value2
Type"duration"
Key"BeamSplit"
Name"Extra Beam Range"
Value0
Type"radius"
Scale
Value0
Type"range"
Description"Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
DPS40
Description"+40 DPS"
BeamSplit"13m"
Scale
Prop"BeamSplit"
Value1
Type"range"
BeamSplitCount2
Description"Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit"
Cooldown
AbilityCooldown
Name"Cooldown"
Value24
Type"cooldown"
Duration
SlowDuration
Name"Slow Duration"
Value0.6
Type"duration"
Cast
AbilityChannelTime
Name"Channel Duration"
Value5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Debuff
ChannelSlowPercent
Namenull
Value8
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
MinSlowPercent
Namenull
Value30
PathWidth
Namenull
Value1.1
TickRate
Namenull
Value0.1
4
Key"ability_ice_dome"
Name"Frozen Shelter"
Description"Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
Info1
Main
Props
Key"BonusHealthRegen"
Name"Health Regen"
Value120
Type"healing"
Scale
Value0
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Alt
Key"MaxHealthRegen"
Name"Max Health Heal"
Valuenull
Type"healing"
Description"Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
Upgrades
FireRateSlow40
Description"+40% Fire Rate Slow"
AbilityCooldown-38
Description"-38.0s Cooldown"
BonusHealthRegen70
Scale
Prop"BonusHealthRegen"
Value1.638
Type"spirit"
Description"+70 Health Regen and now scales with Spirit Power"
Cooldown
AbilityCooldown
Name"Cooldown"
Value127
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value5.5
Type"duration"
Range
Radius
Name"Radius"
Value10
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BlockerScaleFactor
Namenull
Value115
EnemyDragSpeed
Namenull
Value1000
GrowTime
Namenull
Value0.2
hero_haze
Name"Haze"
1
Key"ability_sleep_dagger"
Name"Sleep Dagger"
Description"Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value2.8
Type"spirit"
Key"SleepWakeUpDelay"
Name"Wake Up Time"
Value0.1
Type"duration"
Scale
Value0.003276
Type"spirit"
Alt
Key"MinimumSleepTime"
Name"Min Sleep Time"
Value0.2
Type"duration"
Key"SleepDuration"
Name"Sleep Duration"
Value3
Type"duration"
Description"Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
Upgrades
StaminaReduction1
Description"Removes 1 stamina"
AbilityCooldown-12
Description"-12.0s Cooldown"
BulletResistReduction-12
BulletResistReductionDuration6
Description"Applies -12% Bullet Resist for 6s on wake-up."
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Duration
DrowsyDuration
Namenull
Value0.35
Type"duration"
Range
AoESleep
Name"Explode Radius"
Value0
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Debuff
DrowsyMoveSlowPercent
Namenull
Value60
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
BombFallHeight
Namenull
Value1.5
DoesNotBreakInvis
Namenull
Value1
RicochetRadius
Name"Ricochet Range"
Value20
TickRate
Namenull
Value0.5
2
Key"ability_smoke_bomb"
Name"Smoke Bomb"
Description"Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
Info1
Main
Props
Key"InvisFadeToDuration"
Name"Fade Time"
Value1.5
Type"duration"
Alt
Key"SpottedRadius"
Name"Spot Radius"
Value18
Type"distance"
Key"InvisMoveSpeedMod"
Name"Invis Sprint Speed"
Value2
Type"move_speed"
Description"Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
Upgrades
AbilityCooldown-14
Description"-14.0s Ability Cooldown"
InvisMoveSpeedMod"6m"
Description"+6m/s Invis Sprint Speed"
BulletLifesteal30
PostInvisBuffDuration8
Description"After invis, gain +30% Bullet Lifesteal for 8s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value8
Type"duration"
Scale
Value0.19656
Type"spirit"
RevealOnDamageDuration
Namenull
Value1.5
Type"duration"
RevealOnSpottedDuration
Namenull
Value0.5
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FullInvisDistance
Namenull
Value50
InvisAlertWhenFading
Namenull
Value1
3
Key"ability_stacking_damage"
Name"Fixation"
Description"Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
Info1
Main
Props
Key"DamageBonusFixedPerStack"
Name"Weapon Damage"
Value0.2
Type"bullet_damage"
Key"MaxStacks"
Name"Max Stacks"
Value30
Alt
Empty array
Description"Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
Upgrades
ProcDamage60
Scale
Prop"ProcDamage"
Value0.39312
Type"spirit"
ProcDamageStackCount20
SlowPercent15
SlowDuration2
Description"60 Spirit damage and 15% slow for 2s to target every 20 stacks"
AbilityDuration5
MaxStacks40
Description"+40 Max Stacks and +5s Duration"
DamageBonusFixedPerStack0.2
Description"+0.2per stack Weapon Damage"
Duration
AbilityDuration
Name"Duration"
Value6
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePct
Namenull
Value30
4
Key"ability_bullet_flurry"
Name"Bullet Dance"
Description"Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her."
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value25
Type"fire_rate"
Key"TargetsPerTick"
Name"Targets Hit Per Shot"
Value1
Type"radius"
Alt
Key"WeaponDamageBonus"
Name"Weapon Damage"
Value2
Type"bullet_damage"
Key"EvasionPercent"
Name"Evasion Chance"
Value50
Description"Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her."
Upgrades
WeaponDamageBonus7
Description"+7 Weapon Damage"
AbilityCooldown-38
Description"-38.0s Cooldown"
TargetsPerTick1
Description"+1 Targets Hit Per Shot"
Cooldown
AbilityCooldown
Name"Cooldown"
Value138
Type"cooldown"
Range
Radius
Name"Radius"
Value15
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.4
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value3
Type"cast"
Scale
Value0.06552
Type"spirit"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value4
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
hero_astro
Name"Holliday"
1
Key"ability_explosive_barrel"
Name"Powder Keg"
Description"Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
Info1
Main
Props
Key"BarrelDamage"
Name"Explosion Damage"
Value100
Type"tech_damage"
Scale
Value1.9656
Type"spirit"
Key"ArmTime"
Name"Arm Time"
Value1
Alt
Empty array
Description"Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
Upgrades
AbilityCharges1
Description"+1 Charges"
BarrelDamage140
Description"+140 Explosion Damage"
AbilityCooldown-9.5
MinTimeBeforeDestroy-1
ArmTime-1
Description"-9.5 Cooldown<br>No arm time"
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value5
Type"charge_cooldown"
Duration
BarrelLifetime
Name"Barrel Life Time"
Value8
Type"duration"
Range
Radius
Name"Radius"
Value6
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.125
Type"cast"
AbilityCharges
Name"Charges"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BarrelHeavyMeleeForceForward
Namenull
Value1100
BarrelHeavyMeleeForceUp
Namenull
Value550
BarrelLightMeleeForceForward
Namenull
Value760
BarrelLightMeleeForceUp
Namenull
Value550
BarrelPitchMax
Namenull
Value45
BarrelPitchMin
Namenull
Value2
BarrelRollSpeedMoveAir
Namenull
Value10
BarrelRollSpeedMoveMin
Namenull
Value15
BarrelScale
Namenull
Value1.3
MinTimeBeforeDestroy
Namenull
Value1
TossSpeed
Namenull
Value400
2
Key"ability_bounce_pad"
Name"Bounce Pad"
Description"Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
Info1
Main
Props
Key"StompDamage"
Name"Stomp Damage"
Value120
Type"tech_damage"
Scale
Value0.91728
Type"spirit"
Alt
Key"AirControlPercent"
Name"Air Control"
Value100
Type"move_speed"
Description"Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
Upgrades
SpeedOnLand"4m"
SpeedOnLandDuration4
Description"You and allies gain a +4m/s movement speed bonus for 4s on landing"
StompDamage100
Scale
Prop"StompDamage"
Value1.04832
Typenull
Description"+100 Stomp Damage with improved scaling"
StompStunDuration1.25
Description"+1.25s Stun on Stomp"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3.5
Type"charge_cooldown"
Duration
AbilityDuration
Name"Duration"
Value22
Type"duration"
MinAirTimeForStomp
Name"Min Air Time for Stomp"
Value0.2
Type"duration"
Range
Radius
Name"Radius"
Value8
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.08
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
AirControlAccelPercent
Namenull
Value50
Type"move_speed"
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
SpeedOnLand
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BarrelBounceVelocity
Namenull
Value800
BarrelUpFactor
Namenull
Value1
BounceVelocity
Namenull
Value750
PlaceDistance
Namenull
Value100
Scale
Namenull
Value1
TossSpeed
Namenull
Value350
UpFactor
Namenull
Value1.2
VerticalDifferenceTolerance
Namenull
Value60
3
Key"ability_hat_trick"
Name"Hat Trick"
Description"Throws out her hat to strike enemies, slowing and revealing them through walls."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.008
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value20
Type"slow"
Key"DebuffDuration"
Name"Debuff Duration"
Value5
Type"duration"
Alt
Empty array
Description"Throws out her hat to strike enemies, slowing and revealing them through walls."
