Template:Weapon Items List: Difference between revisions
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PeePeePooPoo (talk | contribs) Add current weapon abilities 18/09/2024 |
PeePeePooPoo (talk | contribs) No edit summary |
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!Modifiers | !Modifiers | ||
!Passive | !Passive | ||
! | !Active | ||
!Components | !Components | ||
|- | |- | ||
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+15% Weapon Damage | +15% Weapon Damage | ||
! | ! | ||
|Titanic Magazine | ! | ||
|Used By: Titanic Magazine | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]] | ||
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!+25% Weapon Damage when within 15m of target | !+25% Weapon Damage when within 15m of target | ||
No Cooldown | No Cooldown | ||
|Point Blank | ! | ||
|Used By: Point Blank | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]] | ||
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7.5s Cooldown | 7.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+50 Bullet Shield Health | +50 Bullet Shield Health | ||
! | ! | ||
|Headhunter | ! | ||
|Used By:Headhunter | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]] | ||
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!+22% Weapon Damage when above 60% Health | !+22% Weapon Damage when above 60% Health | ||
No Cooldown | No Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+1 Health Regen | +1 Health Regen | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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+1m/s Sprint Speed | +1m/s Sprint Speed | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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6.2s Cooldown | 6.2s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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7s Duration | 7s Duration | ||
18s Cooldown | 18s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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10s Duration | 10s Duration | ||
No Cooldown | No Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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10.5s Cooldown | 10.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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!Additional Weapon Damage when beyond 15m of target | !Additional Weapon Damage when beyond 15m of target | ||
+40% Weapon Damage | +40% Weapon Damage | ||
|Sharpshooter | ! | ||
|Used By: Sharpshooter | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px]] | ||
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+20% Bonus Heavy Damage | +20% Bonus Heavy Damage | ||
8.5s Cooldown | 8.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+67 Spirit Damage | +67 Spirit Damage | ||
5.2s Cooldown | 5.2s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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!Bullets apply Movement Slow | !Bullets apply Movement Slow | ||
25% Movement Slow 1.3s Duration | 25% Movement Slow 1.3s Duration | ||
|Silencer | ! | ||
|Used By: Silencer | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px]] | ||
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10% Spirit Amp 6s Duration | 10% Spirit Amp 6s Duration | ||
+20% Spirit Lifesteal | +20% Spirit Lifesteal | ||
! | |||
| | | | ||
|- | |- | ||
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-5% Bullet Resist | -5% Bullet Resist | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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+25% Slide Distance | +25% Slide Distance | ||
!Removes Movement Speed penalty while shooting | !Removes Movement Speed penalty while shooting | ||
!Gain bonus Movement Speed and Ammo. | |||
+4m/s Movement Speed | |||
+30% Temporary Ammo | |||
4s Duration | |||
22s Cooldown | |||
| | | | ||
|- | |- | ||
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4s Duration | 4s Duration | ||
8.5s | 8.5s | ||
! | |||
| | | | ||
|- | |- | ||
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2% Bullet Resist per Stack | 2% Bullet Resist per Stack | ||
20s Stack Duration | 20s Stack Duration | ||
! | |||
| | | | ||
|- | |- | ||
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3s Duration | 3s Duration | ||
6s Cooldown | 6s Cooldown | ||
! | |||
|High-Velocity Mag | |Uses: High-Velocity Mag | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Hunter's Aura.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Hunter's Aura.png|64x64px]] | ||
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10% Fire Rate Slow | 10% Fire Rate Slow | ||
15m Radius | 15m Radius | ||
! | |||
| | | | ||
|- | |- | ||
