User:Mgpt/Sandbox: Difference between revisions

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* Vaults base bounty increased from 150 to 200
* Vaults base bounty increased from 150 to 200


{{HeroIcon|Abrams}}
* Abrams: Base Health increased from 550 to 600
* Base Health increased from 550 to 600
* Abrams: Siphon DPS increased from 24 to 35
* Siphon DPS increased from 24 to 35


{{HeroIcon|Bebop}}
* Bebop: Weapon no longer has horizontal/vertical recoil
* Weapon no longer has horizontal/vertical recoil


{{HeroIcon|Dynamo}}
* Dynamo: Singularity DPS increased from 48 to 60
* Singularity DPS increased from 48 to 60
* Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
* Singularity T3 Max HP DPS increased from 3.2% to 3.8%


{{HeroIcon|Grey Talon}}
* Grey Talon: Charge Shot damage increased from 95 to 105
* Charge Shot damage increased from 95 to 105
* Grey Talon: Charge Shot T2 damage reduced from 80 to 70
* Charge Shot T2 damage reduced from 80 to 70
* Grey Talon: Guided Owl damage increased from 200 to 300
* Guided Owl damage increased from 200 to 300


{{HeroIcon|Haze}}
* Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
* Bullet Dance bonus Fire Rate reduced from +30 to +20
* Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
* Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3


{{HeroIcon|Infernus}}
* Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* Infernus: Concussive Combustion damage increased from 130 to 160
* Concussive Combustion damage increased from 130 to 160


{{HeroIcon|Kelvin}}
* Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
* Frost Grenade T3 bonus damage increased from +100 to +175


{{HeroIcon|Lady Geist}}
* Lady Geist: Blood Bomb damage increased from 80 to 100
* Blood Bomb damage increased from 80 to 100
* Lady Geist: Blood Bomb T2 damage increased from +65 to +70
* Blood Bomb T2 damage increased from +65 to +70
* Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* Lady Geist: Malice damage amp per shard increased from 10% to 15%
* Malice damage amp per shard increased from 10% to 15%


{{HeroIcon|Lash}}
* Lash: Grapple cooldown reduced from 55 to 45
* Grapple cooldown reduced from 55 to 45
* Lash: Flog Damage increased from 55 to 65
* Flog Damage increased from 55 to 65
* Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* Lash: Death Slam T1 from +3m to +5m
* Death Slam T1 from +3m to +5m
* Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
* Fixed Death Slam's targeting cone not finding enemies near the edges
* Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
* Fixed Death Slam to only target enemies who stay in the targeting cone


{{HeroIcon|McGinnis}}
* McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
* Heavy Barrage camera interaction with Fleetfoot Boots has been fixed


{{HeroIcon|Mo & Krill}}
* Mo & Krill: Sand Blast range increased from 25m to 30m
* Sand Blast range increased from 25m to 30m
* Mo & Krill: Sand Blast width increased from 3m to 5m
* Sand Blast width increased from 3m to 5m
* Mo & Krill: Sand Blast is now permissive with small obstructions in the way
* Sand Blast is now permissive with small obstructions in the way
* Mo & Krill: Burrow no longer loses its state as you change elevations
* Burrow no longer loses its state as you change elevations
* Mo & Krill: Burrow now knocks enemies up when you come up
* Burrow now knocks enemies up when you come up
* Mo & Krill: Combo DPS increased from 50 to 60
* Combo DPS increased from 50 to 60
* Mo & Krill: No longer listed as a recommended new player hero
* No longer listed as a recommended new player hero


{{HeroIcon|Vindicta}}
* Vindicta: Base Bullet Damage reduced from 15 to 14
* Base Bullet Damage reduced from 15 to 14
* Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
* Stake T1 bonus duration reduced from +1.5s to +1.0s
* Vindicta: Is now a recommended hero for new players
* Is now a recommended hero for new players


{{HeroIcon|Yamato}}
* Yamato: Crimson Slash radius increased from 11m to 12m
* Crimson Slash radius increased from 11m to 12m
* Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
* Crimson Slash fire rate debuff duration increased from 3s to 4s
* Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
* Power Slash T1 Bullet Resist increased from 40% to 60%
* Yamato: Flying Strike cooldown reduced from 35 to 20
* Flying Strike cooldown reduced from 35 to 20
* Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* Yamato: Flying Strike range no longer scales with Spirit
* Flying Strike range no longer scales with Spirit
* Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
* Shadow Explosion bonus Spirit per victim increased from 10 to 15
* Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* Yamato: Shadow Explosion buff duration increased from 8s to 15s
* Shadow Explosion buff duration increased from 8s to 15s
}}
}}

Revision as of 18:20, 18 September 2024

Updates
← N/A May 3, 2024 May 10, 2024

Source: 05-03-2024 Update

Patch notes

General Changes

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes

  • Troopers DPS vs Lane Guardians reduced from 44 to 36
  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
  • You are now silenced while carrying the Urn
  • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
  • Vaults base bounty increased from 150 to 200
  • Abrams: Base Health increased from 550 to 600
  • Abrams: Siphon DPS increased from 24 to 35
  • Bebop: Weapon no longer has horizontal/vertical recoil
  • Dynamo: Singularity DPS increased from 48 to 60
  • Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
  • Grey Talon: Charge Shot damage increased from 95 to 105
  • Grey Talon: Charge Shot T2 damage reduced from 80 to 70
  • Grey Talon: Guided Owl damage increased from 200 to 300
  • Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
  • Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
  • Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
  • Infernus: Concussive Combustion damage increased from 130 to 160
  • Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
  • Lady Geist: Blood Bomb damage increased from 80 to 100
  • Lady Geist: Blood Bomb T2 damage increased from +65 to +70
  • Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
  • Lady Geist: Malice damage amp per shard increased from 10% to 15%
  • Lash: Grapple cooldown reduced from 55 to 45
  • Lash: Flog Damage increased from 55 to 65
  • Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
  • Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Lash: Death Slam T1 from +3m to +5m
  • Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
  • Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
  • McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
  • Mo & Krill: Sand Blast range increased from 25m to 30m
  • Mo & Krill: Sand Blast width increased from 3m to 5m
  • Mo & Krill: Sand Blast is now permissive with small obstructions in the way
  • Mo & Krill: Burrow no longer loses its state as you change elevations
  • Mo & Krill: Burrow now knocks enemies up when you come up
  • Mo & Krill: Combo DPS increased from 50 to 60
  • Mo & Krill: No longer listed as a recommended new player hero
  • Vindicta: Base Bullet Damage reduced from 15 to 14
  • Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
  • Vindicta: Is now a recommended hero for new players
  • Yamato: Crimson Slash radius increased from 11m to 12m
  • Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
  • Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
  • Yamato: Flying Strike cooldown reduced from 35 to 20
  • Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Yamato: Flying Strike range no longer scales with Spirit
  • Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
  • Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
  • Yamato: Shadow Explosion buff duration increased from 8s to 15s