Upgrades
Damage50
Description"+50 Damage"
AbilityCooldown-9.5
Description"-9.5s Cooldown"
SlowPercent30
Description"+30% Movement Slow"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Range
ExplosionRadius
Name"Explosion Radius"
Value2
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"ability_gravity_lasso"
Name"Spirit Lasso"
Description"Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad."
Info1
Main
Props
Key"ExtraTargetConeAngle"
Name"Targetting Cone Angle"
Value40
Alt
Empty array
Description"Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad."
Upgrades
AbilityDuration0.6
Description"+0.6s Duration"
AbilityCooldown-56
Description"-56.0s Cooldown"
GrabExtraTargets1
ExtraTargetConeAngle60
Description"Can lasso another enemy inside targetting area"
Cooldown
AbilityCooldown
Name"Cooldown"
Value159
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value2.5
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value10
Type"range"
Other
AbilityUnitTargetLimit
Namenull
Value1
BouncePadExtendDuration
Namenull
Value2
CameraPreviewDistance
Namenull
Value200
CameraPreviewOffset
Namenull
Value25
CameraPreviewSpeed
Namenull
Value0.6
ExtraTargetHorizontalOffset
Namenull
Value30
FollowDampingFactor
Namenull
Value12
FollowDistance
Namenull
Value120
GrabExtraTargetsRadiusMult
Namenull
Value2
LassoTargetMaxSpeed
Namenull
Value550
LiftHeight
Namenull
Value7
LiftHorizontal
Namenull
Value-30
hero_bebop
Name"Bebop"
1
Key"citadel_ability_uppercut"
Name"Exploding Uppercut"
Description"Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
Info1
Main
Props
Key"UppercutDamage"
Name"Uppercut Damage"
Value0.01
Type"melee_damage"
Scale
Value1
Type"melee"
Key"LandingDamage"
Name"Area Damage"
Value80
Type"tech_damage"
Scale
Value0.52416
Type"spirit"
Key"OnLandDamageRadius"
Name"Landing Radius"
Value14
Type"distance"
Alt
Empty array
Description"Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
Upgrades
AbilityCooldown-10.5
Description"-10.5s Cooldown"
UppercutBuffOnHit12
BuffBaseWeaponPct60
Description"On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s"
RestoreHookCooldown1
ClipSizeBonus100
Description"On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Range
MeleeAttackLength
Name"Melee Range"
Value6
Type"distance"
MeleeRadius
Namenull
Value2.5
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BuffGunRangePercent
Namenull
Value100
EnemyHeroTossVelocity
Namenull
Value20
ForceReductionOnAngleDown
Namenull
Value0.75
MeleeHalfAngle
Namenull
Value60
TossVelocity
Namenull
Value25
2
Key"citadel_ability_sticky_bomb"
Name"Sticky Bomb"
Description"Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit. <br>Hold [M3] to cast a Sticky Bomb on yourself."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value0.91728
Type"spirit"
Key"FuseTime"
Name"Fuse Time"
Value3
Type"duration"
Alt
Empty array
Description"Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit. <br>Hold [M3] to cast a Sticky Bomb on yourself."
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
Damage80
Description"+80 Damage"
DebuffDuration3.5
Description"On Attach, disarms the target for 3.5s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value19
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value3
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value6
Type"range"
Radius
Name"Radius"
Value12
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusDamagePctPerPlayerHit
Namenull
Value2.5
3
Key"citadel_ability_hook"
Name"Hook"
Description"Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Alt
Empty array
Description"Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing."
Upgrades
BulletAmp30
BulletAmpDuration10
Description"Bebop deals 30% more bullet damage against hooked enemies for 10s"
AbilityCastRange"30m"
Description"+30m Cast Range"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value23
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value30
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
EndOfHookMoveSpeedBonus
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EndOfHookCommandRestrictLinger
Namenull
Value0.25
FriendlyHookIgnoreRange
Namenull
Value8
HookingSlowSpeedLimit
Namenull
Value0.001
ReturnDelay
Namenull
Value0.5
ReturnPositionForwardOffset
Namenull
Value100
ReturnSpeed
Namenull
Value2200
4
Key"citadel_ability_bebop_laser_beam"
Name"Hyper Beam"
Description"Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value205
Type"tech_damage"
Scale
Value2.7
Type"spirit"
Key"BeamWidth"
Name"Beam Width"
Value2.9
Title"On Hit:"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Alt
Key"BeamLength"
Name"Beam Length"
Value70
Type"distance"
Description"Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
Upgrades
AbilityCooldown-30
Description"-30.0s Cooldown"
DPS100
Description"+100 DPS"
BeamLifesteal100
BeamLifestealNonHeroPercent33
Description"Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero"
Cooldown
AbilityCooldown
Name"Cooldown"
Value130
Type"cooldown"
Duration
SlowTargetDuration
Namenull
Value0.5
Type"duration"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value8
Type"cast"
Scale
Value0.08
Type"spirit"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value70
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value70
BeamCloseDamagePercent
Namenull
Value75
BeamCloseRadius
Namenull
Value5
BeamEndRadius
Namenull
Value4
BossDamagePercent
Namenull
Value20
CameraDistance
Namenull
Value7
FallSpeedMax
Namenull
Value1
GroundDashReductionPercent
Namenull
Value-40
Interval
Namenull
Value0.1
TrackingSpeed
Namenull
Value55
ZoomBias
Namenull
Value0.5
ZoomTime
Namenull
Value0.1
hero_nano
Name"Calico"
1
Key"ability_perched_predator"
Name"Sekhmet's Spirit"
Description"Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press [1] to manually create the explosion."
Info1
Main
Props
Key"ExplosionDamage"
Name"Explosion Damage"
Value100
Type"tech_damage"
Scale
Value1.1466
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value8
Type"distance"
Alt
Empty array
Description"Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press [1] to manually create the explosion."
Upgrades
ExplosionRadius"4m"
Description"+4m Explosion Radius"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
ExplosionDamage100
Description"+100 Explosion Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Duration
CatLifetime
Name"Cat Lifetime"
Value2.5
Type"duration"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CatAboveGround
Namenull
Value0.1
CatAccel
Namenull
Value15
CatClimbHeight
Namenull
Value3
CatDropDownRate
Namenull
Value5
CatMaxSpeed
Name"Ghostcat Max Speed"
Value25
CatStartSpeed
Namenull
Value5
ChargeDragVerticalOffset
Namenull
Value30
ChargeRadius
Namenull
Value75
TossSpeed
Namenull
Value400
2
Key"ability_nano_pounce"
Name"Pounce"
Description"Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Key"ExplodeRadius"
Name"Explosion Radius"
Value4
Type"distance"
Alt
Key"FriendlyTargetCD"
Value16
Type"cooldown"
Key"FriendlyRechargeTime"
Value3
Type"charge_cooldown"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value2
Type"duration"
Description"Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times."