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75% Max Weapon Damage | 75% Max Weapon Damage | ||
3s Time for Max Damage | 3s Time for Max Damage | ||
! | |||
| | | | ||
|- | |- | ||
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2s Slow Duration | 2s Slow Duration | ||
15m Close Range | 15m Close Range | ||
! | |||
|Close Quarters | |Uses: Close Quarters | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Pristine Emblem.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Pristine Emblem.png|64x64px]] | ||
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!Your attacks have additional Weapon Damage against enemies above 50% health. | !Your attacks have additional Weapon Damage against enemies above 50% health. | ||
+25% Weapon Damage | +25% Weapon Damage | ||
! | |||
| | | | ||
|- | |- | ||
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!Deal additional Weapon Damage when beyond a minimum distance from your target. | !Deal additional Weapon Damage when beyond a minimum distance from your target. | ||
+70% Weapon Damage | +70% Weapon Damage | ||
! | |||
|Long Range | |Uses: Long Range | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Tesla Bullets.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Tesla Bullets.png|64x64px]] | ||
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8m Jump Radius | 8m Jump Radius | ||
2 Max Jumps | 2 Max Jumps | ||
! | |||
| | | | ||
|- | |- | ||
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+15% Bullet Resist | +15% Bullet Resist | ||
! | ! | ||
! | |||
|Basic Magazine | |Uses: Basic Magazine | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Toxic Bullets.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Toxic Bullets.png|64x64px]] | ||
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3s Duration | 3s Duration | ||
10.3% Buildup Per Shot | 10.3% Buildup Per Shot | ||
! | |||
| | | | ||
|- | |- | ||
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+7 Spirit Power | +7 Spirit Power | ||
! | ! | ||
!Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | |||
Deals 40% less DPS vs non-heroes. | |||
46 DPS | |||
+50% Weapon Damage | |||
97 Max DPS | |||
10m Radius | |||
5s Duration | |||
| | | | ||
|- | |- | ||
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+40% Minions Fire Rate | +40% Minions Fire Rate | ||
20m Radius | 20m Radius | ||
!Provides bonus Movement Speed and Fire Rate to you and nearby allies. | |||
+3m/s Movement Speed | |||
+25% Fire Rate | |||
30m Active Radius | |||
6s Duration | |||
30s Cooldown | |||
| | | | ||
|- | |- | ||
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+8 Spirit Power | +8 Spirit Power | ||
! | ! | ||
!Teleport straight ahead, gaining Bullet Resist. | |||
+13m Teleport Range | |||
+30% Bullet Resist | |||
5s Buff Duration | |||
15s Cooldown | |||
| | | | ||
|- | |- | ||
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24% Spirit Resist Reduction | 24% Spirit Resist Reduction | ||
5s Debuff Duration | 5s Debuff Duration | ||
! | |||
| | | | ||
|- | |- | ||
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40% Fire Rate | 40% Fire Rate | ||
45% Spirit Resist | 45% Spirit Resist | ||
! | |||
| | | | ||
|- | |- | ||
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!Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. | !Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. | ||
Conditional: +10% Weapon Damage per Kill | Conditional: +10% Weapon Damage per Kill | ||
! | |||
| | | | ||
|- | |- | ||
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30% Movement Slow | 30% Movement Slow | ||
1.5s Slow Duration | 1.5s Slow Duration | ||
! | |||
| | | | ||
|- | |- | ||
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2 Ricochet Targets | 2 Ricochet Targets | ||
14m Ricochet Range | 14m Ricochet Range | ||
! | |||
| | | | ||
|- | |- | ||
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20s Steal Duration | 20s Steal Duration | ||
0.8s Max Frequency | 0.8s Max Frequency | ||
! | |||
| | | | ||
|- | |- | ||
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0.8% Buildup Per Shot | 0.8% Buildup Per Shot | ||
18s Duration | 18s Duration | ||
! | |||
| | | | ||
|- | |- | ||
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+20% Weapon Damage | +20% Weapon Damage | ||
! | ! | ||
!For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities. | |||
2s Debuff Duration | |||
34s Cooldown | |||
| | | | ||
|- | |- | ||
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+150 Bonus Health | +150 Bonus Health | ||
! | ! | ||
!Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. | |||
100% Bullet Lifesteal | |||
40% Fire Rate | |||
50% Ammo | |||
4.5s Duration | |||
35s Cooldown | |||
| | | | ||
|- | |- |