|
Tags: Blanking Manual revert |
Line 1: |
Line 1: |
| == Abilities ==
| | |
| <tabber>
| |
| |-|Siphon Life=
| |
| {{Ability card
| |
| | name = Siphon Life
| |
| | radius = 10m
| |
| | duration = 4s
| |
| | cooldown = 42s
| |
| | description = Drain health from enemies in front of you while they are in the radius.
| |
| | effect1 = '''Damage per Second:''' 35 {{ss|0.2}}
| |
| | effect2 = '''Heal vs Heroes:''' 100%
| |
| | effect3 = '''Heal vs Non-Heroes:''' 50%
| |
| | upgrade1 = '''-19s''' Cooldown
| |
| | upgrade2 = '''+2s'''
| |
| | upgrade3 = '''+40''' Damage Per Second
| |
| }}
| |
| |-|Shoulder Charge=
| |
| {{Ability card
| |
| | name = Shoulder Charge
| |
| | duration = 1.2s
| |
| | cooldown = 35s
| |
| | description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| |
| | effect1 = '''Damage:''' 40 {{ss|2.1}}
| |
| | effect2 = '''Stun Duration:''' 0.85s
| |
| | upgrade1 = '''-20s''' Cooldown
| |
| | upgrade2 = '''+0.5s''' Duration
| |
| | upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy
| |
| }}
| |
| |-|Infernal Resilience=
| |
| {{Ability card
| |
| | name = Infernal Resilience
| |
| | description = '''Regenerate''' a portion of incoming damage over time.
| |
| | effect1 = '''Damage regenerated:''' 16%
| |
| | effect2 = '''Regeneration Time:''' 18s
| |
| | effect3 = '''Health Regen''' +1
| |
| | upgrade1 = '''+1.5''' Health Regen
| |
| | upgrade2 = '''+150''' Health
| |
| | upgrade3 = '''+9%''' Damage regenerated
| |
| }}
| |
| |-|Seismic Impact=
| |
| {{Ability card
| |
| | name = Seismic Impact
| |
| | cooldown = 150s
| |
| | description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early.
| |
| | effect1 = '''Damage:''' 150 {{ss|0.9}}
| |
| | effect2 = '''Stun Duration:''' 1s
| |
| | effect3 = '''Impact Radius:''' 9m
| |
| | upgrade1 = '''-40s''' Cooldown
| |
| | upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| |
| | upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
| |
| }}
| |
| </tabber>
| |