Upgrades
SlowDuration1
Description"+1s Slow Duration"
FireRateSlow30
ExplodeRadius"6m"
Description"+30% Fire Rate Slow and +6m Slow Radius"
AbilityCharges1
ActiveReloadPercent25
Description"+1 Ability Charge and reloads up to 25% of your ammo"
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value10
Type"charge_cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value14
Type"range"
Scale
Value0.08
Type"spirit"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.25
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
JumpHeight
Namenull
Value3
MinTimeToTarget
Namenull
Value0.5
MoveSpeedToTarget
Namenull
Value25
SlashRange
Namenull
Value3
3
Key"ability_nano_proximity_ritual"
Name"Perched Predator"
Description"Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them. Ava is only active when Calico is nearby. <br>While nearby Press [3] to recall Ava, Ava regains health while recalled."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value30
Type"tech_damage"
Scale
Value0.419328
Type"spirit"
Key"StatueHealth"
Name"Ava (Normalized)"
Value200
Type"health"
Scale
Value2
Type"spirit"
Alt
Key"RecallCooldown"
Value10.5
Key"ActiveRadius"
Name"Active Radius"
Value20
Type"distance"
Key"TargetLifesteal"
Value30
Type"healing"
Key"HealAmpReceivePenaltyPercent"
Name"Healing Reduction"
Value-20
Key"StatueLifetime"
Name"Auto Recall Time"
Value60
Type"duration"
Key"StatueHeldRegen"
Name"Ava Recalled Regen"
Value40
Type"healing"
Description"Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them. Ava is only active when Calico is nearby. <br>While nearby Press [3] to recall Ava, Ava regains health while recalled."
Upgrades
StatueHealth200
Description"+200<"span> Health for Ava"
DPS30
Description"Victims receive UNKNOWN[FireRateSlow]% Fire Rate Slow and +UNKNOWN[ActiveRadius]m Active Radius"
DamageAmplification35
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
Description"+35% Damage Amplification and -30% Heal Reduction on Victims."
Cooldown
AbilityCooldown
Name"Cooldown"
Value64
Type"cooldown"
Range
InactiveRadius
Name"Inactive Radius"
Value20
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Health
TargetLifestealNonHero
Namenull
Value10
Type"healing"
Other
AbilityUnitTargetLimit
Namenull
Value1
CatActivateDuration
Namenull
Value1.5
DamageTick
Namenull
Value0.5
HealAmpRegenPenaltyPercent
Namenull
Value-20
RecallRange
Namenull
Value5
SelfHealScale
Namenull
Value0.5
StatueArmTime
Namenull
Value1
TickInterval
Namenull
Value0.1
4
Key"ability_nano_ult_shadow"
Name"Queen of Shadows"
Description"Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)"
Info1
Main
Props
Key"InvisMoveSpeedMod"
Name"Invis Sprint Speed"
Value1
Type"move_speed"
Scale
Value0.03
Type"spirit"
Alt
Key"BonusFireRate"
Name"Fire Rate"
Value20
Type"fire_rate"
Key"MeleeAttackSpeedBonus"
Value40
Type"melee_damage"
Key"BulletArmorReductionLight"
Value5
Type"bullet_armor_down"
Key"BulletArmorReductionHeavy"
Value15
Type"bullet_armor_down"
Key"BulletArmorReductionDuration"
Name"Duration"
Value6
Type"duration"
Key"SpottedRadius"
Name"Spot Radius"
Value15
Type"distance"
Key"SilenceOnHeavyDuration"
Name"Silence Duration"
Valuenull
Type"duration"
Key"StaminaCooldownReduction"
Name"Stamina Recovery"
Valuenull
Description"Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)"
Upgrades
StaminaCooldownReduction30
Description"+30% Stamina Recovery"
PurgeOnActivate1
Description"On Cast, Remove all Debuffs"
SilenceOnHeavyDuration3
Description"Heavy Melee attacks cause Silence for 3s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value95
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value12
Type"duration"
RevealOnDamageDuration
Namenull
Value0.25
Type"duration"
RevealOnSpottedDuration
Namenull
Value0.25
Type"duration"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
InvisAlertWhenFading
Namenull
Value1
hero_orion
Name"Grey Talon"
1
Key"ability_charged_shot"
Name"Charged Shot"
Description"Charge up a powerful shot that pierces through enemies. Hold [1] or [M1] to hold the shot."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.6
Type"spirit"
Alt
Empty array
Description"Charge up a powerful shot that pierces through enemies. Hold [1] or [M1] to hold the shot."
Upgrades
AbilityCharges1
Description"+1 Charges"
Description"+UNKNOWN[Damage] Damage"
AbilityCooldownBetweenCharge-3
Scale
Prop"Damage"
Value0.91728
Type"spirit"
Description"Improved damage scaling and -3s Charge Delay"
Cooldown
AbilityCooldown
Name"Cooldown"
Value17
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value4
Type"charge_cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.5
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value9999
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value150
BossDamagePercent
Namenull
Value25
CameraHeightOffset
Namenull
Value20
CameraHorizontalOffset
Namenull
Value15
FallSpeedMax
Namenull
Value60
TechCleaveExpireTime
Namenull
Value0.2
2
Key"ability_power_jump"
Name"Rain of Arrows"
Description"Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide."
Info1
Main
Props
Key"BulletSplitShot"
Name"Weapon Multishot"
Value5
Type"fire_rate"
Key"WeaponDamageBonus"
Name"Weapon Damage"
Value4
Type"bullet_damage"
Alt
Key"SlowPercent"
Name"Movement Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
Key"BulletLifestealPercent"
Name"Bullet Lifesteal"
Valuenull
Type"healing"
Key"TechLifestealPercent"
Name"Spirit Lifesteal"
Valuenull
Type"healing"
Description"Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide."
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
WeaponDamageBonus5
SlowPercent40
SlowDuration1.5
Description"While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s"
BulletLifestealPercent50
TechLifestealPercent50
Description"While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal"
Cooldown
AbilityCooldown
Name"Cooldown"
Value35
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value7
Type"duration"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.5
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value150
FallSpeedMax
Namenull
Value30
FxRadius
Namenull
Value4
JumpPitch
Namenull
Value-60
JumpSpeed
Namenull
Value27.5
3
Key"ability_immobilize_trap"
Name"Immobilizing Trap"
Description"Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
Info1
Main
Props
Key"ImmobilizeDuration"
Name"Immobilize Duration"
Value1.25
Type"duration"
Key"Damage"
Name"Damage"
Value30
Type"tech_damage"
Key"Lifetime"
Name"Lifetime"
Value20
Type"duration"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value50
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value1
Type"duration"
Key"ArmTime"
Name"Arm Time"
Value2
Type"duration"
Key"BulletVulnerbility"
Name"Weapon Damage Amplification"
Valuenull
Type"bullet_armor_down"
Key"DebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
Description"Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
SlowDuration2
Description"+2.0s Slow Duration"
BulletVulnerbility30
DebuffDuration10
Description"Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
TripTime
Namenull
Value0.5
Type"duration"
Range
Radius
Name"Radius"
Value6
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TrapHeight
Namenull
Value2
TripGravity
Namenull
Value0.4
TripUpSpeed
Namenull
Value250
4
Key"ability_guided_arrow"
Name"Guided Owl"
Description"After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.<br>Press [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value250
Type"tech_damage"
Scale
Value1.008
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value12
Type"distance"
Alt
Key"BonusTechPowerPerKill"
Name"Spirit Power Per Kill"
Value5
Type"tech_damage"
Description"After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.<br>Press [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
Upgrades
Damage100
Description"+100 Damage"
AbilityCooldown-47
Description"-47.0s Cooldown"
LowHealthEnemyThresholdPct22
Description"After hit, kills enemies that are below 22% Health"
Cooldown
AbilityCooldown
Name"Cooldown"
Value127
Type"cooldown"
Duration
StunDuration
Name"Stun Duration"
Value0.75
Type"duration"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1.5
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value14
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
hero_krill
Name"Mo & Krill"
1
Key"ability_intimidate"
Name"Scorn"
Description"Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.419328
Type"spirit"
Key"DamageHealMult"
Name"Hero Damage to Heal"
Value2
Type"healing"
Alt
Key"DamageHealMultNonHero"
Name"Damage to Heal"
Value0.7
Type"healing"
Description"Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
Upgrades
AbilityCooldown-3.75
Description"-3.75s Cooldown"
Damage25
Description"+25 Damage"
DamageBonus15
DebuffDuration16
Description"Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s."
Cooldown
AbilityCooldown
Name"Cooldown"
Value12.5
Type"cooldown"
Range
Radius
Name"Radius"
Value10
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.1
2
Key"ability_burrow"
Name"Burrow"
Description"Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
Info1
Main
Props
Key"BonusMoveSpeed"
Name"Move Speed"
Value3
Type"move_speed"
Key"DPS"
Name"DPS"
Value80
Type"tech_damage"
Scale
Value1.44144
Type"spirit"
Key"SpinDuration"
Name"Spin Duration"
Value1.5
Type"duration"
Alt
Key"BulletResist"
Name"Bullet Resist"
Value80
Type"bullet_armor_up"
Key"TechResist"
Name"Spirit Resist"
Value30
Type"tech_armor_up"
Description"Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
Upgrades
AbilityChannelTime3
Description"Burrow time +3s"
DPS140
Radius"2m"
Description"+140 Spin DPS and +2 radius"
AbilityCooldown-19
BonusMoveSpeed"3m"
Description"-19.0 Cooldown and +3m/s Move Speed"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
SpeedLostDuration
Namenull
Value1
Type"duration"
SpinSlowDuration
Namenull
Value0.3
Type"duration"
Range
Radius
Name"Radius"
Value5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemyDamageSpeedPenalty
Namenull
Value0.5
SpinSlowPercent
Namenull
Value10
TickRate
Namenull
Value0.1
UpForce
Namenull
Value250
3
Key"ability_throw_sand"
Name"Sand Blast"
Description"Spray sand that disarms enemies in front of you and deals damage."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Alt
Empty array
Description"Spray sand that disarms enemies in front of you and deals damage."
Upgrades
AbilityDuration1.5
Description"+1.5s Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
SlowPercent50
Description"Slow targets by -50%"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value3.5
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value30
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
GrowthPerMeter
Namenull
Value0.5
InitialWidth
Namenull
Value5
4
Key"ability_ult_combo"
Name"Combo"
Description"Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"BonusHealthOnKill"
Name"Bonus Max Health Per Kill"
Value30
Type"health"
Alt
Empty array
Description"Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
AbilityChannelTime0.75
Description"Combo Duration +0.75s"
DPS40
LifeStealPercentOnHit100
Description"+40 Damage Per Second and 100% lifesteal"
Cooldown
AbilityCooldown
Name"Cooldown"
Value95
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value5
Type"range"
Cast
AbilityChannelTime
Name"Channel Duration"
Value2.75
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
hero_shiv
Name"Shiv"
1
Key"citadel_ability_shiv_dagger"
Name"Serrated Knives"
Description"Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value35
Type"tech_damage"
Scale
Value0.6
Type"spirit"
Key"BleedDPSPerStack"
Name"Bleed DPS Per Knife"
Value5
Type"tech_damage"
Scale
Value0.16
Type"spirit"
Key"BleedDuration"
Name"Bleed Duration"
Value5
Type"duration"
Alt
Empty array
Description"Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
Info2
Main
Props
Key"MovementSlow"
Name"Movement Slow"
Value35
Type"slow"
Alt
Empty array
Description"Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed."
Upgrades
AbilityCharges1
Description"+1 Charges"
BleedDuration2
Description"+2s Bleed Duration"
ImpactDamage40
BleedDPSPerStack5
Description"+40 Damage and +5 Bleed DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value19
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value2
Type"charge_cooldown"
Range
AOERadius
Name"Impact Radius"
Value10
Type"distance"
Cast
AbilityChannelTime
Name"Channel Duration"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
BleedTickRate
Namenull
Value1
RicochetCount
Namenull
Value1
2
Key"citadel_ability_shiv_dash"
Name"Slice and Dice"
Description"Perform a dash forward, damaging enemies along the path.<br><br>Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value105
Type"tech_damage"
Scale
Value1.2
Type"spirit"
Key"DashRange"
Name"Dash Range"
Value12
Type"distance"
Alt
Empty array
Description"Perform a dash forward, damaging enemies along the path.<br><br>Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
Upgrades
AbilityCooldown-3.75
Description"-3.75s Cooldown"
ImpactDamage85
Description"+85 Damage"
CooldownReductionOnHit2
CooldownReductionOnHitNonHero1
MaxCooldownReductionsFromHits6
Description"Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash."
Cooldown
AbilityCooldown
Name"Cooldown"
Value16
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.25
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
DashAngleThreshold
Namenull
Value89
DashRadius
Namenull
Value2.5
DashSpeed
Name"Dash Speed"
Value2400
MoveSpeedPenaltyMaxSpeed
Namenull
Value200
SideMoveSpeedReduction
Namenull
Value-100
TechCleaveExpireTime
Namenull
Value0.35
3
Key"citadel_ability_shiv_defer_damage"
Name"Bloodletting"
Description"Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage."
Info1
Main
Props
Key"DamagePctDeferred"
Name"Incoming Damage Deferred"
Value30
Type"damage"
Key"DeferredDamageDuration"
Name"Deferred Damage Duration"
Value10
Type"duration"
Alt
Empty array
Description"Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage."
Info2
Main
Props
Title"On Activate"
Key"DeferClearPct"
Name"Deferred Damage Cleared"
Value40
Type"healing"
Alt
Empty array
Info3
Main
Props
Key"DamagePctDeferredMaxRage"
Name"Incoming Damage Deferred"
Value15
Type"damage"
Alt
Empty array
Description"Ultimate Unlock: While rage is full the amount of damage deferred is increased."
Upgrades
DeferredDamageDuration5
Description"+5s Deferred Damage Duration"
AbilityCooldown-4.75
Description"-4.75s Cooldown"
DeferClearPct25
Description"+25% Deferred Damage Cleared"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.25
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"citadel_ability_shiv_killing_blow"
Name"Killing Blow"
Info1
Main
Props
Key"EnemyHealthPercent"
Name"Enemy health threshold"
Value20
Type"health"
Alt
Empty array
Description"Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them."
Info2
Main
Props
Key"BuffDamage"
Name"Full Rage Damage Bonus"
Value20
Type"damage"
Alt
Empty array
Description"Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities."
Upgrades
BonusMoveSpeed"2m"
Description"Gain +2 m/s move speed while at full rage."
EnemyHealthPercent8
BuffDamage5
Description"+8% Enemy Health Threshold and +5% Full Rage Bonus Damage"
ShortCooldown0.5
Description"Finishing off an enemy with Killing Blow resets its cooldown."
Cooldown
AbilityCooldown
Name"Cooldown"
Value95
Type"cooldown"
RageDrainDelayDuration
Namenull
Value7
Type"cooldown"
Duration
RageDrainRate
Namenull
Value0.3
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
Damage
Name"Damage"
Value200
Type"tech_damage"
Other
AbilityPostCastDuration
Namenull
Value0.25
AbilityUnitTargetLimit
Namenull
Value1
BonusAbilityResource
Namenull
Value10
CameraDistance
Namenull
Value400
EnemyHealthPercentBuffer
Namenull
Value3
JumpHeight
Namenull
Value80
MinTimeToTarget
Namenull
Value0.5
MoveSpeedToTarget
Namenull
Value25
NonPlayerRageScale
Namenull
Value0.2
PauseOnTargetTime
Namenull
Value0.66
RagePerHeavyMelee
Namenull
Value3.5
RagePerLightMelee
Namenull
Value1.5
RagePerSpiritDamage
Namenull
Value0.02
RagePerWeaponDamage
Namenull
Value0.015
SlashRange
Namenull
Value80
hero_tengu
Name"Ivy"
1
Key"citadel_ability_tengu_urn"
Name"Kudzu Bomb"
Description"Summon a patch of choking vines that damages and slows enemies in its radius."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.6
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Alt
Empty array
Description"Summon a patch of choking vines that damages and slows enemies in its radius."
Upgrades
AbilityCharges1
Description"+1 Charges"
AbilityDuration2
Description"+2s Duration"
DPS60
Description"+60 DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
Type"charge_cooldown"
Duration
AbilityDuration
Name"Duration"
Value4
Type"duration"
Range
Radius
Name"Radius"
Value6
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
Height
Namenull
Value3
TickRate
Namenull
Value0.25
2
Key"citadel_ability_tangotether"
Name"Watcher's Covenant"
Description"Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target"
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value10
Type"fire_rate"
Scale
Value0.2
Type"spirit"
Key"BulletLifestealPercent"
Name"Bullet Lifesteal"
Value15
Type"healing"
Scale
Value0.18
Type"spirit"
Key"TetherSharedHealPct"
Name"Replicated Healing"
Value30
Type"healing"
Alt
Key"MoveSpeedBonus"
Name"Move Speed"
Value0
Type"move_speed"
Key"TotalTetherTargets"
Name"Tether Count"
Value1
Description"Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target"
Upgrades
BonusFireRate10
Description"+10% Fire Rate"
MoveSpeedBonus"2.0m"
Description"+2.0m/s movement bonus"
TotalTetherTargets1
Description"+1 Tether Count"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value12
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value16
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
HealingPerGlub
Namenull
Value20
TickRate
Namenull
Value0.1
3
Key"citadel_ability_tengu_stone_form"
Name"Stone Form"
Description"Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value0.75
Type"duration"
Key"MaxHealthRegen"
Name"Max Health Heal"
Value10
Type"healing"
Alt
Empty array
Description"Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
StunDuration0.5
Damage80
Description"+80 Damage and stuns for 0.5s."
MaxHealthRegen20
Description"+20% Max Health Heal"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value2
Type"duration"
Range
Radius
Name"Radius"
Value6
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.25
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Debuff
MoveSpeedMax
Name"Move Speed"
Value8
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
DampingFactor
Namenull
Value0.25
LiftHeight
Namenull
Value180
LiftTime
Namenull
Value1
StatueScale
Namenull
Value1
4
Key"citadel_ability_tengu_airlift"
Name"Air Drop"
Description"Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. <br>While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. <br>[M1] to accelerate flying speed. <br>[M2] to drop ally/bomb."
Info1
Main
Props
Key"ExplodeDamage"
Name"Explode Damage"
Value150
Type"tech_damage"
Scale
Value2.5
Type"spirit"
Key"AirDropBulletShield"
Name"Bullet Shield"
Value200
Type"bullet_armor_up"
Scale
Value2.5
Type"spirit"
Key"DebuffDuration"
Name"Debuff Duration"
Value4
Type"duration"
Alt
Key"FlyingBulletResist"
Name"Bullet Resist"
Value40
Type"bullet_armor_up"
Key"BuffDuration"
Name"Duration"
Value12
Type"duration"
Key"OnLandDamageRadius"
Name"Landing Radius"
Value14
Type"distance"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Key"BulletArmorReduction"
Name"Bullet Resist"
Valuenull
Type"bullet_armor_down"
Key"BulletArmorReductionDuration"
Name"Duration"
Valuenull
Type"duration"
Key"SilenceDuration"
Name"Silence Duration"
Valuenull
Type"duration"
Description"Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. <br>While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. <br>[M1] to accelerate flying speed. <br>[M2] to drop ally/bomb."
Upgrades
BulletArmorReduction-20
BulletArmorReductionDuration12
Description"-20% Bullet Resist on enemies hit for 12s"
AirDropBulletShield300
OnLandDamageRadius"5m"
Description"+300 Bullet Shield and +5m Explode Radius"
SilenceDuration4.5
Description"Applies Silence on enemies hit for +4.5s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value85
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value17
Type"duration"
AllyCastDelay
Namenull
Value0.2
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value8
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1.3
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
AllyOutgoingDamagePercent
Namenull
Value-50
Type"damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
OnLandDamageRadiusStart
Namenull
Value4
SilenceBombSpeed
Namenull
Value12
TossSpeed
Namenull
Value400
hero_kali
Name"Kali"
hero_warden
Name"Warden"
1
Key"ability_warden_crowd_control"
Name"Alchemical Flask"
Description"Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value55
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"MoveSpeedSlowPct"
Name"Move Speed Slow"
Value20
Type"slow"
Key"WeaponPowerDebuff"
Name"Weapon Damage"
Value-30
Type"bullet_damage"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value6
Type"duration"
Key"StaminaReduction"
Name"Stamina Reduction"
Valuenull
Description"Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
Upgrades
Damage40
Description"+40 Damage"
StaminaReduction1
Description"+1 Stamina Reduction"
FireRateSlow35
AbilityCooldown-6.5
Description"-6.5s Cooldown and applies 35% Fire Rate Slow"
Cooldown
AbilityCooldown
Name"Cooldown"
Value14
Type"cooldown"
Range
Radius
Name"Radius"
Value6.5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ForwardVelocity
Namenull
Value800
ProjectileLifetime
Namenull
Value60
2
Key"ability_warden_high_alert"
Name"Willpower"
Description"Gain a spirit shield and bonus movement speed."
Info1
Main
Props
Key"TechShieldPoints"
Name"Spirit Shield Health"
Value150
Type"tech_armor_up"
Scale
Value0
Type"spirit"
Key"MoveSpeedBonusPct"
Name"Move speed bonus"
Value15
Type"move_speed"
Alt
Empty array
Description"Gain a spirit shield and bonus movement speed."
Upgrades
MoveSpeedBonusPct20
Description"+20% Move speed bonus"
AbilityCooldown-19
Description"-19.0s Cooldown"
TechShieldPoints200
Scale
Prop"TechShieldPoints"
Value3.9312
Type"spirit"
Description"+200 Spirit Shield Health and now scales with Spirit Power"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value7
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
3
Key"ability_warden_lock_down"
Name"Binding Word"
Description"Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value2.6208
Type"spirit"
Key"ImmobilizeDuration"
Name"Immobilize Duration"
Value1.75
Type"duration"
Alt
Key"EscapeTime"
Name"Escape Time"
Value2.5
Type"duration"
Key"EscapeRange"
Name"Escape Range"
Value16
Type"distance"
Description"Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
Upgrades
ImmobilizeDuration1
Description"+1s Immobilize Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
BulletArmorReduction20
BulletArmorReductionDuration6
Description"Warden deals +20% more Bullet Damage to trapped Heroes for 6s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value37
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"ability_warden_riot_protocol"
Name"Last Stand"
Description"After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. <br>While channeling Last Stand you have greatly increased bullet resist."
Info1
Main
Props
Key"PulseDPS"
Name"DPS"
Value100
Type"tech_damage"
Scale
Value0.85176
Type"spirit"
Key"HealthStealPctHero"
Name"Hero Lifesteal"
Value100
Type"healing"
Key"BonusMoveSpeed"
Name"Move Speed"
Value0
Type"move_speed"
Alt
Key"PulseInterval"
Name"Pulse Interval"
Value0.5
Type"duration"
Key"HealthStealPct"
Name"Non-Hero Lifesteal"
Value50
Type"healing"
Description"After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. <br>While channeling Last Stand you have greatly increased bullet resist."
Upgrades
Radius"3m"
Description"+3m Radius"
PulseDPS70
Description"+70 DPS"
AbilityCooldown-56
Description"-56.0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value138
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value6
Type"duration"
Range
Radius
Name"Radius"
Value12
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value2.25
Type"cast"
Buff
BulletResist
Name"Bullet Resist"
Value50
Type"bullet_armor_up"
Other
AbilityUnitTargetLimit
Namenull
Value1
ConeAngle
Name"Cone Angle"
Value115
hero_yamato
Name"Yamato"
1
Key"citadel_ability_power_slash"
Name"Power Slash"
Description"Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.<br>Press [1] or [M1] to trigger the strike early, dealing partial damage."
Info1
Main
Props
Key"FullChargeDamage"
Name"Full Charge Damage"
Value160
Type"tech_damage"
Scale
Value2
Type"spirit"
Key"SlashLength"
Name"Slash Length"
Value25
Type"distance"
Alt
Key"SlowPercent"
Name"Movement Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
Key"BulletResist"
Name"Bullet Resist"
Valuenull
Type"bullet_armor_up"
Description"Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.<br>Press [1] or [M1] to trigger the strike early, dealing partial damage."
Upgrades
BulletResist60
Description"Gain +60 Bullet Resist while channeling"
SlowDuration3
SlowPercent40
Description"Apply 40% movement slow for 3s"
FullChargeDamage200
Description"+200 Full Charge Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value8.5
Type"cooldown"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1.4
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
MediumChargeDamagePct
Name"Medium Charge Dmg"
Value60
Type"tech_damage"
ShortChargeDamagePct
Name"Short Charge Dmg"
Value40
Type"tech_damage"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
FallSpeedMax
Namenull
Value5
PowerUpStages
Namenull
Value3
SlashCollisionRadius
Namenull
Value4
SlashRadius
Namenull
Value41
Type""
2
Key"citadel_ability_flying_strike"
Name"Flying Strike"
Description"Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Alt
Key"SlowDuration"
Name"Slow Duration"
Value2.5
Type"duration"
Description"Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
Upgrades
SlowPercent25
Description"+25% Movement Slow"
AbilityCastRange"20m"
Description"+20m Cast Range"
WeaponDamageBonus6
WeaponPowerIncreaseDuration10
Description"+6 Weapon Damage for 10s after striking the target"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value20
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
3
Key"citadel_ability_healing_slash"
Name"Crimson Slash"
Description"Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"HealFixedHealth"
Name"Heal on hero hit"
Value70
Type"healing"
Scale
Value1.11384
Type"spirit"
Key"FireRateSlow"
Name"Fire Rate Slow"
Value30
Type"bullet_damage"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value4
Type"duration"
Description"Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
Upgrades
FireRateSlow30
Description"+30% Fire Rate Slow"
HealMaxHealth10
Description"+10% of Max Health Heal on hero hit"
AbilityCooldown-5.75
Description"-5.75s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value11.5
Type"cooldown"
Range
Radius
Name"Radius"
Value13
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.3
Type"cast"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
4
Key"citadel_ability_infinity_slash"
Name"Shadow Transformation"
Description"Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
Info1
Main
Props
Key"AbilityDuration"
Name"Duration"
Value5
Type"duration"
Key"AbilitySpeedPct"
Name"Ability Speed"
Value60
Type"cast"
Alt
Key"TechResist"
Name"Spirit Resist"
Value40
Type"tech_armor_up"
Key"BulletResist"
Name"Bullet Resist"
Value40
Type"bullet_armor_up"
Description"Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
BonusMoveSpeed"4m"
Description"+4m/s Move Speed"
AbilityDuration1.5
Description"+1.5s Duration"
Cooldown
AbilityCooldown
Name"Cooldown"
Value106
Type"cooldown"
Duration
AbilityChannelTime
Name"Channel Duration"
Value2
Type"duration"
BuffDuration
Name"Duration"
Value20
Type"duration"
Move
BonusMoveSpeed
Name"Move Speed"
Value0
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.6
AbilityUnitTargetLimit
Namenull
Value1
Radius
Name"Radius"
Valuenull
hero_lash
Name"Lash"
1
Key"citadel_ability_lash_down_strike"
Name"Ground Strike"
Description"Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
Info1
Main
Props
Key"StompDamage"
Name"Stomp Damage"
Value90
Type"tech_damage"
Scale
Value0.85
Type"spirit"
Key"StompDamagePerMeterPrimary"
Name"Damage Per Meter"
Value6
Type"tech_damage"
Scale
Value0.05
Type"spirit"
Alt
Key"EnemySlowPct"
Name"Enemy Move Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
Description"Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
Upgrades
AbilityCooldown-9.5
Description"-9.5s Cooldown"
EnemySlowPct50
SlowDuration3
StompBounceHeight400
Description"Struck enemies are popped into the air and slowed by 50% for 3s"
Scale
Prop"StompDamagePerMeterSecondary"
Value0.00875
Type"spirit"
Description"Damage Per Meter +110% and improved scaling"
Cooldown
AbilityCooldown
Name"Cooldown"
Value19
Type"cooldown"
Range
Radius
Name"Radius"
Value11
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
StompDamagePerMeterSecondary
Namenull
Value4.5
Type"tech_damage"
Scale
Value0.00875
Type"spirit"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
MinAimAngle
Namenull
Value60
StompDamagePrimaryRange
Namenull
Value25
StompVerticalThreshold
Namenull
Value130
StrikeVelocity
Namenull
Value50
2
Key"citadel_ability_lash"
Name"Grapple"
Description"Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
Info1
Main
Props
Key"JumpVelocity"
Name"Jump Velocity"
Value20
Type"move_speed"
Alt
Key"WeaponDamageBonus"
Name"Weapon Damage"
Valuenull
Type"bullet_damage"
Key"WeaponDamageBonusDuration"
Name"Bonus Duration"
Valuenull
Type"duration"
Key"WeaponFireRateBonus"
Name"Fire Rate"
Valuenull
Type"fire_rate"
Description"Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityCastRange"20m"
WeaponDamageBonus6
WeaponDamageBonusDuration10
Description"+20m Cast Range and gain +6 Weapon Damage for 10s"
WeaponFireRateBonus20
Description"+20% Fire Rate to Weapon Bonus Buff"
Cooldown
AbilityCooldown
Name"Cooldown"
Value42
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value2
Type"charge_cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value30
Type"range"
MinDistance
Name"Min Range"
Value0
Type"distance"
Cast
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
JumpSlowResistance
Namenull
Value0.667
LashFriendlies
Namenull
Value1
3
Key"ability_lash_flog"
Name"Flog"
Description"Strike enemies with your whip, stealing life from them."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value65
Type"tech_damage"
Scale
Value1.17936
Type"spirit"
Key"HealPctVsHeroes"
Name"Heal vs heroes"
Value80
Type"healing"
Key"TargetingConeAngle"
Name"Attack Angle"
Value30
Type"distance"
Scale
Value0.45864
Type"spirit"
Alt
Key"HealPctVsNonHeroes"
Name"Heal vs non-heroes"
Value30
Type"healing"
Key"EnemySlowPct"
Name"Enemy Move Slow"
Valuenull
Type"slow"
Key"EnemySlowDuration"
Name"Enemy Slow Duration"
Valuenull
Type"duration"
Description"Strike enemies with your whip, stealing life from them."
Upgrades
EnemySlowDuration3
EnemySlowPct35
Description"Apply 35% Movement Slow for 3s"
AbilityCooldown-14
Description"-14.0s Cooldown"
Damage105
FireRateSlow35
Description"+105 Damage and applies 35% Fire Rate Slow"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value25
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value30
4
Key"citadel_ability_lash_ultimate"
Name"Death Slam"
Description"Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. <br>Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value115
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"ThrowDistance"
Name"Max Throw Distance"
Value12
Scale
Value0.3276
Type"spirit"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value50
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
Key"AbilityCastDelay"
Name"Cast Delay"
Value0.3
Type"cast"
Description"Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. <br>Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
Upgrades
ThrowDistance"8m"
Description"+8m Max Throw Distance"
ImpactDamage100
Description"+100 Damage"
AbilityCooldown-56
Description"-56.0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value138
Type"cooldown"
TimeToGainLockonStack
Namenull
Value0.6
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value18
Type"distance"
LockonConeAngle
Namenull
Value40
Type"distance"
Cast
AbilityChannelTime
Name"Channel Duration"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value6
BoostTime
Namenull
Value1
HangTime
Namenull
Value0.6
ImpactRadius
Name"Impact Radius"
Value5
LiftHeight
Namenull
Value6
LosingLockGraceTime
Namenull
Value0.4
MaxLockonStacks
Namenull
Value1
NotInConeLosesLock
Namenull
Value1
SlamSpeed
Namenull
Value1600
ThrowStraightDuration
Namenull
Value1.5
TimeToLoseLockonStack
Namenull
Value2
UpBoostSpeed
Namenull
Value400
hero_viscous
Name"Viscous"
1
Key"viscous_goo_grenade"
Name"Splatter"
Description"Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.5
Type"spirit"
Alt
Empty array
Description"Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
Upgrades
AbilityCooldown-5.75
Description"-5.75s Cooldown"
Damage70
Radius"1m"
Description"+70 Damage and +1m Radius"
MaxBounces2
Description"Bounces 2 times"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Duration
PuddleDuration
Name"Puddle Duration"
Value10
Type"duration"
Scale
Value1
Type"duration"
Range
Radius
Name"Radius"
Value5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.001
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Debuff
SlowPercent
Name"Movement Slow"
Value35
Type"slow"
Other
AbilityPostCastDuration
Namenull
Value0.5
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
DetonateCooldown
Namenull
Value0.15
SecondHitDamagePercentage
Namenull
Value0.7
ThirdHitDamagePercentage
Namenull
Value0.5
2
Key"viscous_restorative_goo"
Name"The Cube"
Description"Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early."
Info1
Main
Props
Key"BonusHealthRegen"
Name"Health Regen"
Value40
Type"healing"
Key"AbilityDuration"
Name"Duration"
Value4
Type"duration"
Alt
Empty array
Description"Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early."
Upgrades
BonusMoveSpeed"2.5m"
StaminaCooldownReduction30
PostCubeBuff1
Description"Increases Movement Speed and Stamina Recovery"
AbilityCooldown-21
Description"-21.0s Cooldown"
BonusHealthRegen60
Description"+60 Health Regen"
Cooldown
AbilityCooldown
Name"Cooldown"
Value48
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value30
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusMoveSpeed
Name"Move Speed"
Value0
BreakoutTime
Namenull
Value1
BulletForce
Namenull
Value600
CubeScale
Namenull
Value1.5
Friction
Namenull
Value-80
HeavyMeleeForce
Namenull
Value700
LightMeleeForce
Namenull
Value300
PostCubeBuffDuration
Name"Buff Duration"
Value8
PushBackForce
Namenull
Value250
PushBackRadius
Namenull
Value50
SlideForce
Namenull
Value70
3
Key"viscous_telepunch"
Name"Puddle Punch"
Description"Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
Info1
Main
Props
Key"SlowPercent"
Name"Movement Slow"
Value20
Type"slow"
Alt
Key"ImpactDuration"
Name"Slow Duration"
Value4
Description"Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage35
SlowPercent20
Description"+35 Damage and +20% Movement Slow"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value30
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value1.5
Type"charge_cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value40
Type"range"
Radius
Name"Radius"
Value4
Type"distance"
Cast
AbilityCharges
Name"Charges"
Value1
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
PunchHalfHeight
Namenull
Value5.5
PunchRollSlow
Namenull
Value-40
PunchRollSlowDuration
Namenull
Value1
TossGroundSideRatio
Namenull
Value0.7
TossSpeed
Namenull
Value625
TossSpeedUpWall
Namenull
Value500
TossSpeedWall
Namenull
Value750
4
Key"viscous_goo_bowling_ball"
Name"Goo Ball"
Description"Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value140
Type"tech_damage"
Scale
Value1.3
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value1
Alt
Key"TechResist"
Name"Spirit Resist"
Value70
Key"BulletResist"
Name"Bullet Resist"
Value60
Description"Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
Upgrades
AbilityDuration5
Description"+5s Duration"
Damage120
Description"+120 Damage"
CastWhileRolling1
Description"Can cast abilities and use items while rolling"
Cooldown
AbilityCooldown
Name"Cooldown"
Value95
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value10
Type"duration"
Range
Radius
Name"Radius"
Valuenull
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.55
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value275
Type"move_speed"
MoveSpeedMax
Name"Move Speed"
Value7
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AccelerationPercentage
Namenull
Value-60
AirJumpForce
Namenull
Value500
BallOffset
Namenull
Value50
BallRadius
Namenull
Value63
BallScale
Namenull
Value2
BossDamagePercent
Namenull
Value50
BreakablePropDamageRadius
Namenull
Value75
FrictionPercentage
Namenull
Value-85
JumpForce
Namenull
Value500
KnockForce
Namenull
Value400
ParticleRadiusMultiplier
Namenull
Value1.2
TickRate
Namenull
Value0.25
hero_gunslinger
Name"Gunslinger"
hero_yakuza
Name"The Boss"
hero_genericperson
Name"Generic Person"
hero_tokamak
Name"Tokamak"
hero_wrecker
Name"Wrecker"
1
Key"ability_wrecking_ball"
Name"Wrecking Ball"
Description"Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
Info1
Main
Props
Key"WreckingBallDamage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value1
Type"duration"
Alt
Key"MoveSpeedLimit"
Name"Move Speed"
Value6
Type"move_speed"
Description"Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
WreckingBallDamage80
Description"+80 Damage"
MoveSpeedLimit"4m"
Description"+4m/s Move Speed"
Cooldown
AbilityCooldown
Name"Cooldown"
Value21
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value6
Type"duration"
Range
AbilityCastRange
Name"Cast Range"
Value50
Type"range"
Cast
AbilityCastDelay
Name"Cast Delay"
Value1.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
MinSpeed
Namenull
Value80
TechCleaveExpireTime
Namenull
Value0.4
WreckingBallPushForce
Namenull
Value280
2
Key"ability_wrecker_salvage"
Name"Consume"
Description"Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value80
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"SalvageBonus_FireRate"
Name"Fire Rate per bonus"
Value25
Type"bullet_damage"
Alt
Key"FireRateBuffDuration"
Name"Bonus Duration"
Value40
Type"duration"
Key"SalvageDuration"
Name"Max Duration"
Value3
Type"duration"
Key"SalvageBonus_Health"
Name"Healing"
Valuenull
Type"healing"
Description"Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently"
Upgrades
SalvageBonus_Health150
Description"150 health restored per kill."
DPS80
Description"+80 DPS"
FireRateBuffDuration80
Description"+80s Bonus Duration"
Cooldown
AbilityCooldown
Name"Cooldown"
Value12.5
Type"cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value10
Type"range"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value40
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickInterval
Namenull
Value0.25
3
Key"ability_scrap_blast"
Name"Bio Blast"
Description"Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
Info1
Main
Props
Key"ScrapDamage"
Name"Damage"
Value75
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"EnemyMoveSlow"
Name"Enemy Slow per hit"
Value10
Type"slow"
Alt
Key"EnemyMoveSlowDuration"
Name"Enemy Slow Duration"
Value5
Type"duration"
Description"Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
Upgrades
AbilityCharges2
Description"+2 Charges"
ScrapDamage55
Description"+55 Damage"
EnemyMoveSlow20
Description"+20% Enemy Slow per hit"
Cooldown
AbilityCooldown
Name"Cooldown"
Value64
Type"cooldown"
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3
Type"charge_cooldown"
Range
AbilityCastRange
Name"Cast Range"
Value15
Type"range"
BlastRadius
Namenull
Value5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.25
Type"cast"
AbilityCharges
Name"Charges"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"ability_wrecker_teleport"
Name"Astral Walk"
Description"Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
Info1
Main
Props
Key"DamagePerSecondFlown"
Name"Damage per second flown"
Value16
Type"tech_damage"
Scale
Value0.52416
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value8
Type"distance"
Alt
Key"AbilityCastDelay"
Name"Cast Delay"
Value1.5
Type"cast"
Key"EnemySlowPct"
Name"Enemy Move Slow"
Value60
Type"slow"
Key"EnemyMoveSlowDuration"
Name"Enemy Slow Duration"
Value1
Type"duration"
Description"Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
Upgrades
AbilityChannelTime8
Description"+8s Channel Duration"
AbilityCooldown-47
Description"-47.0s Cooldown"
DamagePerSecondFlown16
Description"+16 Damage per second flown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value138
Type"cooldown"
Cast
AbilityChannelTime
Name"Channel Duration"
Value8
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
hero_rutger
Name"Rutger"
hero_synth
Name"Pocket"
1
Key"synth_barrage"
Name"Barrage"
Description"Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.<br>If you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
Info1
Main
Props
Key"AmpPercentPerStack"
Name"Amp Per Stack"
Value6
Key"DamagePerProjectile"
Name"Damage Per Projectile"
Value35
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"MoveSlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Alt
Key"ProjectileAmount"
Name"Projectile Amount"
Value4
Key"SlowDuration"
Name"Slow Duration"
Value1.5
Type"duration"
Key"AmpDuration"
Name"Amp Duration"
Value15
Type"duration"
Description"Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.<br>If you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
Upgrades
DamagePerProjectile15
Description"+15 Damage Per Projectile"
AbilityCooldown-14
Description"-14.0s Cooldown"
AmpPercentPerStack5
Description"+5% Amp Per Stack"
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
Range
Radius
Name"Radius"
Value6.5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.3
Type"cast"
AbilityChannelTime
Name"Channel Duration"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirDrag
Namenull
Value0.3
AirSpeedMax
Namenull
Value100
FallSpeedMax
Namenull
Value10
2
Key"synth_plasma_flux"
Name"Flying Cloak"
Description"Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value90
Type"tech_damage"
Scale
Value1.11384
Type"spirit"
Alt
Key"MaxLifetime"
Name"Lifetime"
Value3.2
Type"duration"
Description"Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location."
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
Damage80
Description"+80 Damage"
WeaponDamageBonus7
WeaponDamageBonusDuration10
Description"+7 Weapon Damage for 10s after teleporting with Flying Cloak."
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
Range
Radius
Name"Radius"
Value5
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.1
3
Key"synth_pulse"
Name"Enchanter's Satchel"
Description"Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
Info1
Main
Props
Key"AbilityChannelTime"
Name"Channel Duration"
Value2
Type"cast"
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
Description"Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
Upgrades
AbilityCooldown-4.75
Description"-4.75s Cooldown"
Damage80
Description"+80 Damage"
FireRateSlow40
DebuffDuration4
Description"Applies 40% Fire Rate Slow for 4.0s"
Cooldown
AbilityCooldown
Name"Cooldown"
Value17
Type"cooldown"
Range
Radius
Name"Radius"
Value12
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.15
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FallSpeedMax
Namenull
Value1
4
Key"synth_affliction"
Name"Affliction"
Description"Apply damage over time to all enemies nearby.<br>Affliction's damage is non-lethal and does not apply item procs."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value23
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"DebuffDuration"
Name"Debuff Duration"
Value18
Type"duration"
Alt
Empty array
Description"Apply damage over time to all enemies nearby.<br>Affliction's damage is non-lethal and does not apply item procs."
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
HealAmpReceivePenaltyPercent-60
HealAmpRegenPenaltyPercent-60
Description"Suppress targets' healing by -60%"
DPS27
Description"+27 DPS"
Cooldown
AbilityCooldown
Name"Cooldown"
Value127
Type"cooldown"
Range
Radius
Name"Radius"
Value14
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.6
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CanBePurged
Namenull
Value1
DamageInterval
Name"Damage Interval"
Value0.5
hero_thumper
Name"Thumper"
hero_mirage
Name"Mirage"
1
Key"mirage_tornado"
Name"Tornado"
Description"Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.9828
Type"spirit"
Key"HoldInPlaceDuration"
Name"Lift Duration"
Value1.25
Type"duration"
Alt
Key"Radius"
Name"Radius"
Value3.5
Type"distance"
Description"Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets."
Upgrades
HoldInPlaceDuration0.75
Description"+0.75s Lift Duration"
AbilityCooldown-14
Description"-14.0s Cooldown"
TechArmorDamageReduction-15
Description"-15% Spirit Resist"
Cooldown
AbilityCooldown
Name"Cooldown"
Value32
Type"cooldown"
Duration
AbilityDuration
Name"Duration"
Value2
Type"duration"
EnemyLiftDuration
Name"Lift Up Time"
Value0.6
Type"duration"
Range
OpenHeight
Namenull
Value8
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.3
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value20
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
ClimbHeight
Namenull
Value1
DampingFactor
Namenull
Value0.3
DistanceAboveGround
Namenull
Value2
DropDownRate
Namenull
Value10
ForwardOffset
Namenull
Value125
LiftHeight
Namenull
Value3
MaxDeltaMovementControl
Namenull
Value2
TargetBulletEvasionChance
Namenull
Value100
TickRate
Namenull
Value0.25
TornadoSpeed
Namenull
Value1200
2
Key"mirage_fire_beetles"
Name"Fire Scarabs"
Description"Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
Info1
Main
Props
Key"DPS"
Name"DPS"
Value20
Type"tech_damage"
Scale
Value0.3
Type"spirit"
Key"HealingFactor"
Name"Heal vs Heroes"
Value40
Type"healing"
Key"DebuffDuration"
Name"Debuff Duration"
Value4
Type"duration"
Alt
Key"LaunchWindowDuration"
Name"Launch Window"
Value20
Type"duration"
Key"LaunchWindowCooldown"
Name"Cooldown"
Value35
Key"NonHeroHealingFactor"
Name"Heal vs Non-Heroes"
Value15
Type"healing"
Description"Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
Upgrades
AbilityCharges2
Description"+2 Charges"
HealingFactor40
NonHeroHealingFactor15
Description"+40% Heal vs Heroes"
DPS40
Description"+40 DPS"
Cooldown
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value0.05
Type"charge_cooldown"
Range
Radius
Name"Radius"
Value4
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.05
Type"cast"
AbilityCharges
Name"Charges"
Value3
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityChargesConditionally
Namenull
Value1
AbilityUnitTargetLimit
Namenull
Value1
DamageInterval
Name"Damage Interval"
Value0.5
3
Key"mirage_sand_phantom"
Name"Tempest Ward"
Description"You become enveloped in a whirlwind that provides bullet evasion and movement speed."
Info1
Main
Props
Key"ProcBonusMagicDamage"
Name"Spirit Damage"
Value20
Type"tech_damage"
Scale
Value0.2
Type"spirit"
Key"ProcBonusMagicDamageEscalation"
Name"Escalating Spirit Damage"
Value15
Type"tech_damage"
Scale
Value0.15
Type"spirit"
Alt
Key"ProcCooldown"
Name"Max Frequency"
Value2
Key"MaxStacks"
Name"Max Stacks"
Value5
Description"Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt."
Info2
Main
Props
Key"WhirlwindEvasionChance"
Name"Bullet Evasion Chance"
Value50
Key"WhirlwindDuration"
Name"Duration"
Value3.5
Alt
Key"AbilityCooldown"
Name"Cooldown"
Value37
Type"cooldown"
Description"You become enveloped in a whirlwind that provides bullet evasion and movement speed."
Upgrades
WhirlwindEvasionChance30
Description"+30% Bullet Evasion Chance"
ProcBonusMagicDamageEscalation10
Description"+10 Escalating Spirit Damage"
AbilityCooldown-19
Description"-19.0s Cooldown"
Range
Radius
Name"Radius"
Value10
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value200
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ProcChance
Name"Proc Chance"
Value100
VictimStackDuration
Namenull
Value8
4
Key"mirage_djinn_bomb"
Name"Djinn Bomb"
Description"Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit."
Info1
Main
Props
Key"Damage"
Name"Damage"
Value225
Type"tech_damage"
Scale
Value2.25
Type"spirit"
Key"BombBonusDamagePerHero"
Name"Bonus Damage Per Hero"
Value60
Type"tech_damage"
Scale
Value0.6
Type"spirit"
Alt
Key"MaxProjectileLifetime"
Name"Max Lifetime"
Value8
Description"Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit."
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
BombBonusDamagePerHero40
Description"+40 Bonus Damage Per Hero"
Damage150
Description"+150 Damage"
Cooldown
AbilityCooldown
Name"Cooldown"
Value74
Type"cooldown"
Range
Radius
Name"Radius"
Value11
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
hero_slork
Name"Fathom"
hero_cadence
Name"Cadence"
hero_targetdummy
Name"TargetDummy"
hero_bomber
Name"Bomber"
1
Key"ability_charged_bomb"
Namenull
Info1
Main
Props
Empty array
Alt
Empty array
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value10.5
Type"cooldown"
Range
Radius
Name"Radius"
Value7
Type"distance"
Cast
AbilityCastDelay
Name"Cast Delay"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
MaxDamage
Namenull
Value100
Type"tech_damage"
Scale
Value1.248
Type"spirit"
Other
AbilityUnitTargetLimit
Namenull
Value1
BlastJumpVelocity
Namenull
Value25
BlastJumpVelocityCrouch
Namenull
Value30
BlastJumpVelocityGround
Namenull
Value20
MaxChargeTime
Namenull
Value2
2
Key"ability_bomber_ability02"
Namenull
Info1
Main
Props
Empty array
Alt
Empty array
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
3
Key"ability_bomber_ability03"
Namenull
Info1
Main
Props
Empty array
Alt
Empty array
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
Cooldown
AbilityCooldown
Name"Cooldown"
Value26
Type"cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"ability_bomber_ult"
Namenull
Info1
Main
Props
Key"AbilityCooldown"
Name"Cooldown"
Value127
Type"cooldown"
Alt
Empty array
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1